diff options
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r-- | src/server/game/Maps/Map.h | 812 |
1 files changed, 407 insertions, 405 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 682bbcce80..30a5982d92 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -156,12 +156,14 @@ enum LineOfSightChecks class GridMap { uint32 _flags; - union{ + union + { float* m_V9; uint16* m_uint16_V9; uint8* m_uint8_V9; }; - union{ + union + { float* m_V8; uint16* m_uint16_V8; uint8* m_uint8_V8; @@ -232,7 +234,7 @@ enum LevelRequirementVsMode { LEVELREQUIREMENT_HEROIC = 70 }; - + struct ZoneDynamicInfo { ZoneDynamicInfo() : MusicId(0), WeatherId(0), WeatherGrade(0.0f), @@ -270,394 +272,394 @@ enum EncounterCreditType class Map : public GridRefManager<NGridType> { friend class MapReference; - public: - Map(uint32 id, uint32 InstanceId, uint8 SpawnMode, Map* _parent = nullptr); - virtual ~Map(); +public: + Map(uint32 id, uint32 InstanceId, uint8 SpawnMode, Map* _parent = nullptr); + virtual ~Map(); - MapEntry const* GetEntry() const { return i_mapEntry; } + MapEntry const* GetEntry() const { return i_mapEntry; } - // currently unused for normal maps - bool CanUnload(uint32 diff) - { - if (!m_unloadTimer) - return false; + // currently unused for normal maps + bool CanUnload(uint32 diff) + { + if (!m_unloadTimer) + return false; - if (m_unloadTimer <= diff) - return true; + if (m_unloadTimer <= diff) + return true; + + m_unloadTimer -= diff; + return false; + } - m_unloadTimer -= diff; + virtual bool AddPlayerToMap(Player*); + virtual void RemovePlayerFromMap(Player*, bool); + virtual void AfterPlayerUnlinkFromMap(); + template<class T> bool AddToMap(T*, bool checkTransport = false); + template<class T> void RemoveFromMap(T*, bool); + + void VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor, + TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor, + TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor, + TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor); + void VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor, + TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor, + TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor, + TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor); + + virtual void Update(const uint32, const uint32, bool thread = true); + + float GetVisibilityRange() const { return m_VisibleDistance; } + void SetVisibilityRange(float range) { m_VisibleDistance = range; } + //function for setting up visibility distance for maps on per-type/per-Id basis + virtual void InitVisibilityDistance(); + + void PlayerRelocation(Player*, float x, float y, float z, float o); + void CreatureRelocation(Creature* creature, float x, float y, float z, float o); + void GameObjectRelocation(GameObject* go, float x, float y, float z, float o); + void DynamicObjectRelocation(DynamicObject* go, float x, float y, float z, float o); + + template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER>& visitor); + + bool IsRemovalGrid(float x, float y) const + { + GridCoord p = acore::ComputeGridCoord(x, y); + return !getNGrid(p.x_coord, p.y_coord); + } + + bool IsGridLoaded(float x, float y) const + { + return IsGridLoaded(acore::ComputeGridCoord(x, y)); + } + + void LoadGrid(float x, float y); + void LoadAllCells(); + bool UnloadGrid(NGridType& ngrid); + virtual void UnloadAll(); + + uint32 GetId(void) const { return i_mapEntry->MapID; } + + static bool ExistMap(uint32 mapid, int gx, int gy); + static bool ExistVMap(uint32 mapid, int gx, int gy); + + Map const* GetParent() const { return m_parentMap; } + + // pussywizard: movemaps, mmaps + ACE_RW_Thread_Mutex& GetMMapLock() const { return *(const_cast<ACE_RW_Thread_Mutex*>(&MMapLock)); } + // pussywizard: + std::unordered_set<Object*> i_objectsToUpdate; + void BuildAndSendUpdateForObjects(); // definition in ObjectAccessor.cpp, below ObjectAccessor::Update, because it does the same for a map + std::unordered_set<Unit*> i_objectsForDelayedVisibility; + void HandleDelayedVisibility(); + + // some calls like isInWater should not use vmaps due to processor power + // can return INVALID_HEIGHT if under z+2 z coord not found height + float GetHeight(float x, float y, float z, bool checkVMap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const; + float GetMinHeight(float x, float y) const; + Transport* GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject* worldobject = nullptr); + + ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0) const; + + uint32 GetAreaId(float x, float y, float z, bool* isOutdoors) const; + bool GetAreaInfo(float x, float y, float z, uint32& mogpflags, int32& adtId, int32& rootId, int32& groupId) const; + uint32 GetAreaId(float x, float y, float z) const; + uint32 GetZoneId(float