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-rw-r--r--src/scripts/Outland/zone_nagrand.cpp610
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diff --git a/src/scripts/Outland/zone_nagrand.cpp b/src/scripts/Outland/zone_nagrand.cpp
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+/*
+ * Copyright (C)
+ * Copyright (C)
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* ScriptData
+SDName: Nagrand
+SD%Complete: 90
+SDComment: Quest support: 9868, 9874, 10085. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text)
+SDCategory: Nagrand
+EndScriptData */
+
+/* ContentData
+npc_maghar_captive
+npc_creditmarker_visit_with_ancestors
+EndContentData */
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "ScriptedGossip.h"
+#include "ScriptedEscortAI.h"
+#include "Player.h"
+#include "SpellInfo.h"
+
+/*#####
+## npc_maghar_captive
+#####*/
+
+enum MagharCaptive
+{
+ SAY_MAG_START = 0,
+ SAY_MAG_NO_ESCAPE = 0,
+ SAY_MAG_MORE = 1,
+ SAY_MAG_MORE_REPLY = 0,
+ SAY_MAG_LIGHTNING = 2,
+ SAY_MAG_SHOCK = 3,
+ SAY_MAG_COMPLETE = 4,
+
+ SPELL_CHAIN_LIGHTNING = 16006,
+ SPELL_EARTHBIND_TOTEM = 15786,
+ SPELL_FROST_SHOCK = 12548,
+ SPELL_HEALING_WAVE = 12491,
+
+ QUEST_TOTEM_KARDASH_H = 9868,
+
+ NPC_MURK_RAIDER = 18203,
+ NPC_MURK_BRUTE = 18211,
+ NPC_MURK_SCAVENGER = 18207,
+ NPC_MURK_PUTRIFIER = 18202
+};
+
+static float m_afAmbushA[]= {-1568.805786f, 8533.873047f, 1.958f};
+static float m_afAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
+
+class npc_maghar_captive : public CreatureScript
+{
+public:
+ npc_maghar_captive() : CreatureScript("npc_maghar_captive") { }
+
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
+ {
+ if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
+ {
+ if (npc_maghar_captiveAI* EscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
+ {
+ creature->SetStandState(UNIT_STAND_STATE_STAND);
+ creature->setFaction(232);
+ EscortAI->Start(true, false, player->GetGUID(), quest);
+ creature->AI()->Talk(SAY_MAG_START);
+
+ creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ creature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ }
+ }
+ return true;
+ }
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_maghar_captiveAI(creature);
+ }
+
+ struct npc_maghar_captiveAI : public npc_escortAI
+ {
+ npc_maghar_captiveAI(Creature* creature) : npc_escortAI(creature) { Reset(); }
+
+ uint32 ChainLightningTimer;
+ uint32 HealTimer;
+ uint32 FrostShockTimer;
+
+ void Reset()
+ {
+ ChainLightningTimer = 1000;
+ HealTimer = 0;
+ FrostShockTimer = 6000;
+ }
+
+ void EnterCombat(Unit* /*who*/)
+ {
+ DoCast(me, SPELL_EARTHBIND_TOTEM, false);
+ }
+
+ void JustDied(Unit* /*killer*/)
+ {
+ if (!HasEscortState(STATE_ESCORT_ESCORTING))
+ return;
+
+ if (Player* player = GetPlayerForEscort())
+ {
+ if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_H) != QUEST_STATUS_COMPLETE)
+ player->FailQuest(QUEST_TOTEM_KARDASH_H);
+ }
+ }
+
+ void WaypointReached(uint32 waypointId)
+ {
+ switch (waypointId)
+ {
+ case 7:
+ Talk(SAY_MAG_MORE);
+
+ if (Creature* temp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
+ temp->AI()->Talk(SAY_MAG_MORE_REPLY);
+
+ me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ break;
+ case 16:
+ Talk(SAY_MAG_COMPLETE);
+
+ if (Player* player = GetPlayerForEscort())
+ player->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);
