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-rw-r--r--src/server/game/Movement/FollowerRefMgr.h10
-rw-r--r--src/server/game/Movement/FollowerReference.cpp10
-rw-r--r--src/server/game/Movement/FollowerReference.h10
-rw-r--r--src/server/game/Movement/MotionMaster.cpp105
-rw-r--r--src/server/game/Movement/MotionMaster.h47
-rw-r--r--src/server/game/Movement/MovementGenerator.cpp10
-rw-r--r--src/server/game/Movement/MovementGenerator.h10
-rw-r--r--src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp11
-rw-r--r--src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h10
-rw-r--r--src/server/game/Movement/MovementGenerators/EscortMovementGenerator.cpp20
-rw-r--r--src/server/game/Movement/MovementGenerators/EscortMovementGenerator.h13
-rw-r--r--src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp10
-rw-r--r--src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h10
-rw-r--r--src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp12
-rw-r--r--src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h10
-rw-r--r--src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp10
-rw-r--r--src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h10
-rw-r--r--src/server/game/Movement/MovementGenerators/PathGenerator.cpp16
-rw-r--r--src/server/game/Movement/MovementGenerators/PathGenerator.h10
-rw-r--r--src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp40
-rw-r--r--src/server/game/Movement/MovementGenerators/PointMovementGenerator.h31
-rw-r--r--src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp27
-rw-r--r--src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h10
-rw-r--r--src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp41
-rw-r--r--src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h10
-rw-r--r--src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp103
-rw-r--r--src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h15
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.cpp10
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.h11
-rw-r--r--src/server/game/Movement/Spline/MoveSplineFlag.h10
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.cpp19
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.h22
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInitArgs.h10
-rw-r--r--src/server/game/Movement/Spline/MovementPacketBuilder.cpp10
-rw-r--r--src/server/game/Movement/Spline/MovementPacketBuilder.h10
-rw-r--r--src/server/game/Movement/Spline/MovementTypedefs.h10
-rw-r--r--src/server/game/Movement/Spline/MovementUtil.cpp10
-rw-r--r--src/server/game/Movement/Spline/Spline.cpp10
-rw-r--r--src/server/game/Movement/Spline/Spline.h10
-rw-r--r--src/server/game/Movement/Spline/SplineImpl.h10
-rw-r--r--src/server/game/Movement/Waypoints/WaypointMgr.cpp79
-rw-r--r--src/server/game/Movement/Waypoints/WaypointMgr.h19
42 files changed, 487 insertions, 384 deletions
diff --git a/src/server/game/Movement/FollowerRefMgr.h b/src/server/game/Movement/FollowerRefMgr.h
index c33e764651..6c2e6de436 100644
--- a/src/server/game/Movement/FollowerRefMgr.h
+++ b/src/server/game/Movement/FollowerRefMgr.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/FollowerReference.cpp b/src/server/game/Movement/FollowerReference.cpp
index de9eb97442..287a0d9c75 100644
--- a/src/server/game/Movement/FollowerReference.cpp
+++ b/src/server/game/Movement/FollowerReference.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/FollowerReference.h b/src/server/game/Movement/FollowerReference.h
index de172b6d79..2d1c77f46b 100644
--- a/src/server/game/Movement/FollowerReference.h
+++ b/src/server/game/Movement/FollowerReference.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 2b2aba6ef9..8e4f91c16c 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -32,6 +32,7 @@
#include "TargetedMovementGenerator.h"
#include "WaypointMgr.h"
#include "WaypointMovementGenerator.h"
+#include "SmartScriptMgr.h"
inline MovementGenerator* GetIdleMovementGenerator()
{
@@ -387,6 +388,7 @@ void MotionMaster::MoveBackwards(Unit* target, float dist)
Movement::MoveSplineInit init(_owner);
init.MoveTo(point.x, point.y, point.z, false);
+ init.SetWalk(true);
init.SetFacing(target);
init.SetOrientationInversed();
init.Launch();
@@ -469,7 +471,7 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
*
* For transition movement between the ground and the air, use MoveLand or MoveTakeoff instead.
