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path: root/src/server/game/Battlefield/Battlefield.cpp
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Diffstat (limited to 'src/server/game/Battlefield/Battlefield.cpp')
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index f74aebff2f..360fe9f69b 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -458,7 +458,7 @@ void Battlefield::BroadcastPacketToZone(WorldPacket const* data) const
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (GuidUnorderedSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
- player->GetSession()->SendPacket(data);
+ player->SendDirectMessage(data);
}
void Battlefield::BroadcastPacketToQueue(WorldPacket const* data) const
@@ -466,7 +466,7 @@ void Battlefield::BroadcastPacketToQueue(WorldPacket const* data) const
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (GuidUnorderedSet::const_iterator itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
- player->GetSession()->SendPacket(data);
+ player->SendDirectMessage(data);
}
void Battlefield::BroadcastPacketToWar(WorldPacket const* data) const
@@ -474,7 +474,7 @@ void Battlefield::BroadcastPacketToWar(WorldPacket const* data) const
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
for (GuidUnorderedSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
- player->GetSession()->SendPacket(data);
+ player->SendDirectMessage(data);
}
void Battlefield::SendWarning(uint8 id, WorldObject const* target /*= nullptr*/)
@@ -663,7 +663,7 @@ void Battlefield::SendAreaSpiritHealerQueryOpcode(Player* player, const ObjectGu
data << guid << time;
ASSERT(player);
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
// ----------------------
@@ -855,7 +855,7 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z
return go;
}
-Creature* Battlefield::GetCreature(ObjectGuid const guid)
+Creature* Battlefield::GetCreature(ObjectGuid const& guid)
{
if (!m_Map)
return nullptr;
@@ -863,7 +863,7 @@ Creature* Battlefield::GetCreature(ObjectGuid const guid)
return m_Map->GetCreature(guid);
}
-GameObject* Battlefield::GetGameObject(ObjectGuid const guid)
+GameObject* Battlefield::GetGameObject(ObjectGuid const& guid)
{
if (!m_Map)
return nullptr;