summaryrefslogtreecommitdiff
path: root/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index c214d4aa08..c46f59dad2 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -639,19 +639,19 @@ bool AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
// These are found in ItemRandomSuffix.dbc and ItemRandomProperties.dbc
// even though the DBC name seems misleading
- char* const* suffix = nullptr;
+ std::array<char const*, 16> const* suffix = nullptr;
if (propRefID < 0)
{
const ItemRandomSuffixEntry* itemRandEntry = sItemRandomSuffixStore.LookupEntry(-item->GetItemRandomPropertyId());
if (itemRandEntry)
- suffix = itemRandEntry->nameSuffix;
+ suffix = &itemRandEntry->Name;
}
else
{
const ItemRandomPropertiesEntry* itemRandEntry = sItemRandomPropertiesStore.LookupEntry(item->GetItemRandomPropertyId());
if (itemRandEntry)
- suffix = itemRandEntry->nameSuffix;
+ suffix = &itemRandEntry->Name;
}
// dbc local name
@@ -660,7 +660,7 @@ bool AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
// Append the suffix (ie: of the Monkey) to the name using localization
// or default enUS if localization is invalid
name += ' ';
- name += suffix[locdbc_idx >= 0 ? locdbc_idx : LOCALE_enUS];
+ name += (*suffix)[locdbc_idx >= 0 ? locdbc_idx : LOCALE_enUS];
}
}