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path: root/src/scripts/Commands/cs_npc.cpp
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Diffstat (limited to 'src/scripts/Commands/cs_npc.cpp')
-rw-r--r--src/scripts/Commands/cs_npc.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/scripts/Commands/cs_npc.cpp b/src/scripts/Commands/cs_npc.cpp
index 5b30e66742..075eae219c 100644
--- a/src/scripts/Commands/cs_npc.cpp
+++ b/src/scripts/Commands/cs_npc.cpp
@@ -67,19 +67,19 @@ public:
{
static std::vector<ChatCommand> npcAddCommandTable =
{
- { "formation", SEC_GAMEMASTER, false, &HandleNpcAddFormationCommand, "" },
- { "item", SEC_GAMEMASTER, false, &HandleNpcAddVendorItemCommand, "" },
- { "move", SEC_GAMEMASTER, false, &HandleNpcAddMoveCommand, "" },
- { "temp", SEC_GAMEMASTER, false, &HandleNpcAddTempSpawnCommand, "" },
+ { "formation", SEC_ADMINISTRATOR, false, &HandleNpcAddFormationCommand, "" },
+ { "item", SEC_ADMINISTRATOR, false, &HandleNpcAddVendorItemCommand, "" },
+ { "move", SEC_ADMINISTRATOR, false, &HandleNpcAddMoveCommand, "" },
+ { "temp", SEC_ADMINISTRATOR, false, &HandleNpcAddTempSpawnCommand, "" },
//{ TODO: fix or remove this command
{ "weapon", SEC_ADMINISTRATOR, false, &HandleNpcAddWeaponCommand, "" },
//}
- { "", SEC_GAMEMASTER, false, &HandleNpcAddCommand, "" }
+ { "", SEC_ADMINISTRATOR, false, &HandleNpcAddCommand, "" }
};
static std::vector<ChatCommand> npcDeleteCommandTable =
{
- { "item", SEC_GAMEMASTER, false, &HandleNpcDeleteVendorItemCommand, "" },
- { "", SEC_GAMEMASTER, false, &HandleNpcDeleteCommand, "" }
+ { "item", SEC_ADMINISTRATOR, false, &HandleNpcDeleteVendorItemCommand, "" },
+ { "", SEC_ADMINISTRATOR, false, &HandleNpcDeleteCommand, "" }
};
static std::vector<ChatCommand> npcFollowCommandTable =
{
@@ -90,40 +90,40 @@ public:
{
{ "allowmove", SEC_ADMINISTRATOR, false, &HandleNpcSetAllowMovementCommand, "" },
{ "entry", SEC_ADMINISTRATOR, false, &HandleNpcSetEntryCommand, "" },
- { "factionid", SEC_GAMEMASTER, false, &HandleNpcSetFactionIdCommand, "" },
- { "flag", SEC_GAMEMASTER, false, &HandleNpcSetFlagCommand, "" },
- { "level", SEC_GAMEMASTER, false, &HandleNpcSetLevelCommand, "" },
- { "link", SEC_GAMEMASTER, false, &HandleNpcSetLinkCommand, "" },
- { "model", SEC_GAMEMASTER, false, &HandleNpcSetModelCommand, "" },
- { "movetype", SEC_GAMEMASTER, false, &HandleNpcSetMoveTypeCommand, "" },
- { "phase", SEC_GAMEMASTER, false, &HandleNpcSetPhaseCommand, "" },
- { "spawndist", SEC_GAMEMASTER, false, &HandleNpcSetSpawnDistCommand, "" },
- { "spawntime", SEC_GAMEMASTER, false, &HandleNpcSetSpawnTimeCommand, "" },
+ { "factionid", SEC_ADMINISTRATOR, false, &HandleNpcSetFactionIdCommand, "" },
+ { "flag", SEC_ADMINISTRATOR, false, &HandleNpcSetFlagCommand, "" },
