diff options
Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/NPCHandler.cpp | 902 |
1 files changed, 902 insertions, 0 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp new file mode 100644 index 0000000000..97c34f563e --- /dev/null +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -0,0 +1,902 @@ +/* + * Copyright (C) + * Copyright (C) + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Common.h" +#include "Language.h" +#include "DatabaseEnv.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" +#include "Log.h" +#include "ObjectMgr.h" +#include "SpellMgr.h" +#include "Player.h" +#include "GossipDef.h" +#include "UpdateMask.h" +#include "ObjectAccessor.h" +#include "Creature.h" +#include "Pet.h" +#include "ReputationMgr.h" +#include "BattlegroundMgr.h" +#include "Battleground.h" +#include "ScriptMgr.h" +#include "CreatureAI.h" +#include "SpellInfo.h" + +enum StableResultCode +{ + STABLE_ERR_MONEY = 0x01, // "you don't have enough money" + STABLE_ERR_STABLE = 0x06, // currently used in most fail cases + STABLE_SUCCESS_STABLE = 0x08, // stable success + STABLE_SUCCESS_UNSTABLE = 0x09, // unstable/swap success + STABLE_SUCCESS_BUY_SLOT = 0x0A, // buy slot success + STABLE_ERR_EXOTIC = 0x0C, // "you are unable to control exotic creatures" +}; + +void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recvData) +{ + uint64 guid; + recvData >> guid; + + Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER); + if (!unit) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + SendTabardVendorActivate(guid); +} + +void WorldSession::SendTabardVendorActivate(uint64 guid) +{ + WorldPacket data(MSG_TABARDVENDOR_ACTIVATE, 8); + data << guid; + SendPacket(&data); +} + +void WorldSession::HandleBankerActivateOpcode(WorldPacket & recvData) +{ + uint64 guid; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BANKER_ACTIVATE"); + + recvData >> guid; + + Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER); + if (!unit) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + SendShowBank(guid); +} + +void WorldSession::SendShowBank(uint64 guid) +{ + WorldPacket data(SMSG_SHOW_BANK, 8); + data << guid; + m_currentBankerGUID = guid; + SendPacket(&data); +} + +void WorldSession::SendShowMailBox(uint64 guid) +{ + WorldPacket data(SMSG_SHOW_MAILBOX, 8); + data << guid; + SendPacket(&data); +} + +void WorldSession::HandleTrainerListOpcode(WorldPacket & recvData) +{ + uint64 guid; + + recvData >> guid; + SendTrainerList(guid); +} + +void WorldSession::SendTrainerList(uint64 guid) +{ + std::string str = GetTrinityString(LANG_NPC_TAINER_HELLO); + SendTrainerList(guid, str); +} + +void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList"); + + Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); + if (!unit) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + CreatureTemplate const* ci = unit->GetCreatureTemplate(); + + if (!ci) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!", GUID_LOPART(guid)); + return; + } + + TrainerSpellData const* trainer_spells = unit->GetTrainerSpells(); + if (!trainer_spells) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)", + // GUID_LOPART(guid), unit->GetEntry()); + return; + } + + WorldPacket data(SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1); + data << guid; + data << uint32(trainer_spells->trainerType); + + size_t count_pos = data.wpos(); + data << uint32(trainer_spells->spellList.size()); + + // reputation discount + float fDiscountMod = _player->GetReputationPriceDiscount(unit); + bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0; + + uint32 count = 0; + for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr) + { + TrainerSpell const* tSpell = &itr->second; + + bool valid = true; + bool primary_prof_first_rank = false; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (!tSpell->learnedSpell[i]) + continue; + if (!