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Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 1814 |
1 files changed, 1814 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp new file mode 100644 index 0000000000..922afa328a --- /dev/null +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -0,0 +1,1814 @@ +/* + * Copyright (C) + * Copyright (C) + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Common.h" +#include "Language.h" +#include "DatabaseEnv.h" +#include "WorldPacket.h" +#include "Opcodes.h" +#include "Log.h" +#include "Player.h" +#include "GossipDef.h" +#include "World.h" +#include "ObjectMgr.h" +#include "GuildMgr.h" +#include "WorldSession.h" +#include "BigNumber.h" +#include "SHA1.h" +#include "UpdateData.h" +#include "LootMgr.h" +#include "Chat.h" +#include "zlib.h" +#include "ObjectAccessor.h" +#include "Object.h" +#include "Battleground.h" +#include "BattlegroundMgr.h" +#include "BattlefieldMgr.h" +#include "OutdoorPvP.h" +#include "Pet.h" +#include "SocialMgr.h" +#include "CellImpl.h" +#include "AccountMgr.h" +#include "Vehicle.h" +#include "CreatureAI.h" +#include "DBCEnums.h" +#include "ScriptMgr.h" +#include "MapManager.h" +#include "InstanceScript.h" +#include "GameObjectAI.h" +#include "Group.h" +#include "AccountMgr.h" +#include "Spell.h" +#include "WhoListCache.h" + +void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REPOP_REQUEST Message"); + + recv_data.read_skip<uint8>(); + + if (GetPlayer()->IsAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + return; + + if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)) + return; // silently return, client should display the error by itself + + // the world update order is sessions, players, creatures + // the netcode runs in parallel with all of these + // creatures can kill players + // so if the server is lagging enough the player can + // release spirit after he's killed but before he is updated + if (GetPlayer()->getDeathState() == JUST_DIED) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); + GetPlayer()->KillPlayer(); + } + + //this is spirit release confirm? + GetPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); + GetPlayer()->BuildPlayerRepop(); + GetPlayer()->RepopAtGraveyard(); +} + +void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION"); + + uint32 gossipListId; + uint32 menuId; + uint64 guid; + std::string code = ""; + + recv_data >> guid >> menuId >> gossipListId; + + if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId)) + recv_data >> code; + + Creature* unit = NULL; + GameObject* go = NULL; + if (IS_CRE_OR_VEH_GUID(guid)) + { + unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); + if (!unit) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + return; + } + } + else if (IS_GAMEOBJECT_GUID(guid)) + { + go = _player->GetMap()->GetGameObject(guid); + if (!go) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid))); + return; + } + } + else + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid))); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID)) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id"); + if (unit) + unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID; + if (go) + go->LastUsedScriptID = go->GetGOInfo()->ScriptId; + _player->PlayerTalkClass->SendCloseGossip(); + return; + } + if (!code.empty()) + { + if (unit) + { + unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str()); + if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str())) + _player->OnGossipSelect(unit, gossipListId, menuId); + } + else + { + go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str()); + sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()); + } + } + else + { + if (unit) + { + unit->AI()->sGossipSelect(_player, menuId, gossipListId); + if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId))) + _player->OnGossipSelect(unit, gossipListId, menuId); + } + else + { + go->AI()->GossipSelect(_player, menuId, gossipListId); + if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId))) + _player->OnGossipSelect(go, gossipListId, menuId); + } + } +} + +void WorldSession::HandleWhoOpcode(WorldPacket & recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message"); + + time_t now = time(NULL); + if (now < timeWhoCommandAllowed) + return; + timeWhoCommandAllowed = now+3; + + uint32 matchcount = 0; + + uint32 level_min, level_max, racemask, classmask, zones_count, str_count; + uint32 zoneids[10]; // 10 is client limit + std::string player_name, guild_name; + + recv_data >> level_min; // maximal player level, default 0 + recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL) + recv_data >> player_name; // player name, case sensitive... + + recv_data >> guild_name; // guild name, case sensitive... + + recv_data >> racemask; // race mask + recv_data >> classmask; // class mask + recv_data >> zones_count; // zones count, client limit = 10 (2.0.10) + + if (zones_count > 10) + return; // can't be received from real client or broken packet + + for (uint32 i = 0; i < zones_count; ++i) + { + uint32 temp; + recv_data >> temp; // zone id, 0 if zone is unknown... + zoneids[i] = temp; + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Zone %u: %u", i, zoneids[i]); + } + + recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10) + + if (str_count > 4) + return; // can't be received from real client or broken packet + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count); + + std::wstring str[4]; // 4 is client limit + for (uint32 i = 0; i < str_count; ++i) + { + std::string temp; + recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)? + + if (!Utf8toWStr(temp, str[i])) + continue; + + wstrToLower(str[i]); + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "String %u: %s", i, temp.c_str()); + } + + std::wstring wplayer_name; + std::wstring wguild_name; + if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name))) + return; + wstrToLower(wplayer_name); + wstrToLower(wguild_name); + + // client send in case not set max level value 100 but Trinity supports 