x, float y, float z) const; + void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, float x, float y, float z) const; + + bool IsOutdoors(float x, float y, float z) const; + + uint8 GetTerrainType(float x, float y) const; + float GetWaterLevel(float x, float y) const; + bool IsInWater(float x, float y, float z, LiquidData* data = 0) const; + bool IsUnderWater(float x, float y, float z) const; + + void MoveAllCreaturesInMoveList(); + void MoveAllGameObjectsInMoveList(); + void MoveAllDynamicObjectsInMoveList(); + void RemoveAllObjectsInRemoveList(); + virtual void RemoveAllPlayers(); + + uint32 GetInstanceId() const { return i_InstanceId; } + uint8 GetSpawnMode() const { return (i_spawnMode); } + virtual bool CanEnter(Player* /*player*/, bool /*loginCheck = false*/) { return true; } + const char* GetMapName() const; + + // have meaning only for instanced map (that have set real difficulty) + Difficulty GetDifficulty() const { return Difficulty(GetSpawnMode()); } + bool IsRegularDifficulty() const { return GetDifficulty() == REGULAR_DIFFICULTY; } + MapDifficulty const* GetMapDifficulty() const; + + bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); } + bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); } + bool IsNonRaidDungeon() const { return i_mapEntry && i_mapEntry->IsNonRaidDungeon(); } + bool IsRaid() const { return i_mapEntry && i_mapEntry->IsRaid(); } + bool IsRaidOrHeroicDungeon() const { return IsRaid() || i_spawnMode > DUNGEON_DIFFICULTY_NORMAL; } + bool IsHeroic() const { return IsRaid() ? i_spawnMode >= RAID_DIFFICULTY_10MAN_HEROIC : i_spawnMode >= DUNGEON_DIFFICULTY_HEROIC; } + bool Is25ManRaid() const { return IsRaid() && i_spawnMode & RAID_DIFFICULTY_MASK_25MAN; } // since 25man difficulties are 1 and 3, we can check them like that + bool IsBattleground() const { return i_mapEntry && i_mapEntry->IsBattleground(); } + bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); } + bool IsBattlegroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattlegroundOrArena(); } + bool GetEntrancePos(int32& mapid, float& x, float& y) + { + if (!i_mapEntry) return false; - } + return i_mapEntry->GetEntrancePos(mapid, x, y); + } - virtual bool AddPlayerToMap(Player*); - virtual void RemovePlayerFromMap(Player*, bool); - virtual void AfterPlayerUnlinkFromMap(); - template<class T> bool AddToMap(T *, bool checkTransport = false); - template<class T> void RemoveFromMap(T *, bool); - - void VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer> &gridVisitor, - TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer> &worldVisitor, - TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer> &largeGridVisitor, - TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer> &largeWorldVisitor); - void VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer> &gridVisitor, - TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer> &worldVisitor, - TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer> &largeGridVisitor, - TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer> &largeWorldVisitor); - - virtual void Update(const uint32, const uint32, bool thread = true); - - float GetVisibilityRange() const { return m_VisibleDistance; } - void SetVisibilityRange(float range) { m_VisibleDistance = range; } - //function for setting up visibility distance for maps on per-type/per-Id basis - virtual void InitVisibilityDistance(); - - void PlayerRelocation(Player*, float x, float y, float z, float o); - void CreatureRelocation(Creature* creature, float x, float y, float z, float o); - void GameObjectRelocation(GameObject* go, float x, float y, float z, float o); - void DynamicObjectRelocation(DynamicObject* go, float x, float y, float z, float o); - - template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor); - - bool IsRemovalGrid(float x, float y) const - { - GridCoord p = acore::ComputeGridCoord(x, y); - return !getNGrid(p.x_coord, p.y_coord); - } + void AddObjectToRemoveList(WorldObject* obj); + void AddObjectToSwitchList(WorldObject* obj, bool on); + virtual void DelayedUpdate(const uint32 diff); + + //void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair); + //void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpair); + + void resetMarkedCells() { marked_cells.reset(); } + bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); } + void markCell(uint32 pCellId) { marked_cells.set(pCellId); } + void resetMarkedCellsLarge() { marked_cells_large.reset(); } + bool isCellMarkedLarge(uint32 pCellId) { return marked_cells_large.test(pCellId); } + void markCellLarge(uint32 pCellId) { marked_cells_large.set(pCellId); } + + bool HavePlayers() const { return !m_mapRefManager.isEmpty(); } + uint32 GetPlayersCountExceptGMs() const; + + void