*/
-void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath, bool forceDestination, MovementSlot slot, float orientation /* = 0.0f*/)
+void MotionMaster::MovePoint(uint32 id, float x, float y, float z, ForcedMovement forcedMovement, float speed, float orientation, bool generatePath, bool forceDestination, MovementSlot slot, std::optional<AnimTier> animTier)
{
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
return;
@@ -477,16 +479,16 @@ void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generate
if (_owner->IsPlayer())
{
LOG_DEBUG("movement.motionmaster", "Player ({}) targeted point (Id: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
- Mutate(new PointMovementGenerator<Player>(id, x, y, z, 0.0f, orientation, nullptr, generatePath, forceDestination), slot);
+ Mutate(new PointMovementGenerator<Player>(id, x, y, z, forcedMovement, speed, orientation, nullptr, generatePath, forceDestination, animTier), slot);
}
else
{
LOG_DEBUG("movement.motionmaster", "Creature ({}) targeted point (ID: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
- Mutate(new PointMovementGenerator<Creature>(id, x, y, z, 0.0f, orientation, nullptr, generatePath, forceDestination), slot);
+ Mutate(new PointMovementGenerator<Creature>(id, x, y, z, forcedMovement, speed, orientation, nullptr, generatePath, forceDestination, animTier), slot);
}
}
-void MotionMaster::MoveSplinePath(Movement::PointsArray* path)
+void MotionMaster::MoveSplinePath(Movement::PointsArray* path, ForcedMovement forcedMovement)
{
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
@@ -494,27 +496,43 @@ void MotionMaster::MoveSplinePath(Movement::PointsArray* path)
if (_owner->IsPlayer())
{
- Mutate(new EscortMovementGenerator<Player>(path), MOTION_SLOT_ACTIVE);
+ Mutate(new EscortMovementGenerator<Player>(forcedMovement, path), MOTION_SLOT_ACTIVE);
}
else
{
- Mutate(new EscortMovementGenerator<Creature>(path), MOTION_SLOT_ACTIVE);
+ Mutate(new EscortMovementGenerator<Creature>(forcedMovement, path), MOTION_SLOT_ACTIVE);
}
}
-void MotionMaster::MoveSplinePath(uint32 path_id)
+void MotionMaster::MovePath(uint32 path_id, ForcedMovement forcedMovement, PathSource pathSource)
{
- // convert the path id to a Movement::PointsArray*
- Movement::PointsArray* points = new Movement::PointsArray();
- WaypointPath const* path = sWaypointMgr->GetPath(path_id);
- for (uint8 i = 0; i < path->size(); ++i)
+ WaypointPath const* path;
+ switch (pathSource)
+ {
+ default:
+ case PathSource::WAYPOINT_MGR:
+ path = sWaypointMgr->GetPath(path_id);
+ break;
+ case PathSource::SMART_WAYPOINT_MGR:
+ path = sSmartWaypointMgr->GetPath(path_id);
+ break;
+ }
+
+ if (path == nullptr)
+ {
+ LOG_ERROR("sql.sql", "WaypointMovementGenerator::LoadPath: creature {} ({}) doesn't have waypoint path id: {} pathSource: {}",
+ _owner->GetName(), _owner->GetGUID().ToString(), path_id, pathSource);
+ return;
+ }
+
+ Movement::PointsArray points;
+ for (auto& point : *path)
{
- WaypointData const* node = path->at(i);
- points->push_back(G3D::Vector3(node->x, node->y, node->z));
+ points.push_back(G3D::Vector3(point.second.x, point.second.y, point.second.z));
}
// pass the new PointsArray* to the appropriate MoveSplinePath function
- MoveSplinePath(points);
+ MoveSplinePath(&points, forcedMovement);
}
/**
@@ -538,9 +556,9 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed /* = 0.0
init.SetVelocity(speed);
}
- init.SetAnimation(Movement::ToGround);
- init.Launch();
- Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
+ init.SetAnimation(AnimTier::Ground);
+
+ Mutate(new EffectMovementGenerator(init, id), MOTION_SLOT_ACTIVE);
}
/**
@@ -569,16 +587,12 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed /* =
init.MoveTo(x, y, z);
if (speed > 0.0f)
- {
init.SetVelocity(speed);
- }
if (!skipAnimation)
- {
- init.SetAnimation(Movement::ToFly);
- }
- init.Launch();
- Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
+ init.SetAnimation(AnimTier::Hover);
+
+ Mutate(new EffectMovementGenerator(init, id), MOTION_SLOT_ACTIVE);
}
/**
@@ -612,8 +626,8 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa
init.SetParabolic(max_height, 0);
init.SetOrientationFixed(true);
init.SetVelocity(speedXY);
- init.Launch();
- Mutate(new EffectMovementGenerator(0), MOTION_SLOT_CONTROLLED);
+
+ Mutate(new EffectMovementGenerator(init, 0), MOTION_SLOT_CONTROLLED);
}
/**
@@ -652,8 +666,8 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
init.SetVelocity(speedXY);