255 max level, + // update it to show GMs with characters after 100 level + if (level_max >= MAX_LEVEL) + level_max = STRONG_MAX_LEVEL; + + TeamId teamId = _player->GetTeamId(); + uint32 security = GetSecurity(); + uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST); + uint32 displaycount = 0; + + WorldPacket data(SMSG_WHO, 500); // guess size + data << uint32(matchcount); // placeholder, count of players matching criteria + data << uint32(displaycount); // placeholder, count of players displayed + + std::vector<WhoListPlayerInfo> * m = WhoListCacheMgr::GetWhoList(); + for (std::vector<WhoListPlayerInfo>::const_iterator itr = m->begin(); itr != m->end(); ++itr) + { + if (AccountMgr::IsPlayerAccount(security)) + { + if ((*itr).teamId != teamId) + continue; + + // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST + //if ((*itr).security > AccountTypes(gmLevelInWhoList)) + // continue; + } + + //do not process players which are not in world + //if (!(itr->second->IsInWorld())) + // continue; + + // check if target is globally visible for player + //if (!(itr->second->IsVisibleGloballyFor(_player))) + // continue; + + // check if target's level is in level range + uint8 lvl = (*itr).level; + if (lvl < level_min || lvl > level_max) + continue; + + // check if class matches classmask + uint32 class_ = (*itr).clas; + if (!(classmask & (1 << class_))) + continue; + + // check if race matches racemask + uint32 race = (*itr).race; + if (!(racemask & (1 << race))) + continue; + + uint32 pzoneid = (*itr).zoneid; + uint8 gender = (*itr).gender; + + bool z_show = true; + for (uint32 i = 0; i < zones_count; ++i) + { + if (zoneids[i] == pzoneid) + { + z_show = true; + break; + } + + z_show = false; + } + if (!z_show) + continue; + + std::wstring wpname = (*itr).wpname; + + if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos)) + continue; + + std::wstring wgname = (*itr).wgname; + + if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos)) + continue; + + std::string aname = (*itr).aname; + + bool s_show = true; + for (uint32 i = 0; i < str_count; ++i) + { + if (!str[i].empty()) + { + if (wgname.find(str[i]) != std::wstring::npos || + wpname.find(str[i]) != std::wstring::npos || + Utf8FitTo(aname, str[i])) + { + s_show = true; + break; + } + s_show = false; + } + } + if (!s_show) + continue; + + // 50 is maximum player count sent to client + if (matchcount >= 50) + { + ++matchcount; + continue; + } + + data << (*itr).pname; // player name + data << (*itr).gname; // guild name + data << uint32(lvl); // player level + data << uint32(class_); // player class + data << uint32(race); // player race + data << uint8(gender); // player gender + data << uint32(pzoneid); // player zone id + + ++matchcount; + ++displaycount; + } + + data.put(0, displaycount); // insert right count, count displayed + data.put(4, matchcount); // insert right count, count of matches + + SendPacket(&data); + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Send SMSG_WHO Message"); +} + +void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity()); + + if (uint64 lguid = GetPlayer()->GetLootGUID()) + DoLootRelease(lguid); + + bool instantLogout = (GetSecurity() > SEC_PLAYER || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) || GetPlayer()->IsInFlight(); + + /// TODO: Possibly add RBAC permission to log out in combat + bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); + + uint32 reason = 0; + if (GetPlayer()->IsInCombat() && !canLogoutInCombat) + reason = 1; + else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR)) + reason = 3; // is jumping or falling + else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command + reason = 2; // FIXME - Need the correct value + + WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4); + data << uint32(reason); + data << uint8(instantLogout); + SendPacket(&data); + + if (reason) + { + LogoutRequest(0); + return; + } + + //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf + if (instantLogout) + { + LogoutPlayer(true); + return; + } + + // not set flags if player can't free move to prevent lost state at logout cancel + if (GetPlayer()->CanFreeMove()) + { + if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND) + GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); + + WorldPacket data(SMSG_FORCE_MOVE_ROOT, (8+4)); // guess size + data.append(GetPlayer()->GetPackGUID()); + data << (uint32)2; + SendPacket(&data); + GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + } + + LogoutRequest(time(NULL)); +} + +void WorldSession::HandlePlayerLogoutOpcode(WorldPacket & /*recv_data*/) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_PLAYER_LOGOUT Message"); +} + +void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/) +{ + LogoutRequest(0); + + WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0); + SendPacket(&data); + + // not remove flags if can't free move - its not set in Logout request code. + if (GetPlayer()->CanFreeMove()) + { + data.Initialize(SMSG_FORCE_MOVE_UNROOT, 9+4); + data.append(GetPlayer()->GetPackGUID()); + data << uint32(0); + SendPacket(&data); + + GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND); + GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + } +} + +void WorldSession::HandleTogglePvP(WorldPacket & recv_data) +{ + // this opcode can be used in two ways: Either set explicit new status or toggle old status + if (recv_data.size() == 1) + { + bool newPvPStatus; + recv_data >> newPvPStatus; + GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus); + } + else + GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); + + if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) + GetPlayer()->UpdatePvP(true, true); + else if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) // pussywizard: in pvp mode, but doesn't want to be and not in hostile territory, so start timer + GetPlayer()->UpdatePvP(true, false); + + //if (OutdoorPvP* pvp = _player->GetOutdoorPvP()) + // pvp->HandlePlayerActivityChanged(_player); +} + +void