diff options
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 129 |
1 files changed, 60 insertions, 69 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index de0e4a9bd6..0ea47ff8ab 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along @@ -54,6 +54,10 @@ Map::~Map() { // UnloadAll must be called before deleting the map + // Kill all scheduled events without executing them, since the map and its objects are being destroyed. + // This prevents events from running on invalid or deleted objects during map destruction. + Events.KillAllEvents(false); + sScriptMgr->OnDestroyMap(this); if (!m_scriptSchedule.empty()) @@ -417,12 +421,12 @@ void Map::UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone) if (oldZone != MAP_INVALID_ZONE) { uint32& oldZoneCount = _zonePlayerCountMap[oldZone]; - if (!oldZoneCount) - LOG_ERROR("maps", "A player left zone {} (went to {}) - but there were no players in the zone!", oldZone, newZone); - else + if (oldZoneCount) --oldZoneCount; } - ++_zonePlayerCountMap[newZone]; + + if (newZone != MAP_INVALID_ZONE) + ++_zonePlayerCountMap[newZone]; } void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/) @@ -447,7 +451,7 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/) } } - _creatureRespawnScheduler.Update(t_diff); + Events.Update(t_diff); if (!t_diff) { @@ -696,8 +700,8 @@ struct ResetNotifier void Map::RemovePlayerFromMap(Player* player, bool remove) { - // Before leaving map, update zone/area for stats - player->UpdateZone(MAP_INVALID_ZONE, 0); + UpdatePlayerZoneStats(player->GetZoneId(), MAP_INVALID_ZONE); + player->getHostileRefMgr().deleteReferences(true); // pussywizard: multithreading crashfix player->RemoveFromWorld(); @@ -725,8 +729,6 @@ void Map::RemoveFromMap(T* obj, bool remove) obj->RemoveFromWorld(); obj->RemoveFromGrid(); - if (obj->IsFarVisible()) - RemoveWorldObjectFromFarVisibleMap(obj); obj->ResetMap(); @@ -1099,7 +1101,7 @@ float Map::GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, fl if (ground) *ground = ground_z; - LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phasemask, x, y, ground_z, collisionHeight, MAP_ALL_LIQUIDS); + LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phasemask, x, y, ground_z, collisionHeight, {}); switch (liquidData.Status) { case LIQUID_MAP_ABOVE_WATER: @@ -1200,27 +1202,18 @@ static inline bool IsInWMOInterior(uint32 mogpFlags) bool Map::GetAreaInfo(uint32 phaseMask, float x, float y, float z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const { - float vmap_z = z; - float dynamic_z = z; float check_z = z; VMAP::IVMapMgr* vmgr = VMAP::VMapFactory::createOrGetVMapMgr(); - uint32 vflags; - int32 vadtId; - int32 vrootId; - int32 vgroupId; - uint32 dflags; - int32 dadtId; - int32 drootId; - int32 dgroupId; - - bool hasVmapAreaInfo = vmgr->GetAreaInfo(GetId(), x, y, vmap_z, vflags, vadtId, vrootId, vgroupId); - bool hasDynamicAreaInfo = _dynamicTree.GetAreaInfo(x, y, dynamic_z, phaseMask, dflags, dadtId, drootId, dgroupId); - auto useVmap = [&]() { check_z = vmap_z; flags = vflags; adtId = vadtId; rootId = vrootId; groupId = vgroupId; }; - auto useDyn = [&]() { check_z = dynamic_z; flags = dflags; adtId = dadtId; rootId = drootId; groupId = dgroupId; }; + VMAP::AreaAndLiquidData vdata; + VMAP::AreaAndLiquidData ddata; + bool hasVmapAreaInfo = vmgr->GetAreaAndLiquidData(GetId(), x, y, z, {}, vdata) && vdata.areaInfo.has_value(); + bool hasDynamicAreaInfo = _dynamicTree.GetAreaAndLiquidData(x, y, z, phaseMask, {}, ddata) && ddata.areaInfo.has_value(); + auto useVmap = [&] { check_z = vdata.floorZ; groupId = vdata.areaInfo->groupId; adtId = vdata.areaInfo->adtId; rootId = vdata.areaInfo->rootId; flags = vdata.areaInfo->mogpFlags; }; + auto useDyn = [&] { check_z = ddata.floorZ; groupId = ddata.areaInfo->groupId; adtId = ddata.areaInfo->adtId; rootId = ddata.areaInfo->rootId; flags = ddata.areaInfo->mogpFlags; }; if (hasVmapAreaInfo) { - if (hasDynamicAreaInfo && dynamic_z > vmap_z) + if (hasDynamicAreaInfo && ddata.floorZ > vdata.floorZ) useDyn(); else useVmap(); @@ -1301,32 +1294,30 @@ void Map::GetZoneAndAreaId(uint32 phaseMask, uint32& zoneid, uint32& areaid, flo zoneid = area->zone; } -LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType) +LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, Optional<uint8> ReqLiquidType) { LiquidData liquidData; + liquidData.Status = LIQUID_MAP_NO_WATER; VMAP::IVMapMgr* vmgr = VMAP::VMapFactory::createOrGetVMapMgr(); - float liquid_level = INVALID_HEIGHT; - float ground_level = INVALID_HEIGHT; - uint32 liquid_type = 0; - uint32 mogpFlags = 0; + VMAP::AreaAndLiquidData vmapData; bool useGridLiquid = true; - if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type, mogpFlags)) + if (vmgr->GetAreaAndLiquidData(GetId(), x, y, z, ReqLiquidType, vmapData) && vmapData.liquidInfo) { - useGridLiquid = !IsInWMOInterior(mogpFlags); - LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: {} ground: {} type: {}", liquid_level, ground_level, liquid_type); + useGridLiquid = !vmapData.areaInfo || !IsInWMOInterior(vmapData.areaInfo->mogpFlags); + LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: {} ground: {} type: {}", vmapData.liquidInfo->level, vmapData.floorZ, vmapData.liquidInfo->type); // Check water level and ground level - if (liquid_level > ground_level && G3D::fuzzyGe(z, ground_level - GROUND_HEIGHT_TOLERANCE)) + if (vmapData.liquidInfo->level > vmapData.floorZ && G3D::fuzzyGe(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE)) { // hardcoded in client like this - if (GetId() == MAP_OUTLAND && liquid_type == 2) - liquid_type = 15; + if (GetId() == MAP_OUTLAND && vmapData.liquidInfo->type == 2) + vmapData.liquidInfo->type = 15; uint32 liquidFlagType = 0; - if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(liquid_type)) + if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(vmapData.liquidInfo->type)) liquidFlagType = liq->Type; - if (liquid_type && liquid_type < 21) + if (vmapData.liquidInfo->type && vmapData.liquidInfo->type < 21) { if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(GetAreaId(phaseMask, x, y, z))) { @@ -1340,19 +1331,19 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid)) { - liquid_type = overrideLiquid; + vmapData.liquidInfo->type = overrideLiquid; liquidFlagType = liq->Type; } } } - liquidData.Level = liquid_level; - liquidData.DepthLevel = ground_level; - liquidData.Entry = liquid_type; + liquidData.Level = vmapData.liquidInfo->level; + liquidData.DepthLevel = vmapData.floorZ; + liquidData.Entry = vmapData.liquidInfo->type; liquidData.Flags = 1 << liquidFlagType; } - float delta = liquid_level - z; + float delta = vmapData.liquidInfo->level - z; // Get position delta if (delta > collisionHeight) @@ -1371,7 +1362,7 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, { LiquidData const& map_data = gmap->GetLiquidData(x, y, z, collisionHeight, ReqLiquidType); // Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER: - if (map_data.Status != LIQUID_MAP_NO_WATER && (map_data.Level > ground_level)) + if (map_data.Status != LIQUID_MAP_NO_WATER && (map_data.Level > vmapData.floorZ)) { // hardcoded in client like this uint32 liquidEntry = map_data.Entry; @@ -1387,7 +1378,7 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, return liquidData; } -void Map::GetFullTerrainStatusForPosition(uint32 /*phaseMask*/, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus& data, uint8 reqLiquidType) +void Map::GetFullTerrainStatusForPosition(uint32 /*phaseMask*/, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus& data, Optional<uint8> reqLiquidType) { GridTerrainData* gmap = GetGridTerrainData(x, y); @@ -1602,7 +1593,7 @@ float Map::GetHeight(uint32 phasemask, float x, float y, float z, bool vmap/*=tr bool Map::IsInWater(uint32 phaseMask, float x, float y, float pZ, float collisionHeight) const { - LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phaseMask, x, y, pZ, collisionHeight, MAP_ALL_LIQUIDS); + LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phaseMask, x, y, pZ, collisionHeight, {}); return (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING) != 0; } @@ -1693,7 +1684,7 @@ void Map::SendInitTransports(Player* player) WorldPacket packet; transData.BuildPacket(packet); - player->GetSession()->SendPacket(&packet); + player->SendDirectMessage(&packet); } void Map::SendRemoveTransports(Player* player) @@ -1712,7 +1703,7 @@ void Map::SendRemoveTransports(Player* player) WorldPacket