if (target)
init.SetFacing(target);
- init.Launch();
- Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
+
+ Mutate(new EffectMovementGenerator(init, id), MOTION_SLOT_CONTROLLED);
}
/**
@@ -695,8 +709,8 @@ void MotionMaster::MoveFall(uint32 id /*=0*/, bool addFlagForNPC)
Movement::MoveSplineInit init(_owner);
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz + _owner->GetHoverHeight());
init.SetFall();
- init.Launch();
- Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
+
+ Mutate(new EffectMovementGenerator(init, id), MOTION_SLOT_CONTROLLED);
}
/**
@@ -713,12 +727,12 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id,
if (_owner->IsPlayer())
{
LOG_DEBUG("movement.motionmaster", "Player ({}) charge point (X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), x, y, z);
- Mutate(new PointMovementGenerator<Player>(id, x, y, z, speed, orientation, path, generatePath, generatePath, targetGUID), MOTION_SLOT_CONTROLLED);
+ Mutate(new PointMovementGenerator<Player>(id, x, y, z, FORCED_MOVEMENT_NONE, speed, orientation, path, generatePath, generatePath, std::nullopt, targetGUID), MOTION_SLOT_CONTROLLED);
}
else
{
LOG_DEBUG("movement.motionmaster", "Creature ({}) charge point (X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), x, y, z);
- Mutate(new PointMovementGenerator<Creature>(id, x, y, z, speed, orientation, path, generatePath, generatePath, targetGUID), MOTION_SLOT_CONTROLLED);
+ Mutate(new PointMovementGenerator<Creature>(id, x, y, z, FORCED_MOVEMENT_NONE, speed, orientation, path, generatePath, generatePath, std::nullopt, targetGUID), MOTION_SLOT_CONTROLLED);
}
}
@@ -884,7 +898,7 @@ void MotionMaster::Mutate(MovementGenerator* m, MovementSlot slot)
/**
* @brief Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE
*/
-void MotionMaster::MovePath(uint32 path_id, bool repeatable)
+void MotionMaster::MoveWaypoint(uint32 path_id, bool repeatable, PathSource pathSource)
{
if (!path_id)
return;
@@ -892,20 +906,7 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
if (_owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
return;
- //We set waypoint movement as new default movement generator
- // clear ALL movement generators (including default)
- /*while (!empty())
- {
- MovementGenerator *curr = top();
- curr->Finalize(*_owner);
- pop();
- if (!isStatic(curr))
- delete curr;
- }*/
-
- //_owner->IsPlayer() ?
- //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
- Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
+ Mutate(new WaypointMovementGenerator<Creature>(path_id, pathSource, repeatable), MOTION_SLOT_IDLE);
LOG_DEBUG("movement.motionmaster", "{} ({}) start moving over path(Id:{}, repeatable: {})",
_owner->IsPlayer() ? "Player" : "Creature", _owner->GetGUID().ToString(), path_id, repeatable ? "YES" : "NO");
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 0fcf5abae8..4ac140260f 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -80,6 +80,31 @@ enum RotateDirection
ROTATE_DIRECTION_RIGHT
};
+enum ForcedMovement
+{
+ FORCED_MOVEMENT_NONE = 0,
+ FORCED_MOVEMENT_WALK = 1,
+ FORCED_MOVEMENT_RUN = 2,
+
+ FORCED_MOVEMENT_MAX
+};
+
+enum class PathSource
+{
+ WAYPOINT_MGR = 0,
+ SMART_WAYPOINT_MGR = 1,
+};
+
+enum class AnimTier : uint8
+{
+ Ground = 0,
+ Swim = 1,
+ Hover = 2,
+ Fly = 3,
+ Submerged = 4,
+ Max
+};
+
struct ChaseRange
{
ChaseRange(float range);
@@ -210,11 +235,11 @@ public:
void MoveForwards(Unit* target, float dist);
void MoveConfused();
void MoveFleeing(Unit* enemy, uint32 time = 0);
- void MovePoint(uint32 id, const Position& pos, bool generatePath = true, bool forceDestination = true)
- { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath, forceDestination, MOTION_SLOT_ACTIVE, pos.GetOrientation()); }
- void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true, bool forceDestination = true, MovementSlot slot = MOTION_SLOT_ACTIVE, float orientation = 0.0f);
- void MoveSplinePath(Movement::PointsArray* path);
- void MoveSplinePath(uint32 path_id);
+ void MovePoint(uint32 id, const Position& pos, ForcedMovement forcedMovement = FORCED_MOVEMENT_NONE, float speed = 0.f, bool generatePath = true, bool forceDestination = true, std::optional<AnimTier> animTier = std::nullopt)
+ { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, forcedMovement, speed, pos.GetOrientation(), generatePath, forceDestination, MOTION_SLOT_ACTIVE, animTier); }
