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path: root/src/server/game/DungeonFinding/LFGMgr.cpp
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Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index b88d04c65e..b48138a8ba 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -688,7 +688,7 @@ namespace lfg
// xinef: dont check compatibile dungeons for already running group (bind problems)
if (!isContinue)
{
- GetCompatibleDungeons(dungeons, players, joinData.lockmap);
+ GetCompatibleDungeons(dungeons, players, joinData.lockmap, rDungeonId);
if (dungeons.empty())
joinData.result = grp ? LFG_JOIN_PARTY_NOT_MEET_REQS : LFG_JOIN_NOT_MEET_REQS;
}
@@ -1485,7 +1485,7 @@ namespace lfg
@param[in] players Set of players to check their dungeon restrictions
@param[out] lockMap Map of players Lock status info of given dungeons (Empty if dungeons is not empty)
*/
- void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap)
+ void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap, bool isRDF)
{
lockMap.clear();
for (LfgGuidSet::const_iterator it = players.begin(); it != players.end() && !dungeons.empty(); ++it)
@@ -1496,6 +1496,9 @@ namespace lfg
{
uint32 dungeonId = (it2->first & 0x00FFFFFF); // Compare dungeon ids
+ if (it2->second == LFG_LOCKSTATUS_RAID_LOCKED && isRDF)
+ continue;
+
LfgDungeonSet::iterator itDungeon = dungeons.find(dungeonId);
if (itDungeon != dungeons.end())
{
@@ -1762,10 +1765,8 @@ namespace lfg
else
{
// RDF removes all binds to that map
- if (randomDungeon && !sInstanceSaveMgr->PlayerIsPermBoundToInstance(player->GetGUID(), dungeon->map, player->GetDungeonDifficulty()))
- {
+ if (randomDungeon)
sInstanceSaveMgr->PlayerUnbindInstance(player->GetGUID(), dungeon->map, player->GetDungeonDifficulty(), true);
- }
}
playersTeleported.push_back(player);