diff options
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
| -rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index f74aebff2f..360fe9f69b 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -458,7 +458,7 @@ void Battlefield::BroadcastPacketToZone(WorldPacket const* data) const for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (GuidUnorderedSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) - player->GetSession()->SendPacket(data); + player->SendDirectMessage(data); } void Battlefield::BroadcastPacketToQueue(WorldPacket const* data) const @@ -466,7 +466,7 @@ void Battlefield::BroadcastPacketToQueue(WorldPacket const* data) const for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (GuidUnorderedSet::const_iterator itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) - player->GetSession()->SendPacket(data); + player->SendDirectMessage(data); } void Battlefield::BroadcastPacketToWar(WorldPacket const* data) const @@ -474,7 +474,7 @@ void Battlefield::BroadcastPacketToWar(WorldPacket const* data) const for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (GuidUnorderedSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) - player->GetSession()->SendPacket(data); + player->SendDirectMessage(data); } void Battlefield::SendWarning(uint8 id, WorldObject const* target /*= nullptr*/) @@ -663,7 +663,7 @@ void Battlefield::SendAreaSpiritHealerQueryOpcode(Player* player, const ObjectGu data << guid << time; ASSERT(player); - player->GetSession()->SendPacket(&data); + player->SendDirectMessage(&data); } // ---------------------- @@ -855,7 +855,7 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z return go; } -Creature* Battlefield::GetCreature(ObjectGuid const guid) +Creature* Battlefield::GetCreature(ObjectGuid const& guid) { if (!m_Map) return nullptr; @@ -863,7 +863,7 @@ Creature* Battlefield::GetCreature(ObjectGuid const guid) return m_Map->GetCreature(guid); } -GameObject* Battlefield::GetGameObject(ObjectGuid const guid) +GameObject* Battlefield::GetGameObject(ObjectGuid const& guid) { if (!m_Map) return nullptr; |