+ void MovePoint(uint32 id, float x, float y, float z, ForcedMovement forcedMovement = FORCED_MOVEMENT_NONE, float speed = 0.f, float orientation = 0.0f, bool generatePath = true, bool forceDestination = true, MovementSlot slot = MOTION_SLOT_ACTIVE, std::optional<AnimTier> animTier = std::nullopt);
+ void MoveSplinePath(Movement::PointsArray* path, ForcedMovement forcedMovement = FORCED_MOVEMENT_NONE);
+ void MovePath(uint32 path_id, ForcedMovement forcedMovement = FORCED_MOVEMENT_NONE, PathSource pathSource = PathSource::WAYPOINT_MGR);
// These two movement types should only be used with creatures having landing/takeoff animations
void MoveLand(uint32 id, Position const& pos, float speed = 0.0f);
@@ -235,7 +260,7 @@ public:
void MoveSeekAssistanceDistract(uint32 timer);
void MoveTaxiFlight(uint32 path, uint32 pathnode);
void MoveDistract(uint32 time);
- void MovePath(uint32 path_id, bool repeatable);
+ void MoveWaypoint(uint32 path_id, bool repeatable, PathSource pathSource = PathSource::WAYPOINT_MGR);
void MoveRotate(uint32 time, RotateDirection direction);
[[nodiscard]] MovementGeneratorType GetCurrentMovementGeneratorType() const;
diff --git a/src/server/game/Movement/MovementGenerator.cpp b/src/server/game/Movement/MovementGenerator.cpp
index a14578b26e..d92939c5fe 100644
--- a/src/server/game/Movement/MovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerator.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/MovementGenerator.h b/src/server/game/Movement/MovementGenerator.h
index 4ddd4a1d43..89ff556839 100644
--- a/src/server/game/Movement/MovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerator.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
index 6d3d1007c8..2839e8bdd8 100644
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -146,6 +146,7 @@ bool ConfusedMovementGenerator<T>::DoUpdate(T* unit, uint32 diff)
float z = i_waypoints[i_nextMove][2];
Movement::MoveSplineInit init(unit);
init.MoveTo(x, y, z, true);
+ init.SetWalk(true);
init.Launch();
}
}
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
index 73038a1387..bb119338e0 100644
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/MovementGenerators/EscortMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/EscortMovementGenerator.cpp
index 14133dbe26..35d09cf42a 100644
--- a/src/server/game/Movement/MovementGenerators/EscortMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/EscortMovementGenerator.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -36,6 +36,11 @@ void EscortMovementGenerator<T>::DoInitialize(T* unit)
else if (m_precomputedPath.size())
init.MovebyPath(m_precomputedPath);
+ if (_forcedMovement == FORCED_MOVEMENT_WALK)
+ init.SetWalk(true);
+ else if (_forcedMovement == FORCED_MOVEMENT_RUN)
+ init.SetWalk(false);
+
init.Launch();
_splineId = unit->movespline->GetId();
@@ -79,6 +84,11 @@ bool EscortMovementGenerator<T>::DoUpdate(T* unit, uint32 /*diff*/)
init.MoveTo(m_precomputedPath[1].x, m_precomputedPath[1].y, m_precomputedPath[1].z, true);
}
+ if (_forcedMovement == FORCED_MOVEMENT_WALK)
+ init.SetWalk(true);
+ else if (_forcedMovement == FORCED_MOVEMENT_RUN)
+ init.SetWalk(false);
+
init.Launch();
// Xinef: Override spline Id on recalculate launch
_splineId = unit->movespline->GetId();
diff --git a/src/server/game/Movement/MovementGenerators/EscortMovementGenerator.h b/src/server/game/Movement/MovementGenerators/EscortMovementGenerator.h
index edb410b8a8..fdb4d317f3 100644
--- a/src/server/game/Movement/MovementGenerators/EscortMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/EscortMovementGenerator.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -24,7 +24,7 @@ template<class T>
class EscortMovementGenerator : public MovementGeneratorMedium< T, EscortMovementGenerator<T> >
{
public:
- EscortMovementGenerator(Movement::PointsArray* _path = nullptr) : i_recalculateSpeed(false)
+ EscortMovementGenerator(ForcedMovement forcedMovement, Movement::PointsArray* _path = nullptr) : i_recalculateSpeed(false), _forcedMovement(forcedMovement)
{
if (_path)
m_precomputedPath = *_path;
@@ -46,6 +46,7 @@ private:
Movement::PointsArray m_precomputedPath;
uint32 _splineId;
+ ForcedMovement _forcedMovement;
};
#endif
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index d340246555..45b14e1ae1 100644
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
index bcde0966ea..a169a5fb31 100644
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
index be1667e5bc..d4928722a5 100644
--- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -31,8 +31,6 @@ void HomeMovementGenerator<Creature>::DoFinalize(Creature* owner)