AddWorldObject(WorldObject* obj) { i_worldObjects.insert(obj); } + void RemoveWorldObject(WorldObject* obj) { i_worldObjects.erase(obj); } + + void SendToPlayers(WorldPacket const* data) const; + + typedef MapRefManager PlayerList; + PlayerList const& GetPlayers() const { return m_mapRefManager; } + + //per-map script storage + void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target); + void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target); + + // must called with AddToWorld + template<class T> + void AddToActive(T* obj); + + // must called with RemoveFromWorld + template<class T> + void RemoveFromActive(T* obj); + + template<class T> void SwitchGridContainers(T* obj, bool on); + template<class NOTIFIER> void VisitAll(const float& x, const float& y, float radius, NOTIFIER& notifier); + template<class NOTIFIER> void VisitFirstFound(const float& x, const float& y, float radius, NOTIFIER& notifier); + template<class NOTIFIER> void VisitWorld(const float& x, const float& y, float radius, NOTIFIER& notifier); + template<class NOTIFIER> void VisitGrid(const float& x, const float& y, float radius, NOTIFIER& notifier); + CreatureGroupHolderType CreatureGroupHolder; + + void UpdateIteratorBack(Player* player); + + TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = NULL, uint32 duration = 0, Unit* summoner = NULL, uint32 spellId = 0, uint32 vehId = 0); + GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport = true); + void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr); + Player* GetPlayer(uint64 guid); + Creature* GetCreature(uint64 guid); + GameObject* GetGameObject(uint64 guid); + Transport* GetTransport(uint64 guid); + DynamicObject* GetDynamicObject(uint64 guid); + Pet* GetPet(uint64 guid); + Corpse* GetCorpse(uint64 guid); + + MapInstanced* ToMapInstanced() { if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); else return nullptr; } + const MapInstanced* ToMapInstanced() const { if (Instanceable()) return (const MapInstanced*)((MapInstanced*)this); else return nullptr; } + + InstanceMap* ToInstanceMap() { if (IsDungeon()) return reinterpret_cast<InstanceMap*>(this); else return nullptr; } + const InstanceMap* ToInstanceMap() const { if (IsDungeon()) return (const InstanceMap*)((InstanceMap*)this); else return nullptr; } + + BattlegroundMap* ToBattlegroundMap() { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap*>(this); else return nullptr; } + const BattlegroundMap* ToBattlegroundMap() const { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap const*>(this); return nullptr; } + + float GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, float* ground = NULL, bool swim = false, float maxSearchDist = 50.0f) const; + float GetHeight(uint32 phasemask, float x, float y, float z, bool vmap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const; + bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks) const; + void Balance() { _dynamicTree.balance(); } + void RemoveGameObjectModel(const GameObjectModel& model) { _dynamicTree.remove(model); } + void InsertGameObjectModel(const GameObjectModel& model) { _dynamicTree.insert(model); } + bool ContainsGameObjectModel(const GameObjectModel& model) const { return _dynamicTree.contains(model);} + DynamicMapTree const& GetDynamicMapTree() const { return _dynamicTree; } + bool getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist); + + /* + RESPAWN TIMES + */ + time_t GetLinkedRespawnTime(uint64 guid) const; + time_t GetCreatureRespawnTime(uint32 dbGuid) const + { + std::unordered_map<uint32 /*dbGUID*/, time_t>::const_iterator itr = _creatureRespawnTimes.find(dbGuid); + if (itr != _creatureRespawnTimes.end()) + return itr->second; - bool IsGridLoaded(float x, float y) const - { - return IsGridLoaded(acore::ComputeGridCoord(x, y)); - } + return time_t(0); + } - void LoadGrid(float x, float y); - void LoadAllCells(); - bool UnloadGrid(NGridType& ngrid); - virtual void UnloadAll(); - - uint32 GetId(void) const { return i_mapEntry->MapID; } - - static bool ExistMap(uint32 mapid, int gx, int gy); - static bool ExistVMap(uint32 mapid, int gx, int gy); - - Map const* GetParent() const { return m_parentMap; } - - // pussywizard: movemaps, mmaps - ACE_RW_Thread_Mutex& GetMMapLock() const { return *(const_cast<ACE_RW_Thread_Mutex*>(&MMapLock)); } - // pussywizard: - std::unordered_set<Object*> i_objectsToUpdate; - void BuildAndSendUpdateForObjects(); // definition in ObjectAccessor.cpp, below ObjectAccessor::Update, because it does the same for a map - std::unordered_set<Unit*> i_objectsForDelayedVisibility; - void HandleDelayedVisibility(); - - // some calls like isInWater should not use vmaps due to processor power - // can return INVALID_HEIGHT if under z+2 z coord not found height - float GetHeight(float