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path: root/src/server/game/Maps/MapInstanced.cpp
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Diffstat (limited to 'src/server/game/Maps/MapInstanced.cpp')
-rw-r--r--src/server/game/Maps/MapInstanced.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index a7bae131d7..c73286402d 100644
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -26,7 +26,7 @@ MapInstanced::MapInstanced(uint32 id) : Map(id, 0, DUNGEON_DIFFICULTY_NORMAL)
}
void MapInstanced::InitVisibilityDistance()
-{
+{
if (m_InstancedMaps.empty())
return;
//initialize visibility distances for all instance copies
@@ -66,7 +66,7 @@ void MapInstanced::Update(const uint32 t, const uint32 s_diff, bool /*thread*/)
}
void MapInstanced::DelayedUpdate(const uint32 diff)
-{
+{
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->DelayedUpdate(diff);
@@ -75,14 +75,14 @@ void MapInstanced::DelayedUpdate(const uint32 diff)
/*
void MapInstanced::RelocationNotify()
-{
+{
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->RelocationNotify();
}
*/
void MapInstanced::UnloadAll()
-{
+{
// Unload instanced maps
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->UnloadAll();
@@ -103,7 +103,7 @@ void MapInstanced::UnloadAll()
- the player is not actually added to the instance (only in InstanceMap::Add)
*/
Map* MapInstanced::CreateInstanceForPlayer(const uint32 mapId, Player* player)
-{
+{
if (GetId() != mapId || !player)
return nullptr;
@@ -173,7 +173,7 @@ Map* MapInstanced::CreateInstanceForPlayer(const uint32 mapId, Player* player)
}
InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty)
-{
+{
// load/create a map
ACORE_GUARD(ACE_Thread_Mutex, Lock);
@@ -195,7 +195,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
GetDownscaledMapDifficultyData(GetId(), difficulty);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
- sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
+ sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save ? "" : "new ", InstanceId, GetId(), difficulty ? "heroic" : "normal");
#endif
InstanceMap* map = new InstanceMap(GetId(), InstanceId, difficulty, this);
@@ -216,7 +216,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
}
BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battleground* bg)
-{
+{
// load/create a map
ACORE_GUARD(ACE_Thread_Mutex, Lock);
@@ -243,8 +243,8 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun
}
// increments the iterator after erase
-bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
-{
+bool MapInstanced::DestroyInstance(InstancedMaps::iterator& itr)
+{
itr->second->RemoveAllPlayers();
if (itr->second->HavePlayers())
{
@@ -271,7 +271,7 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
}
bool MapInstanced::CanEnter(Player* /*player*/, bool /*loginCheck*/)
-{
+{
//ABORT();
return true;
}