summaryrefslogtreecommitdiff
path: root/src/server/game/Conditions/DisableMgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Conditions/DisableMgr.cpp')
-rw-r--r--src/server/game/Conditions/DisableMgr.cpp374
1 files changed, 374 insertions, 0 deletions
diff --git a/src/server/game/Conditions/DisableMgr.cpp b/src/server/game/Conditions/DisableMgr.cpp
new file mode 100644
index 0000000000..c46fadffc3
--- /dev/null
+++ b/src/server/game/Conditions/DisableMgr.cpp
@@ -0,0 +1,374 @@
+/*
+ * Copyright (C)
+ * Copyright (C)
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "DisableMgr.h"
+#include "ObjectMgr.h"
+#include "OutdoorPvP.h"
+#include "SpellMgr.h"
+#include "VMapManager2.h"
+#include "Player.h"
+#include "SpellInfo.h"
+
+namespace DisableMgr
+{
+
+namespace
+{
+ struct DisableData
+ {
+ uint8 flags;
+ std::set<uint32> params[2]; // params0, params1
+ };
+
+ // single disables here with optional data
+ typedef std::map<uint32, DisableData> DisableTypeMap;
+ // global disable map by source
+ typedef std::map<DisableType, DisableTypeMap> DisableMap;
+
+ DisableMap m_DisableMap;
+
+ uint8 MAX_DISABLE_TYPES = 8;
+}
+
+void LoadDisables()
+{
+ uint32 oldMSTime = getMSTime();
+
+ // reload case
+ for (DisableMap::iterator itr = m_DisableMap.begin(); itr != m_DisableMap.end(); ++itr)
+ itr->second.clear();
+
+ m_DisableMap.clear();
+
+ QueryResult result = WorldDatabase.Query("SELECT sourceType, entry, flags, params_0, params_1 FROM disables");
+
+ uint32 total_count = 0;
+
+ if (!result)
+ {
+ sLog->outString(">> Loaded 0 disables. DB table `disables` is empty!");
+ sLog->outString();
+ return;
+ }
+
+ Field* fields;
+ do
+ {
+ fields = result->Fetch();
+ DisableType type = DisableType(fields[0].GetUInt32());
+ if (type >= MAX_DISABLE_TYPES)
+ {
+ sLog->outErrorDb("Invalid type %u specified in `disables` table, skipped.", type);
+ continue;
+ }
+
+ uint32 entry = fields[1].GetUInt32();
+ uint8 flags = fields[2].GetUInt8();
+ std::string params_0 = fields[3].GetString();
+ std::string params_1 = fields[4].GetString();
+
+ DisableData data;
+ data.flags = flags;
+
+ switch (type)
+ {
+ case DISABLE_TYPE_GO_LOS:
+ if (!sObjectMgr->GetGameObjectTemplate(entry))
+ {
+ sLog->outErrorDb("Gameobject entry %u from `disables` doesn't exist in dbc, skipped.", entry);
+ continue;
+ }
+ if (flags)
+ sLog->outErrorDb("Disable flags specified for gameobject %u, useless data.", entry);
+ break;
+ case DISABLE_TYPE_SPELL:
+ if (!(sSpellMgr->GetSpellInfo(entry) || flags & SPELL_DISABLE_DEPRECATED_SPELL))
+ {
+ sLog->outErrorDb("Spell entry %u from `disables` doesn't exist in dbc, skipped.", entry);
+ continue;
+ }
+
+ if (!flags || flags > MAX_SPELL_DISABLE_TYPE)
+ {
+ sLog->outErrorDb("Disable flags for spell %u are invalid, skipped.", entry);
+ continue;
+ }
+
+ if (flags & SPELL_DISABLE_MAP)
+ {
+ Tokenizer tokens(params_0, ',');
+ for (uint8 i = 0; i < tokens.size(); )
+ data.params[0].insert(atoi(tokens[i++]));
+ }
+
+ if (flags & SPELL_DISABLE_AREA)
+ {
+ Tokenizer tokens(params_1, ',');
+ for (uint8 i = 0; i < tokens.size(); )
+ data.params[1].insert(atoi(tokens[i++]));
+ }
+
+ // xinef: if spell has disabled los, add flag
+ if (flags & SPELL_DISABLE_LOS)
+ {
+ SpellInfo* spellInfo = const_cast<SpellInfo*>(sSpellMgr->GetSpellInfo(entry));
+ spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
+ }
+
+ break;
+ // checked later
+ case DISABLE_TYPE_QUEST:
+ break;
+ case DISABLE_TYPE_MAP:
+ {
+ MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
