diff options
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 949f88c9e2..370eb3b799 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -23,7 +23,7 @@ #include "Group.h" #include "ScriptMgr.h" -void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recvData) +void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData) { uint64 guid; recvData >> guid; @@ -60,7 +60,7 @@ void WorldSession::SendBattleGroundList(uint64 guid, BattlegroundTypeId bgTypeId SendPacket(&data); } -void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData) +void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) { uint64 guid; uint32 bgTypeId_; @@ -182,7 +182,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData) SendPacket(&data); sScriptMgr->OnPlayerJoinBG(_player); - + } // check if group can queue: else @@ -194,11 +194,11 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData) // pussywizard: for party members - remove queues for which leader is not queued to! std::set<uint32> leaderQueueTypeIds; - for (uint32 i=0; i<PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) leaderQueueTypeIds.insert((uint32)_player->GetBattlegroundQueueTypeId(i)); for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next()) if (Player* member = itr->GetSource()) - for (uint32 i=0; i<PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) if (BattlegroundQueueTypeId mqtid = member->GetBattlegroundQueueTypeId(i)) if (leaderQueueTypeIds.count((uint32)mqtid) == 0) { @@ -319,7 +319,7 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvDa SendPacket(&data); } -void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recvData*/) +void WorldSession::HandlePVPLogDataOpcode(WorldPacket& /*recvData*/) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_PVP_LOG_DATA Message"); @@ -342,7 +342,7 @@ void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recvData*/) #endif } -void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData) +void WorldSession::HandleBattlefieldListOpcode(WorldPacket& recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message"); @@ -366,7 +366,7 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData) SendPacket(&data); } -void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) +void WorldSession::HandleBattleFieldPortOpcode(WorldPacket& recvData) { uint8 arenaType; // arenatype if arena uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1 @@ -384,7 +384,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) if (!_player->InBattlegroundQueue()) return; - // get BattlegroundQueue for received + // get BattlegroundQueue for received BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_); BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenaType); BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); @@ -473,7 +473,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) _player->RemoveBattlegroundQueueId(bgQueueTypeId); // track if player refuses to join the BG after being invited if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) && - (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN)) + (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN)) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK); stmt->setUInt32(0, _player->GetGUIDLow()); @@ -507,7 +507,7 @@ void WorldSession::HandleBattlefieldLeaveOpcode(WorldPacket& recvData) _player->LeaveBattleground(); } -void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/) +void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket& /*recvData*/) { // requested at login and on map change // send status for current queues and current bg @@ -568,7 +568,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/) } } -void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData) +void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) { uint64 guid; // arena Battlemaster guid uint8 arenaslot; // 2v2, 3v3 or 5v5 @@ -693,11 +693,11 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData) // pussywizard: for party members - remove queues for which leader is not queued to! std::set<uint32> leaderQueueTypeIds; - for (uint32 i=0; i<PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) leaderQueueTypeIds.insert((uint32)_player->GetBattlegroundQueueTypeId(i)); for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next()) if (Player* member = itr->GetSource()) - for (uint32 i=0; i<PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) if (BattlegroundQueueTypeId mqtid = member->GetBattlegroundQueueTypeId(i)) if (leaderQueueTypeIds.count((uint32)mqtid) == 0) { @@ -786,7 +786,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData) } } -void WorldSession::HandleReportPvPAFK(WorldPacket & recvData) +void WorldSession::HandleReportPvPAFK(WorldPacket& recvData) { uint64 playerGuid; recvData >> playerGuid; |