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-rw-r--r--src/server/game/Handlers/MiscHandler.cpp1814
1 files changed, 1814 insertions, 0 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
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index 0000000000..922afa328a
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+++ b/src/server/game/Handlers/MiscHandler.cpp
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+/*
+ * Copyright (C)
+ * Copyright (C)
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Common.h"
+#include "Language.h"
+#include "DatabaseEnv.h"
+#include "WorldPacket.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "Player.h"
+#include "GossipDef.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "GuildMgr.h"
+#include "WorldSession.h"
+#include "BigNumber.h"
+#include "SHA1.h"
+#include "UpdateData.h"
+#include "LootMgr.h"
+#include "Chat.h"
+#include "zlib.h"
+#include "ObjectAccessor.h"
+#include "Object.h"
+#include "Battleground.h"
+#include "BattlegroundMgr.h"
+#include "BattlefieldMgr.h"
+#include "OutdoorPvP.h"
+#include "Pet.h"
+#include "SocialMgr.h"
+#include "CellImpl.h"
+#include "AccountMgr.h"
+#include "Vehicle.h"
+#include "CreatureAI.h"
+#include "DBCEnums.h"
+#include "ScriptMgr.h"
+#include "MapManager.h"
+#include "InstanceScript.h"
+#include "GameObjectAI.h"
+#include "Group.h"
+#include "AccountMgr.h"
+#include "Spell.h"
+#include "WhoListCache.h"
+
+void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REPOP_REQUEST Message");
+
+ recv_data.read_skip<uint8>();
+
+ if (GetPlayer()->IsAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
+ return;
+
+ if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
+ return; // silently return, client should display the error by itself
+
+ // the world update order is sessions, players, creatures
+ // the netcode runs in parallel with all of these
+ // creatures can kill players
+ // so if the server is lagging enough the player can
+ // release spirit after he's killed but before he is updated
+ if (GetPlayer()->getDeathState() == JUST_DIED)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
+ GetPlayer()->KillPlayer();
+ }
+
+ //this is spirit release confirm?
+ GetPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
+ GetPlayer()->BuildPlayerRepop();
+ GetPlayer()->RepopAtGraveyard();
+}
+
+void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION");
+
+ uint32 gossipListId;
+ uint32 menuId;
+ uint64 guid;
+ std::string code = "";
+
+ recv_data >> guid >> menuId >> gossipListId;
+
+ if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId))
+ recv_data >> code;
+
+ Creature* unit = NULL;
+ GameObject* go = NULL;
+ if (IS_CRE_OR_VEH_GUID(guid))
+ {
+ unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
+ if (!unit)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ return;
+ }
+ }
+ else if (IS_GAMEOBJECT_GUID(guid))
+ {
+ go = _player->GetMap()->GetGameObject(guid);
+ if (!go)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid)));
+ return;
+ }
+ }
+ else
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid)));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID))
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
+ if (unit)
+ unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID;
+ if (go)
+ go->LastUsedScriptID = go->GetGOInfo()->ScriptId;
+ _player->PlayerTalkClass->SendCloseGossip();
+ return;
+ }
+ if (!code.empty())
+ {
+ if (unit)
+ {
+ unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str());
+ if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
+ _player->OnGossipSelect(unit, gossipListId, menuId);
+ }
+ else
+ {
+ go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str());
+ sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
+ }
+ }
+ else
+ {
+ if (unit)
+ {
+ unit->AI()->sGossipSelect(_player, menuId, gossipListId);
+ if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
+ _player->OnGossipSelect(unit, gossipListId, menuId);
+ }
+ else
+ {
+ go->AI()->GossipSelect(_player, menuId, gossipListId);
+ if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
+ _player->OnGossipSelect(go, gossipListId, menuId);
+ }
+ }
+}
+
+void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message");
+
+ time_t now = time(NULL);
+ if (now < timeWhoCommandAllowed)
+ return;
+ timeWhoCommandAllowed = now+3;
+
+ uint32 matchcount = 0;
+
+ uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
+ uint32 zoneids[10]; // 10 is client limit
+ std::string player_name, guild_name;
+
+ recv_data >> level_min; // maximal player level, default 0
+ recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
+ recv_data >> player_name; // player name, case sensitive...
+
+ recv_data >> guild_name; // guild name, case sensitive...
+
+ recv_data >> racemask; // race mask
+ recv_data >> classmask; // class mask
+ recv_data >> zones_count; // zones count, client limit = 10 (2.0.10)
+
+ if (zones_count > 10)
+ return; // can't be received from real client or broken packet
+
+ for (uint32 i = 0; i < zones_count; ++i)
+ {
+ uint32 temp;
+ recv_data >> temp; // zone id, 0 if zone is unknown...
