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Diffstat (limited to 'src/server/game/Battlefield/Battlefield.h')
-rw-r--r--src/server/game/Battlefield/Battlefield.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index 64fc6b57e9..99abce1a22 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -110,7 +110,7 @@ class BfCapturePoint
bool SetCapturePointData(GameObject* capturePoint);
GameObject* GetCapturePointGo() { return ObjectAccessor::GetObjectInWorld(m_capturePoint, (GameObject*)NULL); }
- GameObject* GetCapturePointGo(WorldObject* obj) { return ObjectAccessor::GetGameObject(*obj, m_capturePoint); }
+ GameObject* GetCapturePointGo(WorldObject* obj) { return ObjectAccessor::GetGameObject(*obj, m_capturePoint); }
TeamId GetTeamId() { return m_team; }
protected:
@@ -183,7 +183,7 @@ class BfGraveyard
if (!m_SpiritGuide[0] && !m_SpiritGuide[1])
return false;
- // performance
+ // performance
/*if (!ObjectAccessor::FindUnit(m_SpiritGuide[0]) &&
!ObjectAccessor::FindUnit(m_SpiritGuide[1]))
return false;*/
@@ -335,7 +335,7 @@ class Battlefield : public ZoneScript
//virtual void DoCompleteOrIncrementAchievement(uint32 /*achievement*/, Player* /*player*/, uint8 /*incrementNumber = 1*/) {};
/// Send all worldstate data to all player in zone.
- virtual void SendInitWorldStatesToAll() = 0;
+ virtual void SendInitWorldStatesToAll() = 0;
virtual void FillInitialWorldStates(WorldPacket& /*data*/) = 0;
/// Return if we can use mount in battlefield