+
+ SetRun();
+ break;
+ }
+ }
+
+ void JustSummoned(Creature* summoned)
+ {
+ if (summoned->GetEntry() == NPC_MURK_BRUTE)
+ summoned->AI()->Talk(SAY_MAG_NO_ESCAPE);
+
+ if (summoned->IsTotem())
+ return;
+
+ summoned->SetWalk(false);
+ summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
+ summoned->AI()->AttackStart(me);
+
+ }
+
+ void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell)
+ {
+ if (spell->Id == SPELL_CHAIN_LIGHTNING)
+ {
+ if (rand()%10)
+ return;
+
+ Talk(SAY_MAG_LIGHTNING);
+ }
+ }
+
+ void UpdateAI(uint32 diff)
+ {
+ npc_escortAI::UpdateAI(diff);
+
+ if (!UpdateVictim())
+ return;
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ if (ChainLightningTimer <= diff)
+ {
+ DoCastVictim(SPELL_CHAIN_LIGHTNING);
+ ChainLightningTimer = urand(7000, 14000);
+ }
+ else
+ ChainLightningTimer -= diff;
+
+ if (HealthBelowPct(30))
+ {
+ if (HealTimer <= diff)
+ {
+ DoCast(me, SPELL_HEALING_WAVE);
+ HealTimer = 5000;
+ }
+ else
+ HealTimer -= diff;
+ }
+
+ if (FrostShockTimer <= diff)
+ {
+ DoCastVictim(SPELL_FROST_SHOCK);
+ FrostShockTimer = urand(7500, 15000);
+ }
+ else
+ FrostShockTimer -= diff;
+
+ DoMeleeAttackIfReady();
+ }
+ };
+};
+
+/*######
+## npc_creditmarker_visist_with_ancestors
+######*/
+
+class npc_creditmarker_visit_with_ancestors : public CreatureScript
+{
+public:
+ npc_creditmarker_visit_with_ancestors() : CreatureScript("npc_creditmarker_visit_with_ancestors") { }
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_creditmarker_visit_with_ancestorsAI(creature);
+ }
+
+ struct npc_creditmarker_visit_with_ancestorsAI : public ScriptedAI
+ {
+ npc_creditmarker_visit_with_ancestorsAI(Creature* creature) : ScriptedAI(creature) { }
+
+ void Reset() { }
+
+ void EnterCombat(Unit* /*who*/) { }
+
+ void MoveInLineOfSight(Unit* who)
+
+ {
+ if (!who)
+ return;
+
+ Player* player = who->ToPlayer();
+ if (player && player->GetQuestStatus(10085) == QUEST_STATUS_INCOMPLETE)
+ {
+ uint32 creditMarkerId = me->GetEntry();
+ if (creditMarkerId >= 18840 && creditMarkerId <= 18843)
+ {
+ // 18840: Sunspring, 18841: Laughing, 18842: Garadar, 18843: Bleeding
+ if (!player->GetReqKillOrCastCurrentCount(10085, creditMarkerId))
+ player->KilledMonsterCredit(creditMarkerId, me->GetGUID());
+ }
+ }
+ }
+ };
+};
+
+/*######
+## go_corkis_prison and npc_corki
+######*/
+
+enum CorkiData
+{
+ // first quest
+ QUEST_HELP = 9923,
+ NPC_CORKI = 18445,
+ NPC_CORKI_CREDIT_1 = 18369,
+ GO_CORKIS_PRISON = 182349,
+ CORKI_SAY_THANKS = 0,
+ // 2nd quest
+ QUEST_CORKIS_GONE_MISSING_AGAIN = 9924,
+ NPC_CORKI_2 = 20812,
+ GO_CORKIS_PRISON_2 = 182350,
+ CORKI_SAY_PROMISE = 0,
+ // 3rd quest
+ QUEST_CHOWAR_THE_PILLAGER = 9955,
+ NPC_CORKI_3 = 18369,
+ NPC_CORKI_CREDIT_3 = 18444,
+ GO_CORKIS_PRISON_3 = 182521,
+ CORKI_SAY_LAST = 0
+};
+
+class go_corkis_prison : public GameObjectScript
+{
+public:
+ go_corkis_prison() : GameObjectScript("go_corkis_prison") { }
+
+ bool OnGossipHello(Player* player, GameObject* go)
+ {
+ go->SetGoState(GO_STATE_READY);
+ if (go->GetEntry() == GO_CORKIS_PRISON)
+ {
+ if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true))
+ {
+ corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
+ if (player)
+ player->KilledMonsterCredit(NPC_CORKI_CREDIT_1, 0);
+ }
+ }
+
+ if (go->GetEntry() == GO_CORKIS_PRISON_2)
+ {
