summaryrefslogtreecommitdiff
path: root/src/scripts/World/guards.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/scripts/World/guards.cpp')
-rw-r--r--src/scripts/World/guards.cpp179
1 files changed, 179 insertions, 0 deletions
diff --git a/src/scripts/World/guards.cpp b/src/scripts/World/guards.cpp
new file mode 100644
index 0000000000..ad1fb1ff62
--- /dev/null
+++ b/src/scripts/World/guards.cpp
@@ -0,0 +1,179 @@
+/*
+ * Copyright (C)
+ * Copyright (C)
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* ScriptData
+SDName: Guards
+SD%Complete: 100
+SDComment:
+SDCategory: Guards
+EndScriptData */
+
+/* ContentData
+guard_generic
+guard_shattrath_aldor
+guard_shattrath_scryer
+EndContentData */
+
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "GuardAI.h"
+#include "Player.h"
+#include "SpellInfo.h"
+
+enum GuardShattrath
+{
+ SPELL_BANISHED_SHATTRATH_A = 36642,
+ SPELL_BANISHED_SHATTRATH_S = 36671,
+ SPELL_BANISH_TELEPORT = 36643,
+ SPELL_EXILE = 39533
+};
+
+class guard_shattrath_scryer : public CreatureScript
+{
+public:
+ guard_shattrath_scryer() : CreatureScript("guard_shattrath_scryer") { }
+
+ struct guard_shattrath_scryerAI : public GuardAI
+ {
+ guard_shattrath_scryerAI(Creature* creature) : GuardAI(creature) { }
+
+ void Reset()
+ {
+ banishTimer = 5000;
+ exileTimer = 8500;
+ playerGUID = 0;
+ canTeleport = false;
+ }
+
+ void UpdateAI(uint32 diff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ if (canTeleport)
+ {
+ if (exileTimer <= diff)
+ {
+ if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID))
+ {
+ temp->CastSpell(temp, SPELL_EXILE, true);
+ temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true);
+ }
+ playerGUID = 0;
+ exileTimer = 8500;
+ canTeleport = false;
+ } else exileTimer -= diff;
+ }
+ else if (banishTimer <= diff)
+ {
+ Unit* temp = me->GetVictim();
+ if (temp && temp->GetTypeId() == TYPEID_PLAYER)
+ {
+ DoCast(temp, SPELL_BANISHED_SHATTRATH_A);
+ banishTimer = 9000;
+ playerGUID = temp->GetGUID();
+ if (playerGUID)
+ canTeleport = true;
+ }
+ } else banishTimer -= diff;
+
+ DoMeleeAttackIfReady();
+ }
+
+ private:
+ uint32 exileTimer;
+ uint32 banishTimer;
+ uint64 playerGUID;
+ bool canTeleport;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new guard_shattrath_scryerAI(creature);
+ }
+};
+
+class guard_shattrath_aldor : public CreatureScript
+{
+public:
+ guard_shattrath_aldor() : CreatureScript("guard_shattrath_aldor") { }
+
+ struct guard_shattrath_aldorAI : public GuardAI
+ {
+ guard_shattrath_aldorAI(Creature* creature) : GuardAI(creature) { }
+
+ void Reset()
+ {
+ banishTimer = 5000;
+ exileTimer = 8500;
+ playerGUID = 0;
+ canTeleport = false;
+ }
+
+ void UpdateAI(uint32 diff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ if (canTeleport)
+ {
+ if (exileTimer <= diff)
+ {
+ if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID))
+ {
+ temp->CastSpell(temp, SPELL_EXILE, true);
+ temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true);
+ }
+ playerGUID = 0;
+ exileTimer = 8500;
+ canTeleport = false;
+ } else exileTimer -= diff;
+ }
+ else if (banishTimer <= diff)
+ {
+ Unit* temp = me->GetVictim();
+ if (temp && temp->GetTypeId() == TYPEID_PLAYER)
+ {
+ DoCast(temp, SPELL_BANISHED_SHATTRATH_S);
+ banishTimer = 9000;
+ playerGUID = temp->GetGUID();
+ if (playerGUID)
+ canTeleport = true;
+ }
+ } else banishTimer -= diff;
+
+ DoMeleeAttackIfReady();
+ }
+ private:
+ uint32 exileTimer;
+ uint32 banishTimer;
+ uint64 playerGUID;
+ bool canTeleport;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new guard_shattrath_aldorAI(creature);
+ }
+};
+
+void AddSC_guards()
+{
+ new guard_shattrath_aldor();
+ new guard_shattrath_scryer();
+}