+ zoneids[i] = temp;
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Zone %u: %u", i, zoneids[i]);
+ }
+
+ recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
+
+ if (str_count > 4)
+ return; // can't be received from real client or broken packet
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
+
+ std::wstring str[4]; // 4 is client limit
+ for (uint32 i = 0; i < str_count; ++i)
+ {
+ std::string temp;
+ recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
+
+ if (!Utf8toWStr(temp, str[i]))
+ continue;
+
+ wstrToLower(str[i]);
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "String %u: %s", i, temp.c_str());
+ }
+
+ std::wstring wplayer_name;
+ std::wstring wguild_name;
+ if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
+ return;
+ wstrToLower(wplayer_name);
+ wstrToLower(wguild_name);
+
+ // client send in case not set max level value 100 but Trinity supports 255 max level,
+ // update it to show GMs with characters after 100 level
+ if (level_max >= MAX_LEVEL)
+ level_max = STRONG_MAX_LEVEL;
+
+ TeamId teamId = _player->GetTeamId();
+ uint32 security = GetSecurity();
+ uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
+ uint32 displaycount = 0;
+
+ WorldPacket data(SMSG_WHO, 500); // guess size
+ data << uint32(matchcount); // placeholder, count of players matching criteria
+ data << uint32(displaycount); // placeholder, count of players displayed
+
+ std::vector<WhoListPlayerInfo> * m = WhoListCacheMgr::GetWhoList();
+ for (std::vector<WhoListPlayerInfo>::const_iterator itr = m->begin(); itr != m->end(); ++itr)
+ {
+ if (AccountMgr::IsPlayerAccount(security))
+ {
+ if ((*itr).teamId != teamId)
+ continue;
+
+ // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
+ //if ((*itr).security > AccountTypes(gmLevelInWhoList))
+ // continue;
+ }
+
+ //do not process players which are not in world
+ //if (!(itr->second->IsInWorld()))
+ // continue;
+
+ // check if target is globally visible for player
+ //if (!(itr->second->IsVisibleGloballyFor(_player)))
+ // continue;
+
+ // check if target's level is in level range
+ uint8 lvl = (*itr).level;
+ if (lvl < level_min || lvl > level_max)
+ continue;
+
+ // check if class matches classmask
+ uint32 class_ = (*itr).clas;
+ if (!(classmask & (1 << class_)))
+ continue;
+
+ // check if race matches racemask
+ uint32 race = (*itr).race;
+ if (!(racemask & (1 << race)))
+ continue;
+
+ uint32 pzoneid = (*itr).zoneid;
+ uint8 gender = (*itr).gender;
+
+ bool z_show = true;
+ for (uint32 i = 0; i < zones_count; ++i)
+ {
+ if (zoneids[i] == pzoneid)
+ {
+ z_show = true;
+ break;
+ }
+
+ z_show = false;
+ }
+ if (!z_show)
+ continue;
+
+ std::wstring wpname = (*itr).wpname;
+
+ if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
+ continue;
+
+ std::wstring wgname = (*itr).wgname;
+
+ if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
+ continue;
+
+ std::string aname = (*itr).aname;
+
+ bool s_show = true;
+ for (uint32 i = 0; i < str_count; ++i)
+ {
+ if (!str[i].empty())
+ {
+ if (wgname.find(str[i]) != std::wstring::npos ||
+ wpname.find(str[i]) != std::wstring::npos ||
+ Utf8FitTo(aname, str[i]))
+ {
+ s_show = true;
+ break;
+ }
+ s_show = false;
+ }
+ }
+ if (!s_show)
+ continue;
+
+ // 50 is maximum player count sent to client
+ if (matchcount >= 50)
+ {
+ ++matchcount;
+ continue;
+ }
+
+ data << (*itr).pname; // player name
+ data << (*itr).gname; // guild name
+ data << uint32(lvl); // player level
+ data << uint32(class_); // player class
+ data << uint32(race); // player race
+ data << uint8(gender); // player gender
+ data << uint32(pzoneid); // player zone id
+
+ ++matchcount;
+ ++displaycount;
+ }
+
+ data.put(0, displaycount); // insert right count, count displayed
+ data.put(4, matchcount); // insert right count, count of matches
+
+ SendPacket(&data);
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Send SMSG_WHO Message");
+}
+
+void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
+
+ if (uint64 lguid = GetPlayer()->GetLootGUID())
+ DoLootRelease(lguid);
+
+ bool instantLogout = (GetSecurity() > SEC_PLAYER || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) || GetPlayer()->IsInFlight();
+
+ /// TODO: Possibly add RBAC permission to log out in combat
+ bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
+
+ uint32 reason = 0;
+ if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
+ reason = 1;
+ else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR))
+ reason = 3; // is jumping or falling
+ else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
+ reason = 2; // FIXME - Need the correct value
+
+ WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4);
+ data << uint32(reason);
+ data << uint8(instantLogout);
+ SendPacket(&data);
+
+ if (reason)
+ {
+ LogoutRequest(0);
+ return;
+ }
+
+ //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
+ if (instantLogout)
+ {
+ LogoutPlayer(true);
+ return;
+ }
+
+ // not set flags if player can't free move to prevent lost state at logout cancel
+ if (GetPlayer()->CanFreeMove())
+ {
+ if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND)
+ GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
+
+ WorldPacket data(SMSG_FORCE_MOVE_ROOT, (8+4)); // guess size
+ data.append(GetPlayer()->GetPackGUID());
+ data << (uint32)2;
+ SendPacket(&data);
+ GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ }
+
+ LogoutRequest(time(NULL));
+}
+
+void WorldSession::HandlePlayerLogoutOpcode(WorldPacket & /*recv_data*/)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_PLAYER_LOGOUT Message");
+}
+
+void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/)
+{
+ LogoutRequest(0);
+
+ WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0);
+ SendPacket(&data);
+
+ // not remove flags if can't free move - its not set in Logout request code.
