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Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 744021cedb..247324121e 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -4,18 +4,18 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
-#include "ObjectGridLoader.h"
+#include "CellImpl.h"
+#include "Corpse.h"
+#include "Creature.h"
+#include "CreatureAI.h"
+#include "DynamicObject.h"
+#include "GameObject.h"
#include "ObjectAccessor.h"
+#include "ObjectGridLoader.h"
#include "ObjectMgr.h"
-#include "Creature.h"
+#include "Transport.h"
#include "Vehicle.h"
-#include "GameObject.h"
-#include "DynamicObject.h"
-#include "Corpse.h"
#include "World.h"
-#include "CellImpl.h"
-#include "CreatureAI.h"
-#include "Transport.h"
// for loading world object at grid loading (Corpses)
//TODO: to implement npc on transport, also need to load npcs at grid loading