WorldSession::HandleZoneUpdateOpcode(WorldPacket & recv_data) +{ + uint32 newZone; + recv_data >> newZone; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd ZONE_UPDATE: %u", newZone); + + // use server size data + uint32 newzone, newarea; + GetPlayer()->GetZoneAndAreaId(newzone, newarea, true); + GetPlayer()->UpdateZone(newzone, newarea); + //GetPlayer()->SendInitWorldStates(true, newZone); +} + +void WorldSession::HandleSetSelectionOpcode(WorldPacket & recv_data) +{ + uint64 guid; + recv_data >> guid; + + _player->SetSelection(guid); +} + +void WorldSession::HandleStandStateChangeOpcode(WorldPacket & recv_data) +{ + // ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop + uint32 animstate; + recv_data >> animstate; + + _player->SetStandState(animstate); +} + +void WorldSession::HandleContactListOpcode(WorldPacket & recv_data) +{ + uint32 unk; + recv_data >> unk; + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST - Unk: %d", unk); + _player->GetSocial()->SendSocialList(_player); +} + +void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_FRIEND"); + + std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); + std::string friendNote; + + recv_data >> friendName; + + recv_data >> friendNote; + + if (!normalizePlayerName(friendName)) + return; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName().c_str(), friendName.c_str()); + + // xinef: Get Data From global storage + uint32 guidLow = sWorld->GetGlobalPlayerGUID(friendName); + if (!guidLow) + return; + + GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guidLow); + if (!playerData) + return; + + uint64 friendGuid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER); + uint32 friendAccountId = playerData->accountId; + TeamId teamId = Player::TeamIdForRace(playerData->race); + FriendsResult friendResult = FRIEND_NOT_FOUND; + + if (!AccountMgr::IsPlayerAccount(GetSecurity()) || sWorld->getBoolConfig(CONFIG_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmID))) + { + if (friendGuid) + { + if (friendGuid == GetPlayer()->GetGUID()) + friendResult = FRIEND_SELF; + else if (GetPlayer()->GetTeamId() != teamId && AccountMgr::IsPlayerAccount(GetSecurity())) + friendResult = FRIEND_ENEMY; + else if (GetPlayer()->GetSocial()->HasFriend(guidLow)) + friendResult = FRIEND_ALREADY; + else + { + Player* pFriend = ObjectAccessor::FindPlayerInOrOutOfWorld(friendGuid); + if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()) && !AccountMgr::IsGMAccount(pFriend->GetSession()->GetSecurity())) + friendResult = FRIEND_ADDED_ONLINE; + else + friendResult = FRIEND_ADDED_OFFLINE; + if (!GetPlayer()->GetSocial()->AddToSocialList(guidLow, false)) + { + friendResult = FRIEND_LIST_FULL; + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str()); + } + } + GetPlayer()->GetSocial()->SetFriendNote(guidLow, friendNote); + } + } + + sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, guidLow, false); + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)"); +} + +void WorldSession::HandleDelFriendOpcode(WorldPacket & recv_data) +{ + uint64 FriendGUID; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_FRIEND"); + + recv_data >> FriendGUID; + + _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false); + + sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false); + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)"); +} + +void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE"); + + std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); + + recv_data >> ignoreName; + + if (!normalizePlayerName(ignoreName)) + return; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'", + // GetPlayer()->GetName().c_str(), ignoreName.c_str()); + + uint32 lowGuid = sWorld->GetGlobalPlayerGUID(ignoreName); + if (!lowGuid) + return; + + uint64 IgnoreGuid = MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER); + FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND; + + if (IgnoreGuid == GetPlayer()->GetGUID()) //not add yourself + ignoreResult = FRIEND_IGNORE_SELF; + else if (GetPlayer()->GetSocial()->HasIgnore(lowGuid)) + ignoreResult = FRIEND_IGNORE_ALREADY; + else + { + ignoreResult = FRIEND_IGNORE_ADDED; + + // ignore list full + if (!GetPlayer()->GetSocial()->AddToSocialList(lowGuid, true)) + ignoreResult = FRIEND_IGNORE_FULL; + } + + sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, lowGuid, false); + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)"); +} + +void WorldSession::HandleLoadActionsSwitchSpec(PreparedQueryResult result) +{ + if (!GetPlayer()) + return; + + if (result) + GetPlayer()->_LoadActions(result); + + GetPlayer()->SendActionButtons(1); +} + +void WorldSession::HandleCharacterAuraFrozen(PreparedQueryResult result) +{ + if (!GetPlayer()) + return; + + ChatHandler handler = ChatHandler(this); + + // Select + if (!result) + { + handler.SendSysMessage(LANG_COMMAND_NO_FROZEN_PLAYERS); + return; + } + + // Header of the names + handler.PSendSysMessage(LANG_COMMAND_LIST_FREEZE); + + // Output of the results + do + { + Field* fields = result->Fetch(); + std::string player = fields[0].GetString(); + handler.PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS, player.c_str()); + } + while (result->NextRow()); +} + +void WorldSession::HandleDelIgnoreOpcode(WorldPacket & recv_data) +{ + uint64 IgnoreGUID; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_IGNORE"); + + recv_data >> IgnoreGUID; + + _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true); + + sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false); + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)"); +} + +void WorldSession::HandleSetContactNotesOpcode(WorldPacket & recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_CONTACT_NOTES"); + uint64 guid; + std::string note; + recv_data >> guid >> note; + _player->GetSocial()->SetFriendNote(GUID_LOPART(guid), note); +} + +void WorldSession::HandleBugOpcode(WorldPacket & recv_data) +{ + uint32 suggestion, contentlen, typelen; + std::string content, type; + + recv_data >> suggestion >> contentlen >> content; + + recv_data >> typelen >> type; + + if (suggestion == 0) + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Bug Report]"); + else + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Suggestion]"); + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", type.c_str()); + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", content.c_str()); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT); + + stmt->setString(0, type); + stmt->setString(1, content); + + CharacterDatabase.Execute(stmt); +} + +void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RECLAIM_CORPSE"); + + uint64 guid; + recv_data >> guid; + + if (_player->IsAlive()) + return; + + // do not allow corpse reclaim in arena + if (_player->InArena()) + return; + + // body not released yet + if (!