+ { "level", SEC_ADMINISTRATOR, false, &HandleNpcSetLevelCommand, "" },
+ { "link", SEC_ADMINISTRATOR, false, &HandleNpcSetLinkCommand, "" },
+ { "model", SEC_ADMINISTRATOR, false, &HandleNpcSetModelCommand, "" },
+ { "movetype", SEC_ADMINISTRATOR, false, &HandleNpcSetMoveTypeCommand, "" },
+ { "phase", SEC_ADMINISTRATOR, false, &HandleNpcSetPhaseCommand, "" },
+ { "spawndist", SEC_ADMINISTRATOR, false, &HandleNpcSetSpawnDistCommand, "" },
+ { "spawntime", SEC_ADMINISTRATOR, false, &HandleNpcSetSpawnTimeCommand, "" },
{ "data", SEC_ADMINISTRATOR, false, &HandleNpcSetDataCommand, "" },
//{ TODO: fix or remove these commands
- { "name", SEC_GAMEMASTER, false, &HandleNpcSetNameCommand, "" },
- { "subname", SEC_GAMEMASTER, false, &HandleNpcSetSubNameCommand, "" }
+ { "name", SEC_ADMINISTRATOR, false, &HandleNpcSetNameCommand, "" },
+ { "subname", SEC_ADMINISTRATOR, false, &HandleNpcSetSubNameCommand, "" }
//}
};
static std::vector<ChatCommand> npcCommandTable =
{
- { "info", SEC_ADMINISTRATOR, false, &HandleNpcInfoCommand, "" },
+ { "info", SEC_MODERATOR, false, &HandleNpcInfoCommand, "" },
{ "near", SEC_GAMEMASTER, false, &HandleNpcNearCommand, "" },
- { "move", SEC_GAMEMASTER, false, &HandleNpcMoveCommand, "" },
+ { "move", SEC_ADMINISTRATOR, false, &HandleNpcMoveCommand, "" },
{ "playemote", SEC_ADMINISTRATOR, false, &HandleNpcPlayEmoteCommand, "" },
- { "say", SEC_GAMEMASTER, false, &HandleNpcSayCommand, "" },
- { "textemote", SEC_GAMEMASTER, false, &HandleNpcTextEmoteCommand, "" },
- { "whisper", SEC_GAMEMASTER, false, &HandleNpcWhisperCommand, "" },
- { "yell", SEC_GAMEMASTER, false, &HandleNpcYellCommand, "" },
+ { "say", SEC_GAMEMASTER, false, &HandleNpcSayCommand, "" },
+ { "textemote", SEC_GAMEMASTER, false, &HandleNpcTextEmoteCommand, "" },
+ { "whisper", SEC_GAMEMASTER, false, &HandleNpcWhisperCommand, "" },
+ { "yell", SEC_GAMEMASTER, false, &HandleNpcYellCommand, "" },
{ "tame", SEC_GAMEMASTER, false, &HandleNpcTameCommand, "" },
- { "add", SEC_GAMEMASTER, false, nullptr, "", npcAddCommandTable },
- { "delete", SEC_GAMEMASTER, false, nullptr, "", npcDeleteCommandTable },
- { "follow", SEC_GAMEMASTER, false, nullptr, "", npcFollowCommandTable },
- { "set", SEC_GAMEMASTER, false, nullptr, "", npcSetCommandTable }
+ { "add", SEC_GAMEMASTER, false, nullptr, "", npcAddCommandTable },
+ { "delete", SEC_GAMEMASTER, false, nullptr, "", npcDeleteCommandTable },
+ { "follow", SEC_GAMEMASTER, false, nullptr, "", npcFollowCommandTable },
+ { "set", SEC_ADMINISTRATOR, false, nullptr, "", npcSetCommandTable }
};
static std::vector<ChatCommand> commandTable =
{
- { "npc", SEC_GAMEMASTER, false, nullptr, "", npcCommandTable }
+ { "npc", SEC_MODERATOR, false, nullptr, "", npcCommandTable }
};
return commandTable;
}