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-rw-r--r--src/server/game/Handlers/QuestHandler.cpp647
1 files changed, 647 insertions, 0 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
new file mode 100644
index 0000000000..27cb68d34b
--- /dev/null
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -0,0 +1,647 @@
+/*
+ * Copyright (C)
+ * Copyright (C)
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Common.h"
+#include "Log.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "GossipDef.h"
+#include "QuestDef.h"
+#include "ObjectAccessor.h"
+#include "Group.h"
+#include "Battleground.h"
+#include "BattlegroundAV.h"
+#include "ScriptMgr.h"
+#include "GameObjectAI.h"
+
+void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recvData)
+{
+ uint64 guid;
+ recvData >> guid;
+ uint32 questStatus = DIALOG_STATUS_NONE;
+
+ Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
+ if (!questGiver)
+ {
+ ;//sLog->outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid));
+ return;
+ }
+
+ switch (questGiver->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", uint32(GUID_LOPART(guid)));
+ if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies
+ questStatus = _player->GetQuestDialogStatus(questGiver);
+ break;
+ }
+ case TYPEID_GAMEOBJECT:
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", uint32(GUID_LOPART(guid)));
+ questStatus = _player->GetQuestDialogStatus(questGiver);
+ break;
+ }
+ default:
+ sLog->outError("QuestGiver called for unexpected type %u", questGiver->GetTypeId());
+ break;
+ }
+
+ // inform client about status of quest
+ _player->PlayerTalkClass->SendQuestGiverStatus(uint8(questStatus), guid);
+}
+
+void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recvData)
+{
+ uint64 guid;
+ recvData >> guid;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
+ if (!creature)
+ {
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.",
+ // GUID_LOPART(guid));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+ // Stop the npc if moving
+ //if (!creature->GetTransport()) // pussywizard: reverted with new spline (old: without this check, npc would stay in place and the transport would continue moving, so the npc falls off. NPCs on transports don't have waypoints, so stopmoving is not needed)
+ creature->StopMoving();
+
+ if (sScriptMgr->OnGossipHello(_player, creature))
+ return;
+
+ _player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true);
+ _player->SendPreparedGossip(creature);
+
+ creature->AI()->sGossipHello(_player);
+}
+
+void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recvData)
+{
+ uint64 guid;
+ uint32 questId;
+ uint32 unk1;
+ recvData >> guid >> questId >> unk1;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
+
+ Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
+
+ // no or incorrect quest giver
+ if (!object || object == _player || (object->GetTypeId() != TYPEID_PLAYER && !object->hasQuest(questId)) ||
+ (object->GetTypeId() == TYPEID_PLAYER && !object->ToPlayer()->CanShareQuest(questId)))
+ {
+ _player->PlayerTalkClass->SendCloseGossip();
+ _player->SetDivider(0);
+ return;
+ }
+
+ // some kind of WPE protection
+ if (!_player->CanInteractWithQuestGiver(object))
+ return;
+
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
+ {
+ // pussywizard: exploit fix, can't share quests that give items to be sold
+ if (object->GetTypeId() == TYPEID_PLAYER)
+ if (uint32 itemId = quest->GetSrcItemId())
+ if (const ItemTemplate* srcItem = sObjectMgr->GetItemTemplate(itemId))
+ if (srcItem->SellPrice > 0)
+ return;
+
+ // prevent cheating
+ if (!GetPlayer()->CanTakeQuest(quest, true))
+ {
+ _player->PlayerTalkClass->SendCloseGossip();
+ _player->SetDivider(0);
+ return;
+ }
+
+ if (_player->GetDivider() != 0)
+ {
+ Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider());
+ if (player)
+ {
+ player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
+ _player->SetDivider(0);
+ }
+ }
+
+ if (_player->CanAddQuest(quest, true))
+ {
+ _player->AddQuestAndCheckCompletion(quest, object);
+
+ if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
+ {
+ if (Group* group = _player->GetGroup())
+ {
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* itrPlayer = itr->GetSource();
+ if (!itrPlayer || itrPlayer == _player || !itrPlayer->IsAtGroupRewardDistance(_player) || itrPlayer->HasPendingBind()) // xinef: check range