+ if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
+ {
+ corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()-5, go->GetPositionY(), go->GetPositionZ());
+ if (player)
+ player->KilledMonsterCredit(NPC_CORKI_2, 0);
+ }
+ }
+
+ if (go->GetEntry() == GO_CORKIS_PRISON_3)
+ {
+ if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
+ {
+ corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+4, go->GetPositionY(), go->GetPositionZ());
+ if (player)
+ player->KilledMonsterCredit(NPC_CORKI_CREDIT_3, 0);
+ }
+ }
+ return true;
+ }
+};
+
+class npc_corki : public CreatureScript
+{
+public:
+ npc_corki() : CreatureScript("npc_corki") { }
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_corkiAI(creature);
+ }
+
+ struct npc_corkiAI : public ScriptedAI
+ {
+ npc_corkiAI(Creature* creature) : ScriptedAI(creature) { }
+
+ uint32 Say_Timer;
+ bool ReleasedFromCage;
+
+ void Reset()
+ {
+ Say_Timer = 5000;
+ ReleasedFromCage = false;
+ }
+
+ void UpdateAI(uint32 diff)
+ {
+ if (ReleasedFromCage)
+ {
+ if (Say_Timer <= diff)
+ {
+ me->DespawnOrUnsummon();
+ ReleasedFromCage = false;
+ }
+ else
+ Say_Timer -= diff;
+ }
+ }
+
+ void MovementInform(uint32 type, uint32 id)
+ {
+ if (type == POINT_MOTION_TYPE && id == 1)
+ {
+ Say_Timer = 5000;
+ ReleasedFromCage = true;
+ if (me->GetEntry() == NPC_CORKI)
+ Talk(CORKI_SAY_THANKS);
+ if (me->GetEntry() == NPC_CORKI_2)
+ Talk(CORKI_SAY_PROMISE);
+ if (me->GetEntry() == NPC_CORKI_3)
+ Talk(CORKI_SAY_LAST);
+ }
+ };
+ };
+};
+
+/*#####
+## npc_kurenai_captive
+#####*/
+
+enum KurenaiCaptive
+{
+ SAY_KUR_START = 0,
+ SAY_KUR_NO_ESCAPE = 1,
+ SAY_KUR_MORE = 2,
+ SAY_KUR_MORE_TWO = 3,
+ SAY_KUR_LIGHTNING = 4,
+ SAY_KUR_SHOCK = 5,
+ SAY_KUR_COMPLETE = 6,
+
+ SPELL_KUR_CHAIN_LIGHTNING = 16006,
+ SPELL_KUR_EARTHBIND_TOTEM = 15786,
+ SPELL_KUR_FROST_SHOCK = 12548,
+ SPELL_KUR_HEALING_WAVE = 12491,
+
+ QUEST_TOTEM_KARDASH_A = 9879,
+
+ NPC_KUR_MURK_RAIDER = 18203,
+ NPC_KUR_MURK_BRUTE = 18211,
+ NPC_KUR_MURK_SCAVENGER = 18207,
+ NPC_KUR_MURK_PUTRIFIER = 18202,
+};
+
+static float kurenaiAmbushA[]= {-1520.6f, 8468.4f, -4.1f};
+static float kurenaiAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
+
+class npc_kurenai_captive : public CreatureScript
+{
+public:
+ npc_kurenai_captive() : CreatureScript("npc_kurenai_captive") { }
+
+ bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
+ {
+ if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_A)
+ creature->AI()->SetGUID(player->GetGUID(), quest->GetQuestId());
+
+ return true;
+ }
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_kurenai_captiveAI(creature);
+ }
+
+ struct npc_kurenai_captiveAI : public npc_escortAI
+ {
+ npc_kurenai_captiveAI(Creature* creature) : npc_escortAI(creature) { }
+
+ uint32 ChainLightningTimer;
+ uint32 HealTimer;
+ uint32 FrostShockTimer;
+
+ void SetGUID(uint64 guid, int32 questId)
+ {
+ me->SetStandState(UNIT_STAND_STATE_STAND);
+ Start(true, false, guid);
+ Talk(SAY_KUR_START);
+
+ me->SummonCreature(NPC_KUR_MURK_RAIDER, kurenaiAmbushA[0]+2.5f, kurenaiAmbushA[1]-2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
+ me->SummonCreature(NPC_KUR_MURK_BRUTE, kurenaiAmbushA[0]-2.5f, kurenaiAmbushA[1]+2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
+ me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushA[0], kurenaiAmbushA[1], kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