+ if (GetPlayer()->CanFreeMove())
+ {
+ data.Initialize(SMSG_FORCE_MOVE_UNROOT, 9+4);
+ data.append(GetPlayer()->GetPackGUID());
+ data << uint32(0);
+ SendPacket(&data);
+
+ GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
+ GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ }
+}
+
+void WorldSession::HandleTogglePvP(WorldPacket & recv_data)
+{
+ // this opcode can be used in two ways: Either set explicit new status or toggle old status
+ if (recv_data.size() == 1)
+ {
+ bool newPvPStatus;
+ recv_data >> newPvPStatus;
+ GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
+ }
+ else
+ GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
+
+ if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
+ GetPlayer()->UpdatePvP(true, true);
+ else if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) // pussywizard: in pvp mode, but doesn't want to be and not in hostile territory, so start timer
+ GetPlayer()->UpdatePvP(true, false);
+
+ //if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
+ // pvp->HandlePlayerActivityChanged(_player);
+}
+
+void WorldSession::HandleZoneUpdateOpcode(WorldPacket & recv_data)
+{
+ uint32 newZone;
+ recv_data >> newZone;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd ZONE_UPDATE: %u", newZone);
+
+ // use server size data
+ uint32 newzone, newarea;
+ GetPlayer()->GetZoneAndAreaId(newzone, newarea, true);
+ GetPlayer()->UpdateZone(newzone, newarea);
+ //GetPlayer()->SendInitWorldStates(true, newZone);
+}
+
+void WorldSession::HandleSetSelectionOpcode(WorldPacket & recv_data)
+{
+ uint64 guid;
+ recv_data >> guid;
+
+ _player->SetSelection(guid);
+}
+
+void WorldSession::HandleStandStateChangeOpcode(WorldPacket & recv_data)
+{
+ // ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
+ uint32 animstate;
+ recv_data >> animstate;
+
+ _player->SetStandState(animstate);
+}
+
+void WorldSession::HandleContactListOpcode(WorldPacket & recv_data)
+{
+ uint32 unk;
+ recv_data >> unk;
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST - Unk: %d", unk);
+ _player->GetSocial()->SendSocialList(_player);
+}
+
+void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_FRIEND");
+
+ std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
+ std::string friendNote;
+
+ recv_data >> friendName;
+
+ recv_data >> friendNote;
+
+ if (!normalizePlayerName(friendName))
+ return;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName().c_str(), friendName.c_str());
+
+ // xinef: Get Data From global storage
+ uint32 guidLow = sWorld->GetGlobalPlayerGUID(friendName);
+ if (!guidLow)
+ return;
+
+ GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guidLow);
+ if (!playerData)
+ return;
+
+ uint64 friendGuid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
+ uint32 friendAccountId = playerData->accountId;
+ TeamId teamId = Player::TeamIdForRace(playerData->race);
+ FriendsResult friendResult = FRIEND_NOT_FOUND;
+
+ if (!AccountMgr::IsPlayerAccount(GetSecurity()) || sWorld->getBoolConfig(CONFIG_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmID)))
+ {
+ if (friendGuid)
+ {
+ if (friendGuid == GetPlayer()->GetGUID())
+ friendResult = FRIEND_SELF;
+ else if (GetPlayer()->GetTeamId() != teamId && AccountMgr::IsPlayerAccount(GetSecurity()))
+ friendResult = FRIEND_ENEMY;
+ else if (GetPlayer()->GetSocial()->HasFriend(guidLow))
+ friendResult = FRIEND_ALREADY;
+ else
+ {
+ Player* pFriend = ObjectAccessor::FindPlayerInOrOutOfWorld(friendGuid);
+ if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()) && !AccountMgr::IsGMAccount(pFriend->GetSession()->GetSecurity()))
+ friendResult = FRIEND_ADDED_ONLINE;
+ else
+ friendResult = FRIEND_ADDED_OFFLINE;
+ if (!GetPlayer()->GetSocial()->AddToSocialList(guidLow, false))
+ {
+ friendResult = FRIEND_LIST_FULL;
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str());
+ }
+ }
+ GetPlayer()->GetSocial()->SetFriendNote(guidLow, friendNote);
+ }
+ }
+
+ sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, guidLow, false);
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
+}
+
+void WorldSession::HandleDelFriendOpcode(WorldPacket & recv_data)
+{
+ uint64 FriendGUID;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_FRIEND");
+
+ recv_data >> FriendGUID;
+
+ _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
+
+ sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
+}
+
+void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE");
+
+ std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
+
+ recv_data >> ignoreName;
+
+ if (!normalizePlayerName(ignoreName))
+ return;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'",
+ // GetPlayer()->GetName().c_str(), ignoreName.c_str());
+
+ uint32 lowGuid = sWorld->GetGlobalPlayerGUID(ignoreName);
+ if (!lowGuid)
+ return;
+
+ uint64 IgnoreGuid = MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER);
+ FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
+
+ if (IgnoreGuid == GetPlayer()->GetGUID()) //not add yourself
+ ignoreResult = FRIEND_IGNORE_SELF;
+ else if (GetPlayer()->GetSocial()->HasIgnore(lowGuid))
+ ignoreResult = FRIEND_IGNORE_ALREADY;
+ else
+ {
+ ignoreResult = FRIEND_IGNORE_ADDED;
+
+ // ignore list full
+ if (!GetPlayer()->GetSocial()->AddToSocialList(lowGuid, true))
+ ignoreResult = FRIEND_IGNORE_FULL;
+ }
+
+ sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, lowGuid, false);
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
+}
+
+void WorldSession::HandleLoadActionsSwitchSpec(PreparedQueryResult result)
+{
+ if (!GetPlayer())
+ return;
+
+ if (result)
+ GetPlayer()->_LoadActions(result);
+
+ GetPlayer()->SendActionButtons(1);
+}
+
+void WorldSession::HandleCharacterAuraFrozen(PreparedQueryResult result)
+{
+ if (!GetPlayer())
+ return;
+
+ ChatHandler handler = ChatHandler(this);
+
+ // Select
+ if (!result)
+ {
+ handler.SendSysMessage(LANG_COMMAND_NO_FROZEN_PLAYERS);
+ return;
+ }
+
+ // Header of the names
+ handler.PSendSysMessage(LANG_COMMAND_LIST_FREEZE);
+
+ // Output of the results
+ do
+ {
+ Field* fields = result->Fetch();
+ std::string player = fields[0].GetString();
+ handler.PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS, player.c_str());
+ }
+ while (result->NextRow());
+}
+
+void WorldSession::HandleDelIgnoreOpcode(WorldPacket & recv_data)
+{
+ uint64 IgnoreGUID;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_IGNORE");
