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-rw-r--r--src/server/game/Handlers/NPCHandler.cpp902
1 files changed, 902 insertions, 0 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
new file mode 100644
index 0000000000..97c34f563e
--- /dev/null
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -0,0 +1,902 @@
+/*
+ * Copyright (C)
+ * Copyright (C)
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Common.h"
+#include "Language.h"
+#include "DatabaseEnv.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Player.h"
+#include "GossipDef.h"
+#include "UpdateMask.h"
+#include "ObjectAccessor.h"
+#include "Creature.h"
+#include "Pet.h"
+#include "ReputationMgr.h"
+#include "BattlegroundMgr.h"
+#include "Battleground.h"
+#include "ScriptMgr.h"
+#include "CreatureAI.h"
+#include "SpellInfo.h"
+
+enum StableResultCode
+{
+ STABLE_ERR_MONEY = 0x01, // "you don't have enough money"
+ STABLE_ERR_STABLE = 0x06, // currently used in most fail cases
+ STABLE_SUCCESS_STABLE = 0x08, // stable success
+ STABLE_SUCCESS_UNSTABLE = 0x09, // unstable/swap success
+ STABLE_SUCCESS_BUY_SLOT = 0x0A, // buy slot success
+ STABLE_ERR_EXOTIC = 0x0C, // "you are unable to control exotic creatures"
+};
+
+void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recvData)
+{
+ uint64 guid;
+ recvData >> guid;
+
+ Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
+ if (!unit)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ SendTabardVendorActivate(guid);
+}
+
+void WorldSession::SendTabardVendorActivate(uint64 guid)
+{
+ WorldPacket data(MSG_TABARDVENDOR_ACTIVATE, 8);
+ data << guid;
+ SendPacket(&data);
+}
+
+void WorldSession::HandleBankerActivateOpcode(WorldPacket & recvData)
+{
+ uint64 guid;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BANKER_ACTIVATE");
+
+ recvData >> guid;
+
+ Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
+ if (!unit)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ SendShowBank(guid);
+}
+
+void WorldSession::SendShowBank(uint64 guid)
+{
+ WorldPacket data(SMSG_SHOW_BANK, 8);
+ data << guid;
+ m_currentBankerGUID = guid;
+ SendPacket(&data);
+}
+
+void WorldSession::SendShowMailBox(uint64 guid)
+{
+ WorldPacket data(SMSG_SHOW_MAILBOX, 8);
+ data << guid;
+ SendPacket(&data);
+}
+
+void WorldSession::HandleTrainerListOpcode(WorldPacket & recvData)
+{
+ uint64 guid;
+
+ recvData >> guid;
+ SendTrainerList(guid);
+}
+
+void WorldSession::SendTrainerList(uint64 guid)
+{
+ std::string str = GetTrinityString(LANG_NPC_TAINER_HELLO);
+ SendTrainerList(guid, str);
+}
+
+void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList");
+
+ Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
+ if (!unit)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ CreatureTemplate const* ci = unit->GetCreatureTemplate();
+
+ if (!ci)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!", GUID_LOPART(guid));
+ return;
+ }
+
+ TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
+ if (!trainer_spells)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)",
+ // GUID_LOPART(guid), unit->GetEntry());
+ return;
+ }
+
+ WorldPacket data(SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1);
+ data << guid;
+ data << uint32(trainer_spells->trainerType);
+
+ size_t count_pos = data.wpos();
+ data << uint32(trainer_spells->spellList.size());
+
+ // reputation discount
+ float fDiscountMod = _player->GetReputationPriceDiscount(unit);
+ bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;
+
+ uint32 count = 0;
+ for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
+ {
+ TrainerSpell const* tSpell = &itr->second;
+
+ bool valid = true;
+ bool primary_prof_first_rank = false;
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (!tSpell->learnedSpell[i])
+ continue;
+ if (!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell[i]))
+ {
+ valid = false;
+ break;
+ }
+ SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(tSpell->learnedSpell[i]);
+ if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank())
+ primary_prof_first_rank = true;
+ }
+ if (!valid)
+ continue;
+
+ TrainerSpellState state = _player->GetTrainerSpellState(tSpell);
+
+ data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
+ data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
+ data << uint32(floor(tSpell->spellCost * fDiscountMod));
+
+ data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
+ // primary prof. learn confirmation dialog
+ data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
+ data << uint8(tSpell->reqLevel);
+ data << uint32(tSpell->reqSkill);
+ data << uint32(tSpell->reqSkillValue);
+ //prev + req or req + 0
+ uint8 maxReq = 0;
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (!tSpell->learnedSpell[i])
+ continue;
+ if (uint32 prevSpellId = sSpellMgr->GetPrevSpellInChain(tSpell->learnedSpell[i]))
+ {
+ data << uint32(prevSpellId);
+ ++maxReq;
+ }
+ if (maxReq == 3)
+ break;
+ SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(tSpell->learnedSpell[i]);
+ for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second && maxReq < 3; ++itr2)
+ {
+ data << uint32(itr2->second);
+ ++maxReq;
+ }
+ if (maxReq == 3)
+ break;
+ }
+ while (maxReq < 3)
+ {
+ data << uint32(0);
+ ++maxReq;
+ }
+
+ ++count;
+ }
+
+ data << strTitle;
+
+ data.put<uint32>(count_pos, count);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recvData)
+{
+ uint64 guid;
+ uint32 spellId = 0;
+
+ recvData >> guid >> spellId;
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u", uint32(GUID_LOPART(guid)), spellId);
+
+ Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
+ if (!unit)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ // check present spell in trainer spell list
+ TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
+ if (!trainer_spells)
+ return;
+
+ // not found, cheat?
