diff options
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceScript.cpp | 13 |
1 files changed, 2 insertions, 11 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index dc6b88e6a5..98314a8486 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -43,9 +43,7 @@ void InstanceScript::HandleGameObject(ObjectGuid GUID, bool open, GameObject* go go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); else { -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("scripts.ai", "TSCR: InstanceScript: HandleGameObject failed"); -#endif } } @@ -67,9 +65,7 @@ void InstanceScript::LoadMinionData(const MinionData* data) ++data; } -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("scripts.ai", "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size())); -#endif } void InstanceScript::LoadDoorData(const DoorData* data) @@ -81,9 +77,7 @@ void InstanceScript::LoadDoorData(const DoorData* data) ++data; } -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("scripts.ai", "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size())); -#endif } void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state) @@ -201,7 +195,6 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state) if (bossInfo->state == TO_BE_DECIDED) // loading { bossInfo->state = state; - //LOG_ERROR("server", "Inialize boss %u state as %u.", id, (uint32)state); return false; } else @@ -271,7 +264,7 @@ void InstanceScript::DoUseDoorOrButton(ObjectGuid uiGuid, uint32 uiWithRestoreTi go->ResetDoorOrButton(); } else - LOG_ERROR("server", "SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType()); + LOG_ERROR("scripts.ai", "SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType()); } } @@ -303,9 +296,7 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData) } else { -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("scripts.ai", "TSCR: DoUpdateWorldState attempt send data but no players in map."); -#endif } } @@ -391,7 +382,7 @@ void InstanceScript::DoCastSpellOnPlayers(uint32 spell) bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= nullptr*/, uint32 /*miscvalue1*/ /*= 0*/) { - LOG_ERROR("server", "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u", + LOG_ERROR("scripts.ai", "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u", instance->GetId(), criteria_id); return false; } |