diff options
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index c9604f00fb..5560624ce4 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -101,7 +101,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange Map* map = creature->GetMap(); if (!map->IsDungeon()) //use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated { - LOG_ERROR("entities.unit.ai", "DoZoneInCombat call for map that isn't an instance (creature entry = %d)", creature->GetTypeId() == TYPEID_UNIT ? creature->ToCreature()->GetEntry() : 0); + LOG_ERROR("entities.unit.ai", "DoZoneInCombat call for map that isn't an instance (creature entry = {})", creature->GetTypeId() == TYPEID_UNIT ? creature->ToCreature()->GetEntry() : 0); return; } @@ -201,7 +201,7 @@ void CreatureAI::EnterEvadeMode() if (!_EnterEvadeMode()) return; - LOG_DEBUG("entities.unit", "Creature %u enters evade mode.", me->GetEntry()); + LOG_DEBUG("entities.unit", "Creature {} enters evade mode.", me->GetEntry()); if (!me->GetVehicle()) // otherwise me will be in evade mode forever { |