+ if (!mapEntry)
+ {
+ sLog->outErrorDb("Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
+ continue;
+ }
+ bool isFlagInvalid = false;
+ switch (mapEntry->map_type)
+ {
+ case MAP_COMMON:
+ if (flags)
+ isFlagInvalid = true;
+ break;
+ case MAP_INSTANCE:
+ case MAP_RAID:
+ if (flags & DUNGEON_STATUSFLAG_HEROIC && !GetMapDifficultyData(entry, DUNGEON_DIFFICULTY_HEROIC))
+ isFlagInvalid = true;
+ else if (flags & RAID_STATUSFLAG_10MAN_HEROIC && !GetMapDifficultyData(entry, RAID_DIFFICULTY_10MAN_HEROIC))
+ isFlagInvalid = true;
+ else if (flags & RAID_STATUSFLAG_25MAN_HEROIC && !GetMapDifficultyData(entry, RAID_DIFFICULTY_25MAN_HEROIC))
+ isFlagInvalid = true;
+ break;
+ case MAP_BATTLEGROUND:
+ case MAP_ARENA:
+ sLog->outErrorDb("Battleground map %u specified to be disabled in map case, skipped.", entry);
+ continue;
+ }
+ if (isFlagInvalid)
+ {
+ sLog->outErrorDb("Disable flags for map %u are invalid, skipped.", entry);
+ continue;
+ }
+ break;
+ }
+ case DISABLE_TYPE_BATTLEGROUND:
+ if (!sBattlemasterListStore.LookupEntry(entry))
+ {
+ sLog->outErrorDb("Battleground entry %u from `disables` doesn't exist in dbc, skipped.", entry);
+ continue;
+ }
+ if (flags)
+ sLog->outErrorDb("Disable flags specified for battleground %u, useless data.", entry);
+ break;
+ case DISABLE_TYPE_OUTDOORPVP:
+ if (entry > MAX_OUTDOORPVP_TYPES)
+ {
+ sLog->outErrorDb("OutdoorPvPTypes value %u from `disables` is invalid, skipped.", entry);
+ continue;
+ }
+ if (flags)
+ sLog->outErrorDb("Disable flags specified for outdoor PvP %u, useless data.", entry);
+ break;
+ case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
+ if (!sAchievementCriteriaStore.LookupEntry(entry))
+ {
+ sLog->outErrorDb("Achievement Criteria entry %u from `disables` doesn't exist in dbc, skipped.", entry);
+ continue;
+ }
+ if (flags)
+ sLog->outErrorDb("Disable flags specified for Achievement Criteria %u, useless data.", entry);
+ break;
+ case DISABLE_TYPE_VMAP:
+ {
+ MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
+ if (!mapEntry)
+ {
+ sLog->outErrorDb("Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
+ continue;
+ }
+ switch (mapEntry->map_type)
+ {
+ case MAP_COMMON:
+ if (flags & VMAP_DISABLE_AREAFLAG)
+ sLog->outString("Areaflag disabled for world map %u.", entry);
+ if (flags & VMAP_DISABLE_LIQUIDSTATUS)
+ sLog->outString("Liquid status disabled for world map %u.", entry);
+ break;
+ case MAP_INSTANCE:
+ case MAP_RAID:
+ if (flags & VMAP_DISABLE_HEIGHT)
+ sLog->outString("Height disabled for instance map %u.", entry);
+ if (flags & VMAP_DISABLE_LOS)
+ sLog->outString("LoS disabled for instance map %u.", entry);
+ break;
+ case MAP_BATTLEGROUND:
+ if (flags & VMAP_DISABLE_HEIGHT)
+ sLog->outString("Height disabled for battleground map %u.", entry);
+ if (flags & VMAP_DISABLE_LOS)
+ sLog->outString("LoS disabled for battleground map %u.", entry);
+ break;
+ case MAP_ARENA:
+ if (flags & VMAP_DISABLE_HEIGHT)
+ sLog->outString("Height disabled for arena map %u.", entry);
+ if (flags & VMAP_DISABLE_LOS)
+ sLog->outString("LoS disabled for arena map %u.", entry);
+ break;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ m_DisableMap[type].insert(DisableTypeMap::value_type(entry, data));
+ ++total_count;
+ }
+ while (result->NextRow());
+
+ sLog->outString(">> Loaded %u disables in %u ms", total_count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
+}
+
+void CheckQuestDisables()
+{
+ uint32 oldMSTime = getMSTime();
+
