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-rw-r--r--src/server/game/Maps/Map.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 595dbcb529..84e99e0571 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3757,6 +3757,17 @@ void Map::SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeI
}
}
+void Map::DoForAllPlayers(std::function<void(Player*)> exec)
+{
+ for (auto const& it : GetPlayers())
+ {
+ if (Player* player = it.GetSource())
+ {
+ exec(player);
+ }
+ }
+}
+
/**
* @brief Check if a given source can reach a specific point following a path
* and normalize the coords. Use this method for long paths, otherwise use the