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-rw-r--r--src/server/collision/VMapDefinitions.h34
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diff --git a/src/server/collision/VMapDefinitions.h b/src/server/collision/VMapDefinitions.h
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+/*
+ * Copyright (C)
+ * Copyright (C)
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _VMAPDEFINITIONS_H
+#define _VMAPDEFINITIONS_H
+#include <cstring>
+
+#define LIQUID_TILE_SIZE (533.333f / 128.f)
+
+namespace VMAP
+{
+ const char VMAP_MAGIC[] = "VMAP_4.1";
+ const char RAW_VMAP_MAGIC[] = "VMAP041"; // used in extracted vmap files with raw data
+ const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
+
+ // defined in TileAssembler.cpp currently...
+ bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len);
+}
+#endif