+
+ recv_data >> IgnoreGUID;
+
+ _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
+
+ sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
+}
+
+void WorldSession::HandleSetContactNotesOpcode(WorldPacket & recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_CONTACT_NOTES");
+ uint64 guid;
+ std::string note;
+ recv_data >> guid >> note;
+ _player->GetSocial()->SetFriendNote(GUID_LOPART(guid), note);
+}
+
+void WorldSession::HandleBugOpcode(WorldPacket & recv_data)
+{
+ uint32 suggestion, contentlen, typelen;
+ std::string content, type;
+
+ recv_data >> suggestion >> contentlen >> content;
+
+ recv_data >> typelen >> type;
+
+ if (suggestion == 0)
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Bug Report]");
+ else
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Suggestion]");
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", type.c_str());
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", content.c_str());
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
+
+ stmt->setString(0, type);
+ stmt->setString(1, content);
+
+ CharacterDatabase.Execute(stmt);
+}
+
+void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RECLAIM_CORPSE");
+
+ uint64 guid;
+ recv_data >> guid;
+
+ if (_player->IsAlive())
+ return;
+
+ // do not allow corpse reclaim in arena
+ if (_player->InArena())
+ return;
+
+ // body not released yet
+ if (!_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
+ return;
+
+ Corpse* corpse = _player->GetCorpse();
+
+ if (!corpse)
+ return;
+
+ // prevent resurrect before 30-sec delay after body release not finished
+ if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL)))
+ return;
+
+ if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
+ return;
+
+ // resurrect
+ _player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f);
+
+ // spawn bones
+ _player->SpawnCorpseBones();
+}
+
+void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RESURRECT_RESPONSE");
+
+ uint64 guid;
+ uint8 status;
+ recv_data >> guid;
+ recv_data >> status;
+
+ // Xinef: Prevent resurrect with prevent resurrection aura
+ if (GetPlayer()->IsAlive() || GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
+ return;
+
+ if (status == 0)
+ {
+ GetPlayer()->clearResurrectRequestData(); // reject
+ return;
+ }
+
+ if (!GetPlayer()->isResurrectRequestedBy(guid))
+ return;
+
+ GetPlayer()->ResurectUsingRequestData();
+}
+
+void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
+{
+ va_list ap;
+ char szStr [1024];
+ szStr[0] = '\0';
+
+ va_start(ap, Text);
+ vsnprintf(szStr, 1024, Text, ap);
+ va_end(ap);
+
+ uint32 length = strlen(szStr)+1;
+ WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length);
+ data << length;
+ data << szStr;
+ SendPacket(&data);
+}
+
+void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
+{
+ uint32 triggerId;
+ recv_data >> triggerId;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_AREATRIGGER. Trigger ID: %u", triggerId);
+
+ Player* player = GetPlayer();
+ if (player->IsInFlight())
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",
+ // player->GetName().c_str(), player->GetGUIDLow(), triggerId);
+ return;
+ }
+
+ AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
+ if (!atEntry)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",
+ // player->GetName().c_str(), player->GetGUIDLow(), triggerId);
+ return;
+ }
+
+ if (!player->IsInAreaTriggerRadius(atEntry))
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
+ // player->GetName().c_str(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId);
+ return;
+ }
+
+ if (player->isDebugAreaTriggers)
+ ChatHandler(this).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, triggerId);
+
+ if (sScriptMgr->OnAreaTrigger(player, atEntry))
+ return;
+
+ if (player->IsAlive())
+ if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(triggerId))
+ if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(questId);
+
+ if (sObjectMgr->IsTavernAreaTrigger(triggerId))
+ {
+ // set resting flag we are in the inn
+ player->SetRestState(atEntry->id);
+
+ if (sWorld->IsFFAPvPRealm())
+ player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
+
+ return;
+ }
+
+ if (Battleground* bg = player->GetBattleground())
+ if (bg->GetStatus() == STATUS_IN_PROGRESS)
+ {
+ bg->HandleAreaTrigger(player, triggerId);
+ return;
+ }
+
+ if (OutdoorPvP* pvp = player->GetOutdoorPvP())
+ if (pvp->HandleAreaTrigger(_player, triggerId))
+ return;
+
+ AreaTrigger const* at = sObjectMgr->GetAreaTrigger(triggerId);
+ if (!at)
+ return;
+
+ bool teleported = false;
+ if (player->GetMapId() != at->target_mapId)
+ {
+ if (!sMapMgr->CanPlayerEnter(at->target_mapId, player, false))
+ return;
+
+ if (Group* group = player->GetGroup())
+ if (group->isLFGGroup() && player->GetMap()->IsDungeon())
+ teleported = player->TeleportToEntryPoint();
+ }
+
+ if (!teleported)
+ player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
+}
+
+void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
+
+ uint32 type, timestamp, decompressedSize;
+ recv_data >> type >> timestamp >> decompressedSize;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
+
+ if (type > NUM_ACCOUNT_DATA_TYPES)
+ return;
+
+ if (decompressedSize == 0) // erase
+ {
+ SetAccountData(AccountDataType(type), 0, "");
+
+ WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
+ data << uint32(type);
+ data << uint32(0);
+ SendPacket(&data);
+
+ return;
+ }
+
+ if (decompressedSize > 0xFFFF)
+ {
+ recv_data.rfinish(); // unnneded warning spam in this case
+ sLog->outError("UAD: Account data packet too big, size %u", decompressedSize);
+ return;
+ }
+
+ ByteBuffer dest;
+ dest.resize(decompressedSize);
+
+ uLongf realSize = decompressedSize;
+ if (uncompress(dest.contents(), &realSize, recv_data.contents() + recv_data.rpos(), recv_data.size() - recv_data.rpos()) != Z_OK)
+ {
+ recv_data.rfinish(); // unnneded warning spam in this case
+ sLog->outError("UAD: Failed to decompress account data");
+ return;
+ }
+
+ recv_data.rfinish(); // uncompress read (recv_data.size() - recv_data.rpos())
+
+ std::string adata;
+ dest >> adata;
+
+ SetAccountData(AccountDataType(type), timestamp, adata);
+
+ WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
+ data << uint32(type);
+ data << uint32(0);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