_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + return; + + Corpse* corpse = _player->GetCorpse(); + + if (!corpse) + return; + + // prevent resurrect before 30-sec delay after body release not finished + if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL))) + return; + + if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true)) + return; + + // resurrect + _player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f); + + // spawn bones + _player->SpawnCorpseBones(); +} + +void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RESURRECT_RESPONSE"); + + uint64 guid; + uint8 status; + recv_data >> guid; + recv_data >> status; + + // Xinef: Prevent resurrect with prevent resurrection aura + if (GetPlayer()->IsAlive() || GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)) + return; + + if (status == 0) + { + GetPlayer()->clearResurrectRequestData(); // reject + return; + } + + if (!GetPlayer()->isResurrectRequestedBy(guid)) + return; + + GetPlayer()->ResurectUsingRequestData(); +} + +void WorldSession::SendAreaTriggerMessage(const char* Text, ...) +{ + va_list ap; + char szStr [1024]; + szStr[0] = '\0'; + + va_start(ap, Text); + vsnprintf(szStr, 1024, Text, ap); + va_end(ap); + + uint32 length = strlen(szStr)+1; + WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length); + data << length; + data << szStr; + SendPacket(&data); +} + +void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data) +{ + uint32 triggerId; + recv_data >> triggerId; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_AREATRIGGER. Trigger ID: %u", triggerId); + + Player* player = GetPlayer(); + if (player->IsInFlight()) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u", + // player->GetName().c_str(), player->GetGUIDLow(), triggerId); + return; + } + + AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId); + if (!atEntry) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u", + // player->GetName().c_str(), player->GetGUIDLow(), triggerId); + return; + } + + if (!player->IsInAreaTriggerRadius(atEntry)) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", + // player->GetName().c_str(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId); + return; + } + + if (player->isDebugAreaTriggers) + ChatHandler(this).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, triggerId); + + if (sScriptMgr->OnAreaTrigger(player, atEntry)) + return; + + if (player->IsAlive()) + if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(triggerId)) + if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE) + player->AreaExploredOrEventHappens(questId); + + if (sObjectMgr->IsTavernAreaTrigger(triggerId)) + { + // set resting flag we are in the inn + player->SetRestState(atEntry->id); + + if (sWorld->IsFFAPvPRealm()) + player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); + + return; + } + + if (Battleground* bg = player->GetBattleground()) + if (bg->GetStatus() == STATUS_IN_PROGRESS) + { + bg->HandleAreaTrigger(player, triggerId); + return; + } + + if (OutdoorPvP* pvp = player->GetOutdoorPvP()) + if (pvp->HandleAreaTrigger(_player, triggerId)) + return; + + AreaTrigger const* at = sObjectMgr->GetAreaTrigger(triggerId); + if (!at) + return; + + bool teleported = false; + if (player->GetMapId() != at->target_mapId) + { + if (!sMapMgr->CanPlayerEnter(at->target_mapId, player, false)) + return; + + if (Group* group = player->GetGroup()) + if (group->isLFGGroup() && player->GetMap()->IsDungeon()) + teleported = player->TeleportToEntryPoint(); + } + + if (!teleported) + player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT); +} + +void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA"); + + uint32 type, timestamp, decompressedSize; + recv_data >> type >> timestamp >> decompressedSize; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize); + + if (type > NUM_ACCOUNT_DATA_TYPES) + return; + + if (decompressedSize == 0) // erase + { + SetAccountData(AccountDataType(type), 0, ""); + + WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4); + data << uint32(type); + data << uint32(0); + SendPacket(&data); + + return; + } + + if (decompressedSize > 0xFFFF) + { + recv_data.rfinish(); // unnneded warning spam in this case + sLog->outError("UAD: Account data packet too big, size %u", decompressedSize); + return; + } + + ByteBuffer dest; + dest.resize(decompressedSize); + + uLongf realSize = decompressedSize; + if (uncompress(dest.contents(), &realSize, recv_data.contents() + recv_data.rpos(), recv_data.size() - recv_data.rpos()) != Z_OK) + { + recv_data.rfinish(); // unnneded warning spam in this case + sLog->outError("UAD: Failed to decompress account data"); + return; + } + + recv_data.rfinish(); // uncompress read (recv_data.size() - recv_data.rpos()) + + std::string adata; + dest >> adata; + + SetAccountData(AccountDataType(type), timestamp, adata); + + WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4); + data << uint32(type); + data << uint32(0); + SendPacket(&data); +} + +void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA"); + + uint32 type; + recv_data >> type; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: type %u", type); + + if (type >= NUM_ACCOUNT_DATA_TYPES) + return; + + AccountData* adata = GetAccountData(AccountDataType(type)); + + uint32 size = adata->Data.size(); + + uLongf destSize = compressBound(size); + + ByteBuffer dest; + dest.resize(destSize); + + if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: Failed to compress account data"); + return; + } + + dest.resize(destSize); + + WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8+4+4+4+destSize); + data << uint64(_player ? _player->GetGUID() : 0); // player guid + data << uint32(type); // type (0-7) + data << uint32(adata->Time); // unix time + data << uint32(size); // decompressed length + data.append(dest); // compressed data + SendPacket(&data); +} + +void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_ACTION_BUTTON"); + uint8 button; + uint32 packetData; + recv_data >> button >> packetData; + + uint32 action = ACTION_BUTTON_ACTION(packetData); + uint8 type = ACTION_BUTTON_TYPE(packetData); + + ;//sLog->outDetail("BUTTON: %u ACTION: %u TYPE: %u", button, action, type); + if (!packetData) + { + ;//sLog->outDetail("MISC: Remove action from button %u", button); + GetPlayer()->removeActionButton(button); + } + else + { + switch (type) + { + case ACTION_BUTTON_MACRO: + case ACTION_BUTTON_CMACRO: + ;//sLog->outDetail("MISC: Added Macro %u into button %u", action, button); + break; + case ACTION_BUTTON_EQSET: + ;//sLog->outDetail("MISC: Added EquipmentSet %u into button %u", action, button); + break; + case ACTION_BUTTON_SPELL: + ;//sLog->outDetail("MISC: Added Spell %u into button %u", action, button); + break; + case ACTION_BUTTON_ITEM: + ;//sLog->outDetail("MISC: Added Item %u into button %u", action, button); + break; + default: + sLog->outError("MISC: Unknown action button type %u for action %u into button %u for player %s (GUID: %u)", type, action, button, _player->GetName().c_str(), _player->GetGUIDLow()); + return; + } + GetPlayer()->addActionButton(button, action, type); + } +} + +void WorldSession::HandleCompleteCinematic(WorldPacket & /*recv_data*/) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_COMPLETE_CINEMATIC"); +} + +void WorldSession::HandleNextCinematicCamera(WorldPacket & /*recv_data*/) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA"); +} + +void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data) +{ + uint64 guid; + uint32 time_skipped; + recv_data.readPackGUID(guid); + recv_data >> time_skipped; +} + +void WorldSession::HandleFeatherFallAck(WorldPacket &recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); + + // no used + recv_data.rfinish(); // prevent warnings spam +} + +void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data) +{ + // no used + recv_data.rfinish(); // prevent warnings spam +/* + uint64 guid; + recv_data >> guid; + + // now can skip not our packet + if (_player->GetGUID() != guid) + { + recv_data.rfinish(); // prevent warnings spam + return; + } + + ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK"); + + recv_data.read_skip<uint32>(); // unk + + MovementInfo movementInfo; + movementInfo.guid = guid; + ReadMovementInfo(recv_data, &movementInfo); + recv_data.read_skip<float>(); // unk2 +*/ +} + +void WorldSession::HandleMoveRootAck(WorldPacket& recv_data) +{ + // no used + recv_data.rfinish(); // prevent warnings spam +/* + uint64 guid; + recv_data >> guid; + + // now can skip not our packet + if (_player->GetGUID() != guid) + { + recv_data.rfinish(); // prevent warnings spam + return; + } + + ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_ROOT_ACK"); + + recv_data.read_skip<uint32>(); // unk + + MovementInfo movementInfo; + ReadMovementInfo(recv_data, &movementInfo); +*/ +} + +void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data) +{ + uint8 ActionBar; + + recv_data >> ActionBar; + + if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) + { + if (ActionBar != 0) + sLog->outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(ActionBar)); + return; + } + + GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar); +} + +void WorldSession::HandlePlayedTime(WorldPacket& recv_data) +{ + uint8 unk1; + recv_data >> unk1; // 0 or 1 expected + + WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1); + data << uint32(_player->GetTotalPlayedTime()); + data << uint32(_player->GetLevelPlayedTime()); + data << uint8(unk1); // 0 - will not show in chat frame + SendPacket(&data); +} + +void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) +{ + uint64 guid; + recv_data >> guid; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_INSPECT"); + + Player* player = ObjectAccessor::GetPlayer(*_player, guid); + if (!player) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_INSPECT: No player found from GUID: " UI64FMTD, guid); + return; + } + + uint32 talent_points = 0x47; + uint32 guid_size = player->GetPackGUID().wpos(); + WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points); + data.append(player->GetPackGUID()); + + if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->IsGameMaster()) + { + player->BuildPlayerTalentsInfoData(&data); + } + else + { + data << uint32(0); // unspentTalentPoints + data << uint8(0); // talentGroupCount + data << uint8(0); // talentGroupIndex + } + + player->BuildEnchantmentsInfoData(&data); + SendPacket(&data); +} + +void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data) +{ + uint64 guid; + recv_data >> guid; + + Player* player = ObjectAccessor::GetPlayer(*_player, guid); + if (!player) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_INSPECT_HONOR_STATS: No player found from GUID: " UI64FMTD, guid); + return; + } + + WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4); + data << uint64(player->GetGUID()); + data << uint8(player->GetHonorPoints()); + data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS)); + data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); + data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION)); + data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); + SendPacket(&data); +} + +void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data) +{ + uint32 time; + uint32 mapid; + float PositionX; + float PositionY; + float