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path: root/src/server/game/Handlers/MovementHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp341
1 files changed, 174 insertions, 167 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 77b5bb43bd..443ac946c0 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -370,82 +370,44 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
movementInfo.guid = guid;
ReadMovementInfo(recvData, &movementInfo);
- // Stop emote on move
- if (Player* plrMover = mover->ToPlayer())
+ if (!ProcessMovementInfo(movementInfo, mover, plrMover, recvData))
{
- if (plrMover->GetUInt32Value(UNIT_NPC_EMOTESTATE) != EMOTE_ONESHOT_NONE && movementInfo.HasMovementFlag(MOVEMENTFLAG_MASK_MOVING))
- {
- plrMover->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
- }
- }
-
- if (!movementInfo.pos.IsPositionValid())
- {
- if (plrMover)
- {
- sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
- }
-
recvData.rfinish(); // prevent warnings spam
return;
}
- if (!mover->movespline->Finalized())
- {
- recvData.rfinish(); // prevent warnings spam
- return;
- }
+ /* process position-change */
+ WorldPacket data(opcode, recvData.size());
+ movementInfo.guid = mover->GetGUID();
+ WriteMovementInfo(&data, &movementInfo);
+ mover->SendMessageToSet(&data, _player);
+}
- // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
- if (mover->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
+void WorldSession::SynchronizeMovement(MovementInfo& movementInfo)
+{
+ int64 movementTime = (int64)movementInfo.time + _timeSyncClockDelta;
+ if (_timeSyncClockDelta == 0 || movementTime < 0 || movementTime > 0xFFFFFFFF)
{
- // Xinef: skip moving packets
- if (movementInfo.HasMovementFlag(MOVEMENTFLAG_MASK_MOVING))
- {
- if (plrMover)
- {
- sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
- }
- return;
- }
- movementInfo.pos.Relocate(mover->GetPositionX(), mover->GetPositionY(), mover->GetPositionZ());
-
- if (mover->IsCreature())
- {
- movementInfo.transport.guid = mover->m_movementInfo.transport.guid;
- movementInfo.transport.pos.Relocate(mover->m_movementInfo.transport.pos.GetPositionX(), mover->m_movementInfo.transport.pos.GetPositionY(), mover->m_movementInfo.transport.pos.GetPositionZ());
- movementInfo.transport.seat = mover->m_movementInfo.transport.seat;
- }
+ LOG_INFO("misc", "The computed movement time using clockDelta is erronous. Using fallback instead");
+ movementInfo.time = getMSTime();
}
-
- if (movementInfo.HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
+ else
{
- // We were teleported, skip packets that were broadcast before teleport
- if (movementInfo.pos.GetExactDist2d(mover) > SIZE_OF_GRIDS)
- {
- if (plrMover)
- {
- sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
- //LOG_INFO("anticheat", "MovementHandler:: 2 We were teleported, skip packets that were broadcast before teleport");
- }
- recvData.rfinish(); // prevent warnings spam
- return;
- }
+ movementInfo.time = (uint32)movementTime;
+ }
+}
- if (!Acore::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.transport.pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.transport.pos.GetPositionY(),
- movementInfo.pos.GetPositionZ() + movementInfo.transport.pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.transport.pos.GetOrientation()))
- {
- if (plrMover)
- {
- sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
- }
+void WorldSession::HandleMoverRelocation(MovementInfo& movementInfo, Unit* mover)
+{
+ SynchronizeMovement(movementInfo);
- recvData.rfinish(); // prevent warnings spam
- return;
- }
+ mover->UpdatePosition(movementInfo.pos);
+ mover->m_movementInfo = movementInfo;
+ if (mover->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
+ {
// if we boarded a transport, add us to it
- if (plrMover)
+ if (Player* plrMover = mover->ToPlayer())
{
if (!plrMover->GetTransport())
