diff options
Diffstat (limited to 'src/server/game/Maps')
| -rw-r--r-- | src/server/game/Maps/AreaBoundary.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Maps/AreaBoundary.h | 10 | ||||
| -rw-r--r-- | src/server/game/Maps/AreaDefines.h | 10 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 275 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.h | 55 | ||||
| -rw-r--r-- | src/server/game/Maps/MapInstanced.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Maps/MapInstanced.h | 10 | ||||
| -rw-r--r-- | src/server/game/Maps/MapMgr.cpp | 12 | ||||
| -rw-r--r-- | src/server/game/Maps/MapMgr.h | 10 | ||||
| -rw-r--r-- | src/server/game/Maps/MapRefMgr.h | 10 | ||||
| -rw-r--r-- | src/server/game/Maps/MapReference.h | 10 | ||||
| -rw-r--r-- | src/server/game/Maps/MapUpdater.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Maps/MapUpdater.h | 10 | ||||
| -rw-r--r-- | src/server/game/Maps/TransportMgr.cpp | 52 | ||||
| -rw-r--r-- | src/server/game/Maps/TransportMgr.h | 12 | ||||
| -rw-r--r-- | src/server/game/Maps/ZoneScript.h | 10 |
16 files changed, 293 insertions, 223 deletions
diff --git a/src/server/game/Maps/AreaBoundary.cpp b/src/server/game/Maps/AreaBoundary.cpp index e5b1848761..80bacdc841 100644 --- a/src/server/game/Maps/AreaBoundary.cpp +++ b/src/server/game/Maps/AreaBoundary.cpp @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along diff --git a/src/server/game/Maps/AreaBoundary.h b/src/server/game/Maps/AreaBoundary.h index 48a5e66713..392bfef22d 100644 --- a/src/server/game/Maps/AreaBoundary.h +++ b/src/server/game/Maps/AreaBoundary.h @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along diff --git a/src/server/game/Maps/AreaDefines.h b/src/server/game/Maps/AreaDefines.h index a7af304579..1730cd09d4 100644 --- a/src/server/game/Maps/AreaDefines.h +++ b/src/server/game/Maps/AreaDefines.h @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index d8dde935e5..0ea47ff8ab 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along @@ -43,16 +43,21 @@ #include "Vehicle.h" #include "VMapMgr2.h" #include "Weather.h" +#include "WeatherMgr.h" #define MAP_INVALID_ZONE 0xFFFFFFFF -ZoneDynamicInfo::ZoneDynamicInfo() : MusicId(0), WeatherId(WEATHER_STATE_FINE), +ZoneDynamicInfo::ZoneDynamicInfo() : MusicId(0), DefaultWeather(nullptr), WeatherId(WEATHER_STATE_FINE), WeatherGrade(0.0f), OverrideLightId(0), LightFadeInTime(0) { } Map::~Map() { // UnloadAll must be called before deleting the map + // Kill all scheduled events without executing them, since the map and its objects are being destroyed. + // This prevents events from running on invalid or deleted objects during map destruction. + Events.KillAllEvents(false); + sScriptMgr->OnDestroyMap(this); if (!m_scriptSchedule.empty()) @@ -74,6 +79,7 @@ Map::Map(uint32 id, uint32 InstanceId, uint8 SpawnMode, Map* _parent) : //lets initialize visibility distance for map Map::InitVisibilityDistance(); + _weatherUpdateTimer.SetInterval(1 * IN_MILLISECONDS); _corpseUpdateTimer.SetInterval(20 * MINUTE * IN_MILLISECONDS); } @@ -268,7 +274,6 @@ bool Map::AddPlayerToMap(Player* player) SendInitTransports(player); SendInitSelf(player); - SendZoneDynamicInfo(player); player->UpdateObjectVisibility(false); @@ -416,12 +421,12 @@ void Map::UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone) if (oldZone != MAP_INVALID_ZONE) { uint32& oldZoneCount = _zonePlayerCountMap[oldZone]; - if (!oldZoneCount) - LOG_ERROR("maps", "A player left zone {} (went to {}) - but there were no players in the zone!", oldZone, newZone); - else + if (oldZoneCount) --oldZoneCount; } - ++_zonePlayerCountMap[newZone]; + + if (newZone != MAP_INVALID_ZONE) + ++_zonePlayerCountMap[newZone]; } void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/) @@ -446,7 +451,7 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/) } } - _creatureRespawnScheduler.Update(t_diff); + Events.Update(t_diff); if (!t_diff) { @@ -500,6 +505,7 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/) HandleDelayedVisibility(); + UpdateWeather(t_diff); UpdateExpiredCorpses(t_diff); sScriptMgr->OnMapUpdate(this, t_diff); @@ -694,8 +700,8 @@ struct ResetNotifier void Map::RemovePlayerFromMap(Player* player, bool remove) { - // Before leaving map, update zone/area for stats - player->UpdateZone(MAP_INVALID_ZONE, 0); + UpdatePlayerZoneStats(player->GetZoneId(), MAP_INVALID_ZONE); + player->getHostileRefMgr().deleteReferences(true); // pussywizard: multithreading crashfix player->RemoveFromWorld(); @@ -723,8 +729,6 @@ void Map::RemoveFromMap(T* obj, bool remove) obj->RemoveFromWorld(); obj->RemoveFromGrid(); - if (obj->IsFarVisible()) - RemoveWorldObjectFromFarVisibleMap(obj); obj->ResetMap(); @@ -1097,7 +1101,7 @@ float Map::GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, fl if (ground) *ground = ground_z; - LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phasemask, x, y, ground_z, collisionHeight, MAP_ALL_LIQUIDS); + LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phasemask, x, y, ground_z, collisionHeight, {}); switch (liquidData.Status) { case LIQUID_MAP_ABOVE_WATER: @@ -1198,27 +1202,18 @@ static inline bool IsInWMOInterior(uint32 mogpFlags) bool Map::GetAreaInfo(uint32 phaseMask, float x, float y, float z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const { - float vmap_z = z; - float dynamic_z = z; float check_z = z; VMAP::IVMapMgr* vmgr = VMAP::VMapFactory::createOrGetVMapMgr(); - uint32 vflags; - int32 vadtId; - int32 vrootId; - int32 vgroupId; - uint32 dflags; - int32 dadtId; - int32 drootId; - int32 dgroupId; - - bool hasVmapAreaInfo = vmgr->GetAreaInfo(GetId(), x, y, vmap_z, vflags, vadtId, vrootId, vgroupId); - bool hasDynamicAreaInfo = _dynamicTree.GetAreaInfo(x, y, dynamic_z, phaseMask, dflags, dadtId, drootId, dgroupId); - auto useVmap = [&]() { check_z = vmap_z; flags = vflags; adtId = vadtId; rootId = vrootId; groupId = vgroupId; }; - auto useDyn = [&]() { check_z = dynamic_z; flags = dflags; adtId = dadtId; rootId = drootId; groupId = dgroupId; }; + VMAP::AreaAndLiquidData vdata; + VMAP::AreaAndLiquidData ddata; + bool hasVmapAreaInfo = vmgr->GetAreaAndLiquidData(GetId(), x, y, z, {}, vdata) && vdata.areaInfo.has_value(); + bool hasDynamicAreaInfo = _dynamicTree.GetAreaAndLiquidData(x, y, z, phaseMask, {}, ddata) && ddata.areaInfo.has_value(); + auto useVmap = [&] { check_z = vdata.floorZ; groupId = vdata.areaInfo->groupId; adtId = vdata.areaInfo->adtId; rootId = vdata.areaInfo->rootId; flags = vdata.areaInfo->mogpFlags; }; + auto useDyn = [&] { check_z = ddata.floorZ; groupId = ddata.areaInfo->groupId; adtId = ddata.areaInfo->adtId; rootId = ddata.areaInfo->rootId; flags = ddata.areaInfo->mogpFlags; }; if (hasVmapAreaInfo) { - if (hasDynamicAreaInfo && dynamic_z > vmap_z) + if (hasDynamicAreaInfo && ddata.floorZ > vdata.floorZ) useDyn(); else useVmap(); @@ -1299,32 +1294,30 @@ void Map::GetZoneAndAreaId(uint32 phaseMask, uint32& zoneid, uint32& areaid, flo zoneid = area->zone; } -LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType) +LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, Optional<uint8> ReqLiquidType) { LiquidData liquidData; + liquidData.Status = LIQUID_MAP_NO_WATER; VMAP::IVMapMgr* vmgr = VMAP::VMapFactory::createOrGetVMapMgr(); - float liquid_level = INVALID_HEIGHT; - float ground_level = INVALID_HEIGHT; - uint32 liquid_type = 0; - uint32 mogpFlags = 0; + VMAP::AreaAndLiquidData vmapData; bool useGridLiquid = true; - if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type, mogpFlags)) + if (vmgr->GetAreaAndLiquidData(GetId(), x, y, z, ReqLiquidType, vmapData) && vmapData.liquidInfo) { - useGridLiquid = !IsInWMOInterior(mogpFlags); - LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: {} ground: {} type: {}", liquid_level, ground_level, liquid_type); + useGridLiquid = !vmapData.areaInfo || !IsInWMOInterior(vmapData.areaInfo->mogpFlags); + LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: {} ground: {} type: {}", vmapData.liquidInfo->level, vmapData.floorZ, vmapData.liquidInfo->type); // Check water level and ground level - if (liquid_level > ground_level && G3D::fuzzyGe(z, ground_level - GROUND_HEIGHT_TOLERANCE)) + if (vmapData.liquidInfo->level > vmapData.floorZ && G3D::fuzzyGe(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE)) { // hardcoded in client like this - if (GetId() == MAP_OUTLAND && liquid_type == 2) - liquid_type = 15; + if (GetId() == MAP_OUTLAND && vmapData.liquidInfo->type == 2) + vmapData.liquidInfo->type = 15; uint32 liquidFlagType = 0; - if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(liquid_type)) + if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(vmapData.liquidInfo->type)) liquidFlagType = liq->Type; - if (liquid_type && liquid_type < 21) + if (vmapData.liquidInfo->type && vmapData.liquidInfo->type < 21) { if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(GetAreaId(phaseMask, x, y, z))) { @@ -1338,19 +1331,19 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid)) { - liquid_type = overrideLiquid; + vmapData.liquidInfo->type = overrideLiquid; liquidFlagType = liq->Type; } } } - liquidData.Level = liquid_level; - liquidData.DepthLevel = ground_level; - liquidData.Entry = liquid_type; + liquidData.Level = vmapData.liquidInfo->level; + liquidData.DepthLevel = vmapData.floorZ; + liquidData.Entry = vmapData.liquidInfo->type; liquidData.Flags = 1 << liquidFlagType; } - float delta = liquid_level - z; + float delta = vmapData.liquidInfo->level - z; // Get position delta if (delta > collisionHeight) @@ -1369,7 +1362,7 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, { LiquidData const& map_data = gmap->GetLiquidData(x, y, z, collisionHeight, ReqLiquidType); // Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER: - if (map_data.Status != LIQUID_MAP_NO_WATER && (map_data.Level > ground_level)) + if (map_data.Status != LIQUID_MAP_NO_WATER && (map_data.Level > vmapData.floorZ)) { // hardcoded in client like this uint32 liquidEntry = map_data.Entry; @@ -1385,7 +1378,7 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z, return liquidData; } -void Map::GetFullTerrainStatusForPosition(uint32 /*phaseMask*/, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus& data, uint8 reqLiquidType) +void Map::GetFullTerrainStatusForPosition(uint32 /*phaseMask*/, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus& data, Optional<uint8> reqLiquidType) { GridTerrainData* gmap = GetGridTerrainData(x, y); @@ -1600,7 +1593,7 @@ float Map::GetHeight(uint32 phasemask, float x, float y, float z, bool vmap/*=tr bool Map::IsInWater(uint32 phaseMask, float x, float y, float pZ, float collisionHeight) const { - LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phaseMask, x, y, pZ, collisionHeight, MAP_ALL_LIQUIDS); + LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phaseMask, x, y, pZ, collisionHeight, {}); return (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING) != 0; } @@ -1691,7 +1684,7 @@ void Map::SendInitTransports(Player* player) WorldPacket packet; transData.BuildPacket(packet); - player->GetSession()->SendPacket(&packet); + player->SendDirectMessage(&packet); } void Map::SendRemoveTransports(Player* player) @@ -1710,7 +1703,7 @@ void Map::SendRemoveTransports(Player* player) WorldPacket packet; transData.BuildPacket(packet); - player->GetSession()->SendPacket(&packet); + player->SendDirectMessage(&packet); } void Map::SendObjectUpdates() @@ -1730,7 +1723,7 @@ void Map::SendObjectUpdates() for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) { iter->second.BuildPacket(packet); - iter->first->GetSession()->SendPacket(&packet); + iter->first->SendDirectMessage(&packet); packet.clear(); // clean the string } } @@ -1850,7 +1843,7 @@ uint32 Map::GetPlayersCountExceptGMs() const void Map::SendToPlayers(WorldPacket const* data) const { for (MapRefMgr::const_iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr) - itr->GetSource()->GetSession()->SendPacket(data); + itr->GetSource()->SendDirectMessage(data); } template bool Map::AddToMap(Corpse*, bool); @@ -2055,7 +2048,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) data << uint32(60000); data << uint32(instance_data ? instance_data->GetCompletedEncounterMask() : 0); data << uint8(0); - player->GetSession()->SendPacket(&data); + player->SendDirectMessage(&data); player->SetPendingBind(mapSave->GetInstanceId(), 