diff options
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp')
| -rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.cpp | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 4b19fac35c..cd3bd64650 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -408,11 +408,10 @@ namespace lfg DungeonProgressionRequirements const* ar = sObjectMgr->GetAccessRequirement(dungeon->map, Difficulty(dungeon->difficulty)); uint32 lockData = 0; + if (dungeon->expansion > expansion || (onlySeasonalBosses && !dungeon->seasonal)) lockData = LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION; - else if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, dungeon->map, player)) - lockData = LFG_LOCKSTATUS_RAID_LOCKED; - else if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_LFG_MAP, dungeon->map, player)) + else if (IsDungeonDisabled(dungeon->map, dungeon->difficulty)) lockData = LFG_LOCKSTATUS_RAID_LOCKED; else if (dungeon->difficulty > DUNGEON_DIFFICULTY_NORMAL && (!mapEntry || !mapEntry->IsRaid()) && sInstanceSaveMgr->PlayerIsPermBoundToInstance(player->GetGUID(), dungeon->map, Difficulty(dungeon->difficulty))) lockData = LFG_LOCKSTATUS_RAID_LOCKED; @@ -1484,8 +1483,9 @@ namespace lfg @param[in, out] dungeons Dungeons to check restrictions @param[in] players Set of players to check their dungeon restrictions @param[out] lockMap Map of players Lock status info of given dungeons (Empty if dungeons is not empty) + @param[in] randomDungeonId Random dungeon ID (0 for non-random selections), used to filter disabled maps */ - void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap, bool isRDF) + void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap, uint32 randomDungeonId) { lockMap.clear(); for (LfgGuidSet::const_iterator it = players.begin(); it != players.end() && !dungeons.empty(); ++it) @@ -1496,7 +1496,11 @@ namespace lfg { uint32 dungeonId = (it2->first & 0x00FFFFFF); // Compare dungeon ids - if (it2->second == LFG_LOCKSTATUS_RAID_LOCKED && isRDF && sWorld->getBoolConfig(CONFIG_LFG_ALLOW_COMPLETED)) + LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId); + + uint8 difficultyFlag = (randomDungeonId == RANDOM_DUNGEON_NORMAL_TBC || randomDungeonId == RANDOM_DUNGEON_NORMAL_WOTLK) ? 0 : 1; + + if (dungeon && !IsDungeonDisabled(dungeon->map, (Difficulty)difficultyFlag) && it2->second == LFG_LOCKSTATUS_RAID_LOCKED && randomDungeonId && sWorld->getBoolConfig(CONFIG_LFG_ALLOW_COMPLETED)) continue; LfgDungeonSet::iterator itDungeon = dungeons.find(dungeonId); @@ -2820,4 +2824,10 @@ namespace lfg return randomDungeons; } + bool LFGMgr::IsDungeonDisabled(uint32 mapId, Difficulty difficulty) const + { + return sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, mapId, nullptr, difficulty) || + sDisableMgr->IsDisabledFor(DISABLE_TYPE_LFG_MAP, mapId, nullptr); + } + } // namespace lfg |