{
@@ -483,44 +445,92 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
}
}
}
- else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave
+ else if (mover->IsPlayer())
{
- sScriptMgr->AnticheatSetUnderACKmount(plrMover); // just for safe
+ if (Player* plrMover = mover->ToPlayer())
+ {
+ if (plrMover->GetTransport()) // if we were on a transport, leave
+ {
+ sScriptMgr->AnticheatSetUnderACKmount(plrMover); // just for safe
- plrMover->m_transport->RemovePassenger(plrMover);
- plrMover->m_transport = nullptr;
- movementInfo.transport.Reset();
+ plrMover->m_transport->RemovePassenger(plrMover);
+ plrMover->m_transport = nullptr;
+ movementInfo.transport.Reset();
+ }
+ }
}
- // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
- if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->IsInFlight())
+ // Some vehicles allow the passenger to turn by himself
+ if (Vehicle* vehicle = mover->GetVehicle())
{
- plrMover->HandleFall(movementInfo);
-
- sScriptMgr->AnticheatSetJumpingbyOpcode(plrMover, false);
+ if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(mover))
+ {
+ if (seat->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING && movementInfo.pos.GetOrientation() != mover->GetOrientation())
+ {
+ mover->SetOrientation(movementInfo.pos.GetOrientation());
+ mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING);
+ }
+ }
}
- // interrupt parachutes upon falling or landing in water
- if (opcode == MSG_MOVE_FALL_LAND || opcode == MSG_MOVE_START_SWIM)
+ if (Player* plrMover = mover->ToPlayer()) // nothing is charmed, or player charmed
{
- mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // Parachutes
+ if (plrMover->IsSitState() && (movementInfo.flags & (MOVEMENTFLAG_MASK_MOVING | MOVEMENTFLAG_MASK_TURNING)))
+ plrMover->SetStandState(UNIT_STAND_STATE_STAND);
- if (plrMover)
+ if (movementInfo.pos.GetPositionZ() < plrMover->GetMap()->GetMinHeight(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY()))
{
- sScriptMgr->AnticheatSetJumpingbyOpcode(plrMover, false);
+ if (!plrMover->GetBattleground() || !plrMover->GetBattleground()->HandlePlayerUnderMap(_player))
+ {
+ if (plrMover->IsAlive())
+ {
+ plrMover->SetPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
+ plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
+ // player can be alive if GM
+ if (plrMover->IsAlive())
+ plrMover->KillPlayer();
+ }
+ else if (!plrMover->HasPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
+ {
+ GraveyardStruct const* grave = sGraveyard->GetClosestGraveyard(plrMover, plrMover->GetTeamId());
+ if (grave)
+ {
+ plrMover->TeleportTo(grave->Map, grave->x, grave->y, grave->z, plrMover->GetOrientation());
+ plrMover->Relocate(grave->x, grave->y, grave->z, plrMover->GetOrientation());
+ }
+ }
+ }
}
}
+}
- if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
+bool WorldSession::VerifyMovementInfo(MovementInfo const& movementInfo, Player* plrMover, Unit* mover, Opcodes opcode) const
+{
+ if (!movementInfo.pos.IsPositionValid())
{
- // now client not include swimming flag in case jumping under water
- plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetMap()->IsUnderWater(plrMover->GetPhaseMask(), movementInfo.pos.GetPositionX(),
- movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ(), plrMover->GetCollisionHeight()));
+ if (plrMover)
+ {
+ sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
+ }
+
+ return false;
}
- if (plrMover)//Hook for OnPlayerMove
+ if (!mover->movespline->Finalized())
+ return false;
+
+ // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
+ if (mover->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
{
- sScriptMgr->OnPlayerMove(plrMover, movementInfo, opcode);
+ // Xinef: skip moving packets
+ if (movementInfo.HasMovementFlag(MOVEMENTFLAG_MASK_MOVING))
+ {
+ if (plrMover)
+ {
+ sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
+ }
