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-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp91
1 files changed, 55 insertions, 36 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 2169cb5316..eeff0d3d64 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -668,51 +668,46 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
{
- m_playerLoading = true;
- ObjectGuid playerGuid;
- recvData >> playerGuid;
+ if (!sWorld->getBoolConfig(CONFIG_REALM_LOGIN_ENABLED))
+ {
+ SendCharLoginFailed(LoginFailureReason::NoWorld);
+ return;
+ }
- if (PlayerLoading() || GetPlayer() != nullptr || !playerGuid.IsPlayer())
+ if (PlayerLoading() || GetPlayer() != nullptr)
{
- // limit player interaction with the world
- if (!sWorld->getBoolConfig(CONFIG_REALM_LOGIN_ENABLED))
- {
- WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1);
- // see LoginFailureReason enum for more reasons
- data << uint8(LoginFailureReason::NoWorld);
- SendPacket(&data);
- return;
- }
+ LOG_ERROR("network", "Player tried to login again, AccountId = {}", GetAccountId());
+ KickPlayer("WorldSession::HandlePlayerLoginOpcode Another client logging in");
+ return;
}
- if (!playerGuid.IsPlayer() || !IsLegitCharacterForAccount(playerGuid))
+ ObjectGuid playerGuid;
+ recvData >> playerGuid;
+
+ if (!IsLegitCharacterForAccount(playerGuid))
{
LOG_ERROR("network", "Account ({}) can't login with that character ({}).", GetAccountId(), playerGuid.ToString());
KickPlayer("Account can't login with this character");
return;
}
- auto SendCharLogin = [&](ResponseCodes result)
- {
- WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1);
- data << uint8(result);
- SendPacket(&data);
- };
-
// pussywizard:
if (WorldSession* sess = sWorldSessionMgr->FindOfflineSessionForCharacterGUID(playerGuid.GetCounter()))
+ {
if (sess->GetAccountId() != GetAccountId())
{
- SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
+ SendCharLoginFailed(LoginFailureReason::DuplicateCharacter);
return;
}
+ }
+
// pussywizard:
if (WorldSession* sess = sWorldSessionMgr->FindOfflineSession(GetAccountId()))
{
Player* p = sess->GetPlayer();
if (!p || sess->IsKicked())
{
- SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
+ SendCharLoginFailed(LoginFailureReason::DuplicateCharacter);
return;
}
@@ -723,7 +718,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
// pussywizard: players stay ingame no matter what (prevent abuse), but allow to turn it off to stop crashing
if (!sWorld->getBoolConfig(CONFIG_ENABLE_LOGIN_AFTER_DC))
{
- SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
+ SendCharLoginFailed(LoginFailureReason::DuplicateCharacter);
return;
}
@@ -765,7 +760,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
}
if (!p->FindMap() || !p->IsInWorld() || sess->IsKicked())
{
- SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
+ SendCharLoginFailed(LoginFailureReason::DuplicateCharacter);
return;
}
@@ -781,11 +776,9 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
std::shared_ptr<LoginQueryHolder> holder = std::make_shared<LoginQueryHolder>(GetAccountId(), playerGuid);
if (!holder->Initialize())
- {
- m_playerLoading = false;
return;
- }
+ m_playerLoading = true;
AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& holder)
{
HandlePlayerLoginFromDB(static_cast<LoginQueryHolder const&>(holder));
@@ -957,7 +950,6 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
pCurrChar->CastSpell(pCurrChar, 20584, true, 0); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
- pCurrChar->SetMovement(MOVE_WATER_WALK);
}
// Set FFA PvP for non GM in non-rest mode
@@ -1171,15 +1163,23 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
SendPacket(&data);
// Xinef: fix possible problem with flag UNIT_FLAG_STUNNED added during logout
- if (!pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
+ if (pCurrChar->HasUnitState(UNIT_STATE_LOGOUT_TIMER))
+ {
+ pCurrChar->SetRooted(false, true, true);
pCurrChar->RemoveUnitFlag(UNIT_FLAG_STUNNED);
+ }
+
+ if (pCurrChar->GetPendingFlightChange() <= pCurrChar->GetMapChangeOrderCounter())
+ {
+ if (!pCurrChar->HasIncreaseMountedFlightSpeedAura() && !pCurrChar->HasFlyAura())
+ pCurrChar->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_CAN_FLY);
+ }
pCurrChar->SendInitialPacketsBeforeAddToMap();
// necessary actions from AddPlayerToMap:
pCurrChar->GetMap()->SendInitTransports(pCurrChar);
pCurrChar->GetMap()->SendInitSelf(pCurrChar);
- pCurrChar->GetMap()->SendZoneDynamicInfo(pCurrChar);
// If we are logging into an existing player, simply clear visibility references
// so player will receive a fresh list of new objects on the next vis update.
@@ -1762,9 +1762,21 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket& recvData)
std::string name;
recvData >> name;
+ if (name.length() > 16) // Client limitation
+ {
+ LOG_ERROR("entities.player.cheat", "Character GUID {} tried to create equipment set {} with too long a name!", _player->GetGUID().ToString(), setGuid);
+ return;
+ }
+
std::string iconName;
recvData >> iconName;
+ if (iconName.length() > 100) // DB limitation
+ {
+ LOG_ERROR("entities.player.cheat", "Character GUID {} tried to create equipment set {} with too long an icon name!", _player->GetGUID().ToString(), setGuid);
+ return;
+ }
+
EquipmentSet eqSet;
eqSet.Guid = setGuid;
@@ -2576,6 +2588,13 @@ void WorldSession::SendCharDelete(ResponseCodes result)
SendPacket(&data);
}
+void WorldSession::SendCharLoginFailed(LoginFailureReason reason)
+{
+ WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1);
+ data << uint8(reason);
+ SendPacket(&data);
+};
+
void WorldSession::SendCharRename(ResponseCodes result, CharacterRenameInfo const* renameInfo)
{
WorldPacket data(SMSG_CHAR_RENAME, 1 + 8 + renameInfo->Name.size() + 1);