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Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/QuestHandler.cpp | 647 |
1 files changed, 647 insertions, 0 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp new file mode 100644 index 0000000000..27cb68d34b --- /dev/null +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -0,0 +1,647 @@ +/* + * Copyright (C) + * Copyright (C) + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Common.h" +#include "Log.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" +#include "World.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "GossipDef.h" +#include "QuestDef.h" +#include "ObjectAccessor.h" +#include "Group.h" +#include "Battleground.h" +#include "BattlegroundAV.h" +#include "ScriptMgr.h" +#include "GameObjectAI.h" + +void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recvData) +{ + uint64 guid; + recvData >> guid; + uint32 questStatus = DIALOG_STATUS_NONE; + + Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); + if (!questGiver) + { + ;//sLog->outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid)); + return; + } + + switch (questGiver->GetTypeId()) + { + case TYPEID_UNIT: + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", uint32(GUID_LOPART(guid))); + if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies + questStatus = _player->GetQuestDialogStatus(questGiver); + break; + } + case TYPEID_GAMEOBJECT: + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", uint32(GUID_LOPART(guid))); + questStatus = _player->GetQuestDialogStatus(questGiver); + break; + } + default: + sLog->outError("QuestGiver called for unexpected type %u", questGiver->GetTypeId()); + break; + } + + // inform client about status of quest + _player->PlayerTalkClass->SendQuestGiverStatus(uint8(questStatus), guid); +} + +void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recvData) +{ + uint64 guid; + recvData >> guid; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid)); + + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); + if (!creature) + { + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", + // GUID_LOPART(guid)); + return; + } + + // remove fake death + if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) + GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + // Stop the npc if moving + //if (!creature->GetTransport()) // pussywizard: reverted with new spline (old: without this check, npc would stay in place and the transport would continue moving, so the npc falls off. NPCs on transports don't have waypoints, so stopmoving is not needed) + creature->StopMoving(); + + if (sScriptMgr->OnGossipHello(_player, creature)) + return; + + _player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true); + _player->SendPreparedGossip(creature); + + creature->AI()->sGossipHello(_player); +} + +void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recvData) +{ + uint64 guid; + uint32 questId; + uint32 unk1; + recvData >> guid >> questId >> unk1; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1); + + Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER); + + // no or incorrect quest giver + if (!object || object == _player || (object->GetTypeId() != TYPEID_PLAYER && !object->hasQuest(questId)) || + (object->GetTypeId() == TYPEID_PLAYER && !object->ToPlayer()->CanShareQuest(questId))) + { + _player->PlayerTalkClass->SendCloseGossip(); + _player->SetDivider(0); + return; + } + + // some kind of WPE protection + if (!_player->CanInteractWithQuestGiver(object)) + return; + + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) + { + // pussywizard: exploit fix, can't share quests that give items to be sold + if (object->GetTypeId() == TYPEID_PLAYER) + if (uint32 itemId = quest->GetSrcItemId()) + if (const ItemTemplate* srcItem = sObjectMgr->GetItemTemplate(itemId)) + if (srcItem->SellPrice > 0) + return; + + // prevent cheating + if (!GetPlayer()->CanTakeQuest(quest, true)) + { + _player->PlayerTalkClass->SendCloseGossip(); + _player->SetDivider(0); + return; + } + + if (_player->GetDivider() != 0) + { + Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider()); + if (player) + { + player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST); + _player->SetDivider(0); + } + } + + if (_player->CanAddQuest(quest, true)) + { + _player->AddQuestAndCheckCompletion(quest, object); + + if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) + { + if (Group* group = _player->GetGroup()) + { + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* itrPlayer = itr->GetSource(); + if (!itrPlayer || itrPlayer == _player || !itrPlayer->IsAtGroupRewardDistance(_player) || itrPlayer->HasPendingBind()) // xinef: check range + continue; + + if (itrPlayer->CanTakeQuest(quest, false)) + { + itrPlayer->SetDivider(_player->GetGUID()); + + // need confirmation that any gossip window will close + itrPlayer->PlayerTalkClass->SendCloseGossip(); + + _player->SendQuestConfirmAccept(quest, itrPlayer); + } + } + } + } + + _player->PlayerTalkClass->SendCloseGossip(); + + if (quest->GetSrcSpell() > 0) + _player->CastSpell(_player, quest->GetSrcSpell(), true); + + return; + } + } + + _player->PlayerTalkClass->SendCloseGossip(); +} + +void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recvData) +{ + uint64 guid; + uint32 questId; + uint8 unk1; + recvData >> guid >> questId >> unk1; + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1); + + // Verify that the guid is valid and is a questgiver or involved in the requested quest + Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM); + if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId))) + { + _player->PlayerTalkClass->SendCloseGossip(); + return; + } + + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) + { + // not sure here what should happen to quests with QUEST_FLAGS_AUTOCOMPLETE + // if this breaks them, add && object->GetTypeId() == TYPEID_ITEM to this check + // item-started quests never have that flag + if (!