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path: root/src/server/game/Instances/InstanceScript.cpp
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Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp13
1 files changed, 2 insertions, 11 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index dc6b88e6a5..98314a8486 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -43,9 +43,7 @@ void InstanceScript::HandleGameObject(ObjectGuid GUID, bool open, GameObject* go
go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
else
{
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("scripts.ai", "TSCR: InstanceScript: HandleGameObject failed");
-#endif
}
}
@@ -67,9 +65,7 @@ void InstanceScript::LoadMinionData(const MinionData* data)
++data;
}
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("scripts.ai", "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
-#endif
}
void InstanceScript::LoadDoorData(const DoorData* data)
@@ -81,9 +77,7 @@ void InstanceScript::LoadDoorData(const DoorData* data)
++data;
}
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("scripts.ai", "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
-#endif
}
void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state)
@@ -201,7 +195,6 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
if (bossInfo->state == TO_BE_DECIDED) // loading
{
bossInfo->state = state;
- //LOG_ERROR("server", "Inialize boss %u state as %u.", id, (uint32)state);
return false;
}
else
@@ -271,7 +264,7 @@ void InstanceScript::DoUseDoorOrButton(ObjectGuid uiGuid, uint32 uiWithRestoreTi
go->ResetDoorOrButton();
}
else
- LOG_ERROR("server", "SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType());
+ LOG_ERROR("scripts.ai", "SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType());
}
}
@@ -303,9 +296,7 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
}
else
{
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("scripts.ai", "TSCR: DoUpdateWorldState attempt send data but no players in map.");
-#endif
}
}
@@ -391,7 +382,7 @@ void InstanceScript::DoCastSpellOnPlayers(uint32 spell)
bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= nullptr*/, uint32 /*miscvalue1*/ /*= 0*/)
{
- LOG_ERROR("server", "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
+ LOG_ERROR("scripts.ai", "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
instance->GetId(), criteria_id);
return false;
}