packet; transData.BuildPacket(packet); - player->GetSession()->SendPacket(&packet); + player->SendDirectMessage(&packet); } void Map::SendObjectUpdates() @@ -1732,7 +1723,7 @@ void Map::SendObjectUpdates() for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) { iter->second.BuildPacket(packet); - iter->first->GetSession()->SendPacket(&packet); + iter->first->SendDirectMessage(&packet); packet.clear(); // clean the string } } @@ -1852,7 +1843,7 @@ uint32 Map::GetPlayersCountExceptGMs() const void Map::SendToPlayers(WorldPacket const* data) const { for (MapRefMgr::const_iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr) - itr->GetSource()->GetSession()->SendPacket(data); + itr->GetSource()->SendDirectMessage(data); } template bool Map::AddToMap(Corpse*, bool); @@ -2057,7 +2048,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) data << uint32(60000); data << uint32(instance_data ? instance_data->GetCompletedEncounterMask() : 0); data << uint8(0); - player->GetSession()->SendPacket(&data); + player->SendDirectMessage(&data); player->SetPendingBind(mapSave->GetInstanceId(), 60000); } } @@ -2120,7 +2111,7 @@ void InstanceMap::CreateInstanceScript(bool load, std::string data, uint32 compl if (instance_data) isOtherAI = true; - // if Eluna AI was fetched succesfully we should not call CreateInstanceData nor set the unused scriptID + // if ALE AI was fetched succesfully we should not call CreateInstanceData nor set the unused scriptID if (!isOtherAI) { InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(GetId()); @@ -2134,7 +2125,7 @@ void InstanceMap::CreateInstanceScript(bool load, std::string data, uint32 compl if (!instance_data) return; - // use mangos behavior if we are dealing with Eluna AI + // use mangos behavior if we are dealing with ALE AI // initialize should then be called only if load is false if (!isOtherAI || !load) { @@ -2229,7 +2220,7 @@ void InstanceMap::PermBindAllPlayers() { WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); data << uint32(0); - player->GetSession()->SendPacket(&data); + player->SendDirectMessage(&data); sInstanceSaveMgr->PlayerBindToInstance(player->GetGUID(), save, true, player); } @@ -2358,27 +2349,27 @@ void BattlegroundMap::RemoveAllPlayers() player->TeleportTo(player->GetEntryPoint()); } -Corpse* Map::GetCorpse(ObjectGuid const guid) +Corpse* Map::GetCorpse(ObjectGuid const& guid) { return _objectsStore.Find<Corpse>(guid); } -Creature* Map::GetCreature(ObjectGuid const guid) +Creature* Map::GetCreature(ObjectGuid const& guid) { return _objectsStore.Find<Creature>(guid); } -GameObject* Map::GetGameObject(ObjectGuid const guid) +GameObject* Map::GetGameObject(ObjectGuid const& guid) { return _objectsStore.Find<GameObject>(guid); } -Pet* Map::GetPet(ObjectGuid const guid) +Pet* Map::GetPet(ObjectGuid const& guid) { return dynamic_cast<Pet*>(_objectsStore.Find<Creature>(guid)); } -Transport* Map::GetTransport(ObjectGuid guid) +Transport* Map::GetTransport(ObjectGuid const& guid) { if (guid.GetHigh() != HighGuid::Mo_Transport && guid.GetHigh() != HighGuid::Transport) return nullptr; @@ -2387,7 +2378,7 @@ Transport* Map::GetTransport(ObjectGuid guid) return go ? go->ToTransport() : nullptr; } -DynamicObject* Map::GetDynamicObject(ObjectGuid guid) +DynamicObject* Map::GetDynamicObject(ObjectGuid const& guid) { return _objectsStore.Find<DynamicObject>(guid); } @@ -2679,7 +2670,7 @@ void Map::RemoveCorpse(Corpse* corpse) _corpseBones.erase(corpse); } -Corpse* Map::ConvertCorpseToBones(ObjectGuid const ownerGuid, bool insignia /*= false*/) +Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*= false*/) { Corpse* corpse = GetCorpseByPlayer(ownerGuid); if (!corpse) @@ -2760,13 +2751,13 @@ void Map::RemoveOldCorpses() void Map::ScheduleCreatureRespawn(ObjectGuid creatureGuid, Milliseconds respawnTimer, Position pos) { - _creatureRespawnScheduler.Schedule(respawnTimer, [this, creatureGuid, pos](TaskContext) + Events.AddEventAtOffset([this, creatureGuid, pos]() { if (Creature* creature = GetCreature(creatureGuid)) creature->Respawn(); else SummonCreature(creatureGuid.GetEntry(), pos); - }); + }, respawnTimer); } /// Send a packet to all players (or players selected team) in the zone (except self if mentioned) |