x, float y, float z, bool checkVMap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const; - float GetMinHeight(float x, float y) const; - Transport* GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject* worldobject = nullptr); - - ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0) const; - - uint32 GetAreaId(float x, float y, float z, bool *isOutdoors) const; - bool GetAreaInfo(float x, float y, float z, uint32& mogpflags, int32& adtId, int32& rootId, int32& groupId) const; - uint32 GetAreaId(float x, float y, float z) const; - uint32 GetZoneId(float x, float y, float z) const; - void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, float x, float y, float z) const; - - bool IsOutdoors(float x, float y, float z) const; - - uint8 GetTerrainType(float x, float y) const; - float GetWaterLevel(float x, float y) const; - bool IsInWater(float x, float y, float z, LiquidData* data = 0) const; - bool IsUnderWater(float x, float y, float z) const; - - void MoveAllCreaturesInMoveList(); - void MoveAllGameObjectsInMoveList(); - void MoveAllDynamicObjectsInMoveList(); - void RemoveAllObjectsInRemoveList(); - virtual void RemoveAllPlayers(); - - uint32 GetInstanceId() const { return i_InstanceId; } - uint8 GetSpawnMode() const { return (i_spawnMode); } - virtual bool CanEnter(Player* /*player*/, bool /*loginCheck = false*/) { return true; } - const char* GetMapName() const; - - // have meaning only for instanced map (that have set real difficulty) - Difficulty GetDifficulty() const { return Difficulty(GetSpawnMode()); } - bool IsRegularDifficulty() const { return GetDifficulty() == REGULAR_DIFFICULTY; } - MapDifficulty const* GetMapDifficulty() const; - - bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); } - bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); } - bool IsNonRaidDungeon() const { return i_mapEntry && i_mapEntry->IsNonRaidDungeon(); } - bool IsRaid() const { return i_mapEntry && i_mapEntry->IsRaid(); } - bool IsRaidOrHeroicDungeon() const { return IsRaid() || i_spawnMode > DUNGEON_DIFFICULTY_NORMAL; } - bool IsHeroic() const { return IsRaid() ? i_spawnMode >= RAID_DIFFICULTY_10MAN_HEROIC : i_spawnMode >= DUNGEON_DIFFICULTY_HEROIC; } - bool Is25ManRaid() const { return IsRaid() && i_spawnMode & RAID_DIFFICULTY_MASK_25MAN; } // since 25man difficulties are 1 and 3, we can check them like that - bool IsBattleground() const { return i_mapEntry && i_mapEntry->IsBattleground(); } - bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); } - bool IsBattlegroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattlegroundOrArena(); } - bool GetEntrancePos(int32 &mapid, float &x, float &y) - { - if (!i_mapEntry) - return false; - return i_mapEntry->GetEntrancePos(mapid, x, y); - } + time_t GetGORespawnTime(uint32 dbGuid) const + { + std::unordered_map<uint32 /*dbGUID*/, time_t>::const_iterator itr = _goRespawnTimes.find(dbGuid); + if (itr != _goRespawnTimes.end()) + return itr->second; - void AddObjectToRemoveList(WorldObject* obj); - void AddObjectToSwitchList(WorldObject* obj, bool on); - virtual void DelayedUpdate(const uint32 diff); - - //void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair); - //void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpair); - - void resetMarkedCells() { marked_cells.reset(); } - bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); } - void markCell(uint32 pCellId) { marked_cells.set(pCellId); } - void resetMarkedCellsLarge() { marked_cells_large.reset(); } - bool isCellMarkedLarge(uint32 pCellId) { return marked_cells_large.test(pCellId); } - void markCellLarge(uint32 pCellId) { marked_cells_large.set(pCellId); } - - bool HavePlayers() const { return !m_mapRefManager.isEmpty(); } - uint32 GetPlayersCountExceptGMs() const; - - void AddWorldObject(WorldObject* obj) { i_worldObjects.insert(obj); } - void RemoveWorldObject(WorldObject* obj) { i_worldObjects.erase(obj); } - - void SendToPlayers(WorldPacket const* data) const; - - typedef MapRefManager PlayerList; - PlayerList const& GetPlayers() const { return m_mapRefManager; } - - //per-map script storage - void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target); - void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target); - - // must called with AddToWorld - template<class T> - void AddToActive(T* obj); - - // must called with RemoveFromWorld - template<class T> - void RemoveFromActive(T* obj); - - template<class T> void SwitchGridContainers(T* obj, bool on); - template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER ¬ifier); - template<class NOTIFIER> void VisitFirstFound(const float &x, const float &y, float radius, NOTIFIER ¬ifier); - template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier); - template<class NOTIFIER> void