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-rw-r--r--src/server/game/Groups/GroupMgr.cpp180
1 files changed, 180 insertions, 0 deletions
diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp
new file mode 100644
index 0000000000..9de0626147
--- /dev/null
+++ b/src/server/game/Groups/GroupMgr.cpp
@@ -0,0 +1,180 @@
+/*
+ * Copyright (C)
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Common.h"
+#include "GroupMgr.h"
+#include "InstanceSaveMgr.h"
+#include "World.h"
+#include "DBCStores.h"
+
+GroupMgr::GroupMgr()
+{
+ _nextGroupId = 0;
+}
+
+GroupMgr::~GroupMgr()
+{
+ for (GroupContainer::iterator itr = GroupStore.begin(); itr != GroupStore.end(); ++itr)
+ delete itr->second;
+}
+
+void GroupMgr::InitGroupIds()
+{
+ _nextGroupId = 1;
+
+ QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
+ if (result)
+ {
+ uint32 maxId = (*result)[0].GetUInt32();
+ _groupIds.resize(maxId+1);
+ }
+}
+
+void GroupMgr::RegisterGroupId(uint32 groupId)
+{
+ // Allocation was done in InitGroupIds()
+ _groupIds[groupId] = true;
+
+ // Groups are pulled in ascending order from db and _nextGroupId is initialized with 1,
+ // so if the instance id is used, increment
+ if (_nextGroupId == groupId)
+ ++_nextGroupId;
+}
+
+uint32 GroupMgr::GenerateGroupId()
+{
+ uint32 newGroupId = _nextGroupId;
+
+ // find the lowest available id starting from the current _nextGroupId
+ while (_nextGroupId < 0xFFFFFFFF && ++_nextGroupId < _groupIds.size() && _groupIds[_nextGroupId]);
+
+ if (_nextGroupId == 0xFFFFFFFF)
+ {
+ sLog->outError("Group ID overflow!! Can't continue, shutting down server.");
+ World::StopNow(ERROR_EXIT_CODE);
+ }
+
+ return newGroupId;
+}
+
+Group* GroupMgr::GetGroupByGUID(uint32 groupId) const
+{
+ GroupContainer::const_iterator itr = GroupStore.find(groupId);
+ if (itr != GroupStore.end())
+ return itr->second;
+
+ return NULL;
+}
+
+void GroupMgr::AddGroup(Group* group)
+{
+ GroupStore[group->GetLowGUID()] = group;
+}
+
+void GroupMgr::RemoveGroup(Group* group)
+{
+ GroupStore.erase(group->GetLowGUID());
+}
+
+void GroupMgr::LoadGroups()
+{
+ {
+ uint32 oldMSTime = getMSTime();
+
+ // Delete all groups whose leader does not exist
+ CharacterDatabase.DirectExecute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
+ // Delete all groups with less than 2 members (or less than 1 for lfg groups)
+ CharacterDatabase.DirectExecute("DELETE groups FROM groups LEFT JOIN ((SELECT guid, count(*) as cnt FROM group_member GROUP BY guid) t) ON groups.guid = t.guid WHERE t.guid IS NULL OR (t.cnt<=1 AND groups.groupType <> 12)");
+ // Delete invalid lfg_data
+ CharacterDatabase.DirectExecute("DELETE lfg_data FROM lfg_data LEFT JOIN groups ON lfg_data.guid = groups.guid WHERE groups.guid IS NULL OR groups.groupType <> 12");
+ // CharacterDatabase.DirectExecute("DELETE groups FROM groups LEFT JOIN lfg_data ON groups.guid = lfg_data.guid WHERE groups.groupType=12 AND lfg_data.guid IS NULL"); // group should be left so binds are cleared when disbanded
+
+ InitGroupIds();
+
+ // 0 1 2 3 4 5 6 7 8 9
+ QueryResult result = CharacterDatabase.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6"
+ // 10 11 12 13 14 15 16 17 18
+ ", g.icon7, g.icon8, g.groupType, g.difficulty, g.raiddifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM groups g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
+
+ if (!result)
+ {
+ sLog->outString(">> Loaded 0 group definitions. DB table `groups` is empty!");
+ sLog->outString();
+ }
+ else
+ {
+ uint32 count = 0;
+ do
+ {
+ Field* fields = result->Fetch();
+ Group* group = new Group;
+ if (!group->LoadGroupFromDB(fields))
+ {
+ delete group;
+ continue;
+ }
+ AddGroup(group);
+
+ RegisterGroupId(group->GetLowGUID());
+
+ ++count;
+ }
+ while (result->NextRow());
+
+ sLog->outString(">> Loaded %u group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
+ }
+ }
+
+ sLog->outString("Loading Group members...");
+ {
+ uint32 oldMSTime = getMSTime();
+
+ // Delete all rows from group_member with no group
+ CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)");
+ // Delete all members that does not exist
+ CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)");
+
+ // 0 1 2 3 4
+ QueryResult result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
+ if (!result)
+ {
+ sLog->outString(">> Loaded 0 group members. DB table `group_member` is empty!");
+ sLog->outString();
+ }
+ else
+ {
+ uint32 count = 0;
+ do
+ {
+ Field* fields = result->Fetch();
+ Group* group = GetGroupByGUID(fields[0].GetUInt32());
+
+ if (group)
+ group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8());
+ //else
+ // sLog->outError("GroupMgr::LoadGroups: Consistency failed, can't find group (storage id: %u)", fields[0].GetUInt32());
+
+ ++count;
+ }
+ while (result->NextRow());
+
+ sLog->outString(">> Loaded %u group members in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
+ }
+ }
+}