+ }
+
+ void Reset()
+ {
+ ChainLightningTimer = 1000;
+ HealTimer = 0;
+ FrostShockTimer = 6000;
+ }
+
+ void EnterCombat(Unit* /*who*/)
+ {
+ DoCast(me, SPELL_KUR_EARTHBIND_TOTEM, false);
+ }
+
+ void JustDied(Unit* /*killer*/)
+ {
+ if (!HasEscortState(STATE_ESCORT_ESCORTING))
+ return;
+
+ if (Player* player = GetPlayerForEscort())
+ {
+ if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_A) != QUEST_STATUS_COMPLETE)
+ player->FailQuest(QUEST_TOTEM_KARDASH_A);
+ }
+ }
+
+ void WaypointReached(uint32 waypointId)
+ {
+ switch (waypointId)
+ {
+ case 3:
+ {
+ Talk(SAY_KUR_MORE);
+
+ if (Creature* cr = me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0], kurenaiAmbushB[1], kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
+ cr->AI()->Talk(SAY_KUR_MORE_TWO);
+
+ me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0]-2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]+2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ break;
+ }
+ case 7:
+ {
+ Talk(SAY_KUR_COMPLETE);
+
+ if (Player* player = GetPlayerForEscort())
+ player->GroupEventHappens(QUEST_TOTEM_KARDASH_A, me);
+
+ SetRun();
+ break;
+ }
+ }
+ }
+
+ void JustSummoned(Creature* summoned)
+ {
+ if (summoned->GetEntry() == NPC_KUR_MURK_BRUTE)
+ summoned->AI()->Talk(SAY_KUR_NO_ESCAPE);
+
+ // This function is for when we summoned enemies to fight - so that does NOT mean we should make our totem count in this!
+ if (summoned->IsTotem())
+ return;
+
+ summoned->AI()->AttackStart(me);
+ }
+
+ void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell)
+ {
+ if (spell->Id == SPELL_KUR_CHAIN_LIGHTNING)
+ {
+ if (rand()%30)
+ return;
+
+ Talk(SAY_KUR_LIGHTNING);
+ }
+
+ if (spell->Id == SPELL_KUR_FROST_SHOCK)
+ {
+ if (rand()%30)
+ return;
+
+ Talk(SAY_KUR_SHOCK);
+ }
+ }
+
+ void UpdateEscortAI(uint32 diff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ if (ChainLightningTimer <= diff)
+ {
+ DoCastVictim(SPELL_KUR_CHAIN_LIGHTNING);
+ ChainLightningTimer = urand(7000, 14000);
+ } else ChainLightningTimer -= diff;
+
+ if (HealthBelowPct(30))
+ {
+ if (HealTimer <= diff)
+ {
+ DoCast(me, SPELL_KUR_HEALING_WAVE);
+ HealTimer = 5000;
+ } else HealTimer -= diff;
+ }
+
+ if (FrostShockTimer <= diff)
+ {
+ DoCastVictim(SPELL_KUR_FROST_SHOCK);
+ FrostShockTimer = urand(7500, 15000);
+ } else FrostShockTimer -= diff;
+
+ DoMeleeAttackIfReady();
+ }
+ };
+};
+
+/*######
+## go_warmaul_prison
+######*/
+
+enum FindingTheSurvivorsData
+{
+ QUEST_FINDING_THE_SURVIVORS = 9948,
+ NPC_MAGHAR_PRISONER = 18428,
+
+ SAY_FREE = 0,
+};
+
+class go_warmaul_prison : public GameObjectScript
+{
+ public:
+ go_warmaul_prison() : GameObjectScript("go_warmaul_prison") { }
+
+ bool OnGossipHello(Player* player, GameObject* go)
+ {
+ go->UseDoorOrButton();
+ if (player->GetQuestStatus(QUEST_FINDING_THE_SURVIVORS) != QUEST_STATUS_INCOMPLETE)
+ return false;
+
+ if (Creature* prisoner = go->FindNearestCreature(NPC_MAGHAR_PRISONER, 5.0f))
+ {
+ player->KilledMonsterCredit(NPC_MAGHAR_PRISONER, 0);
+
+ prisoner->AI()->Talk(SAY_FREE, player);
+ prisoner->DespawnOrUnsummon(6000);
+ }
+ return true;
+ }
+};
+
+void AddSC_nagrand()
+{
+ new npc_maghar_captive();
+ new npc_creditmarker_visit_with_ancestors();
+ new npc_corki();
+ new go_corkis_prison();
+ new npc_kurenai_captive();
+ new go_warmaul_prison();
+}