VisitGrid(const float &x, const float &y, float radius, NOTIFIER ¬ifier); - CreatureGroupHolderType CreatureGroupHolder; - - void UpdateIteratorBack(Player* player); - - TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = NULL, uint32 duration = 0, Unit* summoner = NULL, uint32 spellId = 0, uint32 vehId = 0); - GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport = true); - void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr); - Player* GetPlayer(uint64 guid); - Creature* GetCreature(uint64 guid); - GameObject* GetGameObject(uint64 guid); - Transport* GetTransport(uint64 guid); - DynamicObject* GetDynamicObject(uint64 guid); - Pet* GetPet(uint64 guid); - Corpse* GetCorpse(uint64 guid); - - MapInstanced* ToMapInstanced(){ if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); else return nullptr; } - const MapInstanced* ToMapInstanced() const { if (Instanceable()) return (const MapInstanced*)((MapInstanced*)this); else return nullptr; } - - InstanceMap* ToInstanceMap(){ if (IsDungeon()) return reinterpret_cast<InstanceMap*>(this); else return nullptr; } - const InstanceMap* ToInstanceMap() const { if (IsDungeon()) return (const InstanceMap*)((InstanceMap*)this); else return nullptr; } - - BattlegroundMap* ToBattlegroundMap() { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap*>(this); else return nullptr; } - const BattlegroundMap* ToBattlegroundMap() const { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap const*>(this); return nullptr; } - - float GetWaterOrGroundLevel(uint32 phasemask,float x, float y, float z, float* ground = NULL, bool swim = false, float maxSearchDist = 50.0f) const; - float GetHeight(uint32 phasemask, float x, float y, float z, bool vmap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const; - bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks) const; - void Balance() { _dynamicTree.balance(); } - void RemoveGameObjectModel(const GameObjectModel& model) { _dynamicTree.remove(model); } - void InsertGameObjectModel(const GameObjectModel& model) { _dynamicTree.insert(model); } - bool ContainsGameObjectModel(const GameObjectModel& model) const { return _dynamicTree.contains(model);} - DynamicMapTree const& GetDynamicMapTree() const { return _dynamicTree; } - bool getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist); - - /* - RESPAWN TIMES - */ - time_t GetLinkedRespawnTime(uint64 guid) const; - time_t GetCreatureRespawnTime(uint32 dbGuid) const - { - std::unordered_map<uint32 /*dbGUID*/, time_t>::const_iterator itr = _creatureRespawnTimes.find(dbGuid); - if (itr != _creatureRespawnTimes.end()) - return itr->second; + return time_t(0); + } - return time_t(0); - } + void SaveCreatureRespawnTime(uint32 dbGuid, time_t& respawnTime); + void RemoveCreatureRespawnTime(uint32 dbGuid); + void SaveGORespawnTime(uint32 dbGuid, time_t& respawnTime); + void RemoveGORespawnTime(uint32 dbGuid); + void LoadRespawnTimes(); + void DeleteRespawnTimes(); + time_t GetInstanceResetPeriod() const { return _instanceResetPeriod; } - time_t GetGORespawnTime(uint32 dbGuid) const - { - std::unordered_map<uint32 /*dbGUID*/, time_t>::const_iterator itr = _goRespawnTimes.find(dbGuid); - if (itr != _goRespawnTimes.end()) - return itr->second; + static void DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId); - return time_t(0); - } + void SendInitTransports(Player* player); + void SendRemoveTransports(Player* player); + void SendZoneDynamicInfo(Player* player); + void SendInitSelf(Player* player); - void SaveCreatureRespawnTime(uint32 dbGuid, time_t& respawnTime); - void RemoveCreatureRespawnTime(uint32 dbGuid); - void SaveGORespawnTime(uint32 dbGuid, time_t& respawnTime); - void RemoveGORespawnTime(uint32 dbGuid); - void LoadRespawnTimes(); - void DeleteRespawnTimes(); - time_t GetInstanceResetPeriod() const { return _instanceResetPeriod; } - - static void DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId); - - void SendInitTransports(Player* player); - void SendRemoveTransports(Player* player); - void SendZoneDynamicInfo(Player* player); - void SendInitSelf(Player* player); - - void PlayDirectSoundToMap(uint32 soundId, uint32 zoneId = 0); - void SetZoneMusic(uint32 zoneId, uint32 musicId); - void SetZoneWeather(uint32 zoneId, uint32 weatherId, float weatherGrade); - void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime); - - // Checks encounter state at kill/spellcast, originally in InstanceScript however not every map has instance script :( - void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit* source); - void LogEncounterFinished(EncounterCreditType type, uint32 creditEntry); - - GridMap* GetGrid(float x, float y); - void EnsureGridCreated(const GridCoord &); - bool AllTransportsEmpty() const; // pussywizard - void