60000); } } @@ -2118,7 +2111,7 @@ void InstanceMap::CreateInstanceScript(bool load, std::string data, uint32 compl if (instance_data) isOtherAI = true; - // if Eluna AI was fetched succesfully we should not call CreateInstanceData nor set the unused scriptID + // if ALE AI was fetched succesfully we should not call CreateInstanceData nor set the unused scriptID if (!isOtherAI) { InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(GetId()); @@ -2132,7 +2125,7 @@ void InstanceMap::CreateInstanceScript(bool load, std::string data, uint32 compl if (!instance_data) return; - // use mangos behavior if we are dealing with Eluna AI + // use mangos behavior if we are dealing with ALE AI // initialize should then be called only if load is false if (!isOtherAI || !load) { @@ -2227,7 +2220,7 @@ void InstanceMap::PermBindAllPlayers() { WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); data << uint32(0); - player->GetSession()->SendPacket(&data); + player->SendDirectMessage(&data); sInstanceSaveMgr->PlayerBindToInstance(player->GetGUID(), save, true, player); } @@ -2356,27 +2349,27 @@ void BattlegroundMap::RemoveAllPlayers() player->TeleportTo(player->GetEntryPoint()); } -Corpse* Map::GetCorpse(ObjectGuid const guid) +Corpse* Map::GetCorpse(ObjectGuid const& guid) { return _objectsStore.Find<Corpse>(guid); } -Creature* Map::GetCreature(ObjectGuid const guid) +Creature* Map::GetCreature(ObjectGuid const& guid) { return _objectsStore.Find<Creature>(guid); } -GameObject* Map::GetGameObject(ObjectGuid const guid) +GameObject* Map::GetGameObject(ObjectGuid const& guid) { return _objectsStore.Find<GameObject>(guid); } -Pet* Map::GetPet(ObjectGuid const guid) +Pet* Map::GetPet(ObjectGuid const& guid) { return dynamic_cast<Pet*>(_objectsStore.Find<Creature>(guid)); } -Transport* Map::GetTransport(ObjectGuid guid) +Transport* Map::GetTransport(ObjectGuid const& guid) { if (guid.GetHigh() != HighGuid::Mo_Transport && guid.GetHigh() != HighGuid::Transport) return nullptr; @@ -2385,7 +2378,7 @@ Transport* Map::GetTransport(ObjectGuid guid) return go ? go->ToTransport() : nullptr; } -DynamicObject* Map::GetDynamicObject(ObjectGuid guid) +DynamicObject* Map::GetDynamicObject(ObjectGuid const& guid) { return _objectsStore.Find<DynamicObject>(guid); } @@ -2677,7 +2670,7 @@ void Map::RemoveCorpse(Corpse* corpse) _corpseBones.erase(corpse); } -Corpse* Map::ConvertCorpseToBones(ObjectGuid const ownerGuid, bool insignia /*= false*/) +Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*= false*/) { Corpse* corpse = GetCorpseByPlayer(ownerGuid); if (!corpse) @@ -2758,18 +2751,46 @@ void Map::RemoveOldCorpses() void Map::ScheduleCreatureRespawn(ObjectGuid creatureGuid, Milliseconds respawnTimer, Position pos) { - _creatureRespawnScheduler.Schedule(respawnTimer, [this, creatureGuid, pos](TaskContext) + Events.AddEventAtOffset([this, creatureGuid, pos]() { if (Creature* creature = GetCreature(creatureGuid)) creature->Respawn(); else SummonCreature(creatureGuid.GetEntry(), pos); - }); + }, respawnTimer); +} + +/// Send a packet to all players (or players selected team) in the zone (except self if mentioned) +bool Map::SendZoneMessage(uint32 zone, WorldPacket const* packet, WorldSession const* self, TeamId teamId) const +{ + bool foundPlayerToSend = false; + + for (MapReference const& ref : GetPlayers()) + { + Player* player = ref.GetSource(); + if (player->IsInWorld() && + player->GetZoneId() == zone && + player->GetSession() != self && + (teamId == TEAM_NEUTRAL || player->GetTeamId() == teamId)) + { + player->SendDirectMessage(packet); + foundPlayerToSend = true; + } + } + + return foundPlayerToSend; +} + +/// Send a System Message to all players in the zone (except self if mentioned) +void Map::SendZoneText(uint32 zoneId, char const* text, WorldSession const* self, TeamId teamId) const +{ + WorldPacket data; + ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, text); + SendZoneMessage(zoneId, &data, self, teamId); } -void Map::SendZoneDynamicInfo(Player* player) +void Map::SendZoneDynamicInfo(uint32 zoneId, Player* player) const { - uint32 zoneId = player->GetZoneId(); ZoneDynamicInfoMap::const_iterator itr = _zoneDynamicInfo.find(zoneId); if (itr == _zoneDynamicInfo.end()) return; @@ -2777,15 +2798,11 @@ void Map::SendZoneDynamicInfo(Player* player) if (uint32 music = itr->second.MusicId) player->SendDirectMessage(WorldPackets::Misc::PlayMusic(music).Write()); - if (WeatherState weatherId = itr->second.WeatherId) - { - WorldPackets::Misc::Weather weather(weatherId, itr->second.WeatherGrade); - player->SendDirectMessage(weather.Write()); - } + SendZoneWeather(itr->second, player); if (uint32 overrideLight = itr->second.OverrideLightId) { - WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 1); + WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 4); data << uint32(_defaultLight); data << uint32(overrideLight); data << uint32(itr->second.LightFadeInTime); @@ -2793,6 +2810,41 @@ void Map::SendZoneDynamicInfo(Player* player) } } +void Map::SendZoneWeather(uint32 zoneId, Player* player) const +{ + ZoneDynamicInfoMap::const_iterator itr = _zoneDynamicInfo.find(zoneId); + if (itr == _zoneDynamicInfo.end()) + return; + + SendZoneWeather(itr->second, player); +} + +void Map::SendZoneWeather(ZoneDynamicInfo const& zoneDynamicInfo, Player* player) const +{ + if (WeatherState weatherId = zoneDynamicInfo.WeatherId) + { + WorldPackets::Misc::Weather weather(weatherId, zoneDynamicInfo.WeatherGrade); + player->SendDirectMessage(weather.Write()); + } + else if (zoneDynamicInfo.DefaultWeather) + zoneDynamicInfo.DefaultWeather->SendWeatherUpdateToPlayer(player); + else + Weather::SendFineWeatherUpdateToPlayer(player); +} + +void Map::UpdateWeather(uint32 const diff) +{ + _weatherUpdateTimer.Update(diff); + if (!_weatherUpdateTimer.Passed()) + return; + + for (auto&& zoneInfo : _zoneDynamicInfo) + if (zoneInfo.second.DefaultWeather && !zoneInfo.second.DefaultWeather->Update(_weatherUpdateTimer.GetInterval())) + zoneInfo.second.DefaultWeather.reset(); + + _weatherUpdateTimer.Reset(); +} + void Map::PlayDirectSoundToMap(uint32 soundId, uint32 zoneId) { Map::PlayerList const& players = GetPlayers(); @@ -2810,67 +2862,50 @@ void Map::PlayDirectSoundToMap(uint32 soundId, uint32 zoneId) void Map::SetZoneMusic(uint32 zoneId, uint32 musicId) { - if (_zoneDynamicInfo.find(zoneId) == _zoneDynamicInfo.end()) - _zoneDynamicInfo.insert(ZoneDynamicInfoMap::value_type(zoneId, ZoneDynamicInfo())); - _zoneDynamicInfo[zoneId].MusicId = musicId; - Map::PlayerList const& players = GetPlayers(); - if (!players.IsEmpty()) - { - WorldPackets::Misc::PlayMusic playMusic(musicId); - playMusic.Write(); + WorldPackets::Misc::PlayMusic playMusic(musicId); + SendZoneMessage(zoneId, WorldPackets::Misc::PlayMusic(musicId).Write()); +} - for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) - if (Player* player = itr->GetSource()) - if (player->GetZoneId() == zoneId) - player->SendDirectMessage(playMusic.GetRawPacket()); +Weather* Map::GetOrGenerateZoneDefaultWeather(uint32 zoneId) +{ + WeatherData const* weatherData = WeatherMgr::GetWeatherData(zoneId); + if (!weatherData) + return nullptr; + + ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId]; + + if (!info.DefaultWeather) + { + info.DefaultWeather = std::make_unique<Weather>(this, zoneId, weatherData); + info.DefaultWeather->ReGenerate(); + info.DefaultWeather->UpdateWeather(); } + + return info.DefaultWeather.get(); } void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade) { - if (_zoneDynamicInfo.find(zoneId) == _zoneDynamicInfo.end()) - _zoneDynamicInfo.insert(ZoneDynamicInfoMap::value_type(zoneId, ZoneDynamicInfo())); - ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId]; info.WeatherId = weatherId; info.WeatherGrade = weatherGrade; - Map::PlayerList const& players = GetPlayers(); - - if (!players.IsEmpty()) - { - WorldPackets::Misc::Weather weather(weatherId, weatherGrade); - for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) - if (Player* player = itr->GetSource()) - if (player->GetZoneId() == zoneId) - player->SendDirectMessage(weather.Write()); - } + SendZoneMessage(zoneId, WorldPackets::Misc::Weather(weatherId, weatherGrade).Write()); } void