+
+ uint32 type;
+ recv_data >> type;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: type %u", type);
+
+ if (type >= NUM_ACCOUNT_DATA_TYPES)
+ return;
+
+ AccountData* adata = GetAccountData(AccountDataType(type));
+
+ uint32 size = adata->Data.size();
+
+ uLongf destSize = compressBound(size);
+
+ ByteBuffer dest;
+ dest.resize(destSize);
+
+ if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: Failed to compress account data");
+ return;
+ }
+
+ dest.resize(destSize);
+
+ WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8+4+4+4+destSize);
+ data << uint64(_player ? _player->GetGUID() : 0); // player guid
+ data << uint32(type); // type (0-7)
+ data << uint32(adata->Time); // unix time
+ data << uint32(size); // decompressed length
+ data.append(dest); // compressed data
+ SendPacket(&data);
+}
+
+void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_ACTION_BUTTON");
+ uint8 button;
+ uint32 packetData;
+ recv_data >> button >> packetData;
+
+ uint32 action = ACTION_BUTTON_ACTION(packetData);
+ uint8 type = ACTION_BUTTON_TYPE(packetData);
+
+ ;//sLog->outDetail("BUTTON: %u ACTION: %u TYPE: %u", button, action, type);
+ if (!packetData)
+ {
+ ;//sLog->outDetail("MISC: Remove action from button %u", button);
+ GetPlayer()->removeActionButton(button);
+ }
+ else
+ {
+ switch (type)
+ {
+ case ACTION_BUTTON_MACRO:
+ case ACTION_BUTTON_CMACRO:
+ ;//sLog->outDetail("MISC: Added Macro %u into button %u", action, button);
+ break;
+ case ACTION_BUTTON_EQSET:
+ ;//sLog->outDetail("MISC: Added EquipmentSet %u into button %u", action, button);
+ break;
+ case ACTION_BUTTON_SPELL:
+ ;//sLog->outDetail("MISC: Added Spell %u into button %u", action, button);
+ break;
+ case ACTION_BUTTON_ITEM:
+ ;//sLog->outDetail("MISC: Added Item %u into button %u", action, button);
+ break;
+ default:
+ sLog->outError("MISC: Unknown action button type %u for action %u into button %u for player %s (GUID: %u)", type, action, button, _player->GetName().c_str(), _player->GetGUIDLow());
+ return;
+ }
+ GetPlayer()->addActionButton(button, action, type);
+ }
+}
+
+void WorldSession::HandleCompleteCinematic(WorldPacket & /*recv_data*/)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_COMPLETE_CINEMATIC");
+}
+
+void WorldSession::HandleNextCinematicCamera(WorldPacket & /*recv_data*/)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
+}
+
+void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data)
+{
+ uint64 guid;
+ uint32 time_skipped;
+ recv_data.readPackGUID(guid);
+ recv_data >> time_skipped;
+}
+
+void WorldSession::HandleFeatherFallAck(WorldPacket &recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
+
+ // no used
+ recv_data.rfinish(); // prevent warnings spam
+}
+
+void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data)
+{
+ // no used
+ recv_data.rfinish(); // prevent warnings spam
+/*
+ uint64 guid;
+ recv_data >> guid;
+
+ // now can skip not our packet
+ if (_player->GetGUID() != guid)
+ {
+ recv_data.rfinish(); // prevent warnings spam
+ return;
+ }
+
+ ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK");
+
+ recv_data.read_skip<uint32>(); // unk
+
+ MovementInfo movementInfo;
+ movementInfo.guid = guid;
+ ReadMovementInfo(recv_data, &movementInfo);
+ recv_data.read_skip<float>(); // unk2
+*/
+}
+
+void WorldSession::HandleMoveRootAck(WorldPacket& recv_data)
+{
+ // no used
+ recv_data.rfinish(); // prevent warnings spam
+/*
+ uint64 guid;
+ recv_data >> guid;
+
+ // now can skip not our packet
+ if (_player->GetGUID() != guid)
+ {
+ recv_data.rfinish(); // prevent warnings spam
+ return;
+ }
+
+ ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_ROOT_ACK");
+
+ recv_data.read_skip<uint32>(); // unk
+
+ MovementInfo movementInfo;
+ ReadMovementInfo(recv_data, &movementInfo);
+*/
+}
+
+void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
+{
+ uint8 ActionBar;
+
+ recv_data >> ActionBar;
+
+ if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
+ {
+ if (ActionBar != 0)
+ sLog->outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(ActionBar));
+ return;
+ }
+
+ GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
+}
+
+void WorldSession::HandlePlayedTime(WorldPacket& recv_data)
+{
+ uint8 unk1;
+ recv_data >> unk1; // 0 or 1 expected
+
+ WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
+ data << uint32(_player->GetTotalPlayedTime());
+ data << uint32(_player->GetLevelPlayedTime());
+ data << uint8(unk1); // 0 - will not show in chat frame
+ SendPacket(&data);
+}
+
+void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
+{
+ uint64 guid;
+ recv_data >> guid;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_INSPECT");
+
+ Player* player = ObjectAccessor::GetPlayer(*_player, guid);
+ if (!player)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_INSPECT: No player found from GUID: " UI64FMTD, guid);
+ return;
+ }
+
+ uint32 talent_points = 0x47;
+ uint32 guid_size = player->GetPackGUID().wpos();
+ WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points);
+ data.append(player->GetPackGUID());
+
+ if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->IsGameMaster())
+ {
+ player->BuildPlayerTalentsInfoData(&data);
+ }
+ else
+ {
+ data << uint32(0); // unspentTalentPoints
+ data << uint8(0); // talentGroupCount
+ data << uint8(0); // talentGroupIndex
+ }
+
+ player->BuildEnchantmentsInfoData(&data);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
+{
+ uint64 guid;
+ recv_data >> guid;
+
+ Player* player = ObjectAccessor::GetPlayer(*_player, guid);
+ if (!player)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_INSPECT_HONOR_STATS: No player found from GUID: " UI64FMTD, guid);
+ return;
+ }
+
+ WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
+ data << uint64(player->GetGUID());
+ data << uint8(player->GetHonorPoints());
+ data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
+ data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
+ data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
+ data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
+ SendPacket(&data);
+}
+
+void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
+{
+ uint32 time;
+ uint32 mapid;
+ float PositionX;
+ float PositionY;
+ float PositionZ;
+ float Orientation;
+
+ recv_data >> time; // time in m.sec.