owner->ClearUnitState(UNIT_STATE_EVADE);
if (arrived)
{
- // Xinef: npc run by default
- //owner->SetWalk(true);
owner->LoadCreaturesAddon(true);
owner->AI()->JustReachedHome();
}
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
index 82da2b0f2f..fe01f12d18 100644
--- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
index c1505f9af1..0aef8cd733 100644
--- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
index 293862bdda..fa7c948e4b 100644
--- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/MovementGenerators/PathGenerator.cpp b/src/server/game/Movement/MovementGenerators/PathGenerator.cpp
index c59def7b72..5ddbc2c45a 100644
--- a/src/server/game/Movement/MovementGenerators/PathGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PathGenerator.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -211,8 +211,8 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
{
bool buildShortcut = false;
- auto liquidDataStart = _source->GetMap()->GetLiquidData(_source->GetPhaseMask(), startPos.x, startPos.y, startPos.z, _source->GetCollisionHeight(), MAP_ALL_LIQUIDS);
- auto liquidDataEnd = _source->GetMap()->GetLiquidData(_source->GetPhaseMask(), endPos.x, endPos.y, endPos.z, _source->GetCollisionHeight(), MAP_ALL_LIQUIDS);
+ auto liquidDataStart = _source->GetMap()->GetLiquidData(_source->GetPhaseMask(), startPos.x, startPos.y, startPos.z, _source->GetCollisionHeight(), {});
+ auto liquidDataEnd = _source->GetMap()->GetLiquidData(_source->GetPhaseMask(), endPos.x, endPos.y, endPos.z, _source->GetCollisionHeight(), {});
bool startUnderWaterEndInWater = liquidDataStart.Status == LIQUID_MAP_UNDER_WATER &&
(liquidDataEnd.Status & MAP_LIQUID_STATUS_IN_CONTACT) != 0;
@@ -698,7 +698,7 @@ void PathGenerator::UpdateFilter()
NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z) const
{
- LiquidData const& liquidData = _source->GetMap()->GetLiquidData(_source->GetPhaseMask(), x, y, z, _source->GetCollisionHeight(), MAP_ALL_LIQUIDS);
+ LiquidData const& liquidData = _source->GetMap()->GetLiquidData(_source->GetPhaseMask(), x, y, z, _source->GetCollisionHeight(), {});
if (liquidData.Status == LIQUID_MAP_NO_WATER)
return NAV_GROUND;
diff --git a/src/server/game/Movement/MovementGenerators/PathGenerator.h b/src/server/game/Movement/MovementGenerators/PathGenerator.h
index b26f961a84..56b55d2f96 100644
--- a/src/server/game/Movement/MovementGenerators/PathGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/PathGenerator.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index fdce942480..66ba79be59 100644
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -84,11 +84,19 @@ void PointMovementGenerator<T>::DoInitialize(T* unit)
if (speed > 0.0f)
init.SetVelocity(speed);
+ if (_forcedMovement == FORCED_MOVEMENT_WALK)
+ init.SetWalk(true);
+ else if (_forcedMovement == FORCED_MOVEMENT_RUN)
+ init.SetWalk(false);
+
if (i_orientation > 0.0f)
{
init.SetFacing(i_orientation);
}
+ if (_animTier)
+ init.SetAnimation(*_animTier);
+
init.Launch();
}
@@ -142,6 +150,14 @@ bool PointMovementGenerator<T>::DoUpdate(T* unit, uint32 /*diff*/)
if (speed > 0.0f) // Default value for point motion type is 0.0, if 0.0 spline will use GetSpeed on unit
init.SetVelocity(speed);
+ if (_forcedMovement == FORCED_MOVEMENT_WALK)
+ init.SetWalk(true);
+ else if (_forcedMovement == FORCED_MOVEMENT_RUN)
+ init.SetWalk(false);
+
+ if (_animTier)
+ init.SetAnimation(*_animTier);
+
if (i_orientation > 0.0f)
{
init.SetFacing(i_orientation);
@@ -200,9 +216,14 @@ template <> void PointMovementGenerator<Creature>::MovementInform(Creature* unit
if (Unit* summoner = unit->GetCharmerOrOwner())
{
if (UnitAI* AI = summoner->GetAI())
- {
AI->SummonMovementInform(unit, POINT_MOTION_TYPE, id);
- }
+ }
+ else
+ {
+ if (TempSummon* tempSummon = unit->ToTempSummon())
+ if (Unit* summoner = tempSummon->GetSummonerUnit())
+ if (UnitAI* AI = summoner->GetAI())
+ AI->SummonMovementInform(unit, POINT_MOTION_TYPE, id);
}
}
@@ -228,6 +249,11 @@ bool EffectMovementGenerator::Update(Unit* unit, uint32)
return !unit->movespline->Finalized();
}
+void EffectMovementGenerator::Initialize(Unit*)
+{
+ i_spline.Launch();
+}
+
void EffectMovementGenerator::Finalize(Unit* unit)
{
if (!unit->IsCreature())
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
index f19e04d422..b4b782bfd1 100644
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -20,15 +20,17 @@
#include "Creature.h"
