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diff --git a/src/scripts/EasternKingdoms/zone_duskwood.cpp b/src/scripts/EasternKingdoms/zone_duskwood.cpp
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+/*
+ * Copyright (C)
+ * Copyright (C)
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* ScriptData
+SDName: Duskwood
+SD%Complete: 100
+SDComment: Quest Support:8735
+SDCategory: Duskwood
+EndScriptData */
+
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "Player.h"
+
+enum TwilightCorrupter
+{
+ ITEM_FRAGMENT = 21149,
+ NPC_TWILIGHT_CORRUPTER = 15625,
+ YELL_TWILIGHTCORRUPTOR_RESPAWN = 0,
+ YELL_TWILIGHTCORRUPTOR_AGGRO = 1,
+ YELL_TWILIGHTCORRUPTOR_KILL = 2,
+ SPELL_SOUL_CORRUPTION = 25805,
+ SPELL_CREATURE_OF_NIGHTMARE = 25806,
+ SPELL_LEVEL_UP = 24312,
+
+ EVENT_SOUL_CORRUPTION = 1,
+ EVENT_CREATURE_OF_NIGHTMARE = 2,
+ FACTION_HOSTILE = 14
+};
+
+/*######
+# boss_twilight_corrupter
+######*/
+
+class boss_twilight_corrupter : public CreatureScript
+{
+public:
+ boss_twilight_corrupter() : CreatureScript("boss_twilight_corrupter") { }
+
+ struct boss_twilight_corrupterAI : public ScriptedAI
+ {
+ boss_twilight_corrupterAI(Creature* creature) : ScriptedAI(creature) { }
+
+ void Reset()
+ {
+ KillCount = 0;
+ }
+
+ void InitializeAI()
+ {
+ // Xinef: check if copy is summoned
+ std::list<Creature*> cList;
+ me->GetCreatureListWithEntryInGrid(cList, me->GetEntry(), 50.0f);
+ if (!cList.empty())
+ for (std::list<Creature*>::const_iterator itr = cList.begin(); itr != cList.end(); ++itr)
+ if ((*itr)->IsAlive() && me->GetGUID() != (*itr)->GetGUID())
+ {
+ me->DespawnOrUnsummon(1);
+ break;
+ }
+
+ _introSpoken = false;
+ ScriptedAI::InitializeAI();
+ }
+
+ void MoveInLineOfSight(Unit* who)
+ {
+ if (!_introSpoken && who->GetTypeId() == TYPEID_PLAYER)
+ {
+ _introSpoken = true;
+ Talk(YELL_TWILIGHTCORRUPTOR_RESPAWN, who);
+ me->setFaction(FACTION_HOSTILE);
+ }
+ ScriptedAI::MoveInLineOfSight(who);
+ }
+
+ void EnterCombat(Unit* /*who*/)
+ {
+ Talk(YELL_TWILIGHTCORRUPTOR_AGGRO);
+ _events.Reset();
+ _events.ScheduleEvent(EVENT_SOUL_CORRUPTION, 15000);
+ _events.ScheduleEvent(EVENT_CREATURE_OF_NIGHTMARE, 30000);
+ }
+
+ void KilledUnit(Unit* victim)
+ {
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ {
+ ++KillCount;
+ Talk(YELL_TWILIGHTCORRUPTOR_KILL, victim);
+
+ if (KillCount == 3)
+ {
+ DoCast(me, SPELL_LEVEL_UP, true);
+ KillCount = 0;
+ }
+ }
+ }
+
+ void UpdateAI(uint32 diff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ _events.Update(diff);
+
+ while (uint32 eventId = _events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_SOUL_CORRUPTION:
+ DoCastVictim(SPELL_SOUL_CORRUPTION);
+ _events.ScheduleEvent(EVENT_SOUL_CORRUPTION, rand()%4000+15000);
+ break;
+ case EVENT_CREATURE_OF_NIGHTMARE:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
+ DoCast(target, SPELL_CREATURE_OF_NIGHTMARE);
+ _events.ScheduleEvent(EVENT_CREATURE_OF_NIGHTMARE, 45000);
+ break;
+ default:
+ break;
+ }
+ }
+ DoMeleeAttackIfReady();
+ }
+
+ private:
+ EventMap _events;
+ uint8 KillCount;
+ bool _introSpoken;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new boss_twilight_corrupterAI(creature);
+ }
+};
+
+/*######
+# at_twilight_grove
+######*/
+
+class at_twilight_grove : public AreaTriggerScript
+{
+public:
+ at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { }
+
+ bool OnTrigger(Player* player, const AreaTriggerEntry* /*at*/)
+ {
+ if (player->HasQuestForItem(ITEM_FRAGMENT) && !player->HasItemCount(ITEM_FRAGMENT))
+ player->SummonCreature(NPC_TWILIGHT_CORRUPTER, -10328.16f, -489.57f, 49.95f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 240000);
+
+ return false;
+ };
+};
+
+void AddSC_duskwood()
+{
+ new boss_twilight_corrupter();
+ new at_twilight_grove();
+}