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Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
-rw-r--r-- | src/server/game/Combat/ThreatManager.cpp | 616 |
1 files changed, 616 insertions, 0 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp new file mode 100644 index 0000000000..1ea1036989 --- /dev/null +++ b/src/server/game/Combat/ThreatManager.cpp @@ -0,0 +1,616 @@ +/* + * Copyright (C) + * Copyright (C) + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ThreatManager.h" +#include "Unit.h" +#include "Creature.h" +#include "CreatureAI.h" +#include "Map.h" +#include "Player.h" +#include "ObjectAccessor.h" +#include "UnitEvents.h" +#include "SpellAuras.h" +#include "SpellMgr.h" + +//============================================================== +//================= ThreatCalcHelper =========================== +//============================================================== + +// The hatingUnit is not used yet +float ThreatCalcHelper::calcThreat(Unit* hatedUnit, Unit* /*hatingUnit*/, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell) +{ + if (threatSpell) + { + if (SpellThreatEntry const* threatEntry = sSpellMgr->GetSpellThreatEntry(threatSpell->Id)) + if (threatEntry->pctMod != 1.0f) + threat *= threatEntry->pctMod; + + // Energize is not affected by Mods + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++) + if (threatSpell->Effects[i].Effect == SPELL_EFFECT_ENERGIZE || threatSpell->Effects[i].ApplyAuraName == SPELL_AURA_PERIODIC_ENERGIZE) + return threat; + + if (Player* modOwner = hatedUnit->GetSpellModOwner()) + modOwner->ApplySpellMod(threatSpell->Id, SPELLMOD_THREAT, threat); + } + + return hatedUnit->ApplyTotalThreatModifier(threat, schoolMask); +} + +bool ThreatCalcHelper::isValidProcess(Unit* hatedUnit, Unit* hatingUnit, SpellInfo const* threatSpell) +{ + //function deals with adding threat and adding players and pets into ThreatList + //mobs, NPCs, guards have ThreatList and HateOfflineList + //players and pets have only InHateListOf + //HateOfflineList is used co contain unattackable victims (in-flight, in-water, GM etc.) + + if (!hatedUnit || !hatingUnit) + return false; + + // not to self + if (hatedUnit == hatingUnit) + return false; + + // not to GM + if (hatedUnit->GetTypeId() == TYPEID_PLAYER && hatedUnit->ToPlayer()->IsGameMaster()) + return false; + + // not to dead and not for dead + if (!hatedUnit->IsAlive() || !hatingUnit->IsAlive()) + return false; + + // not in same map or phase + if (!hatedUnit->IsInMap(hatingUnit) || !hatedUnit->InSamePhase(hatingUnit)) + return false; + + // spell not causing threat + if (threatSpell && threatSpell->HasAttribute(SPELL_ATTR1_NO_THREAT)) + return false; + + ASSERT(hatingUnit->GetTypeId() == TYPEID_UNIT); + + return true; +} + +//============================================================ +//================= HostileReference ========================== +//============================================================ + +HostileReference::HostileReference(Unit* refUnit, ThreatManager* threatManager, float threat) +{ + iThreat = threat; + iTempThreatModifier = 0.0f; + link(refUnit, threatManager); + iUnitGuid = refUnit->GetGUID(); + iOnline = true; +} + +//============================================================ +// Tell our refTo (target) object that we have a link +void HostileReference::targetObjectBuildLink() +{ + getTarget()->addHatedBy(this); +} + +//============================================================ +// Tell our refTo (taget) object, that the link is cut +void HostileReference::targetObjectDestroyLink() +{ + getTarget()->removeHatedBy(this); +} + +//============================================================ +// Tell our refFrom (source) object, that the link is cut (Target destroyed) + +void HostileReference::sourceObjectDestroyLink() +{ + setOnlineOfflineState(false); +} + +//============================================================ +// Inform the source, that the status of the reference changed + +void HostileReference::fireStatusChanged(ThreatRefStatusChangeEvent& threatRefStatusChangeEvent) +{ + if (GetSource()) + GetSource()->processThreatEvent(&threatRefStatusChangeEvent); +} + +//============================================================ + +void HostileReference::addThreat(float modThreat) +{ + iThreat += modThreat; + // the threat is changed. Source and target unit have to be available + // if the link was cut before relink it again + if (!isOnline()) + updateOnlineStatus(); + if (modThreat != 0.0f) + { + ThreatRefStatusChangeEvent event(UEV_THREAT_REF_THREAT_CHANGE, this, modThreat); + fireStatusChanged(event); + } + + if (isValid() && modThreat >= 0.0f) + { + Unit* victimOwner = getTarget()->GetCharmerOrOwner(); + if (victimOwner && victimOwner->IsAlive()) + GetSource()->addThreat(victimOwner, 0.0f); // create a threat to the owner of a pet, if the pet attacks + } +} + +void HostileReference::addThreatPercent(int32 percent) +{ + // Xinef: Do not allow to modify threat by percent if threat is negative (forced to big value < 0 by spells adding temporary threat) + // Xinef: When the temporary effect ends, temporary threat is added back which results in huge additional amount of threat + if (iThreat <= 0) + return; + + float tmpThreat = iThreat; + AddPct(tmpThreat, percent); + addThreat(tmpThreat - iThreat); +} + +//============================================================ +// check, if source can reach target and set the status + +void HostileReference::updateOnlineStatus() +{ + bool online = false; + + if (!isValid()) + if (Unit* target = ObjectAccessor::GetUnit(*GetSourceUnit(), getUnitGuid())) + link(target, GetSource()); + + // only check for online status if + // ref is valid + // target is no player or not gamemaster + // target is not in flight + if (isValid() + && (getTarget()->GetTypeId() != TYPEID_PLAYER || !getTarget()->ToPlayer()->IsGameMaster()) + && !getTarget()->IsInFlight() + && getTarget()->IsInMap(GetSourceUnit()) + && getTarget()->InSamePhase(GetSourceUnit()) + ) + { + Creature* creature = GetSourceUnit()->ToCreature(); + online = getTarget()->isInAccessiblePlaceFor(creature); + if (!online) + { + if (creature->IsWithinCombatRange(getTarget(), creature->m_CombatDistance)) + online = true; // not accessible but stays online + } + } + + setOnlineOfflineState(online); +} + +//============================================================ +// set the status and fire the event on status change + +void HostileReference::setOnlineOfflineState(bool isOnline) +{ + if (iOnline != isOnline) + { + iOnline = isOnline; + + ThreatRefStatusChangeEvent event(UEV_THREAT_REF_ONLINE_STATUS, this); + fireStatusChanged(event); + } +} + +//============================================================ +// prepare the reference for deleting +// this is called be the target + +void HostileReference::removeReference() +{ + invalidate(); + + ThreatRefStatusChangeEvent event(UEV_THREAT_REF_REMOVE_FROM_LIST, this); + fireStatusChanged(event); +} + +//============================================================ + +Unit* HostileReference::GetSourceUnit() +{ + return (GetSource()->GetOwner()); +} + +//============================================================ +//================ ThreatContainer =========================== +//============================================================ + +void ThreatContainer::clearReferences() +{ + for (ThreatContainer::StorageType::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i) + { + (*i)->unlink(); + delete (*i); + } + + iThreatList.clear(); +} + +//============================================================ +// Return the HostileReference of NULL, if not found +HostileReference* ThreatContainer::getReferenceByTarget(Unit* victim) const +{ + if (!victim) + return NULL; + + uint64 const guid = victim->GetGUID(); + for (ThreatContainer::StorageType::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i) + { + HostileReference *ref = (*i); + if (ref && ref->getUnitGuid() == guid) + return ref; + } + + return NULL; +} + +//============================================================ +// Add the threat, if we find the reference + +HostileReference* ThreatContainer::addThreat(Unit* victim, float threat) +{ + HostileReference* ref = getReferenceByTarget(victim); + if (ref) + ref->addThreat(threat); + return ref; +} + +//============================================================ + +void ThreatContainer::modifyThreatPercent(Unit* victim, int32 percent) +{ + if (HostileReference* ref = getReferenceByTarget(victim)) + ref->addThreatPercent(percent); +} + +//============================================================ +// Check if the list is dirty and sort if necessary + +void ThreatContainer::update() +{ + if (iDirty && iThreatList.size() > 1) + iThreatList.sort(Trinity::ThreatOrderPred()); + + iDirty = false; +} + +//============================================================ +// return the next best victim +// could be the current victim + +HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileReference* currentVictim) const +{ + // pussywizard: pretty much remade this whole function + + HostileReference* currentRef = NULL; + bool found = false; + bool noPriorityTargetFound = false; + uint32 currTime = sWorld->GetGameTime(); + + // pussywizard: currentVictim is needed to compare if threat was exceeded by 10%/30% for melee/range targets (only then switching current target) + if (currentVictim) + { + Unit* cvUnit = currentVictim->getTarget(); + if (!attacker->_CanDetectFeignDeathOf(cvUnit) || !attacker->CanCreatureAttack(cvUnit) || attacker->isTargetNotAcceptableByMMaps(cvUnit->GetGUID(), currTime, cvUnit)) // pussywizard: if currentVictim is not valid => don't compare the threat with it, just take the highest threat