AllTransportsRemovePassengers(); // pussywizard - TransportsContainer const& GetAllTransports() const { return _transports; } - - DataMap CustomData; - - private: - void LoadMapAndVMap(int gx, int gy); - void LoadVMap(int gx, int gy); - void LoadMap(int gx, int gy, bool reload = false); - - // Load MMap Data - void LoadMMap(int gx, int gy); - - template<class T> void InitializeObject(T* obj); - void AddCreatureToMoveList(Creature* c); - void RemoveCreatureFromMoveList(Creature* c); - void AddGameObjectToMoveList(GameObject* go); - void RemoveGameObjectFromMoveList(GameObject* go); - void AddDynamicObjectToMoveList(DynamicObject* go); - void RemoveDynamicObjectFromMoveList(DynamicObject* go); - - std::vector<Creature*> _creaturesToMove; - std::vector<GameObject*> _gameObjectsToMove; - std::vector<DynamicObject*> _dynamicObjectsToMove; - - bool IsGridLoaded(const GridCoord &) const; - void EnsureGridCreated_i(const GridCoord &); - - void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); } - - NGridType* getNGrid(uint32 x, uint32 y) const - { - ASSERT(x < MAX_NUMBER_OF_GRIDS && y < MAX_NUMBER_OF_GRIDS); - return i_grids[x][y]; - } + void PlayDirectSoundToMap(uint32 soundId, uint32 zoneId = 0); + void SetZoneMusic(uint32 zoneId, uint32 musicId); + void SetZoneWeather(uint32 zoneId, uint32 weatherId, float weatherGrade); + void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, uint32 fadeInTime); + + // Checks encounter state at kill/spellcast, originally in InstanceScript however not every map has instance script :( + void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit* source); + void LogEncounterFinished(EncounterCreditType type, uint32 creditEntry); - bool EnsureGridLoaded(Cell const&); - bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x, y)->isGridObjectDataLoaded(); } - void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x, y)->setGridObjectDataLoaded(pLoaded); } + GridMap* GetGrid(float x, float y); + void EnsureGridCreated(const GridCoord&); + bool AllTransportsEmpty() const; // pussywizard + void AllTransportsRemovePassengers(); // pussywizard + TransportsContainer const& GetAllTransports() const { return _transports; } - void setNGrid(NGridType* grid, uint32 x, uint32 y); - void ScriptsProcess(); + DataMap CustomData; - void UpdateActiveCells(const float &x, const float &y, const uint32 t_diff); +private: + void LoadMapAndVMap(int gx, int gy); + void LoadVMap(int gx, int gy); + void LoadMap(int gx, int gy, bool reload = false); - protected: + // Load MMap Data + void LoadMMap(int gx, int gy); - ACE_Thread_Mutex Lock; - ACE_Thread_Mutex GridLock; - ACE_RW_Thread_Mutex MMapLock; + template<class T> void InitializeObject(T* obj); + void AddCreatureToMoveList(Creature* c); + void RemoveCreatureFromMoveList(Creature* c); + void AddGameObjectToMoveList(GameObject* go); + void RemoveGameObjectFromMoveList(GameObject* go); + void AddDynamicObjectToMoveList(DynamicObject* go); + void RemoveDynamicObjectFromMoveList(DynamicObject* go); - MapEntry const* i_mapEntry; - uint8 i_spawnMode; - uint32 i_InstanceId; - uint32 m_unloadTimer; - float m_VisibleDistance; - DynamicMapTree _dynamicTree; - time_t _instanceResetPeriod; // pussywizard + std::vector<Creature*> _creaturesToMove; + std::vector<GameObject*> _gameObjectsToMove; + std::vector<DynamicObject*> _dynamicObjectsToMove; - MapRefManager m_mapRefManager; - MapRefManager::iterator m_mapRefIter; + bool IsGridLoaded(const GridCoord&) const; + void EnsureGridCreated_i(const GridCoord&); - typedef std::set<WorldObject*> ActiveNonPlayers; - ActiveNonPlayers m_activeNonPlayers; - ActiveNonPlayers::iterator m_activeNonPlayersIter; + void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); } - // Objects that must update even in inactive grids without activating them - TransportsContainer _transports; - TransportsContainer::iterator _transportsUpdateIter; + NGridType* getNGrid(uint32 x, uint32 y) const + { + ASSERT(x < MAX_NUMBER_OF_GRIDS && y < MAX_NUMBER_OF_GRIDS); + return i_grids[x][y]; + } - private: - Player* _GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const; - Creature* _GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse = false) const; - Unit* _GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const; - Player* _GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const; - Creature* _GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const; - WorldObject* _GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const; - void _ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const; - GameObject* _FindGameObject(WorldObject* pWorldObject, uint32 guid) const; + bool EnsureGridLoaded(Cell