PositionZ; + float Orientation; + + recv_data >> time; // time in m.sec. + recv_data >> mapid; + recv_data >> PositionX; + recv_data >> PositionY; + recv_data >> PositionZ; + recv_data >> Orientation; // o (3.141593 = 180 degrees) + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_WORLD_TELEPORT"); + + if (GetPlayer()->IsInFlight()) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore worldport command.", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); + return; + } + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f", GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation); + + if (AccountMgr::IsAdminAccount(GetSecurity())) + GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation); + else + SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); +} + +void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WHOIS"); + std::string charname; + recv_data >> charname; + + if (!AccountMgr::IsAdminAccount(GetSecurity())) + { + SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); + return; + } + + if (charname.empty() || !normalizePlayerName (charname)) + { + SendNotification(LANG_NEED_CHARACTER_NAME); + return; + } + + Player* player = ObjectAccessor::FindPlayerByName(charname, false); + + if (!player) + { + SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str()); + return; + } + + uint32 accid = player->GetSession()->GetAccountId(); + + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS); + + stmt->setUInt32(0, accid); + + PreparedQueryResult result = LoginDatabase.Query(stmt); + + if (!result) + { + SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str()); + return; + } + + Field* fields = result->Fetch(); + std::string acc = fields[0].GetString(); + if (acc.empty()) + acc = "Unknown"; + std::string email = fields[1].GetString(); + if (email.empty()) + email = "Unknown"; + std::string lastip = fields[2].GetString(); + if (lastip.empty()) + lastip = "Unknown"; + + std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip; + + WorldPacket data(SMSG_WHOIS, msg.size()+1); + data << msg; + SendPacket(&data); + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received whois command from player %s for character %s", GetPlayer()->GetName().c_str(), charname.c_str()); +} + +void WorldSession::HandleComplainOpcode(WorldPacket & recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_COMPLAIN"); + + uint8 spam_type; // 0 - mail, 1 - chat + uint64 spammer_guid; + uint32 unk1 = 0; + uint32 unk2 = 0; + uint32 unk3 = 0; + uint32 unk4 = 0; + std::string description = ""; + recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat) + recv_data >> spammer_guid; // player guid + switch (spam_type) + { + case 0: + recv_data >> unk1; // const 0 + recv_data >> unk2; // probably mail id + recv_data >> unk3; // const 0 + break; + case 1: + recv_data >> unk1; // probably language + recv_data >> unk2; // message type? + recv_data >> unk3; // probably channel id + recv_data >> unk4; // unk random value + recv_data >> description; // spam description string (messagetype, channel name, player name, message) + break; + } + + // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam. + // if it's mail spam - ALL mails from this spammer automatically removed by client + + // Complaint Received message + WorldPacket data(SMSG_COMPLAIN_RESULT, 1); + data << uint8(0); + SendPacket(&data); + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str()); +} + +void WorldSession::HandleRealmSplitOpcode(WorldPacket & recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_REALM_SPLIT"); + + uint32 unk; + std::string split_date = "01/01/01"; + recv_data >> unk; + + WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1); + data << unk; + data << uint32(0x00000000); // realm split state + // split states: + // 0x0 realm normal + // 0x1 realm split + // 0x2 realm split pending + data << split_date; + SendPacket(&data); + //sLog->outDebug("response sent %u", unk); +} + +void WorldSession::HandleFarSightOpcode(WorldPacket& recvData) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FAR_SIGHT"); + + bool apply; + recvData >> apply; + + if (apply) + { + ;//sLog->outDebug("Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow()); + if (WorldObject* target = _player->GetViewpoint()) + _player->SetSeer(target); + else + ;//sLog->outError("Player %s requests non-existing seer " UI64FMTD, _player->GetName().c_str(), _player->GetUInt64Value(PLAYER_FARSIGHT)); + } + else + { + ;//sLog->outDebug("Player %u set vision to self", _player->GetGUIDLow()); + _player->SetSeer(_player); + } + + GetPlayer()->UpdateVisibilityForPlayer(); +} + +void WorldSession::HandleSetTitleOpcode(WorldPacket & recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_TITLE"); + + int32 title; + recv_data >> title; + + // -1 at none + if (title > 0 && title < MAX_TITLE_INDEX) + { + if (!GetPlayer()->HasTitle(title)) + return; + } + else + title = 0; + + GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title); +} + +void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data) +{ + uint32 counter, clientTicks; + recv_data >> counter >> clientTicks; + //uint32 ourTicks = clientTicks + (World::GetGameTimeMS() - _player->m_timeSyncServer); + _player->m_timeSyncClient = clientTicks; +} + +void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES"); + + if (Group* group = _player->GetGroup()) + { + if (group->IsLeader(_player->GetGUID())) + group->ResetInstances(INSTANCE_RESET_ALL, false, _player); + } + else + Player::ResetInstances(_player->GetGUIDLow(), INSTANCE_RESET_ALL, false); +} + +void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_DUNGEON_DIFFICULTY"); + + uint32 mode; + recv_data >> mode; + + if (mode >= MAX_DUNGEON_DIFFICULTY) + return; + + if (Difficulty(mode) == _player->GetDungeonDifficulty()) + return; + + Group* group = _player->GetGroup(); + if (group) + { + if (group->IsLeader(_player->GetGUID())) + { + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* groupGuy = itr->GetSource(); + if (!groupGuy) + continue; + + if (!groupGuy->IsInWorld()) + { + _player->SendDungeonDifficulty(group != NULL); + return; + } + + if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsNonRaidDungeon()) + { + _player->SendDungeonDifficulty(group != NULL); + return; + } + } + + group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player); + group->SetDungeonDifficulty(Difficulty(mode)); + } + } + else + { + if (_player->FindMap() && _player->FindMap()->IsDungeon()) + { + _player->SendDungeonDifficulty(group != NULL); + return; + } + Player::ResetInstances(_player->GetGUIDLow(), INSTANCE_RESET_CHANGE_DIFFICULTY, false); + _player->SetDungeonDifficulty(Difficulty(mode)); + } +} + +void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_RAID_DIFFICULTY"); + + uint32 mode; + recv_data >> mode; + + if (mode >= MAX_RAID_DIFFICULTY) + return; + + if (Difficulty(mode) == _player->GetRaidDifficulty()) + return; + + Group* group = _player->GetGroup(); + if (group) + { + if (group->IsLeader(_player->GetGUID())) + { + std::set<uint32> foundMaps; + std::set<Map*> foundMapsPtr; + Map* currMap = NULL; + + if (uint32 preventionTime = group->GetDifficultyChangePreventionTime()) + { + switch (group->GetDifficultyChangePreventionReason()) + { + case DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED: + ChatHandler(this).PSendSysMessage("Raid was in combat recently and may not change difficulty again for %u sec.", preventionTime); + break; + case DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED: + default: + ChatHandler(this).PSendSysMessage("Raid difficulty has changed recently, and may not change again for %u sec.", preventionTime); + break; + } + + _player->SendRaidDifficulty(group != NULL); + return; + } + + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* groupGuy = itr->GetSource(); + if (!groupGuy) + continue; + + if (!groupGuy->IsInWorld()) + { + _player->SendRaidDifficulty(group != NULL); + return; + } + + if ((groupGuy->GetMap()->GetId() == 631 || groupGuy->GetMap()->GetId() == 724) && mode%2 == _player->GetRaidDifficulty()%2 && group->isRaidGroup()) + { + if (!currMap) + currMap = groupGuy->GetMap(); + foundMaps.insert(groupGuy->GetMap()->GetId()); + foundMapsPtr.insert(groupGuy->GetMap()); + if (foundMaps.size() > 1 || foundMapsPtr.size() > 1) + { + _player->SendRaidDifficulty(group != NULL); + return; + } + + if (!groupGuy->IsAlive() || groupGuy->IsInCombat() || groupGuy->GetVictim() || groupGuy->m_mover != groupGuy || groupGuy->IsNonMeleeSpellCast(true) || !groupGuy->GetMotionMaster()->empty() && groupGuy->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE || !groupGuy->movespline->Finalized() || !groupGuy->GetMap()->ToInstanceMap() || !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress() || !groupGuy->Satisfy(sObjectMgr->GetAccessRequirement(groupGuy->GetMap()->GetId(), Difficulty(mode)), groupGuy->GetMap()->GetId(), false)) + { + _player->SendRaidDifficulty(group != NULL); + return; + } + } + else if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsRaid()) + { + _player->SendRaidDifficulty(group != NULL); + return; + } + } + + Map* homeMap571 = sMapMgr->CreateMap(571, NULL); + Map* homeMap0 = sMapMgr->CreateMap(0, NULL); + ASSERT(homeMap0 && homeMap571); + + std::map<Player*, Position> playerTeleport; + // handle here all players in the instance that are not in the group + if (currMap) + for (Map::PlayerList::const_iterator itr = currMap->GetPlayers().begin(); itr != currMap->GetPlayers().end(); ++itr) + if (Player* p = itr->GetSource()) + if (p->GetGroup() != group) + { + if (!p->IsInWorld() || !p->IsAlive() || p->IsInCombat() || p->GetVictim() || p->m_mover != p || p->IsNonMeleeSpellCast(true) || !p->GetMotionMaster()->empty() && p->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE || !p->movespline->Finalized() || !p->GetMap()->ToInstanceMap() || !p->GetMap()->ToInstanceMap()->GetInstanceScript() || p->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress()) + { + _player->SendRaidDifficulty(group != NULL); + return; + } + playerTeleport[p]; + } + for (std::map<Player*, Position>::iterator itr = playerTeleport.begin(); itr != playerTeleport.end(); ++itr) + { + Player* p = itr->first; + Map* oldMap = p->GetMap(); + oldMap->RemovePlayerFromMap(p, false); + p->ResetMap(); + oldMap->AfterPlayerUnlinkFromMap(); + p->SetMap(homeMap0); + p->Relocate(0.0f, 0.0f, 0.0f, 0.0f); + if (!p->TeleportTo(571, 5790.20f, 2071.36f, 636.07f, 3.60f)) + p->GetSession()->KickPlayer(); + } + + bool anyoneInside = false; + playerTeleport.clear(); + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* groupGuy = itr->GetSource(); + if (!groupGuy) + continue; + + if (groupGuy->GetMap()->GetId() == 631 || groupGuy->GetMap()->GetId() == 724) + { + anyoneInside = true; + + float x,y,z,o; + groupGuy->GetPosition(x,y,z,o); + Map* oldMap = groupGuy->GetMap(); + oldMap->RemovePlayerFromMap(groupGuy, false); + groupGuy->ResetMap(); + oldMap->AfterPlayerUnlinkFromMap(); + groupGuy->SetMap(homeMap571); + groupGuy->Relocate(5790.20f, 2071.36f, 636.07f, 3.60f); + Position dest = {x, y, z+0.1f, o}; + playerTeleport[groupGuy] = dest; + } + } + + if (!anyoneInside) // pussywizard: don't reset if changing ICC/RS difficulty while inside + group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player); + group->SetRaidDifficulty(Difficulty(mode)); + group->SetDifficultyChangePrevention(DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED); + + for (std::map<Player*, Position>::iterator itr = playerTeleport.begin(); itr != playerTeleport.end(); ++itr) + { + itr->first->SetRaidDifficulty(Difficulty(mode)); // needed for teleport not to fail + if (!itr->first->TeleportTo(*(foundMaps.begin()), itr->second.GetPositionX(), itr->second.GetPositionY(), itr->second.GetPositionZ(), itr->second.GetOrientation())) + itr->first->GetSession()->KickPlayer(); + } + } + } + else + { + if (_player->FindMap() && _player->FindMap()->IsDungeon()) + { + _player->SendRaidDifficulty(group != NULL); + return; + } + Player::ResetInstances(_player->GetGUIDLow(), INSTANCE_RESET_CHANGE_DIFFICULTY, true); + _player->SetRaidDifficulty(Difficulty(mode)); + } +} + +void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recv_data*/) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_MOUNT_AURA"); + + //If player is not mounted, so go out :) + if (!