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell[i])) + { + valid = false; + break; + } + SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(tSpell->learnedSpell[i]); + if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank()) + primary_prof_first_rank = true; + } + if (!valid) + continue; + + TrainerSpellState state = _player->GetTrainerSpellState(tSpell); + + data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case) + data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state); + data << uint32(floor(tSpell->spellCost * fDiscountMod)); + + data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0); + // primary prof. learn confirmation dialog + data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state + data << uint8(tSpell->reqLevel); + data << uint32(tSpell->reqSkill); + data << uint32(tSpell->reqSkillValue); + //prev + req or req + 0 + uint8 maxReq = 0; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (!tSpell->learnedSpell[i]) + continue; + if (uint32 prevSpellId = sSpellMgr->GetPrevSpellInChain(tSpell->learnedSpell[i])) + { + data << uint32(prevSpellId); + ++maxReq; + } + if (maxReq == 3) + break; + SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(tSpell->learnedSpell[i]); + for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second && maxReq < 3; ++itr2) + { + data << uint32(itr2->second); + ++maxReq; + } + if (maxReq == 3) + break; + } + while (maxReq < 3) + { + data << uint32(0); + ++maxReq; + } + + ++count; + } + + data << strTitle; + + data.put<uint32>(count_pos, count); + SendPacket(&data); +} + +void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recvData) +{ + uint64 guid; + uint32 spellId = 0; + + recvData >> guid >> spellId; + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u", uint32(GUID_LOPART(guid)), spellId); + + Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); + if (!unit) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + // check present spell in trainer spell list + TrainerSpellData const* trainer_spells = unit->GetTrainerSpells(); + if (!trainer_spells) + return; + + // not found, cheat? + TrainerSpell const* trainer_spell = trainer_spells->Find(spellId); + if (!trainer_spell) + return; + + // can't be learn, cheat? Or double learn with lags... + if (_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN) + return; + + // apply reputation discount + uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit))); + + // check money requirement + if (!_player->HasEnoughMoney(nSpellCost)) + return; + + _player->ModifyMoney(-int32(nSpellCost)); + + unit->SendPlaySpellVisual(179); // 53 SpellCastDirected + unit->SendPlaySpellImpact(_player->GetGUID(), 362); // 113 EmoteSalute + + // learn explicitly or cast explicitly + if (trainer_spell->IsCastable()) + _player->CastSpell(_player, trainer_spell->spell, true); + else + _player->learnSpell(spellId); + + WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, 12); + data << uint64(guid); + data << uint32(spellId); // should be same as in packet from client + SendPacket(&data); +} + +void WorldSession::HandleGossipHelloOpcode(WorldPacket & recvData) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GOSSIP_HELLO"); + + uint64 guid; + recvData >> guid; + + Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); + if (!unit) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); + return; + } + + // xinef: check if we have ANY npc flags + if (unit->GetUInt32Value(UNIT_NPC_FLAGS) == UNIT_NPC_FLAG_NONE) + return; + + // xinef: do not allow to open gossip when npc is in combat + if (unit->GetUInt32Value(UNIT_NPC_FLAGS) == UNIT_NPC_FLAG_GOSSIP && unit->IsInCombat()) // should work on all flags? + return; + + // set faction visible if needed + if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) + _player->GetReputationMgr().SetVisible(factionTemplateEntry); + + GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); + // remove fake death + //if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + // GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + // xinef: and if he has pure gossip or is banker and moves or is tabard designer? + //if (unit->IsArmorer() || unit->IsCivilian() || unit->IsQuestGiver() || unit->IsServiceProvider() || unit->IsGuard()) + { + //if (!unit->GetTransport()) // pussywizard: reverted with new spline (old: without this check, npc would stay in place and the transport would continue moving, so the npc falls off. NPCs on transports don't have waypoints, so stopmoving is not needed) + unit->StopMoving(); + } + + // If spiritguide, no need for gossip menu, just put player into resurrect queue + if (unit->IsSpiritGuide()) + { + Battleground* bg = _player->GetBattleground(); + if (bg) + { + bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID()); + sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID()); + return; + } + } + + if (!sScriptMgr->OnGossipHello(_player, unit)) + { +// _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID()); + _player->PrepareGossipMenu(unit, unit->GetCreatureTemplate()->GossipMenuId, true); + _player->SendPreparedGossip(unit); + } + unit->AI()->sGossipHello(_player); +} + +/*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recvData) +{ + ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION"); + + uint32 option; + uint32 unk; + uint64 guid; + std::string code = ""; + + recvData >> guid >> unk >> option; + + if (_player->PlayerTalkClass->GossipOptionCoded(option)) + { + ;//sLog->outDebug(LOG_FILTER_PACKETIO, "reading string"); + recvData >> code; + ;//sLog->outDebug(LOG_FILTER_PACKETIO, "string read: %s", code.c_str()); + } + + Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); + if (!unit) + { + ;//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + if (!code.empty()) + { + if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction(option), code.c_str())) + unit->OnGossipSelect (_player, option); + } + else + { + if (!Script->OnGossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option))) + unit->OnGossipSelect (_player, option); + } +}*/ + +void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recvData) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE"); + + uint64 guid; + + recvData >> guid; + + Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER); + if (!unit) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + SendSpiritResurrect(); +} + +void WorldSession::SendSpiritResurrect() +{ + _player->ResurrectPlayer(0.5f, true); + + _player->DurabilityLossAll(0.25f, true); + + // get corpse nearest graveyard + WorldSafeLocsEntry const* corpseGrave = NULL; + Corpse* corpse = _player->GetCorpse(); + if (corpse) + corpseGrave = sObjectMgr->GetClosestGraveyard(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeamId()); + + // now can spawn bones + _player->SpawnCorpseBones(); + + // teleport to nearest from corpse graveyard, if different from nearest to player ghost + if (corpseGrave) + { + WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveyard(_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeamId()); + + if (corpseGrave != ghostGrave) + _player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation()); + // or update at original position + //else + // _player->UpdateObjectVisibility(); // xinef: not needed, called in ResurrectPlayer + } + // or update at original position + //else + // _player->UpdateObjectVisibility(); // xinef: not needed, called in ResurrectPlayer +} + +void WorldSession::HandleBinderActivateOpcode(WorldPacket & recvData) +{ + uint64 npcGUID; + recvData >> npcGUID; + + if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive()) + return; + + Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_INNKEEPER); + if (!unit) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID))); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + SendBindPoint(unit); +} + +void WorldSession::SendBindPoint(Creature* npc) +{ + // prevent set homebind to instances in any case + if (GetPlayer()->GetMap()->Instanceable()) + return; + + uint32 bindspell = 3286; + + // send spell for homebinding (3286) + npc->CastSpell(_player, bindspell, true); + + WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4)); + data << uint64(npc->GetGUID()); + data << uint32(bindspell); + SendPacket(&data); + + _player->PlayerTalkClass->SendCloseGossip(); +} + +void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recvData) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS"); + uint64 npcGUID; + + recvData >> npcGUID; + + if (!CheckStableMaster(npcGUID)) + return; + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + // remove mounts this fix bug where getting pet from stable while mounted deletes pet. + if (GetPlayer()->IsMounted()) + GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED); + + SendStablePet(npcGUID); +} + +void WorldSession::SendStablePet(uint64 guid) +{ + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL); + + stmt->setUInt32(0, _player->GetGUIDLow()); + stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT); + stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT); + + _sendStabledPetCallback.SetParam(guid); + _sendStabledPetCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt)); +} + +void