diff options
Diffstat (limited to 'src/server/game/Handlers/TaxiHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/TaxiHandler.cpp | 82 |
1 files changed, 49 insertions, 33 deletions
diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp index 8a76a2bd63..03a5ba89cf 100644 --- a/src/server/game/Handlers/TaxiHandler.cpp +++ b/src/server/game/Handlers/TaxiHandler.cpp @@ -198,54 +198,70 @@ void WorldSession::HandleActivateTaxiExpressOpcode(WorldPacket& recvData) void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData) { - ObjectGuid guid; // used only for proper packet read - recvData >> guid.ReadAsPacked(); - - MovementInfo movementInfo; // used only for proper packet read - movementInfo.guid = guid; - ReadMovementInfo(recvData, &movementInfo); + ObjectGuid guid; // used only for proper packet read + MovementInfo movementInfo; // used only for proper packet read + uint32 movementCounter; // spline counter - recvData.read_skip<uint32>(); // spline id + Unit* mover = _player->m_mover; - // in taxi flight packet received in 2 case: - // 1) end taxi path in far (multi-node) flight - // 2) switch from one map to other in case multim-map taxi path - // we need process only (1) + recvData >> guid.ReadAsPacked(); + ReadMovementInfo(recvData, &movementInfo); + recvData >> movementCounter; - uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination(); - if (curDest) + if (_player->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_TAXI_FLIGHT)) // taxi spline case { - TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest); + // in taxi flight packet received in 2 case: + // 1) end taxi path in far (multi-node) flight + // 2) switch from one map to other in case multim-map taxi path + // we need process only (1) - // far teleport case - if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId() && GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE) + uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination(); + if (curDest) { - if (FlightPathMovementGenerator* flight = dynamic_cast<FlightPathMovementGenerator*>(GetPlayer()->GetMotionMaster()->top())) - { - // short preparations to continue flight - flight->SetCurrentNodeAfterTeleport(); - TaxiPathNodeEntry const* node = flight->GetPath()[flight->GetCurrentNode()]; - flight->SkipCurrentNode(); + TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest); - GetPlayer()->TeleportTo(curDestNode->map_id, node->x, node->y, node->z, GetPlayer()->GetOrientation(), TELE_TO_NOT_LEAVE_TAXI); + // far teleport case + if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId() && GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE) + { + if (FlightPathMovementGenerator* flight = dynamic_cast<FlightPathMovementGenerator*>(GetPlayer()->GetMotionMaster()->top())) + { + // short preparations to continue flight + flight->SetCurrentNodeAfterTeleport(); + TaxiPathNodeEntry const* node = flight->GetPath()[flight->GetCurrentNode()]; + flight->SkipCurrentNode(); + + GetPlayer()->TeleportTo(curDestNode->map_id, node->x, node->y, node->z, GetPlayer()->GetOrientation(), TELE_TO_NOT_LEAVE_TAXI); + } } + + return; } + // at this point only 1 node is expected (final destination) + if (GetPlayer()->m_taxi.GetPath().size() != 1) + { + return; + } + + GetPlayer()->CleanupAfterTaxiFlight(); + GetPlayer()->SetFallInformation(GameTime::GetGameTime().count(), GetPlayer()->GetPositionZ()); + if (GetPlayer()->pvpInfo.IsHostile) + { + GetPlayer()->CastSpell(GetPlayer(), 2479, true); + } return; } - // at this point only 1 node is expected (final destination) - if (GetPlayer()->m_taxi.GetPath().size() != 1) - { + if (mover->GetGUID() != guid) return; - } - GetPlayer()->CleanupAfterTaxiFlight(); - GetPlayer()->SetFallInformation(GameTime::GetGameTime().count(), GetPlayer()->GetPositionZ()); - if (GetPlayer()->pvpInfo.IsHostile) - { - GetPlayer()->CastSpell(GetPlayer(), 2479, true); - } + if (!_player->IsExpectingChangeTransport() || !mover->movespline || mover->movespline->GetId() != movementCounter) + return; + + _player->SetExpectingChangeTransport(false); + WorldPacket data(_player->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_ROOT) ? MSG_MOVE_ROOT : MSG_MOVE_UNROOT, recvData.size()); + WriteMovementInfo(&data, &movementInfo); + mover->SendMessageToSet(&data, _player); } void WorldSession::HandleActivateTaxiOpcode(WorldPacket& recvData) |