+ recv_data >> mapid;
+ recv_data >> PositionX;
+ recv_data >> PositionY;
+ recv_data >> PositionZ;
+ recv_data >> Orientation; // o (3.141593 = 180 degrees)
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_WORLD_TELEPORT");
+
+ if (GetPlayer()->IsInFlight())
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore worldport command.", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
+ return;
+ }
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f", GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
+
+ if (AccountMgr::IsAdminAccount(GetSecurity()))
+ GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
+ else
+ SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
+}
+
+void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WHOIS");
+ std::string charname;
+ recv_data >> charname;
+
+ if (!AccountMgr::IsAdminAccount(GetSecurity()))
+ {
+ SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
+ return;
+ }
+
+ if (charname.empty() || !normalizePlayerName (charname))
+ {
+ SendNotification(LANG_NEED_CHARACTER_NAME);
+ return;
+ }
+
+ Player* player = ObjectAccessor::FindPlayerByName(charname, false);
+
+ if (!player)
+ {
+ SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
+ return;
+ }
+
+ uint32 accid = player->GetSession()->GetAccountId();
+
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
+
+ stmt->setUInt32(0, accid);
+
+ PreparedQueryResult result = LoginDatabase.Query(stmt);
+
+ if (!result)
+ {
+ SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
+ return;
+ }
+
+ Field* fields = result->Fetch();
+ std::string acc = fields[0].GetString();
+ if (acc.empty())
+ acc = "Unknown";
+ std::string email = fields[1].GetString();
+ if (email.empty())
+ email = "Unknown";
+ std::string lastip = fields[2].GetString();
+ if (lastip.empty())
+ lastip = "Unknown";
+
+ std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
+
+ WorldPacket data(SMSG_WHOIS, msg.size()+1);
+ data << msg;
+ SendPacket(&data);
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Received whois command from player %s for character %s", GetPlayer()->GetName().c_str(), charname.c_str());
+}
+
+void WorldSession::HandleComplainOpcode(WorldPacket & recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_COMPLAIN");
+
+ uint8 spam_type; // 0 - mail, 1 - chat
+ uint64 spammer_guid;
+ uint32 unk1 = 0;
+ uint32 unk2 = 0;
+ uint32 unk3 = 0;
+ uint32 unk4 = 0;
+ std::string description = "";
+ recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
+ recv_data >> spammer_guid; // player guid
+ switch (spam_type)
+ {
+ case 0:
+ recv_data >> unk1; // const 0
+ recv_data >> unk2; // probably mail id
+ recv_data >> unk3; // const 0
+ break;
+ case 1:
+ recv_data >> unk1; // probably language
+ recv_data >> unk2; // message type?
+ recv_data >> unk3; // probably channel id
+ recv_data >> unk4; // unk random value
+ recv_data >> description; // spam description string (messagetype, channel name, player name, message)
+ break;
+ }
+
+ // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
+ // if it's mail spam - ALL mails from this spammer automatically removed by client
+
+ // Complaint Received message
+ WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
+ data << uint8(0);
+ SendPacket(&data);
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
+}
+
+void WorldSession::HandleRealmSplitOpcode(WorldPacket & recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_REALM_SPLIT");
+
+ uint32 unk;
+ std::string split_date = "01/01/01";
+ recv_data >> unk;
+
+ WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
+ data << unk;
+ data << uint32(0x00000000); // realm split state
+ // split states:
+ // 0x0 realm normal
+ // 0x1 realm split
+ // 0x2 realm split pending
+ data << split_date;
+ SendPacket(&data);
+ //sLog->outDebug("response sent %u", unk);
+}
+
+void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FAR_SIGHT");
+
+ bool apply;
+ recvData >> apply;
+
+ if (apply)
+ {
+ ;//sLog->outDebug("Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
+ if (WorldObject* target = _player->GetViewpoint())
+ _player->SetSeer(target);
+ else
+ ;//sLog->outError("Player %s requests non-existing seer " UI64FMTD, _player->GetName().c_str(), _player->GetUInt64Value(PLAYER_FARSIGHT));
+ }
+ else
+ {
+ ;//sLog->outDebug("Player %u set vision to self", _player->GetGUIDLow());
+ _player->SetSeer(_player);
+ }
+
+ GetPlayer()->UpdateVisibilityForPlayer();
+}
+
+void WorldSession::HandleSetTitleOpcode(WorldPacket & recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_TITLE");
+
+ int32 title;
+ recv_data >> title;
+
+ // -1 at none
+ if (title > 0 && title < MAX_TITLE_INDEX)
+ {
+ if (!GetPlayer()->HasTitle(title))
+ return;
+ }
+ else
+ title = 0;
+
+ GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
+}
+
+void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data)
+{
+ uint32 counter, clientTicks;
+ recv_data >> counter >> clientTicks;
+ //uint32 ourTicks = clientTicks + (World::GetGameTimeMS() - _player->m_timeSyncServer);
+ _player->m_timeSyncClient = clientTicks;
+}
+
+void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES");
+
+ if (Group* group = _player->GetGroup())
+ {
+ if (group->IsLeader(_player->GetGUID()))
+ group->ResetInstances(INSTANCE_RESET_ALL, false, _player);
+ }
+ else
+ Player::ResetInstances(_player->GetGUIDLow(), INSTANCE_RESET_ALL, false);
+}
+
+void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_DUNGEON_DIFFICULTY");
+
+ uint32 mode;
+ recv_data >> mode;
+
+ if (mode >= MAX_DUNGEON_DIFFICULTY)
+ return;
+
+ if (Difficulty(mode) == _player->GetDungeonDifficulty())
+ return;
+
+ Group* group = _player->GetGroup();
+ if (group)
+ {
+ if (group->IsLeader(_player->GetGUID()))
+ {
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* groupGuy = itr->GetSource();
+ if (!groupGuy)
+ continue;
+
+ if (!groupGuy->IsInWorld())
+ {
+ _player->SendDungeonDifficulty(group != NULL);
+ return;
+ }
+
