diff options
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r-- | src/server/game/Maps/Map.h | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 63daacd2b8..81f53e0c11 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -287,7 +287,7 @@ class Map : public GridRefManager<NGridType> virtual bool AddPlayerToMap(Player*); virtual void RemovePlayerFromMap(Player*, bool); - virtual void AfterPlayerUnlinkFromMap(); + virtual void AfterPlayerUnlinkFromMap(); template<class T> bool AddToMap(T *, bool checkTransport = false); template<class T> void RemoveFromMap(T *, bool); @@ -339,7 +339,7 @@ class Map : public GridRefManager<NGridType> // some calls like isInWater should not use vmaps due to processor power // can return INVALID_HEIGHT if under z+2 z coord not found height float GetHeight(float x, float y, float z, bool checkVMap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const; - Transport* GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject* worldobject = NULL); + Transport* GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject* worldobject = NULL); ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0) const; @@ -449,7 +449,7 @@ class Map : public GridRefManager<NGridType> void UpdateIteratorBack(Player* player); TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = NULL, uint32 duration = 0, Unit* summoner = NULL, uint32 spellId = 0, uint32 vehId = 0); - GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport = true); + GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport = true); void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = NULL); Player* GetPlayer(uint64 guid); Creature* GetCreature(uint64 guid); @@ -475,7 +475,7 @@ class Map : public GridRefManager<NGridType> void RemoveGameObjectModel(const GameObjectModel& model) { _dynamicTree.remove(model); } void InsertGameObjectModel(const GameObjectModel& model) { _dynamicTree.insert(model); } bool ContainsGameObjectModel(const GameObjectModel& model) const { return _dynamicTree.contains(model);} - DynamicMapTree const& GetDynamicMapTree() const { return _dynamicTree; } + DynamicMapTree const& GetDynamicMapTree() const { return _dynamicTree; } bool getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist); /* @@ -506,7 +506,7 @@ class Map : public GridRefManager<NGridType> void RemoveGORespawnTime(uint32 dbGuid); void LoadRespawnTimes(); void DeleteRespawnTimes(); - time_t GetInstanceResetPeriod() const { return _instanceResetPeriod; } + time_t GetInstanceResetPeriod() const { return _instanceResetPeriod; } static void DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId); @@ -521,13 +521,13 @@ class Map : public GridRefManager<NGridType> // Checks encounter state at kill/spellcast, originally in InstanceScript however not every map has instance script :( void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit* source); - void LogEncounterFinished(EncounterCreditType type, uint32 creditEntry); + void LogEncounterFinished(EncounterCreditType type, uint32 creditEntry); GridMap* GetGrid(float x, float y); void EnsureGridCreated(const GridCoord &); - bool AllTransportsEmpty() const; // pussywizard - void AllTransportsRemovePassengers(); // pussywizard - TransportsContainer const& GetAllTransports() const { return _transports; } + bool AllTransportsEmpty() const; // pussywizard + void AllTransportsRemovePassengers(); // pussywizard + TransportsContainer const& GetAllTransports() const { return _transports; } private: void LoadMapAndVMap(int gx, int gy); @@ -560,7 +560,7 @@ class Map : public GridRefManager<NGridType> return i_grids[x][y]; } - bool EnsureGridLoaded(Cell const&); + bool EnsureGridLoaded(Cell const&); bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x, y)->isGridObjectDataLoaded(); } void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x, y)->setGridObjectDataLoaded(pLoaded); } @@ -658,11 +658,11 @@ class Map : public GridRefManager<NGridType> enum InstanceResetMethod { - INSTANCE_RESET_ALL, // reset all option under portrait, resets only normal 5-mans - INSTANCE_RESET_CHANGE_DIFFICULTY, // on changing difficulty - INSTANCE_RESET_GLOBAL, // global id reset - INSTANCE_RESET_GROUP_JOIN, // on joining group - INSTANCE_RESET_GROUP_LEAVE // on leaving group + INSTANCE_RESET_ALL, // reset all option under portrait, resets only normal 5-mans + INSTANCE_RESET_CHANGE_DIFFICULTY, // on changing difficulty + INSTANCE_RESET_GLOBAL, // global id reset + INSTANCE_RESET_GROUP_JOIN, // on joining group + INSTANCE_RESET_GROUP_LEAVE // on leaving group }; class InstanceMap : public Map @@ -672,10 +672,10 @@ class InstanceMap : public Map ~InstanceMap(); bool AddPlayerToMap(Player*); void RemovePlayerFromMap(Player*, bool); - void AfterPlayerUnlinkFromMap(); + void AfterPlayerUnlinkFromMap(); void Update(const uint32, const uint32, bool thread = true); - void CreateInstanceScript(bool load, std::string data, uint32 completedEncounterMask); - bool Reset(uint8 method, std::list<uint32>* globalSkipList = NULL); + void CreateInstanceScript(bool load, std::string data, uint32 completedEncounterMask); + bool Reset(uint8 method, std::list<uint32>* globalSkipList = NULL); uint32 GetScriptId() { return i_script_id; } InstanceScript* GetInstanceScript() { return instance_script; } void PermBindAllPlayers(); |