valid target + currentVictim = NULL; + else if (cvUnit->IsImmunedToDamageOrSchool(attacker->GetMeleeDamageSchoolMask()) || cvUnit->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE)) // pussywizard: no 10%/30% if currentVictim is immune to damage or has auras breakable by damage + currentVictim = NULL; + } + + ThreatContainer::StorageType::const_iterator lastRef = iThreatList.end(); + --lastRef; + + // pussywizard: iterate from highest to lowest threat + for (ThreatContainer::StorageType::const_iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found;) + { + currentRef = (*iter); + + Unit* target = currentRef->getTarget(); + ASSERT(target); // if the ref has status online the target must be there ! + + // pussywizard: don't go to threat comparison if this ref is immune to damage or has aura breakable on damage (second choice target) + // pussywizard: if this is the last entry on the threat list, then all targets are second choice, set bool to true and loop threat list again, ignoring this section + if (!noPriorityTargetFound && (target->IsImmunedToDamageOrSchool(attacker->GetMeleeDamageSchoolMask()) || target->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE) || target->HasAuraTypeWithCaster(SPELL_AURA_IGNORED, attacker->GetGUID()))) + { + if (iter != lastRef) + { + ++iter; + continue; + } + else + { + noPriorityTargetFound = true; + iter = iThreatList.begin(); + continue; + } + } + + // pussywizard: skip not valid targets + if (attacker->_CanDetectFeignDeathOf(target) && attacker->CanCreatureAttack(target) && !attacker->isTargetNotAcceptableByMMaps(target->GetGUID(), currTime, target)) + { + if (currentVictim) // pussywizard: if not NULL then target must have 10%/30% more threat + { + if (currentVictim == currentRef) // pussywizard: nothing found previously was good and enough, currentRef passed all necessary tests, so end now + { + found = true; + break; + } + + // pussywizard: implement 110% threat rule for targets in melee range and 130% rule for targets in ranged distances + if (currentRef->getThreat() > 1.3f * currentVictim->getThreat()) // pussywizard: enough in all cases, end + { + found = true; + break; + } + else if (currentRef->getThreat() > 1.1f * currentVictim->getThreat()) // pussywizard: enought only if target in melee range + { + if (attacker->IsWithinMeleeRange(target)) + { + found = true; + break; + } + } + else // pussywizard: nothing found previously was good and enough, this and next entries on the list have less than 110% threat, and currentVictim is present and valid as checked before the loop (otherwise it's NULL), so end now + { + currentRef = currentVictim; + found = true; + break; + } + } + else // pussywizard: no currentVictim, first passing all checks is chosen (highest threat, list is sorted) + { + found = true; + break; + } + } + ++iter; + } + if (!found) + currentRef = NULL; + + return currentRef; +} + +//============================================================ +//=================== ThreatManager ========================== +//============================================================ + +ThreatManager::ThreatManager(Unit* owner) : iCurrentVictim(NULL), iOwner(owner), iUpdateTimer(THREAT_UPDATE_INTERVAL) +{ +} + +//============================================================ + +void ThreatManager::clearReferences() +{ + iThreatContainer.clearReferences(); + iThreatOfflineContainer.clearReferences(); + iCurrentVictim = NULL; + iUpdateTimer = THREAT_UPDATE_INTERVAL; +} + +//============================================================ + +void ThreatManager::addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell) +{ + if (!ThreatCalcHelper::isValidProcess(victim, GetOwner(), threatSpell)) + return; + + doAddThreat(victim, ThreatCalcHelper::calcThreat(victim, iOwner, threat, schoolMask, threatSpell)); +} + +void ThreatManager::doAddThreat(Unit* victim, float threat) +{ + uint32 redirectThreadPct = victim->GetRedirectThreatPercent(); + + // must check > 0.0f, otherwise dead loop + if (threat > 0.0f && redirectThreadPct) + { + if (Unit* redirectTarget = victim->GetRedirectThreatTarget()) + { + float redirectThreat = CalculatePct(threat, redirectThreadPct); + threat -= redirectThreat; + if (ThreatCalcHelper::isValidProcess(redirectTarget, GetOwner())) + _addThreat(redirectTarget, redirectThreat); + } + } + + _addThreat(victim, threat); +} + +void ThreatManager::_addThreat(Unit* victim, float threat) +{ + HostileReference* ref = iThreatContainer.addThreat(victim, threat); + // Ref is not in the online refs, search the offline refs next + if (!ref) + ref = iThreatOfflineContainer.addThreat(victim, threat); + + if (!ref) // there was no ref => create a new one + { + // threat has to be 0 here + HostileReference* hostileRef = new HostileReference(victim, this, 0); + iThreatContainer.addReference(hostileRef); + hostileRef->addThreat(threat); // now