const&); + bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x, y)->isGridObjectDataLoaded(); } + void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x, y)->setGridObjectDataLoaded(pLoaded); } - //used for fast base_map (e.g. MapInstanced class object) search for - //InstanceMaps and BattlegroundMaps... - Map* m_parentMap; + void setNGrid(NGridType* grid, uint32 x, uint32 y); + void ScriptsProcess(); - NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]; - GridMap* GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]; - std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells; - std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells_large; + void UpdateActiveCells(const float& x, const float& y, const uint32 t_diff); - bool i_scriptLock; - std::unordered_set<WorldObject*> i_objectsToRemove; - std::map<WorldObject*, bool> i_objectsToSwitch; - std::unordered_set<WorldObject*> i_worldObjects; +protected: - typedef std::multimap<time_t, ScriptAction> ScriptScheduleMap; - ScriptScheduleMap m_scriptSchedule; + ACE_Thread_Mutex Lock; + ACE_Thread_Mutex GridLock; + ACE_RW_Thread_Mutex MMapLock; - // Type specific code for add/remove to/from grid - template<class T> - void AddToGrid(T* object, Cell const& cell); + MapEntry const* i_mapEntry; + uint8 i_spawnMode; + uint32 i_InstanceId; + uint32 m_unloadTimer; + float m_VisibleDistance; + DynamicMapTree _dynamicTree; + time_t _instanceResetPeriod; // pussywizard - template<class T> - void DeleteFromWorld(T*); + MapRefManager m_mapRefManager; + MapRefManager::iterator m_mapRefIter; - void AddToActiveHelper(WorldObject* obj) - { - m_activeNonPlayers.insert(obj); - } + typedef std::set<WorldObject*> ActiveNonPlayers; + ActiveNonPlayers m_activeNonPlayers; + ActiveNonPlayers::iterator m_activeNonPlayersIter; + + // Objects that must update even in inactive grids without activating them + TransportsContainer _transports; + TransportsContainer::iterator _transportsUpdateIter; + +private: + Player* _GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const; + Creature* _GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse = false) const; + Unit* _GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const; + Player* _GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const; + Creature* _GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const; + WorldObject* _GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const; + void _ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const; + GameObject* _FindGameObject(WorldObject* pWorldObject, uint32 guid) const; + + //used for fast base_map (e.g. MapInstanced class object) search for + //InstanceMaps and BattlegroundMaps... + Map* m_parentMap; + + NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]; + GridMap* GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS]; + std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP* TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells; + std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP* TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells_large; - void RemoveFromActiveHelper(WorldObject* obj) + bool i_scriptLock; + std::unordered_set<WorldObject*> i_objectsToRemove; + std::map<WorldObject*, bool> i_objectsToSwitch; + std::unordered_set<WorldObject*> i_worldObjects; + + typedef std::multimap<time_t, ScriptAction> ScriptScheduleMap; + ScriptScheduleMap m_scriptSchedule; + + // Type specific code for add/remove to/from grid + template<class T> + void AddToGrid(T* object, Cell const& cell); + + template<class T> + void DeleteFromWorld(T*); + + void AddToActiveHelper(WorldObject* obj) + { + m_activeNonPlayers.insert(obj); + } + + void RemoveFromActiveHelper(WorldObject* obj) + { + // Map::Update for active object in proccess + if (m_activeNonPlayersIter != m_activeNonPlayers.end()) { - // Map::Update for active object in proccess - if (m_activeNonPlayersIter != m_activeNonPlayers.end()) - { - ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj); - if (itr == m_activeNonPlayers.end()) - return; - if (itr == m_activeNonPlayersIter) - ++m_activeNonPlayersIter; - m_activeNonPlayers.erase(itr); - } - else - m_activeNonPlayers.erase(obj); + ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj); + if (itr == m_activeNonPlayers.end()) + return; + if (itr == m_activeNonPlayersIter) + ++m_activeNonPlayersIter; + m_activeNonPlayers.erase(itr); } + else + m_activeNonPlayers.erase(obj); + } - std::unordered_map<uint32 /*dbGUID*/, time_t> _creatureRespawnTimes; - std::unordered_map<uint32 /*dbGUID*/, time_t> _goRespawnTimes; + std::unordered_map<uint32 /*dbGUID*/, time_t> _creatureRespawnTimes; + std::unordered_map<uint32 /*dbGUID*/, time_t> _goRespawnTimes; - ZoneDynamicInfoMap _zoneDynamicInfo; - uint32 _defaultLight; + ZoneDynamicInfoMap _zoneDynamicInfo; + uint32 _defaultLight; }; @@ -672,56 +674,56 @@ enum InstanceResetMethod class InstanceMap : public Map { - public: - InstanceMap(uint32 id, uint32 InstanceId, uint8 SpawnMode, Map* _parent); - ~InstanceMap(); - bool AddPlayerToMap(Player*); - void RemovePlayerFromMap(Player*, bool); - void AfterPlayerUnlinkFromMap(); - void Update(const uint32, const uint32, bool thread = true); - void CreateInstanceScript(bool load, std::string data, uint32 completedEncounterMask); - bool Reset(uint8 method, std::list<uint32>* globalSkipList = nullptr); - uint32 GetScriptId() { return i_script_id; } - InstanceScript* GetInstanceScript() { return instance_script; } - void PermBindAllPlayers(); - void UnloadAll(); - bool CanEnter(Player* player, bool loginCheck = false); - void SendResetWarnings(uint32 timeLeft) const; - - uint32 GetMaxPlayers() const; - uint32 GetMaxResetDelay() const; - - virtual void InitVisibilityDistance(); - private: - bool m_resetAfterUnload; - bool m_unloadWhenEmpty; - InstanceScript* instance_script; - uint32 i_script_id; +public: + InstanceMap(uint32 id, uint32 InstanceId, uint8 SpawnMode, Map* _parent); + ~InstanceMap(); + bool AddPlayerToMap(Player*); + void RemovePlayerFromMap(Player*, bool); + void AfterPlayerUnlinkFromMap(); + void Update(const uint32, const uint32, bool thread = true); + void CreateInstanceScript(bool load, std::string data, uint32 completedEncounterMask); + bool Reset(uint8 method, std::list<uint32>* globalSkipList = nullptr); + uint32 GetScriptId() { return i_script_id; } + InstanceScript* GetInstanceScript() { return instance_script; } + void PermBindAllPlayers(); + void UnloadAll(); + bool CanEnter(Player* player, bool loginCheck = false); + void SendResetWarnings(uint32 timeLeft) const; + + uint32 GetMaxPlayers() const; + uint32 GetMaxResetDelay() const; + + virtual void InitVisibilityDistance(); +private: + bool m_resetAfterUnload; + bool m_unloadWhenEmpty; + InstanceScript* instance_script; + uint32 i_script_id; }; class BattlegroundMap : public Map { - public: - BattlegroundMap(uint32 id, uint32 InstanceId, Map* _parent, uint8 spawnMode); - ~BattlegroundMap(); - - bool AddPlayerToMap(Player*); - void RemovePlayerFromMap(Player*, bool); - bool CanEnter(Player* player, bool loginCheck = false); - void SetUnload(); - //void UnloadAll(bool pForce); - void RemoveAllPlayers(); - - virtual void InitVisibilityDistance(); - Battleground* GetBG() { return m_bg; } - void SetBG(Battleground* bg) { m_bg = bg; } - private: - Battleground* m_bg; +public: + BattlegroundMap(uint32 id, uint32 InstanceId, Map* _parent, uint8 spawnMode); + ~BattlegroundMap(); + + bool AddPlayerToMap(Player*); + void RemovePlayerFromMap(Player*, bool); + bool CanEnter(Player* player, bool loginCheck = false); + void SetUnload(); + //void UnloadAll(bool pForce); + void RemoveAllPlayers(); + + virtual void InitVisibilityDistance(); + Battleground* GetBG() { return m_bg; } + void SetBG(Battleground* bg) { m_bg = bg; } +private: + Battleground* m_bg; }; template<class T, class CONTAINER> inline void Map::Visit(Cell const& cell, TypeContainerVisitor<T, CONTAINER>& visitor) -{ +{ const uint32 x = cell.GridX(); const uint32 y = cell.GridY(); const uint32 cell_x = cell.CellX(); @@ -736,7 +738,7 @@ inline void Map::Visit(Cell const& cell, TypeContainerVisitor<T, CONTAINER>& vis template<class NOTIFIER> inline void Map::VisitAll(float const& x, float const& y, float radius, NOTIFIER& notifier) -{ +{ CellCoord p(acore::ComputeCellCoord(x, y)); Cell cell(p); cell.SetNoCreate(); @@ -749,8 +751,8 @@ inline void Map::VisitAll(float const& x, float const& y, float radius, NOTIFIER // should be used with Searcher notifiers, tries to search world if nothing found in grid template<class NOTIFIER> -inline void Map::VisitFirstFound(const float &x, const float &y, float radius, NOTIFIER ¬ifier) -{ +inline void Map::VisitFirstFound(const float& x, const float& y, float radius, NOTIFIER& notifier) +{ CellCoord p(acore::ComputeCellCoord(x, y)); Cell cell(p); cell.SetNoCreate(); @@ -765,8 +767,8 @@ inline void Map::VisitFirstFound(const float &x, const float &y, float radius, N } template<class NOTIFIER> -inline void Map::VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier) -{ +inline void Map::VisitWorld(const float& x, const float& y, float radius, NOTIFIER& notifier) +{ CellCoord p(acore::ComputeCellCoord(x, y)); Cell cell(p); cell.SetNoCreate(); @@ -776,8 +778,8 @@ inline void Map::VisitWorld(const float &x, const float &y, float radius, NOTIFI } template<class NOTIFIER> -inline void Map::VisitGrid(const float &x, const float &y, float radius, NOTIFIER ¬ifier) -{ +inline void Map::VisitGrid(const float& x, const float& y, float radius, NOTIFIER& notifier) +{ CellCoord p(acore::ComputeCellCoord(x, y)); Cell cell(p); cell.SetNoCreate(); |