+ return false;
+ }
}
bool jumpopcode = false;
@@ -530,7 +540,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
if (plrMover && !sScriptMgr->AnticheatHandleDoubleJump(plrMover, mover))
{
plrMover->GetSession()->KickPlayer();
- return;
+ return false;
}
}
@@ -538,74 +548,98 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
if (plrMover && !sScriptMgr->AnticheatCheckMovementInfo(plrMover, movementInfo, mover, jumpopcode))
{
plrMover->GetSession()->KickPlayer();
- return;
+ return false;
}
- /* process position-change */
- WorldPacket data(opcode, recvData.size());
- int64 movementTime = (int64)movementInfo.time + _timeSyncClockDelta;
- if (_timeSyncClockDelta == 0 || movementTime < 0 || movementTime > 0xFFFFFFFF)
+ if (movementInfo.HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
{
- LOG_INFO("misc", "The computed movement time using clockDelta is erronous. Using fallback instead");
- movementInfo.time = getMSTime();
+ // We were teleported, skip packets that were broadcast before teleport
+ if (movementInfo.pos.GetExactDist2d(mover) > SIZE_OF_GRIDS)
+ {
+ if (plrMover)
+ {
+ sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
+ //LOG_INFO("anticheat", "MovementHandler:: 2 We were teleported, skip packets that were broadcast before teleport");
+ }
+ return false;
+ }
+
+ if (!Acore::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.transport.pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.transport.pos.GetPositionY(),
+ movementInfo.pos.GetPositionZ() + movementInfo.transport.pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.transport.pos.GetOrientation()))
+ {
+ if (plrMover)
+ {
+ sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
+ }
+
+ return false;
+ }
}
- else
+ return true;
+}
+
+bool WorldSession::ProcessMovementInfo(MovementInfo& movementInfo, Unit* mover, Player* plrMover, WorldPacket& recvData)
+{
+ Opcodes opcode = (Opcodes)recvData.GetOpcode();
+ if (!VerifyMovementInfo(movementInfo, plrMover, mover, opcode))
+ return false;
+
+ if (mover->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
{
- movementInfo.time = (uint32) movementTime;
+ movementInfo.pos.Relocate(mover->GetPositionX(), mover->GetPositionY(), mover->GetPositionZ());
+
+ if (mover->IsCreature())
+ {
+ movementInfo.transport.guid = mover->m_movementInfo.transport.guid;
+ movementInfo.transport.pos.Relocate(mover->m_movementInfo.transport.pos.GetPositionX(), mover->m_movementInfo.transport.pos.GetPositionY(), mover->m_movementInfo.transport.pos.GetPositionZ());
+ movementInfo.transport.seat = mover->m_movementInfo.transport.seat;
+ }
}
- movementInfo.guid = mover->GetGUID();
- WriteMovementInfo(&data, &movementInfo);
- mover->SendMessageToSet(&data, _player);
+ // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
+ if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->IsInFlight())
+ {
+ plrMover->HandleFall(movementInfo);
- mover->m_movementInfo = movementInfo;
+ sScriptMgr->AnticheatSetJumpingbyOpcode(plrMover, false);
+ }
- // Some vehicles allow the passenger to turn by himself
- if (Vehicle* vehicle = mover->GetVehicle())
+ // interrupt parachutes upon falling or landing in water
+ if (opcode == MSG_MOVE_FALL_LAND || opcode == MSG_MOVE_START_SWIM)
{
- if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(mover))
+ mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // Parachutes
+
+ if (plrMover)
{
- if (seat->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING && movementInfo.pos.GetOrientation() != mover->GetOrientation())
- {
- mover->SetOrientation(movementInfo.pos.GetOrientation());
- mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING);
- }
+ sScriptMgr->AnticheatSetJumpingbyOpcode(plrMover, false);
}
+ }
- return;
+ if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
+ {
+ // now client not include swimming flag in case jumping under water
+ plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetMap()->IsUnderWater(plrMover->GetPhaseMask(), movementInfo.pos.GetPositionX(),
+ movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ(), plrMover->GetCollisionHeight()));
}
- mover->UpdatePosition(movementInfo.pos);
+ if (plrMover)//Hook for OnPlayerMove
+ {
+ sScriptMgr->OnPlayerMove(plrMover, movementInfo, opcode);
+ }
- if (plrMover) // nothing is charmed, or player charmed
+ if (movementInfo.GetMovementFlags() & MOVEMENTFLAG_MASK_MOVING_OR_TURN)
{
- if (plrMover->IsSitState() && (movementInfo.flags & (MOVEMENTFLAG_MASK_MOVING | MOVEMENTFLAG_MASK_TURNING)))
- plrMover->SetStandState(UNIT_STAND_STATE_STAND);
+ if (mover->IsStandState())
+ mover->SetStandState(UNIT_STAND_STATE_STAND);
+ mover->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ }
+
+ HandleMoverRelocation(movementInfo, mover);
+ if (plrMover && opcode != CMSG_MOVE_KNOCK_BACK_ACK)
plrMover->UpdateFallInformationIfNeed(movementInfo, opcode);
- if (movementInfo.pos.GetPositionZ() < plrMover->GetMap()->GetMinHeight(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY()))
- if (!plrMover->GetBattleground() || !plrMover->GetBattleground()->HandlePlayerUnderMap(_player))
- {
- if (plrMover->IsAlive())
- {
- plrMover->SetPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
- plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
- // player can be alive if GM
- if (plrMover->IsAlive())
- plrMover->KillPlayer();
- }
- else if (!plrMover->HasPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
- {
- GraveyardStruct const* grave = sGraveyard->GetClosestGraveyard(plrMover, plrMover->GetTeamId());
- if (grave)
- {
- plrMover->TeleportTo(grave->Map, grave->x, grave->y, grave->z, plrMover->GetOrientation());
- plrMover->Relocate(grave->x, grave->y, grave->z, plrMover->GetOrientation());
- }
- }
- }
- }
+ return true;
}
void WorldSession::HandleForceSpeedChangeAck(WorldPacket& recvData)
@@ -762,11 +796,13 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
{
LOG_DEBUG("network", "CMSG_MOVE_KNOCK_BACK_ACK");
+ Unit* mover = _player->m_mover;
+
ObjectGuid guid;
recvData >> guid.ReadAsPacked();
// pussywizard: typical check for incomming movement packets
- if (!_player->m_mover || !_player->m_mover->IsInWorld() || _player->m_mover->IsDuringRemoveFromWorld() || guid != _player->m_mover->GetGUID())
+ if (!mover || !mover->IsInWorld() || mover->IsDuringRemoveFromWorld() || guid != mover->GetGUID())
{
recvData.rfinish(); // prevent warnings spam
return;
@@ -778,7 +814,10 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
movementInfo.guid = guid;
ReadMovementInfo(recvData, &movementInfo);
- _player->m_mover->m_movementInfo = movementInfo;
+ mover->m_movementInfo = movementInfo;
+
+ if (mover->IsPlayer() && static_cast<Player*>(mover)->IsFreeFlying())
+ mover->SetCanFly(true);
WorldPacket data(MSG_MOVE_KNOCK_BACK, 66);
data << guid.WriteAsPacked();
@@ -793,38 +832,6 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
_player->SendMessageToSet(&data, false);
}
-void WorldSession::HandleMoveHoverAck(WorldPacket& recvData)
-{
- LOG_DEBUG("network", "CMSG_MOVE_HOVER_ACK");
-
- ObjectGuid guid;
- recvData >> guid.ReadAsPacked();
-
- recvData.read_skip<uint32>(); // unk
-
- MovementInfo movementInfo;
- movementInfo.guid = guid;
- ReadMovementInfo(recvData, &movementInfo);
-
- recvData.read_skip<uint32>(); // unk2
-}
-
-void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData)
-{
- LOG_DEBUG("network", "CMSG_MOVE_WATER_WALK_ACK");
-
- ObjectGuid guid;
- recvData >> guid.ReadAsPacked();
-
- recvData.read_skip<uint32>(); // unk
-
- MovementInfo movementInfo;
- movementInfo.guid = guid;
- ReadMovementInfo(recvData, &movementInfo);
-
- recvData.read_skip<uint32>(); // unk2
-}
-
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
{
if (!_player->IsAlive() || _player->IsInCombat())