_player->CanTakeQuest(quest, true)) + return; + + if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true)) + _player->AddQuestAndCheckCompletion(quest, object); + + if (quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)) + _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true); + else + _player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true); + } +} + +void WorldSession::HandleQuestQueryOpcode(WorldPacket & recvData) +{ + if (!_player) + return; + + uint32 questId; + recvData >> questId; + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", questId); + + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) + _player->PlayerTalkClass->SendQuestQueryResponse(quest); +} + +void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recvData) +{ + uint32 questId, reward; + uint64 guid; + recvData >> guid >> questId >> reward; + + if (reward >= QUEST_REWARD_CHOICES_COUNT) + { + sLog->outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName().c_str(), _player->GetGUIDLow(), reward); + return; + } + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward); + + Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); + if (!object || !object->hasInvolvedQuest(questId)) + return; + + // some kind of WPE protection + if (!_player->CanInteractWithQuestGiver(object)) + return; + + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) + { + if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) || + (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete())) + { + sLog->outError("HACK ALERT: Player %s (guid: %u) is trying to complete quest (id: %u) but he has no right to do it!", + _player->GetName().c_str(), _player->GetGUIDLow(), questId); + return; + } + if (_player->CanRewardQuest(quest, reward, true)) + { + _player->RewardQuest(quest, reward, object); + + switch (object->GetTypeId()) + { + case TYPEID_UNIT: + { + Creature* questgiver = object->ToCreature(); + if (!sScriptMgr->OnQuestReward(_player, questgiver, quest, reward)) + { + // Send next quest + if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) + { + if (_player->CanAddQuest(nextQuest, false) && _player->CanTakeQuest(nextQuest, false)) + { + if (nextQuest->IsAutoAccept()) + _player->AddQuestAndCheckCompletion(nextQuest, object); + _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true); + } + } + + questgiver->AI()->sQuestReward(_player, quest, reward); + } + break; + } + case TYPEID_GAMEOBJECT: + { + GameObject* questGiver = object->ToGameObject(); + if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, reward)) + { + // Send next quest + if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) + { + if (_player->CanAddQuest(nextQuest, false) && _player->CanTakeQuest(quest, false)) + { + if (nextQuest->IsAutoAccept()) + _player->AddQuestAndCheckCompletion(nextQuest, object); + _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true); + } + } + + questGiver->AI()->QuestReward(_player, quest, reward); + } + break; + } + default: + break; + } + } + else + _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true); + } +} + +void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recvData) +{ + uint32 questId; + uint64 guid; + recvData >> guid >> questId; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId); + + Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); + if (!object || !object->hasInvolvedQuest(questId)) + return; + + // some kind of WPE protection + if (!_player->CanInteractWithQuestGiver(object)) + return; + + if (_player->CanCompleteQuest(questId)) + _player->CompleteQuest(questId); + + if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE) + return; + + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) + _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true); +} + +void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CANCEL"); + + _player->PlayerTalkClass->SendCloseGossip(); +} + +void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData) +{ + uint8 slot1, slot2; + recvData >> slot1 >> slot2; + + if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) + return; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2); + + GetPlayer()->SwapQuestSlot(slot1, slot2); +} + +void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData) +{ + uint8 slot; + recvData >> slot; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot); + + if (slot < MAX_QUEST_LOG_SIZE) + { + if (uint32 questId = _player->GetQuestSlotQuestId(slot)) + { + if (!_player->TakeQuestSourceItem(questId, true)) + return; // can't un-equip some items, reject quest cancel + + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) + { + if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED)) + _player->RemoveTimedQuest(questId); + + if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP)) + { + _player->pvpInfo.IsHostile = _player->pvpInfo.IsInHostileArea || _player->HasPvPForcingQuest(); + _player->UpdatePvPState(); + } + } + + _player->TakeQuestSourceItem(questId, true); // remove quest src item from player + _player->RemoveActiveQuest(questId); + _player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId); + + ;//sLog->outDetail("Player %u abandoned quest %u", _player->GetGUIDLow(), questId); + } + + _player->SetQuestSlot(slot, 0); + + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1); + } +} + +void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData) +{ + uint32 questId; + recvData >> questId; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", questId); + + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) + { + if (!quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) + return; + + Player* originalPlayer = ObjectAccessor::GetPlayer(*_player, _player->GetDivider()); + if (!originalPlayer) + return; + + if (!_player->IsInSameRaidWith(originalPlayer) || !_player->IsAtGroupRewardDistance(originalPlayer)) + return; + + if (!