+ TrainerSpell const* trainer_spell = trainer_spells->Find(spellId);
+ if (!trainer_spell)
+ return;
+
+ // can't be learn, cheat? Or double learn with lags...
+ if (_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN)
+ return;
+
+ // apply reputation discount
+ uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
+
+ // check money requirement
+ if (!_player->HasEnoughMoney(nSpellCost))
+ return;
+
+ _player->ModifyMoney(-int32(nSpellCost));
+
+ unit->SendPlaySpellVisual(179); // 53 SpellCastDirected
+ unit->SendPlaySpellImpact(_player->GetGUID(), 362); // 113 EmoteSalute
+
+ // learn explicitly or cast explicitly
+ if (trainer_spell->IsCastable())
+ _player->CastSpell(_player, trainer_spell->spell, true);
+ else
+ _player->learnSpell(spellId);
+
+ WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, 12);
+ data << uint64(guid);
+ data << uint32(spellId); // should be same as in packet from client
+ SendPacket(&data);
+}
+
+void WorldSession::HandleGossipHelloOpcode(WorldPacket & recvData)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GOSSIP_HELLO");
+
+ uint64 guid;
+ recvData >> guid;
+
+ Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
+ if (!unit)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ return;
+ }
+
+ // xinef: check if we have ANY npc flags
+ if (unit->GetUInt32Value(UNIT_NPC_FLAGS) == UNIT_NPC_FLAG_NONE)
+ return;
+
+ // xinef: do not allow to open gossip when npc is in combat
+ if (unit->GetUInt32Value(UNIT_NPC_FLAGS) == UNIT_NPC_FLAG_GOSSIP && unit->IsInCombat()) // should work on all flags?
+ return;
+
+ // set faction visible if needed
+ if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
+ _player->GetReputationMgr().SetVisible(factionTemplateEntry);
+
+ GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
+ // remove fake death
+ //if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ // GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ // xinef: and if he has pure gossip or is banker and moves or is tabard designer?
