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Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index c66ea7361d..dba88af1b7 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -265,7 +265,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
{
WorldPacket data;
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
- member->GetSession()->SendPacket(&data);
+ member->SendDirectMessage(&data);
});
return;
@@ -283,10 +283,10 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
// send status packet
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member->AddBattlegroundQueueId(bgQueueTypeId), STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
- member->GetSession()->SendPacket(&data);
+ member->SendDirectMessage(&data);
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
- member->GetSession()->SendPacket(&data);
+ member->SendDirectMessage(&data);
sScriptMgr->OnPlayerJoinBG(member);
});
@@ -879,7 +879,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
if (err <= 0)
{
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
- member->GetSession()->SendPacket(&data);
+ member->SendDirectMessage(&data);
continue;
}
@@ -887,10 +887,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
// send status packet
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL, isRated);
- member->GetSession()->SendPacket(&data);
+ member->SendDirectMessage(&data);
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
- member->GetSession()->SendPacket(&data);
+ member->SendDirectMessage(&data);
LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena as group bg queue type {} bg type {}: {}, NAME {}", bgQueueTypeId, bgTypeId, member->GetGUID().ToString(), member->GetName());