we add the real threat + if (victim->GetTypeId() == TYPEID_PLAYER && victim->ToPlayer()->IsGameMaster()) + hostileRef->setOnlineOfflineState(false); // GM is always offline + } +} + +//============================================================ + +void ThreatManager::modifyThreatPercent(Unit* victim, int32 percent) +{ + iThreatContainer.modifyThreatPercent(victim, percent); +} + +//============================================================ + +Unit* ThreatManager::getHostilTarget() +{ + iThreatContainer.update(); + HostileReference* nextVictim = iThreatContainer.selectNextVictim(GetOwner()->ToCreature(), getCurrentVictim()); + setCurrentVictim(nextVictim); + return getCurrentVictim() != NULL ? getCurrentVictim()->getTarget() : NULL; +} + +//============================================================ + +float ThreatManager::getThreat(Unit* victim, bool alsoSearchOfflineList) +{ + float threat = 0.0f; + HostileReference* ref = iThreatContainer.getReferenceByTarget(victim); + if (!ref && alsoSearchOfflineList) + ref = iThreatOfflineContainer.getReferenceByTarget(victim); + if (ref) + threat = ref->getThreat(); + return threat; +} + +//============================================================ + +float ThreatManager::getThreatWithoutTemp(Unit* victim, bool alsoSearchOfflineList) +{ + float threat = 0.0f; + HostileReference* ref = iThreatContainer.getReferenceByTarget(victim); + if (!ref && alsoSearchOfflineList) + ref = iThreatOfflineContainer.getReferenceByTarget(victim); + if (ref) + threat = ref->getThreat() - ref->getTempThreatModifier();; + return threat; +} + +//============================================================ + +void ThreatManager::tauntApply(Unit* taunter) +{ + HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter); + if (getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat())) + { + if (ref->getTempThreatModifier() == 0.0f) // Ok, temp threat is unused + ref->setTempThreat(getCurrentVictim()->getThreat()); + } +} + +//============================================================ + +void ThreatManager::tauntFadeOut(Unit* taunter) +{ + HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter); + if (ref) + ref->resetTempThreat(); +} + +//============================================================ + +void ThreatManager::setCurrentVictim(HostileReference* pHostileReference) +{ + if (pHostileReference && pHostileReference != iCurrentVictim) + { + iOwner->SendChangeCurrentVictimOpcode(pHostileReference); + } + iCurrentVictim = pHostileReference; +} + +//============================================================ +// The hated unit is gone, dead or deleted +// return true, if the event is consumed + +void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent) +{ + threatRefStatusChangeEvent->setThreatManager(this); // now we can set the threat manager + + HostileReference* hostilRef = threatRefStatusChangeEvent->getReference(); + + switch (threatRefStatusChangeEvent->getType()) + { + case UEV_THREAT_REF_THREAT_CHANGE: + if ((getCurrentVictim() == hostilRef && threatRefStatusChangeEvent->getFValue()<0.0f) || + (getCurrentVictim() != hostilRef && threatRefStatusChangeEvent->getFValue()>0.0f)) + setDirty(true); // the order in the threat list might have changed + break; + case UEV_THREAT_REF_ONLINE_STATUS: + if (!hostilRef->isOnline()) + { + if (hostilRef == getCurrentVictim()) + { + setCurrentVictim(NULL); + setDirty(true); + } + if (GetOwner() && GetOwner()->IsInWorld()) + if (Unit* target = ObjectAccessor::GetUnit(*GetOwner(), hostilRef->getUnitGuid())) + if (GetOwner()->IsInMap(target)) + GetOwner()->SendRemoveFromThreatListOpcode(hostilRef); + iThreatContainer.remove(hostilRef); + iThreatOfflineContainer.addReference(hostilRef); + } + else + { + if (getCurrentVictim() && hostilRef->getThreat() > (1.1f * getCurrentVictim()->getThreat())) + setDirty(true); + iThreatContainer.addReference(hostilRef); + iThreatOfflineContainer.remove(hostilRef); + } + break; + case UEV_THREAT_REF_REMOVE_FROM_LIST: + if (hostilRef == getCurrentVictim()) + { + setCurrentVictim(NULL); + setDirty(true); + } + iOwner->SendRemoveFromThreatListOpcode(hostilRef); + if (hostilRef->isOnline()) + iThreatContainer.remove(hostilRef); + else + iThreatOfflineContainer.remove(hostilRef); + break; + } +} + +bool ThreatManager::isNeedUpdateToClient(uint32 time) +{ + if (isThreatListEmpty()) + return false; + + if (time >= iUpdateTimer) + { + iUpdateTimer = THREAT_UPDATE_INTERVAL; + return true; + } + iUpdateTimer -= time; + return false; +} + +// Reset all aggro without modifying the threatlist. +void ThreatManager::resetAllAggro() +{ + ThreatContainer::StorageType &threatList = iThreatContainer.iThreatList; + if (threatList.empty()) + return; + + for (ThreatContainer::StorageType::iterator itr = threatList.begin(); itr != threatList.end(); ++itr) + (*itr)->setThreat(0); + + setDirty(true); +} |