+ continue;
+
+ if (itrPlayer->CanTakeQuest(quest, false))
+ {
+ itrPlayer->SetDivider(_player->GetGUID());
+
+ // need confirmation that any gossip window will close
+ itrPlayer->PlayerTalkClass->SendCloseGossip();
+
+ _player->SendQuestConfirmAccept(quest, itrPlayer);
+ }
+ }
+ }
+ }
+
+ _player->PlayerTalkClass->SendCloseGossip();
+
+ if (quest->GetSrcSpell() > 0)
+ _player->CastSpell(_player, quest->GetSrcSpell(), true);
+
+ return;
+ }
+ }
+
+ _player->PlayerTalkClass->SendCloseGossip();
+}
+
+void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recvData)
+{
+ uint64 guid;
+ uint32 questId;
+ uint8 unk1;
+ recvData >> guid >> questId >> unk1;
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
+
+ // Verify that the guid is valid and is a questgiver or involved in the requested quest
+ Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
+ if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
+ {
+ _player->PlayerTalkClass->SendCloseGossip();
+ return;
+ }
+
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
+ {
+ // not sure here what should happen to quests with QUEST_FLAGS_AUTOCOMPLETE
+ // if this breaks them, add && object->GetTypeId() == TYPEID_ITEM to this check
+ // item-started quests never have that flag
+ if (!_player->CanTakeQuest(quest, true))
+ return;
+
+ if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true))
+ _player->AddQuestAndCheckCompletion(quest, object);
+
+ if (quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true);
+ else
+ _player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true);
+ }
+}
+
+void WorldSession::HandleQuestQueryOpcode(WorldPacket & recvData)
+{
+ if (!_player)
+ return;
+
+ uint32 questId;
+ recvData >> questId;
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", questId);
+
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
+ _player->PlayerTalkClass->SendQuestQueryResponse(quest);
+}
+
+void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recvData)
+{
+ uint32 questId, reward;
+ uint64 guid;
+ recvData >> guid >> questId >> reward;
+
+ if (reward >= QUEST_REWARD_CHOICES_COUNT)
+ {
+ sLog->outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName().c_str(), _player->GetGUIDLow(), reward);
+ return;
+ }
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward);
+
+ Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
+ if (!object || !object->hasInvolvedQuest(questId))
+ return;
+
+ // some kind of WPE protection
+ if (!_player->CanInteractWithQuestGiver(object))
+ return;
+
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
+ {
+ if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
+ (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
+ {
+ sLog->outError("HACK ALERT: Player %s (guid: %u) is trying to complete quest (id: %u) but he has no right to do it!",
+ _player->GetName().c_str(), _player->GetGUIDLow(), questId);
+ return;
+ }
+ if (_player->CanRewardQuest(quest, reward, true))
+ {
+ _player->RewardQuest(quest, reward, object);
+
+ switch (object->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ {
+ Creature* questgiver = object->ToCreature();
+ if (!sScriptMgr->OnQuestReward(_player, questgiver, quest, reward))
+ {
+ // Send next quest
+ if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
+ {
+ if (_player->CanAddQuest(nextQuest, false) && _player->CanTakeQuest(nextQuest, false))
+ {
+ if (nextQuest->IsAutoAccept())
+ _player->AddQuestAndCheckCompletion(nextQuest, object);
+ _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
+ }
+ }
+
+ questgiver->AI()->sQuestReward(_player, quest, reward);
+ }
+ break;
+ }
+ case TYPEID_GAMEOBJECT:
+ {
+ GameObject* questGiver = object->ToGameObject();
+ if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, reward))
+ {
+ // Send next quest
+ if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
+ {
+ if (_player->CanAddQuest(nextQuest, false) && _player->CanTakeQuest(quest, false))
+ {
+ if (nextQuest->IsAutoAccept())
+ _player->AddQuestAndCheckCompletion(nextQuest, object);
+ _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
+ }
+ }
+
+ questGiver->AI()->QuestReward(_player, quest, reward);
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ else
+ _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