WorldSession::SendStablePetCallback(PreparedQueryResult result, uint64 guid) +{ + if (!GetPlayer()) + return; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS Send."); + + WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size + + data << uint64 (guid); + + Pet* pet = _player->GetPet(); + + size_t wpos = data.wpos(); + data << uint8(0); // place holder for slot show number + + data << uint8(GetPlayer()->m_stableSlots); + + uint8 num = 0; // counter for place holder + + // not let move dead pet in slot + if (pet && pet->IsAlive() && pet->getPetType() == HUNTER_PET) + { + data << uint32(pet->GetCharmInfo()->GetPetNumber()); + data << uint32(pet->GetEntry()); + data << uint32(pet->getLevel()); + data << pet->GetName(); // petname + data << uint8(1); // 1 = current, 2/3 = in stable (any from 4, 5, ... create problems with proper show) + ++num; + } + + if (result) + { + do + { + Field* fields = result->Fetch(); + + data << uint32(fields[1].GetUInt32()); // petnumber + data << uint32(fields[2].GetUInt32()); // creature entry + data << uint32(fields[3].GetUInt16()); // level + data << fields[4].GetString(); // name + data << uint8(2); // 1 = current, 2/3 = in stable (any from 4, 5, ... create problems with proper show) + + ++num; + } + while (result->NextRow()); + } + + data.put<uint8>(wpos, num); // set real data to placeholder + SendPacket(&data); + +} + +void WorldSession::SendStableResult(uint8 res) +{ + WorldPacket data(SMSG_STABLE_RESULT, 1); + data << uint8(res); + SendPacket(&data); +} + +void WorldSession::HandleStablePet(WorldPacket & recvData) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_PET"); + uint64 npcGUID; + + recvData >> npcGUID; + + if (!GetPlayer()->IsAlive()) + { + SendStableResult(STABLE_ERR_STABLE); + return; + } + + if (!CheckStableMaster(npcGUID)) + { + SendStableResult(STABLE_ERR_STABLE); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + Pet* pet = _player->GetPet(); + + // can't place in stable dead pet + if (!pet || !pet->IsAlive() || pet->getPetType() != HUNTER_PET) + { + SendStableResult(STABLE_ERR_STABLE); + return; + } + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS); + + stmt->setUInt32(0, _player->GetGUIDLow()); + stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT); + stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT); + + _stablePetCallback = CharacterDatabase.AsyncQuery(stmt); +} + +void WorldSession::HandleStablePetCallback(PreparedQueryResult result) +{ + if (!GetPlayer()) + return; + + uint8 freeSlot = 1; + if (result) + { + do + { + Field* fields = result->Fetch(); + + uint8 slot = fields[1].GetUInt8(); + + // slots ordered in query, and if not equal then free + if (slot != freeSlot) + break; + + // this slot not free, skip + ++freeSlot; + } + while (result->NextRow()); + } + + WorldPacket data(SMSG_STABLE_RESULT, 1); + if (freeSlot > 0 && freeSlot <= GetPlayer()->m_stableSlots) + { + _player->RemovePet(_player->GetPet(), PetSaveMode(freeSlot)); + SendStableResult(STABLE_SUCCESS_STABLE); + } + else + SendStableResult(STABLE_ERR_STABLE); +} + +void WorldSession::HandleUnstablePet(WorldPacket & recvData) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_UNSTABLE_PET."); + uint64 npcGUID; + uint32 petnumber; + + recvData >> npcGUID >> petnumber; + + if (!CheckStableMaster(npcGUID)) + { + SendStableResult(STABLE_ERR_STABLE); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY); + + stmt->setUInt32(0, _player->GetGUIDLow()); + stmt->setUInt32(1, petnumber); + stmt->setUInt8(2, PET_SAVE_FIRST_STABLE_SLOT); + stmt->setUInt8(3, PET_SAVE_LAST_STABLE_SLOT); + + _unstablePetCallback.SetParam(petnumber); + _unstablePetCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt)); +} + +void WorldSession::HandleUnstablePetCallback(PreparedQueryResult result, uint32 petId) +{ + if (!GetPlayer()) + return; + + uint32 petEntry = 0; + if (result) + { + Field* fields = result->Fetch(); + petEntry = fields[0].GetUInt32(); + } + + if (!petEntry) + { + SendStableResult(STABLE_ERR_STABLE); + return; + } + + CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petEntry); + if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets())) + { + // if problem in exotic pet + if (creatureInfo && creatureInfo->IsTameable(true)) + SendStableResult(STABLE_ERR_EXOTIC); + else + SendStableResult(STABLE_ERR_STABLE); + return; + } + + Pet* pet = _player->GetPet(); + if (pet && pet->IsAlive()) + { + SendStableResult(STABLE_ERR_STABLE); + return; + } + + // delete dead pet + if (pet) + _player->RemovePet(pet, PET_SAVE_AS_DELETED); + + if (!Pet::LoadPetFromDB(_player, PET_LOAD_HANDLE_UNSTABLE_CALLBACK, petEntry, petId)) + { + SendStableResult(STABLE_ERR_STABLE); + return; + } +} + +void WorldSession::HandleBuyStableSlot(WorldPacket & recvData) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_BUY_STABLE_SLOT."); + uint64 npcGUID; + + recvData >> npcGUID; + + if (!CheckStableMaster(npcGUID)) + { + SendStableResult(STABLE_ERR_STABLE); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + if (GetPlayer()->m_stableSlots < MAX_PET_STABLES) + { + StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1); + if (_player->HasEnoughMoney(SlotPrice->Price)) + { + ++GetPlayer()->m_stableSlots; + _player->ModifyMoney(-int32(SlotPrice->Price)); + SendStableResult(STABLE_SUCCESS_BUY_SLOT); + } + else + SendStableResult(STABLE_ERR_MONEY); + } + else + SendStableResult(STABLE_ERR_STABLE); +} + +void WorldSession::HandleStableRevivePet(WorldPacket &/* recvData */) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleStableRevivePet: Not implemented"); +} + +void WorldSession::HandleStableSwapPet(WorldPacket & recvData) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_SWAP_PET."); + uint64 npcGUID; + uint32 petId; + + recvData >> npcGUID >> petId; + + if (!CheckStableMaster(npcGUID)) + { + SendStableResult(STABLE_ERR_STABLE); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + Pet* pet = _player->GetPet(); + + if (!pet || pet->getPetType() != HUNTER_PET) + { + SendStableResult(STABLE_ERR_STABLE); + return; + } + + // Find swapped pet slot in stable + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID); + + stmt->setUInt32(0, _player->GetGUIDLow()); + stmt->setUInt32(1, petId); + + _stableSwapCallback.SetParam(petId); + _stableSwapCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt)); +} + +void WorldSession::HandleStableSwapPetCallback(PreparedQueryResult result, uint32 petId) +{ + if (!GetPlayer()) + return; + + if (!result) + { + SendStableResult(STABLE_ERR_STABLE); + return; + } + + Field* fields = result->Fetch(); + + uint32 slot = fields[0].GetUInt8(); + uint32 petEntry = fields[1].GetUInt32(); + + if (!petEntry) + { + SendStableResult(STABLE_ERR_STABLE); + return; + } + + CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petEntry); + if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets())) + { + // if problem in exotic pet + if (creatureInfo && creatureInfo->IsTameable(true)) + SendStableResult(STABLE_ERR_EXOTIC); + else + SendStableResult(STABLE_ERR_STABLE); + return; + } + + Pet* pet = _player->GetPet(); + // The player's pet could have been removed during the delay of the DB callback + if (!pet) + { + SendStableResult(STABLE_ERR_STABLE); + return; + } + + // move alive pet to slot or delete dead pet + _player->RemovePet(pet, pet->IsAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED); + + // summon unstabled pet + if (!Pet::LoadPetFromDB(_player, PET_LOAD_HANDLE_UNSTABLE_CALLBACK, petEntry, petId)) + { + SendStableResult(STABLE_ERR_STABLE); + } + else + SendStableResult(STABLE_SUCCESS_UNSTABLE); +} + +void WorldSession::HandleRepairItemOpcode(WorldPacket & recvData) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_REPAIR_ITEM"); + + uint64 npcGUID, itemGUID; + uint8 guildBank; // new in 2.3.2, bool that means from guild bank money + + recvData >> npcGUID >> itemGUID >> guildBank; + + Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR); + if (!unit) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID))); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + + // reputation discount + float discountMod = _player->GetReputationPriceDiscount(unit); + + if (itemGUID) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID)); + + Item* item = _player->GetItemByGuid(itemGUID); + if (item) + _player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank); + } + else + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID)); + _player->DurabilityRepairAll(true, discountMod, guildBank); + } +} + |