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-rw-r--r--src/server/game/Instances/InstanceScript.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index f2949ec157..4fe0d52cc3 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -192,13 +192,13 @@ class InstanceScript : public ZoneScript
// Cast spell on all players in instance
void DoCastSpellOnPlayers(uint32 spell);
- // Return wether server allow two side groups or not
- bool ServerAllowsTwoSideGroups() { return sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP); }
+ // Return wether server allow two side groups or not
+ bool ServerAllowsTwoSideGroups() { return sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP); }
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
- BossInfo const* GetBossInfo(uint32 id) const { return &bosses[id]; }
+ BossInfo const* GetBossInfo(uint32 id) const { return &bosses[id]; }
// Achievement criteria additional requirements check
// NOTE: not use this if same can be checked existed requirement types from AchievementCriteriaRequirementType