+ //if (unit->IsArmorer() || unit->IsCivilian() || unit->IsQuestGiver() || unit->IsServiceProvider() || unit->IsGuard())
+ {
+ //if (!unit->GetTransport()) // pussywizard: reverted with new spline (old: without this check, npc would stay in place and the transport would continue moving, so the npc falls off. NPCs on transports don't have waypoints, so stopmoving is not needed)
+ unit->StopMoving();
+ }
+
+ // If spiritguide, no need for gossip menu, just put player into resurrect queue
+ if (unit->IsSpiritGuide())
+ {
+ Battleground* bg = _player->GetBattleground();
+ if (bg)
+ {
+ bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
+ sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
+ return;
+ }
+ }
+
+ if (!sScriptMgr->OnGossipHello(_player, unit))
+ {
+// _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
+ _player->PrepareGossipMenu(unit, unit->GetCreatureTemplate()->GossipMenuId, true);
+ _player->SendPreparedGossip(unit);
+ }
+ unit->AI()->sGossipHello(_player);
+}
+
+/*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recvData)
+{
+ ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION");
+
+ uint32 option;
+ uint32 unk;
+ uint64 guid;
+ std::string code = "";
+
+ recvData >> guid >> unk >> option;
+
+ if (_player->PlayerTalkClass->GossipOptionCoded(option))
+ {
+ ;//sLog->outDebug(LOG_FILTER_PACKETIO, "reading string");
+ recvData >> code;
+ ;//sLog->outDebug(LOG_FILTER_PACKETIO, "string read: %s", code.c_str());
+ }
+
+ Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
+ if (!unit)
+ {
+ ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ if (!code.empty())
+ {
+ if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction(option), code.c_str()))
+ unit->OnGossipSelect (_player, option);
+ }
+ else
+ {
+ if (!Script->OnGossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option)))
+ unit->OnGossipSelect (_player, option);
+ }
+}*/
+
+void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recvData)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
+
+ uint64 guid;
+
+ recvData >> guid;
+
+ Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
+ if (!unit)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ SendSpiritResurrect();
+}
+
+void WorldSession::SendSpiritResurrect()
+{
+ _player->ResurrectPlayer(0.5f, true);
+
+ _player->DurabilityLossAll(0.25f, true);
+
+ // get corpse nearest graveyard
+ WorldSafeLocsEntry const* corpseGrave = NULL;
+ Corpse* corpse = _player->GetCorpse();
+ if (corpse)
+ corpseGrave = sObjectMgr->GetClosestGraveyard(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeamId());
+
+ // now can spawn bones
+ _player->SpawnCorpseBones();
+
+ // teleport to nearest from corpse graveyard, if different from nearest to player ghost
+ if (corpseGrave)
+ {
+ WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveyard(_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeamId());
+
+ if (corpseGrave != ghostGrave)
+ _player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
+ // or update at original position
+ //else
+ // _player->UpdateObjectVisibility(); // xinef: not needed, called in ResurrectPlayer
+ }
+ // or update at original position
+ //else
+ // _player->UpdateObjectVisibility(); // xinef: not needed, called in ResurrectPlayer
+}
+
+void WorldSession::HandleBinderActivateOpcode(WorldPacket & recvData)
+{
+ uint64 npcGUID;
+ recvData >> npcGUID;
+
+ if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive())
+ return;
+
+ Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_INNKEEPER);
+ if (!unit)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ SendBindPoint(unit);
+}
+
+void WorldSession::SendBindPoint(Creature* npc)
+{
+ // prevent set homebind to instances in any case
+ if (GetPlayer()->GetMap()->Instanceable())
+ return;
+
+ uint32 bindspell = 3286;
+
+ // send spell for homebinding (3286)
+ npc->CastSpell(_player, bindspell, true);
+
+ WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
+ data << uint64(npc->GetGUID());
+ data << uint32(bindspell);
+ SendPacket(&data);
+
+ _player->PlayerTalkClass->SendCloseGossip();
+}
+
+void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recvData)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS");
+ uint64 npcGUID;
+
+ recvData >> npcGUID;
+
+ if (!CheckStableMaster(npcGUID))
+ return;
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ // remove mounts this fix bug where getting pet from stable while mounted deletes pet.
