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-rw-r--r--src/server/game/AI/CreatureAI.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 12698c35dc..dce728c142 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -50,9 +50,9 @@ AISpellInfoType* GetAISpellInfo(uint32 i) { return &CreatureAI::AISpellInfo[i];
* @param WorldObject target The target of the speech, in case it has elements such as $n, where the target's name will be referrenced.
* @param Milliseconds delay Delay until the creature says the text line. Creatures will talk immediately by default.
*/
-void CreatureAI::Talk(uint8 id, WorldObject const* target /*= nullptr*/, Milliseconds delay /*= 0s*/)
+void CreatureAI::Talk(uint8 id, WorldObject const* target /*= nullptr*/, Milliseconds delay /*= 0ms*/)
{
- if (delay > Seconds::zero())
+ if (delay > 0ms)
{
ObjectGuid targetGuid;
@@ -182,7 +182,7 @@ void CreatureAI::MoveInLineOfSight(Unit* who)
if (me->IsMoveInLineOfSightDisabled())
if (me->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET || // nothing more to do, return
!who->IsInCombat() || // if not in combat, nothing more to do
- !me->IsWithinDist(who, ATTACK_DISTANCE, true, false)) // if in combat and in dist - neutral to all can actually assist other creatures
+ !me->IsWithinDist(who, ATTACK_DISTANCE, true, false, false)) // if in combat and in dist - neutral to all can actually assist other creatures
return;
if (me->HasReactState(REACT_AGGRESSIVE) && me->CanStartAttack(who))