+ uint32 count = m_DisableMap[DISABLE_TYPE_QUEST].size();
+ if (!count)
+ {
+ sLog->outString(">> Checked 0 quest disables.");
+ sLog->outString();
+ return;
+ }
+
+ // check only quests, rest already done at startup
+ for (DisableTypeMap::iterator itr = m_DisableMap[DISABLE_TYPE_QUEST].begin(); itr != m_DisableMap[DISABLE_TYPE_QUEST].end();)
+ {
+ const uint32 entry = itr->first;
+ if (!sObjectMgr->GetQuestTemplate(entry))
+ {
+ sLog->outErrorDb("Quest entry %u from `disables` doesn't exist, skipped.", entry);
+ m_DisableMap[DISABLE_TYPE_QUEST].erase(itr++);
+ continue;
+ }
+ if (itr->second.flags)
+ sLog->outErrorDb("Disable flags specified for quest %u, useless data.", entry);
+ ++itr;
+ }
+
+ sLog->outString(">> Checked %u quest disables in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
+}
+
+bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags)
+{
+ ASSERT(type < MAX_DISABLE_TYPES);
+ if (m_DisableMap[type].empty())
+ return false;
+
+ DisableTypeMap::iterator itr = m_DisableMap[type].find(entry);
+ if (itr == m_DisableMap[type].end()) // not disabled
+ return false;
+
+ switch (type)
+ {
+ case DISABLE_TYPE_SPELL:
+ {
+ uint8 spellFlags = itr->second.flags;
+ if (unit)
+ {
+ if ((spellFlags & SPELL_DISABLE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
+ (unit->GetTypeId() == TYPEID_UNIT && ((unit->IsPet() && spellFlags & SPELL_DISABLE_PET) || spellFlags & SPELL_DISABLE_CREATURE)))
+ {
+ if (spellFlags & SPELL_DISABLE_MAP)
+ {
+ std::set<uint32> const& mapIds = itr->second.params[0];
+ if (mapIds.find(unit->GetMapId()) != mapIds.end())
+ return true; // Spell is disabled on current map
+
+ if (!(spellFlags & SPELL_DISABLE_AREA))
+ return false; // Spell is disabled on another map, but not this one, return false
+
+ // Spell is disabled in an area, but not explicitly our current mapId. Continue processing.
+ }
+
+ if (spellFlags & SPELL_DISABLE_AREA)
+ {
+ std::set<uint32> const& areaIds = itr->second.params[1];
+ if (areaIds.find(unit->GetAreaId()) != areaIds.end())
+ return true; // Spell is disabled in this area
+ return false; // Spell is disabled in another area, but not this one, return false
+ }
+ else
+ return true; // Spell disabled for all maps
+ }
+
+ return false;
+ }
+ else if (spellFlags & SPELL_DISABLE_DEPRECATED_SPELL) // call not from spellcast
+ return true;
+
+ break;
+ }
+ case DISABLE_TYPE_MAP:
+ if (Player const* player = unit->ToPlayer())
+ {
+ MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
+ if (mapEntry->IsDungeon())
+ {
+ uint8 disabledModes = itr->second.flags;
+ Difficulty targetDifficulty = player->GetDifficulty(mapEntry->IsRaid());
+ GetDownscaledMapDifficultyData(entry, targetDifficulty);
+ switch (targetDifficulty)
+ {
+ case DUNGEON_DIFFICULTY_NORMAL:
+ return disabledModes & DUNGEON_STATUSFLAG_NORMAL;
+ case DUNGEON_DIFFICULTY_HEROIC:
+ return disabledModes & DUNGEON_STATUSFLAG_HEROIC;
+ case RAID_DIFFICULTY_10MAN_HEROIC:
+ return disabledModes & RAID_STATUSFLAG_10MAN_HEROIC;
+ case RAID_DIFFICULTY_25MAN_HEROIC:
+ return disabledModes & RAID_STATUSFLAG_25MAN_HEROIC;
+ }
+ }
+ else if (mapEntry->map_type == MAP_COMMON)
+ return true;
+ }
+ return false;
+ case DISABLE_TYPE_QUEST:
+ return true;
+ case DISABLE_TYPE_BATTLEGROUND:
+ case DISABLE_TYPE_OUTDOORPVP:
+ case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
+ return true;
+ case DISABLE_TYPE_VMAP:
+ return flags & itr->second.flags;
+ case DISABLE_TYPE_GO_LOS:
+ return true;
+ }
+
+ return false;
+}
+
+} // Namespace