#include "MovementGenerator.h"
+#include "MoveSplineInit.h"
+#include <optional>
template<class T>
class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementGenerator<T> >
{
public:
- PointMovementGenerator(uint32 _id, float _x, float _y, float _z, float _speed = 0.0f, float orientation = 0.0f, const Movement::PointsArray* _path = nullptr,
- bool generatePath = false, bool forceDestination = false, ObjectGuid chargeTargetGUID = ObjectGuid::Empty)
- : id(_id), i_x(_x), i_y(_y), i_z(_z), speed(_speed), i_orientation(orientation), _generatePath(generatePath), _forceDestination(forceDestination),
- _chargeTargetGUID(chargeTargetGUID)
+ PointMovementGenerator(uint32 _id, float _x, float _y, float _z, ForcedMovement forcedMovement, float _speed = 0.0f, float orientation = 0.0f, const Movement::PointsArray* _path = nullptr,
+ bool generatePath = false, bool forceDestination = false, std::optional<AnimTier> animTier = std::nullopt, ObjectGuid chargeTargetGUID = ObjectGuid::Empty, bool reverseOrientation = false, ObjectGuid facingTargetGuid = ObjectGuid())
+ : id(_id), i_x(_x), i_y(_y), i_z(_z), speed(_speed), i_orientation(orientation), _generatePath(generatePath), _forceDestination(forceDestination), _reverseOrientation(reverseOrientation),
+ _chargeTargetGUID(chargeTargetGUID), _forcedMovement(forcedMovement), _facingTargetGuid(facingTargetGuid), _animTier(animTier)
{
if (_path)
m_precomputedPath = *_path;
@@ -55,14 +57,18 @@ private:
Movement::PointsArray m_precomputedPath;
bool _generatePath;
bool _forceDestination;
+ bool _reverseOrientation;
ObjectGuid _chargeTargetGUID;
+ ForcedMovement _forcedMovement;
+ ObjectGuid _facingTargetGuid;
+ std::optional<AnimTier> _animTier;
};
class AssistanceMovementGenerator : public PointMovementGenerator<Creature>
{
public:
AssistanceMovementGenerator(float _x, float _y, float _z) :
- PointMovementGenerator<Creature>(0, _x, _y, _z) {}
+ PointMovementGenerator<Creature>(0, _x, _y, _z, FORCED_MOVEMENT_NONE) {}
MovementGeneratorType GetMovementGeneratorType() { return ASSISTANCE_MOTION_TYPE; }
void Finalize(Unit*);
@@ -72,14 +78,15 @@ public:
class EffectMovementGenerator : public MovementGenerator
{
public:
- explicit EffectMovementGenerator(uint32 Id) : m_Id(Id) {}
- void Initialize(Unit*) override {}
+ explicit EffectMovementGenerator(Movement::MoveSplineInit& spline, uint32 Id) : m_Id(Id), i_spline(spline) {}
+ void Initialize(Unit*) override;
void Finalize(Unit*) override;
void Reset(Unit*) override {}
bool Update(Unit*, uint32) override;
MovementGeneratorType GetMovementGeneratorType() override { return EFFECT_MOTION_TYPE; }
private:
uint32 m_Id;
+ Movement::MoveSplineInit i_spline;
};
#endif
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 5d904d31ac..56109087f3 100644
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -51,7 +51,21 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature)
creature->AddUnitState(UNIT_STATE_ROAMING_MOVE);
Movement::MoveSplineInit init(creature);
init.MoveTo(_currDestPosition.GetPositionX(), _currDestPosition.GetPositionY(), _currDestPosition.GetPositionZ());
- init.SetWalk(true);
+
+ bool walk = true;
+ switch (creature->GetMovementTemplate().GetRandom())
+ {
+ case CreatureRandomMovementType::CanRun:
+ walk = creature->IsWalking();
+ break;
+ case CreatureRandomMovementType::AlwaysRun:
+ walk = false;
+ break;
+ default:
+ break;
+ }
+
+ init.SetWalk(walk);
init.Launch();
if (creature->GetFormation() && creature->GetFormation()->GetLeader() == creature)
creature->GetFormation()->LeaderMoveTo(_currDestPosition.GetPositionX(), _currDestPosition.GetPositionY(), _currDestPosition.GetPositionZ(), 0);
@@ -270,7 +284,6 @@ template<>
void RandomMovementGenerator<Creature>::DoFinalize(Creature* creature)
{
creature->ClearUnitState(UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE);
- creature->SetWalk(false);
}
template<>
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
index d765e3d3e8..f5bdabdac0 100644
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 4dfc688282..eff2249dae 100644
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -113,7 +113,7 @@ bool ChaseMovementGenerator<T>::DispatchSplineToPosition(T* owner, float x, floa
}
owner->StopMoving();
- return true;
+ return false;
}
if (cutPath)
@@ -134,7 +134,7 @@ bool ChaseMovementGenerator<T>::DispatchSplineToPosition(T* owner, float x, floa
init.SetWalk(walk);
init.Launch();
- return false;
+ return true;
}
template<class T>
