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Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r--src/server/game/Maps/Map.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 63daacd2b8..81f53e0c11 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -287,7 +287,7 @@ class Map : public GridRefManager<NGridType>
virtual bool AddPlayerToMap(Player*);
virtual void RemovePlayerFromMap(Player*, bool);
- virtual void AfterPlayerUnlinkFromMap();
+ virtual void AfterPlayerUnlinkFromMap();
template<class T> bool AddToMap(T *, bool checkTransport = false);
template<class T> void RemoveFromMap(T *, bool);
@@ -339,7 +339,7 @@ class Map : public GridRefManager<NGridType>
// some calls like isInWater should not use vmaps due to processor power
// can return INVALID_HEIGHT if under z+2 z coord not found height
float GetHeight(float x, float y, float z, bool checkVMap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const;
- Transport* GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject* worldobject = NULL);
+ Transport* GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject* worldobject = NULL);
ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0) const;
@@ -449,7 +449,7 @@ class Map : public GridRefManager<NGridType>
void UpdateIteratorBack(Player* player);
TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = NULL, uint32 duration = 0, Unit* summoner = NULL, uint32 spellId = 0, uint32 vehId = 0);
- GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport = true);
+ GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport = true);
void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = NULL);
Player* GetPlayer(uint64 guid);
Creature* GetCreature(uint64 guid);
@@ -475,7 +475,7 @@ class Map : public GridRefManager<NGridType>
void RemoveGameObjectModel(const GameObjectModel& model) { _dynamicTree.remove(model); }
void InsertGameObjectModel(const GameObjectModel& model) { _dynamicTree.insert(model); }
bool ContainsGameObjectModel(const GameObjectModel& model) const { return _dynamicTree.contains(model);}
- DynamicMapTree const& GetDynamicMapTree() const { return _dynamicTree; }
+ DynamicMapTree const& GetDynamicMapTree() const { return _dynamicTree; }
bool getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist);
/*
@@ -506,7 +506,7 @@ class Map : public GridRefManager<NGridType>
void RemoveGORespawnTime(uint32 dbGuid);
void LoadRespawnTimes();
void DeleteRespawnTimes();
- time_t GetInstanceResetPeriod() const { return _instanceResetPeriod; }
+ time_t GetInstanceResetPeriod() const { return _instanceResetPeriod; }
static void DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId);
@@ -521,13 +521,13 @@ class Map : public GridRefManager<NGridType>
// Checks encounter state at kill/spellcast, originally in InstanceScript however not every map has instance script :(
void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit* source);
- void LogEncounterFinished(EncounterCreditType type, uint32 creditEntry);
+ void LogEncounterFinished(EncounterCreditType type, uint32 creditEntry);
GridMap* GetGrid(float x, float y);
void EnsureGridCreated(const GridCoord &);
- bool AllTransportsEmpty() const; // pussywizard
- void AllTransportsRemovePassengers(); // pussywizard
- TransportsContainer const& GetAllTransports() const { return _transports; }
+ bool AllTransportsEmpty() const; // pussywizard
+ void AllTransportsRemovePassengers(); // pussywizard
+ TransportsContainer const& GetAllTransports() const { return _transports; }
private:
void LoadMapAndVMap(int gx, int gy);
@@ -560,7 +560,7 @@ class Map : public GridRefManager<NGridType>
return i_grids[x][y];
}
- bool EnsureGridLoaded(Cell const&);
+ bool EnsureGridLoaded(Cell const&);
bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x, y)->isGridObjectDataLoaded(); }
void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x, y)->setGridObjectDataLoaded(pLoaded); }
@@ -658,11 +658,11 @@ class Map : public GridRefManager<NGridType>
enum InstanceResetMethod
{
- INSTANCE_RESET_ALL, // reset all option under portrait, resets only normal 5-mans
- INSTANCE_RESET_CHANGE_DIFFICULTY, // on changing difficulty
- INSTANCE_RESET_GLOBAL, // global id reset
- INSTANCE_RESET_GROUP_JOIN, // on joining group
- INSTANCE_RESET_GROUP_LEAVE // on leaving group
+ INSTANCE_RESET_ALL, // reset all option under portrait, resets only normal 5-mans
+ INSTANCE_RESET_CHANGE_DIFFICULTY, // on changing difficulty
+ INSTANCE_RESET_GLOBAL, // global id reset
+ INSTANCE_RESET_GROUP_JOIN, // on joining group
+ INSTANCE_RESET_GROUP_LEAVE // on leaving group
};
class InstanceMap : public Map
@@ -672,10 +672,10 @@ class InstanceMap : public Map
~InstanceMap();
bool AddPlayerToMap(Player*);
void RemovePlayerFromMap(Player*, bool);
- void AfterPlayerUnlinkFromMap();
+ void AfterPlayerUnlinkFromMap();
void Update(const uint32, const uint32, bool thread = true);
- void CreateInstanceScript(bool load, std::string data, uint32 completedEncounterMask);
- bool Reset(uint8 method, std::list<uint32>* globalSkipList = NULL);
+ void CreateInstanceScript(bool load, std::string data, uint32 completedEncounterMask);
+ bool Reset(uint8 method, std::list<uint32>* globalSkipList = NULL);
uint32 GetScriptId() { return i_script_id; }
InstanceScript* GetInstanceScript() { return instance_script; }
void PermBindAllPlayers();