_player->CanTakeQuest(quest, true) || _player->HasPendingBind()) + return; + + // pussywizard: exploit fix, can't share quests that give items to be sold + if (uint32 itemId = quest->GetSrcItemId()) + if (const ItemTemplate* srcItem = sObjectMgr->GetItemTemplate(itemId)) + if (srcItem->SellPrice > 0) + return; + + if (_player->CanAddQuest(quest, true)) + _player->AddQuestAndCheckCompletion(quest, NULL); // NULL, this prevent DB script from duplicate running + + _player->SetDivider(0); + } +} + +void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData) +{ + uint32 questId; + uint64 guid; + + recvData >> guid >> questId; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId); + + Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); + if (!object || !object->hasInvolvedQuest(questId)) + return; + + // some kind of WPE protection + if (!_player->CanInteractWithQuestGiver(object)) + return; + + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) + { + if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) + { + sLog->outError("Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!", + _player->GetName().c_str(), _player->GetGUIDLow(), questId); + return; + } + + if (Battleground* bg = _player->GetBattleground()) + if (bg->GetBgTypeID() == BATTLEGROUND_AV) + bg->ToBattlegroundAV()->HandleQuestComplete(questId, _player); + + if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE) + { + if (quest->IsRepeatable()) + _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanCompleteRepeatableQuest(quest), false); + else + _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false); + } + else + { + if (quest->GetReqItemsCount()) // some items required + _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false); + else // no items required + _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true); + } + } +} + +void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH"); +} + +void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) +{ + uint32 questId; + recvPacket >> questId; + + if (!_player->CanShareQuest(questId)) + return; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId); + + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) + { + if (Group* group = _player->GetGroup()) + { + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* player = itr->GetSource(); + + if (!player || player == _player || !player->IsInMap(_player)) // skip self + continue; + + if (!player->SatisfyQuestStatus(quest, false)) + { + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_HAVE_QUEST); + continue; + } + + if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) + { + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_FINISH_QUEST); + continue; + } + + if (!player->CanTakeQuest(quest, false)) + { + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_CANT_TAKE_QUEST); + continue; + } + + if (!player->SatisfyQuestLog(false)) + { + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_LOG_FULL); + continue; + } + + if (player->GetDivider() != 0) + { + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_BUSY); + continue; + } + + _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST); + + if (quest->IsAutoAccept() && player->CanAddQuest(quest, true) && player->CanTakeQuest(quest, true)) + player->AddQuestAndCheckCompletion(quest, _player); + + if ((quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) || quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)) + player->PlayerTalkClass->SendQuestGiverRequestItems(quest, _player->GetGUID(), player->CanCompleteRepeatableQuest(quest), true); + else + { + player->SetDivider(_player->GetGUID()); + player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true); + } + } + } + } +} + +void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) +{ + uint64 guid; + uint32 questId; + uint8 msg; + recvPacket >> guid >> questId >> msg; + + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUEST_PUSH_RESULT"); + + if (_player->GetDivider() && _player->GetDivider() == guid) + { + if (Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider())) + { + WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1); + data << uint64(_player->GetGUID()); + data << uint8(msg); // valid values: 0-8 + player->GetSession()->SendPacket(&data); + _player->SetDivider(0); + } + } +} + +void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/) +{ + ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); + + uint32 count = 0; + + WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4); + data << uint32(count); // placeholder + + for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) + { + uint32 questStatus = DIALOG_STATUS_NONE; + + if (IS_CRE_OR_VEH_OR_PET_GUID(*itr)) + { + // need also pet quests case support + Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr); + if (!questgiver || questgiver->IsHostileTo(_player)) + continue; + if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) + continue; + + questStatus = _player->GetQuestDialogStatus(questgiver); + + data << uint64(questgiver->GetGUID()); + data << uint8(questStatus); + ++count; + } + else if (IS_GAMEOBJECT_GUID(*itr)) + { + GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr); + if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) + continue; + + questStatus = _player->GetQuestDialogStatus(questgiver); + + data << uint64(questgiver->GetGUID()); + data << uint8(questStatus); + ++count; + } + } + + data.put<uint32>(0, count); // write real count + SendPacket(&data); +} + +void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recvData*/) +{ + size_t rew_count = _player->GetRewardedQuestCount(); + + WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4 + 4 * rew_count); + data << uint32(rew_count); + + const RewardedQuestSet &rewQuests = _player->getRewardedQuests(); + for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr) + data << uint32(*itr); + + SendPacket(&data); +} |