+ }
+}
+
+void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recvData)
+{
+ uint32 questId;
+ uint64 guid;
+ recvData >> guid >> questId;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
+
+ Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
+ if (!object || !object->hasInvolvedQuest(questId))
+ return;
+
+ // some kind of WPE protection
+ if (!_player->CanInteractWithQuestGiver(object))
+ return;
+
+ if (_player->CanCompleteQuest(questId))
+ _player->CompleteQuest(questId);
+
+ if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
+ return;
+
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
+ _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
+}
+
+void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CANCEL");
+
+ _player->PlayerTalkClass->SendCloseGossip();
+}
+
+void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData)
+{
+ uint8 slot1, slot2;
+ recvData >> slot1 >> slot2;
+
+ if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
+ return;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
+
+ GetPlayer()->SwapQuestSlot(slot1, slot2);
+}
+
+void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
+{
+ uint8 slot;
+ recvData >> slot;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot);
+
+ if (slot < MAX_QUEST_LOG_SIZE)
+ {
+ if (uint32 questId = _player->GetQuestSlotQuestId(slot))
+ {
+ if (!_player->TakeQuestSourceItem(questId, true))
+ return; // can't un-equip some items, reject quest cancel
+
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
+ {
+ if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
+ _player->RemoveTimedQuest(questId);
+
+ if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
+ {
+ _player->pvpInfo.IsHostile = _player->pvpInfo.IsInHostileArea || _player->HasPvPForcingQuest();
+ _player->UpdatePvPState();
+ }
+ }
+
+ _player->TakeQuestSourceItem(questId, true); // remove quest src item from player
+ _player->RemoveActiveQuest(questId);
+ _player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId);
+
+ ;//sLog->outDetail("Player %u abandoned quest %u", _player->GetGUIDLow(), questId);
+ }
+
+ _player->SetQuestSlot(slot, 0);
+
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1);
+ }
+}
+
+void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData)
+{
+ uint32 questId;
+ recvData >> questId;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", questId);
+
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
+ {
+ if (!quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
+ return;
+
+ Player* originalPlayer = ObjectAccessor::GetPlayer(*_player, _player->GetDivider());
+ if (!originalPlayer)
+ return;
+
+ if (!_player->IsInSameRaidWith(originalPlayer) || !_player->IsAtGroupRewardDistance(originalPlayer))
+ return;
+
+ if (!_player->CanTakeQuest(quest, true) || _player->HasPendingBind())
+ return;
+
+ // pussywizard: exploit fix, can't share quests that give items to be sold
+ if (uint32 itemId = quest->GetSrcItemId())
+ if (const ItemTemplate* srcItem = sObjectMgr->GetItemTemplate(itemId))
+ if (srcItem->SellPrice > 0)
+ return;
+
+ if (_player->CanAddQuest(quest, true))
+ _player->AddQuestAndCheckCompletion(quest, NULL); // NULL, this prevent DB script from duplicate running
+
+ _player->SetDivider(0);
+ }
+}
+
+void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
+{
+ uint32 questId;
+ uint64 guid;
+
+ recvData >> guid >> questId;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
+
+ Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
+ if (!object || !object->hasInvolvedQuest(questId))
+ return;
+
+ // some kind of WPE protection
+ if (!_player->CanInteractWithQuestGiver(object))
+ return;
+
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
+ {
+ if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
+ {
+ sLog->outError("Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!",
+ _player->GetName().c_str(), _player->GetGUIDLow(), questId);
+ return;
+ }
+
+ if (Battleground* bg = _player->GetBattleground())
+ if (bg->GetBgTypeID() == BATTLEGROUND_AV)
+ bg->ToBattlegroundAV()->HandleQuestComplete(questId, _player);
+
+ if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
+ {
+ if (quest->IsRepeatable())
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanCompleteRepeatableQuest(quest), false);
+ else
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
+ }
+ else
+ {
+ if (quest->GetReqItemsCount()) // some items required
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
+ else // no items required
+ _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
+ }
+ }
+}
+
+void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
+}
+
+void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
+{
+ uint32 questId;
+ recvPacket >> questId;
+
+ if (!_player->CanShareQuest(questId))
+ return;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
+
+ if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
+ {
+ if (Group* group = _player->GetGroup())
+ {
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* player = itr->GetSource();
+
+ if (!player || player == _player || !player->IsInMap(_player)) // skip self
+ continue;
+
+ if (!player->SatisfyQuestStatus(quest, false))
+ {
+ _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_HAVE_QUEST);
+ continue;
+ }
+
+ if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
+ {
+ _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_FINISH_QUEST);
+ continue;
+ }
+
+ if (!player->CanTakeQuest(quest, false))
+ {
+ _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
+ continue;
+ }
+
+ if (!player->SatisfyQuestLog(false))
+ {
+ _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_LOG_FULL);
+ continue;
+ }
+
+ if (player->GetDivider() != 0)
+ {
+ _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_BUSY);
+ continue;
+ }
+
+ _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST);
+
+ if (quest->IsAutoAccept() && player->CanAddQuest(quest, true) && player->CanTakeQuest(quest, true))
+ player->AddQuestAndCheckCompletion(quest, _player);
+
+ if ((quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) || quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
+ player->PlayerTalkClass->SendQuestGiverRequestItems(quest, _player->GetGUID(), player->CanCompleteRepeatableQuest(quest), true);
+ else
+ {
+ player->SetDivider(_player->GetGUID());
+ player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true);
+ }
+ }
+ }
+ }
+}
+
+void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
+{
+ uint64 guid;
+ uint32 questId;
+ uint8 msg;
+ recvPacket >> guid >> questId >> msg;
+
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUEST_PUSH_RESULT");
+
+ if (_player->GetDivider() && _player->GetDivider() == guid)
+ {
+ if (Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider()))
+ {
+ WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1);
+ data << uint64(_player->GetGUID());
+ data << uint8(msg); // valid values: 0-8
+ player->GetSession()->SendPacket(&data);
+ _player->SetDivider(0);
+ }
+ }
+}
+
+void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
+{
+ ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
+
+ uint32 count = 0;
+
+ WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
+ data << uint32(count); // placeholder
+
+ for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
+ {
+ uint32 questStatus = DIALOG_STATUS_NONE;
+
+ if (IS_CRE_OR_VEH_OR_PET_GUID(*itr))
+ {
+ // need also pet quests case support
+ Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr);
+ if (!questgiver || questgiver->IsHostileTo(_player))
+ continue;
+ if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
+ continue;
+
+ questStatus = _player->GetQuestDialogStatus(questgiver);
+
+ data << uint64(questgiver->GetGUID());
+ data << uint8(questStatus);
+ ++count;
+ }
+ else if (IS_GAMEOBJECT_GUID(*itr))
+ {
+ GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
+ if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
+ continue;
+
+ questStatus = _player->GetQuestDialogStatus(questgiver);
+
+ data << uint64(questgiver->GetGUID());
+ data << uint8(questStatus);
+ ++count;
+ }
+ }
+
+ data.put<uint32>(0, count); // write real count
+ SendPacket(&data);
+}
+
+void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recvData*/)
+{
+ size_t rew_count = _player->GetRewardedQuestCount();
+
+ WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4 + 4 * rew_count);
+ data << uint32(rew_count);
+
+ const RewardedQuestSet &rewQuests = _player->getRewardedQuests();
+ for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
+ data << uint32(*itr);
+
+ SendPacket(&data);
+}