_player->IsMounted()) // not blizz like; no any messages on blizz + { + ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED); + return; + } + + if (_player->IsInFlight()) // not blizz like; no any messages on blizz + { + ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT); + return; + } + + _player->Dismount(); + _player->RemoveAurasByType(SPELL_AURA_MOUNTED); +} + +void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket & recv_data) +{ + // fly mode on/off + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); + + uint64 guid; // guid - unused + recv_data.readPackGUID(guid); + + // pussywizard: typical check for incomming movement packets + if (!_player->m_mover || !_player->m_mover->IsInWorld() || _player->m_mover->IsDuringRemoveFromWorld() || guid != _player->m_mover->GetGUID()) + { + recv_data.rfinish(); // prevent warnings spam + return; + } + + recv_data.read_skip<uint32>(); // unk + + MovementInfo movementInfo; + movementInfo.guid = guid; + ReadMovementInfo(recv_data, &movementInfo); + + recv_data.read_skip<float>(); // unk2 + + _player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags(); +} + +void WorldSession::HandleRequestPetInfoOpcode(WorldPacket & /*recv_data */) +{ + /* + ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_REQUEST_PET_INFO"); + recv_data.hexlike(); + */ +} + +void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket & recv_data) +{ + uint8 mode; + recv_data >> mode; + + mode ? _player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK) : _player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK); + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Client used \"/timetest %d\" command", mode); +} + +void WorldSession::HandleQueryInspectAchievements(WorldPacket & recv_data) +{ + uint64 guid; + recv_data.readPackGUID(guid); + + Player* player = ObjectAccessor::GetPlayer(*_player, guid); + if (!player) + return; + + player->SendRespondInspectAchievements(_player); +} + +void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/) +{ + // empty opcode + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE"); + + WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4); + data << uint32(time(NULL)); + SendPacket(&data); +} + +void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recv_data*/) +{ + // empty opcode + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES"); + + SendAccountDataTimes(GLOBAL_CACHE_MASK); +} + +void WorldSession::SendSetPhaseShift(uint32 PhaseShift) +{ + WorldPacket data(SMSG_SET_PHASE_SHIFT, 4); + data << uint32(PhaseShift); + SendPacket(&data); +} + +//Battlefield and Battleground +void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); + + Battleground* bg = _player->GetBattleground(); + + uint64 guid; + recv_data >> guid; + + Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); + if (!unit) + return; + + if (!unit->IsSpiritService()) // it's not spirit service + return; + + if (bg) + sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid); + + if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) + bf->SendAreaSpiritHealerQueryOpcode(_player,guid); +} + +void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); + + Battleground* bg = _player->GetBattleground(); + + uint64 guid; + recv_data >> guid; + + Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); + if (!unit) + return; + + if (!unit->IsSpiritService()) // it's not spirit service + return; + + if (bg) + bg->AddPlayerToResurrectQueue(guid, _player->GetGUID()); + + if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) + bf->AddPlayerToResurrectQueue(guid, _player->GetGUID()); +} + +void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/) +{ + if (_player->IsInFlight()) + return; + + if(Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId())) + { + // bf->PlayerAskToLeave(_player); FIXME + return; + } + + AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId()); + if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2)) + return; + + _player->BuildPlayerRepop(); + _player->ResurrectPlayer(1.0f); + _player->SpawnCorpseBones(); + _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation()); +} + +void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket) +{ + uint8 accept; + recvPacket >> accept; + + if (!_player->HasPendingBind() || _player->GetPendingBind() != _player->GetInstanceId() || (_player->GetGroup() && _player->GetGroup()->isLFGGroup() && _player->GetGroup()->IsLfgRandomInstance())) + { + ;//sLog->outDetail("InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!", _player->GetName().c_str(), _player->GetGUIDLow()); + return; + } + + if (accept) + _player->BindToInstance(); + else + _player->RepopAtGraveyard(); + + _player->SetPendingBind(0, 0); +} + +void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY"); + + uint64 guid; + uint32 spellId; + float elevation, speed; + float curX, curY, curZ; + float targetX, targetY, targetZ; + uint8 moveStop; + + recvPacket >> guid >> spellId >> elevation >> speed; + recvPacket >> curX >> curY >> curZ; + recvPacket >> targetX >> targetY >> targetZ; + recvPacket >> moveStop; + + Unit* caster = ObjectAccessor::GetUnit(*_player, guid); + Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : NULL; + if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc()) + { + recvPacket.rfinish(); + return; + } + + Position pos = *spell->m_targets.GetSrcPos(); + pos.Relocate(curX, curY, curZ); + spell->m_targets.ModSrc(pos); + + pos = *spell->m_targets.GetDstPos(); + pos.Relocate(targetX, targetY, targetZ); + spell->m_targets.ModDst(pos); + + spell->m_targets.SetElevation(elevation); + spell->m_targets.SetSpeed(speed); + + if (moveStop) + { + uint32 opcode; + recvPacket >> opcode; + recvPacket.SetOpcode(opcode); + HandleMovementOpcodes(recvPacket); + } +} |