@@ -219,18 +219,21 @@ bool ChaseMovementGenerator<T>::DoUpdate(T* owner, uint32 time_diff)
{
i_recheckDistance.Reset(400); // Sniffed value
- if (i_recalculateTravel && PositionOkay(owner, target, _movingTowards ? maxTarget : Optional<float>(), angle))
+ if (m_currentMode != CHASE_MODE_DISTANCING)
{
- if ((owner->HasUnitState(UNIT_STATE_CHASE_MOVE) && !target->isMoving() && !mutualChase) || _range)
+ if (i_recalculateTravel && PositionOkay(owner, target, _movingTowards ? maxTarget : Optional<float>(), angle))
{
- i_recalculateTravel = false;
- i_path = nullptr;
- if (cOwner)
- cOwner->SetCannotReachTarget();
- owner->StopMoving();
- owner->SetInFront(target);
- MovementInform(owner);
- return true;
+ if ((owner->HasUnitState(UNIT_STATE_CHASE_MOVE) && !target->isMoving() && !mutualChase) || _range)
+ {
+ i_recalculateTravel = false;
+ i_path = nullptr;
+ if (cOwner)
+ cOwner->SetCannotReachTarget();
+ owner->StopMoving();
+ owner->SetInFront(target);
+ MovementInform(owner);
+ return true;
+ }
}
}
}
@@ -262,6 +265,9 @@ bool ChaseMovementGenerator<T>::DoUpdate(T* owner, uint32 time_diff)
i_leashExtensionTimer.Reset(cOwner->GetAttackTime(BASE_ATTACK));
}
+ if (m_currentMode == CHASE_MODE_DISTANCING)
+ return true;
+
// if the target moved, we have to consider whether to adjust
if (!_lastTargetPosition || target->GetPosition() != _lastTargetPosition.value() || mutualChase != _mutualChase || !owner->IsWithinLOSInMap(target))
{
@@ -365,7 +371,6 @@ void ChaseMovementGenerator<Creature>::DoInitialize(Creature* owner)
_lastTargetPosition.reset();
i_recheckDistance.Reset(0);
i_leashExtensionTimer.Reset(owner->GetAttackTime(BASE_ATTACK));
- owner->SetWalk(false);
owner->AddUnitState(UNIT_STATE_CHASE);
}
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
index e5e87f845b..4e7721be38 100644
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index be3c0d57f1..7c13fb982e 100644
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -28,13 +28,26 @@
#include "Spell.h"
#include "Transport.h"
#include "World.h"
+#include "SmartScriptMgr.h"
void WaypointMovementGenerator<Creature>::LoadPath(Creature* creature)
{
- if (!path_id)
- path_id = creature->GetWaypointPath();
+ switch (i_pathSource)
+ {
+ case PathSource::WAYPOINT_MGR:
+ {
+ if (!path_id)
+ path_id = creature->GetWaypointPath();
- i_path = sWaypointMgr->GetPath(path_id);
+ i_path = sWaypointMgr->GetPath(path_id);
+ break;
+ }
+ case PathSource::SMART_WAYPOINT_MGR:
+ {
+ i_path = sSmartWaypointMgr->GetPath(path_id);
+ break;
+ }
+ }
if (!i_path)
{
@@ -44,6 +57,8 @@ void WaypointMovementGenerator<Creature>::LoadPath(Creature* creature)
return;
}
+ i_currentNode = i_path->begin()->first;
+
StartMoveNow(creature);
}
@@ -56,7 +71,6 @@ void WaypointMovementGenerator<Creature>::DoInitialize(Creature* creature)
void WaypointMovementGenerator<Creature>::DoFinalize(Creature* creature)
{
creature->ClearUnitState(UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE);
- creature->SetWalk(false);
}
void WaypointMovementGenerator<Creature>::DoReset(Creature* creature)
@@ -79,22 +93,24 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature* creature)
creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
m_isArrivalDone = true;
- if (i_path->at(i_currentNode)->event_id && urand(0, 99) < i_path->at(i_currentNode)->event_chance)
+ auto currentNodeItr = i_path->find(i_currentNode);
+
+ if (currentNodeItr->second.event_id && urand(0, 99) < currentNodeItr->second.event_chance)
{
LOG_DEBUG("maps.script", "Creature movement start script {} at point {} for {}.",
- i_path->at(i_currentNode)->event_id, i_currentNode, creature->GetGUID().ToString());
+ currentNodeItr->second.event_id, i_currentNode, creature->GetGUID().ToString());
creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
- creature->GetMap()->ScriptsStart(sWaypointScripts, i_path->at(i_currentNode)->event_id, creature, nullptr);
+ creature->GetMap()->ScriptsStart(sWaypointScripts, currentNodeItr->second.event_id, creature, nullptr);
}
// Inform script
MovementInform(creature);
creature->UpdateWaypointID(i_currentNode);
- if (i_path->at(i_currentNode)->delay)
+ if (currentNodeItr->second.delay)
{
creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
- Stop(i_path->at(i_currentNode)->delay);
+ Stop(currentNodeItr->second.delay);
}
}
@@ -114,12 +130,11 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
if (m_isArrivalDone)
{
- // Xinef: not true... update this at every waypoint!