Map::SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime) { - if (_zoneDynamicInfo.find(zoneId) == _zoneDynamicInfo.end()) - _zoneDynamicInfo.insert(ZoneDynamicInfoMap::value_type(zoneId, ZoneDynamicInfo())); - ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId]; info.OverrideLightId = lightId; info.LightFadeInTime = static_cast<uint32>(fadeInTime.count()); - Map::PlayerList const& players = GetPlayers(); - if (!players.IsEmpty()) - { - WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 4); - data << uint32(_defaultLight); - data << uint32(lightId); - data << uint32(static_cast<uint32>(fadeInTime.count())); - - for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) - if (Player* player = itr->GetSource()) - if (player->GetZoneId() == zoneId) - player->SendDirectMessage(&data); - } + WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 4); + data << uint32(_defaultLight); + data << uint32(lightId); + data << uint32(static_cast<uint32>(fadeInTime.count())); + SendZoneMessage(zoneId, &data); } void Map::DoForAllPlayers(std::function<void(Player*)> exec) diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index c875e4eaa9..21226c54a9 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along @@ -23,6 +23,7 @@ #include "DataMap.h" #include "Define.h" #include "DynamicTree.h" +#include "EventProcessor.h" #include "GameObjectModel.h" #include "GridDefines.h" #include "GridRefMgr.h" @@ -33,7 +34,6 @@ #include "PathGenerator.h" #include "Position.h" #include "SharedDefines.h" -#include "TaskScheduler.h" #include "Timer.h" #include "GridTerrainData.h" #include <bitset> @@ -47,6 +47,7 @@ class InstanceScript; class Group; class InstanceSave; class Object; +class Weather; class WorldObject; class TempSummon; class Player; @@ -62,6 +63,7 @@ class Transport; class StaticTransport; class MotionTransport; class PathGenerator; +class WorldSession; enum WeatherState : uint32; @@ -132,6 +134,7 @@ struct ZoneDynamicInfo ZoneDynamicInfo(); uint32 MusicId; + std::unique_ptr<Weather> DefaultWeather; WeatherState WeatherId; float WeatherGrade; uint32 OverrideLightId; @@ -169,7 +172,7 @@ public: // currently unused for normal maps bool CanUnload(uint32 diff) { - if (!m_unloadTimer) + if (!m_unloadTimer || Events.HasEvents()) return false; if (m_unloadTimer <= diff) @@ -240,8 +243,8 @@ public: [[nodiscard]] float GetMinHeight(float x, float y) const; Transport* GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject* worldobject = nullptr); - void GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus& data, uint8 reqLiquidType = MAP_ALL_LIQUIDS); - LiquidData const GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType); + void GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus& data, Optional<uint8> reqLiquidType = {}); + LiquidData const GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, Optional<uint8> ReqLiquidType); [[nodiscard]] bool GetAreaInfo(uint32 phaseMask, float x, float y, float z, uint32& mogpflags, int32& adtId, int32& rootId, int32& groupId) const; [[nodiscard]] uint32 GetAreaId(uint32 phaseMask, float x, float y, float z) const; @@ -335,12 +338,12 @@ public: GameObject* SummonGameObject(uint32 entry, Position const& pos, float rotation0 = 0.0f, float rotation1 = 0.0f, float rotation2 = 0.0f, float rotation3 = 0.0f, uint32 respawnTime = 100, bool checkTransport = true); void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr); - Corpse* GetCorpse(ObjectGuid const guid); - Creature* GetCreature(ObjectGuid const guid); - GameObject* GetGameObject(ObjectGuid const guid); - Transport* GetTransport(ObjectGuid const guid); - DynamicObject* GetDynamicObject(ObjectGuid const guid); - Pet* GetPet(ObjectGuid const guid); + Corpse* GetCorpse(ObjectGuid const& guid); + Creature* GetCreature(ObjectGuid const& guid); + GameObject* GetGameObject(ObjectGuid const& guid); + Transport* GetTransport(ObjectGuid const& guid); + DynamicObject* GetDynamicObject(ObjectGuid const& guid); + Pet* GetPet(ObjectGuid const& guid); MapStoredObjectTypesContainer& GetObjectsStore() { return _objectsStore; } @@ -427,7 +430,7 @@ public: void UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone); [[nodiscard]] uint32 ApplyDynamicModeRespawnScaling(WorldObject const* obj, uint32 respawnDelay) const; - TaskScheduler _creatureRespawnScheduler; + EventProcessor Events; void ScheduleCreatureRespawn(ObjectGuid /*creatureGuid*/, Milliseconds /*respawnTimer*/, Position pos = Position()); @@ -435,20 +438,27 @@ public: void DeleteCorpseData(); void AddCorpse(Corpse* corpse); void RemoveCorpse(Corpse* corpse); - Corpse* ConvertCorpseToBones(ObjectGuid const ownerGuid, bool insignia = false); + Corpse* ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia = false); void RemoveOldCorpses(); static void DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId); + bool SendZoneMessage(uint32 zone, WorldPacket const* packet, WorldSession const* self = nullptr, TeamId teamId = TEAM_NEUTRAL) const; + void SendZoneText(uint32 zoneId, char const* text, WorldSession const* self = nullptr, TeamId teamId = TEAM_NEUTRAL) const; + void SendInitTransports(Player* player); void SendRemoveTransports(Player* player); - void SendZoneDynamicInfo(Player* player); + void SendZoneDynamicInfo(uint32 zoneId, Player* player) const; + void SendZoneWeather(uint32 zoneId, Player* player) const; + void SendZoneWeather(ZoneDynamicInfo const& zoneDynamicInfo, Player* player) const; void SendInitSelf(Player* player); + void UpdateWeather(uint32 const diff); void UpdateExpiredCorpses(uint32 const diff); void PlayDirectSoundToMap(uint32 soundId, uint32 zoneId = 0); void SetZoneMusic(uint32 zoneId, uint32 musicId); + Weather* GetOrGenerateZoneDefaultWeather(uint32 zoneId); void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade); void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime); @@ -504,6 +514,14 @@ public: void RemoveWorldObjectFromZoneWideVisibleMap(uint32 zoneId, WorldObject* obj); ZoneWideVisibleWorldObjectsSet const* GetZoneWideVisibleWorldObjectsForZone(uint32 zoneId) const; + [[nodiscard]] uint32 GetPlayerCountInZone(uint32 zoneId) const + { + if (auto const& it = _zonePlayerCountMap.find(zoneId); it != _zonePlayerCountMap.end()) + return it->second; + + return 0; + }; + private: template<class T> void InitializeObject(T* obj); @@ -584,6 +602,7 @@ private: std::unordered_map<uint32, uint32> _zonePlayerCountMap; ZoneDynamicInfoMap _zoneDynamicInfo; + IntervalTimer _weatherUpdateTimer; uint32 _defaultLight; IntervalTimer _corpseUpdateTimer; diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index 9d8172a733..cbe0a3a17e 100644 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h index e50057c9e5..75601434cd 100644 --- a/src/server/game/Maps/MapInstanced.h +++ b/src/server/game/Maps/MapInstanced.h @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along diff --git a/src/server/game/Maps/MapMgr.cpp b/src/server/game/Maps/MapMgr.cpp index e113c93d27..94044f7997 100644 --- a/src/server/game/Maps/MapMgr.cpp +++ b/src/server/game/Maps/MapMgr.cpp @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along @@ -205,7 +205,7 @@ Map::EnterState MapMgr::PlayerCannotEnter(uint32 mapid, Player* player, bool log if (!corpseMap) { WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE, 0); - player->GetSession()->SendPacket(&data); + player->SendDirectMessage(&data); LOG_DEBUG("maps", "MAP: Player '{}' does not have a corpse in instance '{}' and cannot enter.", player->GetName(), mapName); return Map::CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE; } diff --git a/src/server/game/Maps/MapMgr.h b/src/server/game/Maps/MapMgr.h index 2872ddd7c8..c2336707e4 100644 --- a/src/server/game/Maps/MapMgr.h +++ b/src/server/game/Maps/MapMgr.h @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along diff --git a/src/server/game/Maps/MapRefMgr.h b/src/server/game/Maps/MapRefMgr.h index ddedb076d9..cb5f6486f1 100644 --- a/src/server/game/Maps/MapRefMgr.h +++ b/src/server/game/Maps/MapRefMgr.h @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along diff --git a/src/server/game/Maps/MapReference.h b/src/server/game/Maps/MapReference.h index 002771c76a..82c47a71ee 100644 --- a/src/server/game/Maps/MapReference.h +++ b/src/server/game/Maps/MapReference.h @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along diff --git a/src/server/game/Maps/MapUpdater.cpp b/src/server/game/Maps/MapUpdater.cpp index ea5fe96025..d2ad9e6708 100644 --- a/src/server/game/Maps/MapUpdater.cpp +++ b/src/server/game/Maps/MapUpdater.cpp @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along diff --git a/src/server/game/Maps/MapUpdater.h b/src/server/game/Maps/MapUpdater.h index 9576e7e1f0..a2e9aaae45 100644 --- a/src/server/game/Maps/MapUpdater.h +++ b/src/server/game/Maps/MapUpdater.h @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along diff --git a/src/server/game/Maps/TransportMgr.cpp b/src/server/game/Maps/TransportMgr.cpp index f065ccf56a..00afdf2b64 100644 --- a/src/server/game/Maps/TransportMgr.cpp +++ b/src/server/game/Maps/TransportMgr.cpp @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along @@ -448,31 +448,45 @@ void TransportMgr::SpawnContinentTransports() LOG_INFO("server.loading", ">> Spawned {} continent motion transports in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } + // Preloads Deeprun Tram to fix issues with Subway carts syncronization + /// @todo: This is a temporary workaround. Consider removing TransportMgr::PreloadGridsFromQuery() as part of fix. + /** + Takenbacon: "In the long run the most likely ideal fix would be to always spawn all transport types (and thus loading their grid) on map creation" + See https://github.com/azerothcore/azerothcore-wotlk/pull/23009 for more details. + */ + PreloadGridsFromQuery("SELECT map, position_x, position_y FROM gameobject g JOIN gameobject_template t ON g.id = t.entry WHERE t.type = 11 AND g.map = 369", count); + if (sWorld->getBoolConfig(CONFIG_ENABLE_CONTINENT_TRANSPORT_PRELOADING)) { // pussywizard: preload grids for continent static transports - QueryResult result2 = WorldDatabase.Query("SELECT map, position_x, position_y FROM gameobject g JOIN gameobject_template t ON g.id = t.entry WHERE t.type = 11"); + PreloadGridsFromQuery("SELECT map, position_x, position_y FROM gameobject g JOIN gameobject_template t ON g.id = t.entry WHERE t.type = 11 AND g.map != 369", count); + LOG_INFO("server.loading", ">> Preloaded grids for {} continent static transports in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); + } +} - if (result2) +void TransportMgr::PreloadGridsFromQuery(std::string const& query, uint32& count) +{ + if (QueryResult result = WorldDatabase.Query(query)) + { + do { - do - { - Field* fields = result2->Fetch(); - uint16 mapId = fields[0].Get<uint16>(); - float x = fields[1].Get<float>(); - float y = fields[2].Get<float>(); + Field* fields = result->Fetch(); + uint16 mapId = fields[0].Get<uint16>(); + float x = fields[1].Get<float>(); + float y = fields[2].Get<float>(); - MapEntry const* mapEntry = sMapStore.LookupEntry(mapId); - if (mapEntry && !mapEntry->Instanceable()) + if (MapEntry const* mapEntry = sMapStore.LookupEntry(mapId)) + { + if (!mapEntry->Instanceable()) + { if (Map* map = sMapMgr->CreateBaseMap(mapId)) { map->LoadGrid(x, y); ++count; } - } while (result2->NextRow()); - } - - LOG_INFO("server.loading", ">> Preloaded grids for {} continent static transports in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); + } + } + } while (result->NextRow()); } } diff --git a/src/server/game/Maps/TransportMgr.h b/src/server/game/Maps/TransportMgr.h index 9767ab3359..73a5655fb0 100644 --- a/src/server/game/Maps/TransportMgr.h +++ b/src/server/game/Maps/TransportMgr.h @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along @@ -158,6 +158,8 @@ private: TransportInstanceMap _instanceTransports; TransportAnimationContainer _transportAnimations; + + void PreloadGridsFromQuery(std::string const& query, uint32& count); }; #define sTransportMgr TransportMgr::instance() diff --git a/src/server/game/Maps/ZoneScript.h b/src/server/game/Maps/ZoneScript.h index c257115da0..3dd66ce290 100644 --- a/src/server/game/Maps/ZoneScript.h +++ b/src/server/game/Maps/ZoneScript.h @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along |