+ if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsNonRaidDungeon())
+ {
+ _player->SendDungeonDifficulty(group != NULL);
+ return;
+ }
+ }
+
+ group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player);
+ group->SetDungeonDifficulty(Difficulty(mode));
+ }
+ }
+ else
+ {
+ if (_player->FindMap() && _player->FindMap()->IsDungeon())
+ {
+ _player->SendDungeonDifficulty(group != NULL);
+ return;
+ }
+ Player::ResetInstances(_player->GetGUIDLow(), INSTANCE_RESET_CHANGE_DIFFICULTY, false);
+ _player->SetDungeonDifficulty(Difficulty(mode));
+ }
+}
+
+void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_RAID_DIFFICULTY");
+
+ uint32 mode;
+ recv_data >> mode;
+
+ if (mode >= MAX_RAID_DIFFICULTY)
+ return;
+
+ if (Difficulty(mode) == _player->GetRaidDifficulty())
+ return;
+
+ Group* group = _player->GetGroup();
+ if (group)
+ {
+ if (group->IsLeader(_player->GetGUID()))
+ {
+ std::set<uint32> foundMaps;
+ std::set<Map*> foundMapsPtr;
+ Map* currMap = NULL;
+
+ if (uint32 preventionTime = group->GetDifficultyChangePreventionTime())
+ {
+ switch (group->GetDifficultyChangePreventionReason())
+ {
+ case DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED:
+ ChatHandler(this).PSendSysMessage("Raid was in combat recently and may not change difficulty again for %u sec.", preventionTime);
+ break;
+ case DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED:
+ default:
+ ChatHandler(this).PSendSysMessage("Raid difficulty has changed recently, and may not change again for %u sec.", preventionTime);
+ break;
+ }
+
+ _player->SendRaidDifficulty(group != NULL);
+ return;
+ }
+
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* groupGuy = itr->GetSource();
+ if (!groupGuy)
+ continue;
+
+ if (!groupGuy->IsInWorld())
+ {
+ _player->SendRaidDifficulty(group != NULL);
+ return;
+ }
+
+ if ((groupGuy->GetMap()->GetId() == 631 || groupGuy->GetMap()->GetId() == 724) && mode%2 == _player->GetRaidDifficulty()%2 && group->isRaidGroup())
+ {
+ if (!currMap)
+ currMap = groupGuy->GetMap();
+ foundMaps.insert(groupGuy->GetMap()->GetId());
+ foundMapsPtr.insert(groupGuy->GetMap());
+ if (foundMaps.size() > 1 || foundMapsPtr.size() > 1)
+ {
+ _player->SendRaidDifficulty(group != NULL);
+ return;
+ }
+
+ if (!groupGuy->IsAlive() || groupGuy->IsInCombat() || groupGuy->GetVictim() || groupGuy->m_mover != groupGuy || groupGuy->IsNonMeleeSpellCast(true) || !groupGuy->GetMotionMaster()->empty() && groupGuy->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE || !groupGuy->movespline->Finalized() || !groupGuy->GetMap()->ToInstanceMap() || !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress() || !groupGuy->Satisfy(sObjectMgr->GetAccessRequirement(groupGuy->GetMap()->GetId(), Difficulty(mode)), groupGuy->GetMap()->GetId(), false))
+ {
+ _player->SendRaidDifficulty(group != NULL);
+ return;
+ }
+ }
+ else if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsRaid())
+ {
+ _player->SendRaidDifficulty(group != NULL);
+ return;
+ }
+ }
+
+ Map* homeMap571 = sMapMgr->CreateMap(571, NULL);
+ Map* homeMap0 = sMapMgr->CreateMap(0, NULL);
+ ASSERT(homeMap0 && homeMap571);
+
+ std::map<Player*, Position> playerTeleport;
+ // handle here all players in the instance that are not in the group
+ if (currMap)
+ for (Map::PlayerList::const_iterator itr = currMap->GetPlayers().begin(); itr != currMap->GetPlayers().end(); ++itr)
+ if (Player* p = itr->GetSource())
+ if (p->GetGroup() != group)
+ {
+ if (!p->IsInWorld() || !p->IsAlive() || p->IsInCombat() || p->GetVictim() || p->m_mover != p || p->IsNonMeleeSpellCast(true) || !p->GetMotionMaster()->empty() && p->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE || !p->movespline->Finalized() || !p->GetMap()->ToInstanceMap() || !p->GetMap()->ToInstanceMap()->GetInstanceScript() || p->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress())
+ {
+ _player->SendRaidDifficulty(group != NULL);
+ return;
+ }
+ playerTeleport[p];
+ }
+ for (std::map<Player*, Position>::iterator itr = playerTeleport.begin(); itr != playerTeleport.end(); ++itr)
+ {
+ Player* p = itr->first;
+ Map* oldMap = p->GetMap();
+ oldMap->RemovePlayerFromMap(p, false);
+ p->ResetMap();
+ oldMap->AfterPlayerUnlinkFromMap();
+ p->SetMap(homeMap0);
+ p->Relocate(0.0f, 0.0f, 0.0f, 0.0f);
+ if (!p->TeleportTo(571, 5790.20f, 2071.36f, 636.07f, 3.60f))
+ p->GetSession()->KickPlayer();
+ }
+
+ bool anyoneInside = false;
+ playerTeleport.clear();
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* groupGuy = itr->GetSource();
+ if (!groupGuy)
+ continue;
+
+ if (groupGuy->GetMap()->GetId() == 631 || groupGuy->GetMap()->GetId() == 724)
+ {
+ anyoneInside = true;
+
+ float x,y,z,o;
+ groupGuy->GetPosition(x,y,z,o);
+ Map* oldMap = groupGuy->GetMap();
+ oldMap->RemovePlayerFromMap(groupGuy, false);
+ groupGuy->ResetMap();
+ oldMap->AfterPlayerUnlinkFromMap();
+ groupGuy->SetMap(homeMap571);
+ groupGuy->Relocate(5790.20f, 2071.36f, 636.07f, 3.60f);
+ Position dest = {x, y, z+0.1f, o};
+ playerTeleport[groupGuy] = dest;
+ }
+ }
+
+ if (!anyoneInside) // pussywizard: don't reset if changing ICC/RS difficulty while inside
+ group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player);
+ group->SetRaidDifficulty(Difficulty(mode));
+ group->SetDifficultyChangePrevention(DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED);
+
+ for (std::map<Player*, Position>::iterator itr = playerTeleport.begin(); itr != playerTeleport.end(); ++itr)
+ {
+ itr->first->SetRaidDifficulty(Difficulty(mode)); // needed for teleport not to fail
+ if (!itr->first->TeleportTo(*(foundMaps.begin()), itr->second.GetPositionX(), itr->second.GetPositionY(), itr->second.GetPositionZ(), itr->second.GetOrientation()))
+ itr->first->GetSession()->KickPlayer();
+ }
+ }
+ }
+ else
+ {
+ if (_player->FindMap() && _player->FindMap()->IsDungeon())
+ {
+ _player->SendRaidDifficulty(group != NULL);
+ return;
+ }
+ Player::ResetInstances(_player->GetGUIDLow(), INSTANCE_RESET_CHANGE_DIFFICULTY, true);