+ if (GetPlayer()->IsMounted())
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);
+
+ SendStablePet(npcGUID);
+}
+
+void WorldSession::SendStablePet(uint64 guid)
+{
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL);
+
+ stmt->setUInt32(0, _player->GetGUIDLow());
+ stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT);
+ stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT);
+
+ _sendStabledPetCallback.SetParam(guid);
+ _sendStabledPetCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
+}
+
+void WorldSession::SendStablePetCallback(PreparedQueryResult result, uint64 guid)
+{
+ if (!GetPlayer())
+ return;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS Send.");
+
+ WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
+
+ data << uint64 (guid);
+
+ Pet* pet = _player->GetPet();
+
+ size_t wpos = data.wpos();
+ data << uint8(0); // place holder for slot show number
+
+ data << uint8(GetPlayer()->m_stableSlots);
+
+ uint8 num = 0; // counter for place holder
+
+ // not let move dead pet in slot
+ if (pet && pet->IsAlive() && pet->getPetType() == HUNTER_PET)
+ {
+ data << uint32(pet->GetCharmInfo()->GetPetNumber());
+ data << uint32(pet->GetEntry());
+ data << uint32(pet->getLevel());
+ data << pet->GetName(); // petname
+ data << uint8(1); // 1 = current, 2/3 = in stable (any from 4, 5, ... create problems with proper show)
+ ++num;
+ }
+
+ if (result)
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+
+ data << uint32(fields[1].GetUInt32()); // petnumber
+ data << uint32(fields[2].GetUInt32()); // creature entry
+ data << uint32(fields[3].GetUInt16()); // level
+ data << fields[4].GetString(); // name
+ data << uint8(2); // 1 = current, 2/3 = in stable (any from 4, 5, ... create problems with proper show)
+
+ ++num;
+ }
+ while (result->NextRow());
+ }
+
+ data.put<uint8>(wpos, num); // set real data to placeholder
+ SendPacket(&data);
+
+}
+
+void WorldSession::SendStableResult(uint8 res)
+{
+ WorldPacket data(SMSG_STABLE_RESULT, 1);
+ data << uint8(res);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleStablePet(WorldPacket & recvData)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_PET");
+ uint64 npcGUID;
+
+ recvData >> npcGUID;
+
+ if (!GetPlayer()->IsAlive())
+ {
+ SendStableResult(STABLE_ERR_STABLE);
+ return;
+ }
+
+ if (!CheckStableMaster(npcGUID))
+ {
+ SendStableResult(STABLE_ERR_STABLE);
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ Pet* pet = _player->GetPet();
+
+ // can't place in stable dead pet
+ if (!pet || !pet->IsAlive() || pet->getPetType() != HUNTER_PET)
+ {
+ SendStableResult(STABLE_ERR_STABLE);
+ return;
+ }
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS);
+
+ stmt->setUInt32(0, _player->GetGUIDLow());
+ stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT);
+ stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT);
+
+ _stablePetCallback = CharacterDatabase.AsyncQuery(stmt);
+}
+
+void WorldSession::HandleStablePetCallback(PreparedQueryResult result)
+{
+ if (!GetPlayer())
+ return;
+
+ uint8 freeSlot = 1;
+ if (result)
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+
+ uint8 slot = fields[1].GetUInt8();
+
+ // slots ordered in query, and if not equal then free
+ if (slot != freeSlot)
+ break;
+
+ // this slot not free, skip
+ ++freeSlot;
+ }
+ while (result->NextRow());
+ }
+
+ WorldPacket data(SMSG_STABLE_RESULT, 1);
+ if (freeSlot > 0 && freeSlot <= GetPlayer()->m_stableSlots)
+ {
+ _player->RemovePet(_player->GetPet(), PetSaveMode(freeSlot));
+ SendStableResult(STABLE_SUCCESS_STABLE);
+ }
+ else
+ SendStableResult(STABLE_ERR_STABLE);
+}
+
+void WorldSession::HandleUnstablePet(WorldPacket & recvData)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_UNSTABLE_PET.");
+ uint64 npcGUID;
+ uint32 petnumber;
+
+ recvData >> npcGUID >> petnumber;
+
+ if (!CheckStableMaster(npcGUID))
+ {
+ SendStableResult(STABLE_ERR_STABLE);
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY);
+
+ stmt->setUInt32(0, _player->GetGUIDLow());
+ stmt->setUInt32(1, petnumber);
+ stmt->setUInt8(2, PET_SAVE_FIRST_STABLE_SLOT);
+ stmt->setUInt8(3, PET_SAVE_LAST_STABLE_SLOT);
+
+ _unstablePetCallback.SetParam(petnumber);
+ _unstablePetCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
+}
+
+void WorldSession::HandleUnstablePetCallback(PreparedQueryResult result, uint32 petId)
+{
+ if (!GetPlayer())
+ return;
+
+ uint32 petEntry = 0;
+ if (result)
+ {
+ Field* fields = result->Fetch();
+ petEntry = fields[0].GetUInt32();
