diff options
Diffstat (limited to 'src/server/game/DungeonFinding/LFGScripts.cpp')
-rw-r--r-- | src/server/game/DungeonFinding/LFGScripts.cpp | 290 |
1 files changed, 290 insertions, 0 deletions
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp new file mode 100644 index 0000000000..0bc6392765 --- /dev/null +++ b/src/server/game/DungeonFinding/LFGScripts.cpp @@ -0,0 +1,290 @@ +/* + * Copyright (C) + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * Interaction between core and LFGScripts + */ + +#include "Common.h" +#include "SharedDefines.h" +#include "Player.h" +#include "Group.h" +#include "LFGScripts.h" +#include "LFGMgr.h" +#include "ScriptMgr.h" +#include "ObjectAccessor.h" +#include "WorldSession.h" + +namespace lfg +{ + +LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript") +{ +} + +void LFGPlayerScript::OnLevelChanged(Player* player, uint8 /*oldLevel*/) +{ + if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) + return; + + sLFGMgr->InitializeLockedDungeons(player); +} + +void LFGPlayerScript::OnLogout(Player* player) +{ + if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) + return; + + if (!player->GetGroup() || !player->GetGroup()->isLFGGroup()) + { + player->GetSession()->SendLfgLfrList(false); + sLFGMgr->LeaveLfg(player->GetGUID()); + sLFGMgr->LeaveAllLfgQueues(player->GetGUID(), true, player->GetGroup() ? player->GetGroup()->GetGUID() : 0); + + // pussywizard: after all necessary actions handle raid browser + // pussywizard: already done above + //if (sLFGMgr->GetState(player->GetGUID()) == LFG_STATE_RAIDBROWSER) + // sLFGMgr->LeaveLfg(player->GetGUID()); + } + + sLFGMgr->LfrSearchRemove(player); +} + +void LFGPlayerScript::OnLogin(Player* player) +{ + if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) + return; + + // Temporal: Trying to determine when group data and LFG data gets desynched + uint64 guid = player->GetGUID(); + uint64 gguid = sLFGMgr->GetGroup(guid); + + if (Group const* group = player->GetGroup()) + { + uint64 gguid2 = group->GetGUID(); + if (gguid != gguid2) + { + //sLog->outError("%s on group %u but LFG has group %u saved... Fixing.", + // player->GetSession()->GetPlayerInfo().c_str(), GUID_LOPART(gguid2), GUID_LOPART(gguid)); + sLFGMgr->SetupGroupMember(guid, group->GetGUID()); + } + } + + sLFGMgr->InitializeLockedDungeons(player); + sLFGMgr->SetTeam(player->GetGUID(), player->GetTeamId()); + // TODO - Restore LfgPlayerData and send proper status to player if it was in a group +} + +void LFGPlayerScript::OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool /*permanent*/) +{ + MapEntry const* mapEntry = sMapStore.LookupEntry(mapId); + if (mapEntry->IsDungeon() && difficulty > DUNGEON_DIFFICULTY_NORMAL) + sLFGMgr->InitializeLockedDungeons(player); +} + +void LFGPlayerScript::OnMapChanged(Player* player) +{ + Map const* map = player->GetMap(); + + if (sLFGMgr->inLfgDungeonMap(player->GetGUID(), map->GetId(), map->GetDifficulty())) + { + Group* group = player->GetGroup(); + // This function is also called when players log in + // if for some reason the LFG system recognises the player as being in a LFG dungeon, + // but the player was loaded without a valid group, we'll teleport to homebind to prevent + // crashes or other undefined behaviour + if (!group) + { + sLFGMgr->LeaveLfg(player->GetGUID()); + sLFGMgr->LeaveAllLfgQueues(player->GetGUID(), true); + player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW); + player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f); + ;//sLog->outError(LOG_FILTER_LFG, "LFGPlayerScript::OnMapChanged, Player %s (%u) is in LFG dungeon map but does not have a valid group! " + // "Teleporting to homebind.", player->GetName().c_str(), player->GetGUIDLow()); + return; + } + + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) + if (Player* member = itr->GetSource()) + player->GetSession()->SendNameQueryOpcode(member->GetGUID()); + + if (group->IsLfgWithBuff()) + player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true); + } + else + { + player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW); + + // Xinef: Destroy group if only one player is left + if (Group* group = player->GetGroup()) + if (group->GetMembersCount() <= 1u) + group->Disband(); + } +} + +LFGGroupScript::LFGGroupScript() : GroupScript("LFGGroupScript") +{ +} + +void LFGGroupScript::OnAddMember(Group* group, uint64 guid) +{ + if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) + return; + + uint64 gguid = group->GetGUID(); + uint64 leader = group->GetLeaderGUID(); + + if (leader == guid) + { + ;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "]", gguid, guid, leader); + sLFGMgr->SetLeader(gguid, guid); + } + else + { + LfgState gstate = sLFGMgr->GetState(gguid); + LfgState state = sLFGMgr->GetState(guid); + ;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state); + + if (state == LFG_STATE_QUEUED) + sLFGMgr->LeaveLfg(guid); + + if (gstate == LFG_STATE_QUEUED) + sLFGMgr->LeaveLfg(gguid); + } + + if (!group->isLFGGroup()) + { + sLFGMgr->LeaveAllLfgQueues(leader, true, gguid); // pussywizard: invited, queued, party formed, neither party nor new member are queued, but leader is in queue solo! + sLFGMgr->LeaveAllLfgQueues(guid, false); + } + + sLFGMgr->SetGroup(guid, gguid); + sLFGMgr->AddPlayerToGroup(gguid, guid); + + // pussywizard: after all necessary actions handle raid browser + if (sLFGMgr->GetState(guid) == LFG_STATE_RAIDBROWSER) + sLFGMgr->LeaveLfg(guid); +} + +void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason) +{ + if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) + return; + + uint64 gguid = group->GetGUID(); + ;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : "")); + + bool isLFG = group->isLFGGroup(); + LfgState state = sLFGMgr->GetState(gguid); + + // If group is being formed after proposal success do nothing more + if (state == LFG_STATE_PROPOSAL && method == GROUP_REMOVEMETHOD_DEFAULT) + { + // LfgData: Remove player from group + sLFGMgr->SetGroup(guid, 0); + sLFGMgr->RemovePlayerFromGroup(gguid, guid); + return; + } + + sLFGMgr->LeaveLfg(guid); + sLFGMgr->LeaveAllLfgQueues(guid, true, gguid); + sLFGMgr->SetGroup(guid, 0); + uint8 players = sLFGMgr->RemovePlayerFromGroup(gguid, guid); + + // pussywizard: after all necessary actions handle raid browser + // pussywizard: already done above + //if (sLFGMgr->GetState(guid) == LFG_STATE_RAIDBROWSER) + // sLFGMgr->LeaveLfg(guid); + + // Xinef: only LFG groups can go below + if (!isLFG) + return; + + if (Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(guid)) + { + // xinef: fixed dungeon deserter + if (method != GROUP_REMOVEMETHOD_KICK_LFG && state != LFG_STATE_FINISHED_DUNGEON && + player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN) && players >= LFG_GROUP_KICK_VOTES_NEEDED) + { + player->AddAura(LFG_SPELL_DUNGEON_DESERTER, player); + } + //else if (state == LFG_STATE_BOOT) + // Update internal kick cooldown of kicked + + player->GetSession()->SendLfgUpdateParty(LfgUpdateData(LFG_UPDATETYPE_LEADER_UNK1)); + if (player->GetMap()->IsDungeon()) // Teleport player out the dungeon + { + // Xinef: no longer valid sLFGMgr->TeleportPlayer(player, true); + if (!player->IsBeingTeleportedFar() && player->GetMapId() == sLFGMgr->GetDungeonMapId(gguid)) + player->TeleportToEntryPoint(); + } + } + + if (state != LFG_STATE_FINISHED_DUNGEON) // Need more players to finish the dungeon + if (Player* leader = ObjectAccessor::FindPlayerInOrOutOfWorld(sLFGMgr->GetLeader(gguid))) + leader->GetSession()->SendLfgOfferContinue(sLFGMgr->GetDungeon(gguid, false)); +} + +void LFGGroupScript::OnDisband(Group* group) +{ + if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) + return; + + uint64 gguid = group->GetGUID(); + ;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnDisband [" UI64FMTD "]", gguid); + + // pussywizard: after all necessary actions handle raid browser + if (sLFGMgr->GetState(group->GetLeaderGUID()) == LFG_STATE_RAIDBROWSER) + sLFGMgr->LeaveLfg(group->GetLeaderGUID()); + + sLFGMgr->RemoveGroupData(gguid); +} + +void LFGGroupScript::OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid) +{ + if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) + return; + + uint64 gguid = group->GetGUID(); + + ;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid); + sLFGMgr->SetLeader(gguid, newLeaderGuid); + + // pussywizard: after all necessary actions handle raid browser + if (sLFGMgr->GetState(oldLeaderGuid) == LFG_STATE_RAIDBROWSER) + sLFGMgr->LeaveLfg(oldLeaderGuid); +} + +void LFGGroupScript::OnInviteMember(Group* group, uint64 guid) +{ + if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) + return; + + uint64 gguid = group->GetGUID(); + uint64 leader = group->GetLeaderGUID(); + ;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnInviteMember [" UI64FMTD "]: invite [" UI64FMTD "] leader [" UI64FMTD "]", gguid, guid, leader); + // No gguid == new group being formed + // No leader == after group creation first invite is new leader + // leader and no gguid == first invite after leader is added to new group (this is the real invite) + if (leader && !gguid) + { + sLFGMgr->LeaveLfg(leader); + sLFGMgr->LeaveAllLfgQueues(leader, true); + } +} + +} // namespace lfg |