+ _player->SetRaidDifficulty(Difficulty(mode));
+ }
+}
+
+void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recv_data*/)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_MOUNT_AURA");
+
+ //If player is not mounted, so go out :)
+ if (!_player->IsMounted()) // not blizz like; no any messages on blizz
+ {
+ ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
+ return;
+ }
+
+ if (_player->IsInFlight()) // not blizz like; no any messages on blizz
+ {
+ ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
+ return;
+ }
+
+ _player->Dismount();
+ _player->RemoveAurasByType(SPELL_AURA_MOUNTED);
+}
+
+void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket & recv_data)
+{
+ // fly mode on/off
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
+
+ uint64 guid; // guid - unused
+ recv_data.readPackGUID(guid);
+
+ // pussywizard: typical check for incomming movement packets
+ if (!_player->m_mover || !_player->m_mover->IsInWorld() || _player->m_mover->IsDuringRemoveFromWorld() || guid != _player->m_mover->GetGUID())
+ {
+ recv_data.rfinish(); // prevent warnings spam
+ return;
+ }
+
+ recv_data.read_skip<uint32>(); // unk
+
+ MovementInfo movementInfo;
+ movementInfo.guid = guid;
+ ReadMovementInfo(recv_data, &movementInfo);
+
+ recv_data.read_skip<float>(); // unk2
+
+ _player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
+}
+
+void WorldSession::HandleRequestPetInfoOpcode(WorldPacket & /*recv_data */)
+{
+ /*
+ ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_REQUEST_PET_INFO");
+ recv_data.hexlike();
+ */
+}
+
+void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket & recv_data)
+{
+ uint8 mode;
+ recv_data >> mode;
+
+ mode ? _player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK) : _player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK);
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Client used \"/timetest %d\" command", mode);
+}
+
+void WorldSession::HandleQueryInspectAchievements(WorldPacket & recv_data)
+{
+ uint64 guid;
+ recv_data.readPackGUID(guid);
+
+ Player* player = ObjectAccessor::GetPlayer(*_player, guid);
+ if (!player)
+ return;
+
+ player->SendRespondInspectAchievements(_player);
+}
+
+void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/)
+{
+ // empty opcode
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
+
+ WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
+ data << uint32(time(NULL));
+ SendPacket(&data);
+}
+
+void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recv_data*/)
+{
+ // empty opcode
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
+
+ SendAccountDataTimes(GLOBAL_CACHE_MASK);
+}
+
+void WorldSession::SendSetPhaseShift(uint32 PhaseShift)
+{
+ WorldPacket data(SMSG_SET_PHASE_SHIFT, 4);
+ data << uint32(PhaseShift);
+ SendPacket(&data);
+}
+
+//Battlefield and Battleground
+void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
+
+ Battleground* bg = _player->GetBattleground();
+
+ uint64 guid;
+ recv_data >> guid;
+
+ Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
+ if (!unit)
+ return;
+
+ if (!unit->IsSpiritService()) // it's not spirit service
+ return;
+
+ if (bg)
+ sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
+
+ if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
+ bf->SendAreaSpiritHealerQueryOpcode(_player,guid);
+}
+
+void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
+
+ Battleground* bg = _player->GetBattleground();
+
+ uint64 guid;
+ recv_data >> guid;
+
+ Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
+ if (!unit)
+ return;
+
+ if (!unit->IsSpiritService()) // it's not spirit service
+ return;
+
+ if (bg)
+ bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
+
+ if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
+ bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
+}
+
+void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/)
+{
+ if (_player->IsInFlight())
+ return;
+
+ if(Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
+ {
+ // bf->PlayerAskToLeave(_player); FIXME
+ return;
+ }
+
+ AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId());
+ if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2))
+ return;
+
+ _player->BuildPlayerRepop();
+ _player->ResurrectPlayer(1.0f);
+ _player->SpawnCorpseBones();
+ _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
+}
+
+void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
+{
+ uint8 accept;
+ recvPacket >> accept;
+
+ if (!_player->HasPendingBind() || _player->GetPendingBind() != _player->GetInstanceId() || (_player->GetGroup() && _player->GetGroup()->isLFGGroup() && _player->GetGroup()->IsLfgRandomInstance()))
+ {
+ ;//sLog->outDetail("InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!", _player->GetName().c_str(), _player->GetGUIDLow());
+ return;
+ }
+
+ if (accept)
+ _player->BindToInstance();
+ else
+ _player->RepopAtGraveyard();
+
+ _player->SetPendingBind(0, 0);
+}
+
+void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
+
+ uint64 guid;
+ uint32 spellId;
+ float elevation, speed;
+ float curX, curY, curZ;
+ float targetX, targetY, targetZ;
+ uint8 moveStop;
+
+ recvPacket >> guid >> spellId >> elevation >> speed;
+ recvPacket >> curX >> curY >> curZ;
+ recvPacket >> targetX >> targetY >> targetZ;
+ recvPacket >> moveStop;
+
+ Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
+ Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : NULL;
+ if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc())
+ {
+ recvPacket.rfinish();
+ return;
+ }
+
+ Position pos = *spell->m_targets.GetSrcPos();
+ pos.Relocate(curX, curY, curZ);
+ spell->m_targets.ModSrc(pos);
+
+ pos = *spell->m_targets.GetDstPos();
+ pos.Relocate(targetX, targetY, targetZ);
+ spell->m_targets.ModDst(pos);
+
+ spell->m_targets.SetElevation(elevation);
+ spell->m_targets.SetSpeed(speed);
+
+ if (moveStop)
+ {
+ uint32 opcode;
+ recvPacket >> opcode;
+ recvPacket.SetOpcode(opcode);
+ HandleMovementOpcodes(recvPacket);
+ }
+}