diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 23 |
1 files changed, 22 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 1bb8ac6ed2..fa83cf3179 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1164,8 +1164,17 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar) SendPacket(&data); // Xinef: fix possible problem with flag UNIT_FLAG_STUNNED added during logout - if (!pCurrChar->HasUnitState(UNIT_STATE_STUNNED)) + if (pCurrChar->HasUnitState(UNIT_STATE_LOGOUT_TIMER)) + { + pCurrChar->SetRooted(false, true, true); pCurrChar->RemoveUnitFlag(UNIT_FLAG_STUNNED); + } + + if (pCurrChar->GetPendingFlightChange() <= pCurrChar->GetMapChangeOrderCounter()) + { + if (!pCurrChar->HasIncreaseMountedFlightSpeedAura() && !pCurrChar->HasFlyAura()) + pCurrChar->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_CAN_FLY); + } pCurrChar->SendInitialPacketsBeforeAddToMap(); @@ -1754,9 +1763,21 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket& recvData) std::string name; recvData >> name; + if (name.length() > 16) // Client limitation + { + LOG_ERROR("entities.player.cheat", "Character GUID {} tried to create equipment set {} with too long a name!", _player->GetGUID().ToString(), setGuid); + return; + } + std::string iconName; recvData >> iconName; + if (iconName.length() > 100) // DB limitation + { + LOG_ERROR("entities.player.cheat", "Character GUID {} tried to create equipment set {} with too long an icon name!", _player->GetGUID().ToString(), setGuid); + return; + } + EquipmentSet eqSet; eqSet.Guid = setGuid; |
