diff options
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index b3fec75989..5150f4cd75 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -257,40 +257,6 @@ bool CreatureAI::_EnterEvadeMode() return true; } -void CreatureAI::MoveCircleChecks() -{ - Unit *victim = me->GetVictim(); - - if ( - !victim || - !me->IsFreeToMove() || - !me->IsWithinMeleeRange(victim) || - (victim->GetTypeId() != TYPEID_PLAYER && !victim->IsPet()) - ) - { - return; - } - - me->GetMotionMaster()->MoveCircleTarget(me->GetVictim()); -} - -void CreatureAI::MoveBackwardsChecks() { - Unit *victim = me->GetVictim(); - - if ( - !victim || - !me->IsFreeToMove() || - (victim->GetTypeId() != TYPEID_PLAYER && !victim->IsPet()) - ) - { - return; - } - - float moveDist = CalculatePct(me->GetCombatReach() + victim->GetCombatReach(), 100); - - me->GetMotionMaster()->MoveBackwards(victim, moveDist); -} - Creature* CreatureAI::DoSummon(uint32 entry, const Position& pos, uint32 despawnTime, TempSummonType summonType) { return me->SummonCreature(entry, pos, summonType, despawnTime); |