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Diffstat (limited to 'src/server/collision/Maps/MapTree.cpp')
-rw-r--r-- | src/server/collision/Maps/MapTree.cpp | 477 |
1 files changed, 0 insertions, 477 deletions
diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp deleted file mode 100644 index 11c30283ab..0000000000 --- a/src/server/collision/Maps/MapTree.cpp +++ /dev/null @@ -1,477 +0,0 @@ -/* - * Copyright (C) - * Copyright (C) - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "MapTree.h" -#include "ModelInstance.h" -#include "VMapManager2.h" -#include "VMapDefinitions.h" -#include "Log.h" -#include "Errors.h" - -#include <string> -#include <sstream> -#include <iomanip> -#include <limits> - -using G3D::Vector3; - -namespace VMAP -{ - - class MapRayCallback - { - public: - MapRayCallback(ModelInstance* val): prims(val), hit(false) {} - bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool StopAtFirstHit) - { - bool result = prims[entry].intersectRay(ray, distance, StopAtFirstHit); - if (result) - hit = true; - return result; - } - bool didHit() { return hit; } - protected: - ModelInstance* prims; - bool hit; - }; - - class AreaInfoCallback - { - public: - AreaInfoCallback(ModelInstance* val): prims(val) {} - void operator()(const Vector3& point, uint32 entry) - { -#ifdef VMAP_DEBUG - ;//sLog->outDebug(LOG_FILTER_MAPS, "AreaInfoCallback: trying to intersect '%s'", prims[entry].name.c_str()); -#endif - prims[entry].intersectPoint(point, aInfo); - } - - ModelInstance* prims; - AreaInfo aInfo; - }; - - class LocationInfoCallback - { - public: - LocationInfoCallback(ModelInstance* val, LocationInfo &info): prims(val), locInfo(info), result(false) {} - void operator()(const Vector3& point, uint32 entry) - { -#ifdef VMAP_DEBUG - ;//sLog->outDebug(LOG_FILTER_MAPS, "LocationInfoCallback: trying to intersect '%s'", prims[entry].name.c_str()); -#endif - if (prims[entry].GetLocationInfo(point, locInfo)) - result = true; - } - - ModelInstance* prims; - LocationInfo &locInfo; - bool result; - }; - - //========================================================= - - std::string StaticMapTree::getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY) - { - std::stringstream tilefilename; - tilefilename.fill('0'); - tilefilename << std::setw(3) << mapID << '_'; - //tilefilename << std::setw(2) << tileX << '_' << std::setw(2) << tileY << ".vmtile"; - tilefilename << std::setw(2) << tileY << '_' << std::setw(2) << tileX << ".vmtile"; - return tilefilename.str(); - } - - bool StaticMapTree::getAreaInfo(Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const - { - AreaInfoCallback intersectionCallBack(iTreeValues); - iTree.intersectPoint(pos, intersectionCallBack); - if (intersectionCallBack.aInfo.result) - { - flags = intersectionCallBack.aInfo.flags; - adtId = intersectionCallBack.aInfo.adtId; - rootId = intersectionCallBack.aInfo.rootId; - groupId = intersectionCallBack.aInfo.groupId; - pos.z = intersectionCallBack.aInfo.ground_Z; - return true; - } - return false; - } - - bool StaticMapTree::GetLocationInfo(const Vector3 &pos, LocationInfo &info) const - { - LocationInfoCallback intersectionCallBack(iTreeValues, info); - iTree.intersectPoint(pos, intersectionCallBack); - return intersectionCallBack.result; - } - - StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath) - : iMapID(mapID), iIsTiled(false), iTreeValues(0), iBasePath(basePath) - { - if (iBasePath.length() > 0 && iBasePath[iBasePath.length()-1] != '/' && iBasePath[iBasePath.length()-1] != '\\') - { - iBasePath.push_back('/'); - } - } - - //========================================================= - //! Make sure to call unloadMap() to unregister acquired model references before destroying - StaticMapTree::~StaticMapTree() - { - delete[] iTreeValues; - } - - //========================================================= - /** - If intersection is found within pMaxDist, sets pMaxDist to intersection distance and returns true. - Else, pMaxDist is not modified and returns false; - */ - - bool StaticMapTree::getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool StopAtFirstHit) const - { - float distance = pMaxDist; - MapRayCallback intersectionCallBack(iTreeValues); - iTree.intersectRay(pRay, intersectionCallBack, distance, StopAtFirstHit); - if (intersectionCallBack.didHit()) - pMaxDist = distance; - return intersectionCallBack.didHit(); - } - //========================================================= - - bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const - { - float maxDist = (pos2 - pos1).magnitude(); - // return false if distance is over max float, in case of cheater teleporting to the end of the universe - if (maxDist == std::numeric_limits<float>::max() || !myisfinite(maxDist)) - return false; - - // valid map coords should *never ever* produce float overflow, but this would produce NaNs too - ASSERT(maxDist < std::numeric_limits<float>::max()); - // prevent NaN values which can cause BIH intersection to enter infinite loop - if (maxDist < 1e-10f) - return true; - // direction with length of 1 - G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist); - if (getIntersectionTime(ray, maxDist, true)) - return false; - - return true; - } - //========================================================= - /** - When moving from pos1 to pos2 check if we hit an object. Return true and the position if we hit one - Return the hit pos or the original dest pos - */ - - bool StaticMapTree::getObjectHitPos(const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist) const - { - bool result=false; - float maxDist = (pPos2 - pPos1).magnitude(); - // valid map coords should *never ever* produce float overflow, but this would produce NaNs too - ASSERT(maxDist < std::numeric_limits<float>::max()); - // prevent NaN values which can cause BIH intersection to enter infinite loop - if (maxDist < 1e-10f) - { - pResultHitPos = pPos2; - return false; - } - Vector3 dir = (pPos2 - pPos1)/maxDist; // direction with length of 1 - G3D::Ray ray(pPos1, dir); - float dist = maxDist; - if (getIntersectionTime(ray, dist, false)) - { - pResultHitPos = pPos1 + dir * dist; - if (pModifyDist < 0) - { - if ((pResultHitPos - pPos1).magnitude() > -pModifyDist) - { - pResultHitPos = pResultHitPos + dir*pModifyDist; - } - else - { - pResultHitPos = pPos1; - } - } - else - { - pResultHitPos = pResultHitPos + dir*pModifyDist; - } - result = true; - } - else - { - pResultHitPos = pPos2; - result = false; - } - return result; - } - - //========================================================= - - float StaticMapTree::getHeight(const Vector3& pPos, float maxSearchDist) const - { - float height = G3D::inf(); - Vector3 dir = Vector3(0, 0, -1); - G3D::Ray ray(pPos, dir); // direction with length of 1 - float maxDist = maxSearchDist; - if (getIntersectionTime(ray, maxDist, false)) - { - height = pPos.z - maxDist; - } - return(height); - } - - //========================================================= - - bool StaticMapTree::CanLoadMap(const std::string &vmapPath, uint32 mapID, uint32 tileX, uint32 tileY) - { - std::string basePath = vmapPath; - if (basePath.length() > 0 && basePath[basePath.length()-1] != '/' && basePath[basePath.length()-1] != '\\') - basePath.push_back('/'); - std::string fullname = basePath + VMapManager2::getMapFileName(mapID); - bool success = true; - FILE* rf = fopen(fullname.c_str(), "rb"); - if (!rf) - return false; - // TODO: check magic number when implemented... - char tiled; - char chunk[8]; - if (!readChunk(rf, chunk, VMAP_MAGIC, 8) || fread(&tiled, sizeof(char), 1, rf) != 1) - { - fclose(rf); - return false; - } - if (tiled) - { - std::string tilefile = basePath + getTileFileName(mapID, tileX, tileY); - FILE* tf = fopen(tilefile.c_str(), "rb"); - if (!tf) - success = false; - else - { - if (!readChunk(tf, chunk, VMAP_MAGIC, 8)) - success = false; - fclose(tf); - } - } - fclose(rf); - return success; - } - - //========================================================= - - bool StaticMapTree::InitMap(const std::string &fname, VMapManager2* vm) - { - //VMAP_DEBUG_LOG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : initializing StaticMapTree '%s'", fname.c_str()); - bool success = false; - std::string fullname = iBasePath + fname; - FILE* rf = fopen(fullname.c_str(), "rb"); - if (!rf) - return false; - - char chunk[8]; - char tiled = '\0'; - - if (readChunk(rf, chunk, VMAP_MAGIC, 8) && fread(&tiled, sizeof(char), 1, rf) == 1 && - readChunk(rf, chunk, "NODE", 4) && iTree.readFromFile(rf)) - { - iNTreeValues = iTree.primCount(); - iTreeValues = new ModelInstance[iNTreeValues]; - success = readChunk(rf, chunk, "GOBJ", 4); - } - - iIsTiled = bool(tiled); - - // global model spawns - // only non-tiled maps have them, and if so exactly one (so far at least...) - ModelSpawn spawn; -#ifdef VMAP_DEBUG - //TC_LOG_DEBUG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : map isTiled: %u", static_cast<uint32>(iIsTiled)); -#endif - if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn)) - { - WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name); - //VMAP_DEBUG_LOG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : loading %s", spawn.name.c_str()); - if (model) - { - // assume that global model always is the first and only tree value (could be improved...) - iTreeValues[0] = ModelInstance(spawn, model); - iLoadedSpawns[0] = 1; - } - else - { - success = false; - //VMAP_ERROR_LOG(LOG_FILTER_GENERAL, "StaticMapTree::InitMap() : could not acquire WorldModel pointer for '%s'", spawn.name.c_str()); - } - } - - fclose(rf); - return success; - } - - //========================================================= - - void StaticMapTree::UnloadMap(VMapManager2* vm) - { - for (loadedSpawnMap::iterator i = iLoadedSpawns.begin(); i != iLoadedSpawns.end(); ++i) - { - iTreeValues[i->first].setUnloaded(); - for (uint32 refCount = 0; refCount < i->second; ++refCount) - vm->releaseModelInstance(iTreeValues[i->first].name); - } - iLoadedSpawns.clear(); - iLoadedTiles.clear(); - } - - //========================================================= - - bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm) - { - if (!iIsTiled) - { - // currently, core creates grids for all maps, whether it has terrain tiles or not - // so we need "fake" tile loads to know when we can unload map geometry - iLoadedTiles[packTileID(tileX, tileY)] = false; - return true; - } - if (!iTreeValues) - { - sLog->outError("StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY); - return false; - } - bool result = true; - - std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY); - FILE* tf = fopen(tilefile.c_str(), "rb"); - if (tf) - { - char chunk[8]; - - if (!readChunk(tf, chunk, VMAP_MAGIC, 8)) - result = false; - uint32 numSpawns = 0; - if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1) - result = false; - for (uint32 i=0; i<numSpawns && result; ++i) - { - // read model spawns - ModelSpawn spawn; - result = ModelSpawn::readFromFile(tf, spawn); - if (result) - { - // acquire model instance - WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name); - if (!model) - sLog->outError("StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY); - - // update tree - uint32 referencedVal; - - if (fread(&referencedVal, sizeof(uint32), 1, tf) == 1) - { - if (!iLoadedSpawns.count(referencedVal)) - { -#ifdef VMAP_DEBUG - if (referencedVal > iNTreeValues) - { - ;//sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u)", referencedVal, iNTreeValues); - continue; - } -#endif - iTreeValues[referencedVal] = ModelInstance(spawn, model); - iLoadedSpawns[referencedVal] = 1; - } - else - { - ++iLoadedSpawns[referencedVal]; -#ifdef VMAP_DEBUG - if (iTreeValues[referencedVal].ID != spawn.ID) - ;//sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : trying to load wrong spawn in node"); - else if (iTreeValues[referencedVal].name != spawn.name) - ;//sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID); -#endif - } - } - else - result = false; - } - } - iLoadedTiles[packTileID(tileX, tileY)] = true; - fclose(tf); - } - else - iLoadedTiles[packTileID(tileX, tileY)] = false; - return result; - } - - //========================================================= - - void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm) - { - uint32 tileID = packTileID(tileX, tileY); - loadedTileMap::iterator tile = iLoadedTiles.find(tileID); - if (tile == iLoadedTiles.end()) - { - sLog->outError("StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY); - return; - } - if (tile->second) // file associated with tile - { - std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY); - FILE* tf = fopen(tilefile.c_str(), "rb"); - if (tf) - { - bool result=true; - char chunk[8]; - if (!readChunk(tf, chunk, VMAP_MAGIC, 8)) - result = false; - uint32 numSpawns; - if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1) - result = false; - for (uint32 i=0; i<numSpawns && result; ++i) - { - // read model spawns - ModelSpawn spawn; - result = ModelSpawn::readFromFile(tf, spawn); - if (result) - { - // release model instance - vm->releaseModelInstance(spawn.name); - - // update tree - uint32 referencedNode; - - if (fread(&referencedNode, sizeof(uint32), 1, tf) != 1) - result = false; - else - { - if (!iLoadedSpawns.count(referencedNode)) - sLog->outError("StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID); - else if (--iLoadedSpawns[referencedNode] == 0) - { - iTreeValues[referencedNode].setUnloaded(); - iLoadedSpawns.erase(referencedNode); - } - } - } - } - fclose(tf); - } - } - iLoadedTiles.erase(tile); - } -} |