+ }
+
+ if (!petEntry)
+ {
+ SendStableResult(STABLE_ERR_STABLE);
+ return;
+ }
+
+ CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petEntry);
+ if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
+ {
+ // if problem in exotic pet
+ if (creatureInfo && creatureInfo->IsTameable(true))
+ SendStableResult(STABLE_ERR_EXOTIC);
+ else
+ SendStableResult(STABLE_ERR_STABLE);
+ return;
+ }
+
+ Pet* pet = _player->GetPet();
+ if (pet && pet->IsAlive())
+ {
+ SendStableResult(STABLE_ERR_STABLE);
+ return;
+ }
+
+ // delete dead pet
+ if (pet)
+ _player->RemovePet(pet, PET_SAVE_AS_DELETED);
+
+ if (!Pet::LoadPetFromDB(_player, PET_LOAD_HANDLE_UNSTABLE_CALLBACK, petEntry, petId))
+ {
+ SendStableResult(STABLE_ERR_STABLE);
+ return;
+ }
+}
+
+void WorldSession::HandleBuyStableSlot(WorldPacket & recvData)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_BUY_STABLE_SLOT.");
+ uint64 npcGUID;
+
+ recvData >> npcGUID;
+
+ if (!CheckStableMaster(npcGUID))
+ {
+ SendStableResult(STABLE_ERR_STABLE);
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ if (GetPlayer()->m_stableSlots < MAX_PET_STABLES)
+ {
+ StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
+ if (_player->HasEnoughMoney(SlotPrice->Price))
+ {
+ ++GetPlayer()->m_stableSlots;
+ _player->ModifyMoney(-int32(SlotPrice->Price));
+ SendStableResult(STABLE_SUCCESS_BUY_SLOT);
+ }
+ else
+ SendStableResult(STABLE_ERR_MONEY);
+ }
+ else
+ SendStableResult(STABLE_ERR_STABLE);
+}
+
+void WorldSession::HandleStableRevivePet(WorldPacket &/* recvData */)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleStableRevivePet: Not implemented");
+}
+
+void WorldSession::HandleStableSwapPet(WorldPacket & recvData)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_SWAP_PET.");
+ uint64 npcGUID;
+ uint32 petId;
+
+ recvData >> npcGUID >> petId;
+
+ if (!CheckStableMaster(npcGUID))
+ {
+ SendStableResult(STABLE_ERR_STABLE);
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ Pet* pet = _player->GetPet();
+
+ if (!pet || pet->getPetType() != HUNTER_PET)
+ {
+ SendStableResult(STABLE_ERR_STABLE);
+ return;
+ }
+
+ // Find swapped pet slot in stable
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID);
+
+ stmt->setUInt32(0, _player->GetGUIDLow());
+ stmt->setUInt32(1, petId);
+
+ _stableSwapCallback.SetParam(petId);
+ _stableSwapCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
+}
+
+void WorldSession::HandleStableSwapPetCallback(PreparedQueryResult result, uint32 petId)
+{
+ if (!GetPlayer())
+ return;
+
+ if (!result)
+ {
+ SendStableResult(STABLE_ERR_STABLE);
+ return;
+ }
+
+ Field* fields = result->Fetch();
+
+ uint32 slot = fields[0].GetUInt8();
+ uint32 petEntry = fields[1].GetUInt32();
+
+ if (!petEntry)
+ {
+ SendStableResult(STABLE_ERR_STABLE);
+ return;
+ }
+
+ CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petEntry);
+ if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
+ {
+ // if problem in exotic pet
+ if (creatureInfo && creatureInfo->IsTameable(true))
+ SendStableResult(STABLE_ERR_EXOTIC);
+ else
+ SendStableResult(STABLE_ERR_STABLE);
+ return;
+ }
+
+ Pet* pet = _player->GetPet();
+ // The player's pet could have been removed during the delay of the DB callback
+ if (!pet)
+ {
+ SendStableResult(STABLE_ERR_STABLE);
+ return;
+ }
+
+ // move alive pet to slot or delete dead pet
+ _player->RemovePet(pet, pet->IsAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
+
+ // summon unstabled pet
+ if (!Pet::LoadPetFromDB(_player, PET_LOAD_HANDLE_UNSTABLE_CALLBACK, petEntry, petId))
+ {
+ SendStableResult(STABLE_ERR_STABLE);
+ }
+ else
+ SendStableResult(STABLE_SUCCESS_UNSTABLE);
+}
+
+void WorldSession::HandleRepairItemOpcode(WorldPacket & recvData)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_REPAIR_ITEM");
+
+ uint64 npcGUID, itemGUID;
+ uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
+
+ recvData >> npcGUID >> itemGUID >> guildBank;
+
+ Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
+ if (!unit)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ // reputation discount
+ float discountMod = _player->GetReputationPriceDiscount(unit);
+
+ if (itemGUID)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID));
+
+ Item* item = _player->GetItemByGuid(itemGUID);
+ if (item)
+ _player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
+ }
+ else
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
+ _player->DurabilityRepairAll(true, discountMod, guildBank);
+ }
+}
+