diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 259bf34158..1bb8ac6ed2 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -668,51 +668,46 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData) void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData) { - m_playerLoading = true; - ObjectGuid playerGuid; - recvData >> playerGuid; + if (!sWorld->getBoolConfig(CONFIG_REALM_LOGIN_ENABLED)) + { + SendCharLoginFailed(LoginFailureReason::NoWorld); + return; + } - if (PlayerLoading() || GetPlayer() != nullptr || !playerGuid.IsPlayer()) + if (PlayerLoading() || GetPlayer() != nullptr) { - // limit player interaction with the world - if (!sWorld->getBoolConfig(CONFIG_REALM_LOGIN_ENABLED)) - { - WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1); - // see LoginFailureReason enum for more reasons - data << uint8(LoginFailureReason::NoWorld); - SendPacket(&data); - return; - } + LOG_ERROR("network", "Player tried to login again, AccountId = {}", GetAccountId()); + KickPlayer("WorldSession::HandlePlayerLoginOpcode Another client logging in"); + return; } - if (!playerGuid.IsPlayer() || !IsLegitCharacterForAccount(playerGuid)) + ObjectGuid playerGuid; + recvData >> playerGuid; + + if (!IsLegitCharacterForAccount(playerGuid)) { LOG_ERROR("network", "Account ({}) can't login with that character ({}).", GetAccountId(), playerGuid.ToString()); KickPlayer("Account can't login with this character"); return; } - auto SendCharLogin = [&](ResponseCodes result) - { - WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1); - data << uint8(result); - SendPacket(&data); - }; - // pussywizard: if (WorldSession* sess = sWorldSessionMgr->FindOfflineSessionForCharacterGUID(playerGuid.GetCounter())) + { if (sess->GetAccountId() != GetAccountId()) { - SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER); + SendCharLoginFailed(LoginFailureReason::DuplicateCharacter); return; } + } + // pussywizard: if (WorldSession* sess = sWorldSessionMgr->FindOfflineSession(GetAccountId())) { Player* p = sess->GetPlayer(); if (!p || sess->IsKicked()) { - SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER); + SendCharLoginFailed(LoginFailureReason::DuplicateCharacter); return; } @@ -723,7 +718,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData) // pussywizard: players stay ingame no matter what (prevent abuse), but allow to turn it off to stop crashing if (!sWorld->getBoolConfig(CONFIG_ENABLE_LOGIN_AFTER_DC)) { - SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER); + SendCharLoginFailed(LoginFailureReason::DuplicateCharacter); return; } @@ -765,7 +760,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData) } if (!p->FindMap() || !p->IsInWorld() || sess->IsKicked()) { - SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER); + SendCharLoginFailed(LoginFailureReason::DuplicateCharacter); return; } @@ -781,11 +776,9 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData) std::shared_ptr<LoginQueryHolder> holder = std::make_shared<LoginQueryHolder>(GetAccountId(), playerGuid); if (!holder->Initialize()) - { - m_playerLoading = false; return; - } + m_playerLoading = true; AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& holder) { HandlePlayerLoginFromDB(static_cast<LoginQueryHolder const&>(holder)); @@ -2575,6 +2568,13 @@ void WorldSession::SendCharDelete(ResponseCodes result) SendPacket(&data); } +void WorldSession::SendCharLoginFailed(LoginFailureReason reason) +{ + WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1); + data << uint8(reason); + SendPacket(&data); +}; + void WorldSession::SendCharRename(ResponseCodes result, CharacterRenameInfo const* renameInfo) { WorldPacket data(SMSG_CHAR_RENAME, 1 + 8 + renameInfo->Name.size() + 1); |