- //if ((i_currentNode == i_path->size() - 1) && !repeating) // If that's our last waypoint
{
- float x = i_path->at(i_currentNode)->x;
- float y = i_path->at(i_currentNode)->y;
- float z = i_path->at(i_currentNode)->z;
+ auto currentNodeItr = i_path->find(i_currentNode);
+ float x = currentNodeItr->second.x;
+ float y = currentNodeItr->second.y;
+ float z = currentNodeItr->second.z;
float o = creature->GetOrientation();
if (!transportPath)
@@ -140,14 +155,17 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
}
// Xinef: moved the upper IF here
- if ((i_currentNode == i_path->size() - 1) && !repeating) // If that's our last waypoint
+ uint32 lastPoint = i_path->rbegin()->first;
+ if ((i_currentNode == lastPoint) && !repeating) // If that's our last waypoint
{
creature->AI()->PathEndReached(path_id);
creature->GetMotionMaster()->Initialize();
return false;
}
- i_currentNode = (i_currentNode + 1) % i_path->size();
+ ++i_currentNode;
+ if (lastPoint < i_currentNode)
+ i_currentNode = i_path->begin()->first;
}
// xinef: do not initialize motion if we got stunned in movementinform
@@ -156,13 +174,14 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
return true;
}
- WaypointData const* node = i_path->at(i_currentNode);
+ auto currentNodeItr = i_path->find(i_currentNode);
+ WaypointData const& node = currentNodeItr->second;
m_isArrivalDone = false;
creature->AddUnitState(UNIT_STATE_ROAMING_MOVE);
- Movement::Location formationDest(node->x, node->y, node->z, 0.0f);
+ Movement::Location formationDest(node.x, node.y, node.z, 0.0f);
Movement::MoveSplineInit init(creature);
//! If creature is on transport, we assume waypoints set in DB are already transport offsets
@@ -173,22 +192,22 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
trans->CalculatePassengerPosition(formationDest.x, formationDest.y, formationDest.z, &formationDest.orientation);
}
- float z = node->z;
- creature->UpdateAllowedPositionZ(node->x, node->y, z);
+ float z = node.z;
+ creature->UpdateAllowedPositionZ(node.x, node.y, z);
//! Do not use formationDest here, MoveTo requires transport offsets due to DisableTransportPathTransformations() call
//! but formationDest contains global coordinates
- init.MoveTo(node->x, node->y, z, true, true);
+ init.MoveTo(node.x, node.y, z, true, true);
- if (node->orientation.has_value() && node->delay > 0)
- init.SetFacing(*node->orientation);
+ if (node.orientation.has_value() && node.delay > 0)
+ init.SetFacing(*node.orientation);
- switch (node->move_type)
+ switch (node.move_type)
{
case WAYPOINT_MOVE_TYPE_LAND:
- init.SetAnimation(Movement::ToGround);
+ init.SetAnimation(AnimTier::Ground);
break;
case WAYPOINT_MOVE_TYPE_TAKEOFF:
- init.SetAnimation(Movement::ToFly);
+ init.SetAnimation(AnimTier::Hover);
break;
case WAYPOINT_MOVE_TYPE_RUN:
init.SetWalk(false);
@@ -204,7 +223,7 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
//Call for creature group update
if (creature->GetFormation() && creature->GetFormation()->GetLeader() == creature)
- creature->GetFormation()->LeaderMoveTo(formationDest.x, formationDest.y, formationDest.z, node->move_type);
+ creature->GetFormation()->LeaderMoveTo(formationDest.x, formationDest.y, formationDest.z, node.move_type);
return true;
}
@@ -240,13 +259,7 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di
}
else
{
- bool finished = creature->movespline->Finalized();
- // xinef: code to detect pre-empetively if we should start movement to next waypoint
- // xinef: do not start pre-empetive movement if current node has delay or we are ending waypoint movement
- //if (!finished && !i_path->at(i_currentNode)->delay && ((i_currentNode != i_path->size() - 1) || repeating))
- // finished = (creature->movespline->_Spline().length(creature->movespline->_currentSplineIdx() + 1) - creature->movespline->timePassed()) < 200;
-
- if (finished)
+ if (creature->movespline->Finalized())
{
OnArrived(creature);
return StartMove(creature);
@@ -263,22 +276,14 @@ void WaypointMovementGenerator<Creature>::MovementInform(Creature* creature)
if (Unit* owner = creature->GetCharmerOrOwner())
{
if (UnitAI* AI = owner->GetAI())
- {
AI->SummonMovementInform(creature, WAYPOINT_MOTION_TYPE, i_currentNode);
- }
}
else
{
if (TempSummon* tempSummon = creature->ToTempSummon())
- {
if (Unit* owner = tempSummon->GetSummonerUnit())
- {
if (UnitAI* AI = owner->GetAI())
- {
AI->SummonMovementInform(creature, WAYPOINT_MOTION_TYPE, i_currentNode);
- }
- }
- }
}
}
@@ -405,6 +410,7 @@ void FlightPathMovementGenerator::DoFinalize(Player* player)
player->m_taxi.ClearTaxiDestinations();
player->Dismount();
player->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
+ player->UpdatePvPState(); // to account for cases such as flying into a PvP territory, as it does not flag on the way in
if (player->m_taxi.empty())
{
@@ -434,6 +440,9 @@ void FlightPathMovementGenerator::DoReset(Player* player)
return;
}
+ if (player->pvpInfo.EndTimer)
+ player->UpdatePvP(false, true); // PvP flag timer immediately ends when starting taxi
+
player->getHostileRefMgr().setOnlineOfflineState(false);
player->AddUnitState(UNIT_STATE_IN_FLIGHT);
player->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
index 3161894a2b..44194581e6 100644
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -54,8 +54,8 @@ class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium< Crea
public PathMovementBase<Creature, WaypointPath const*>
{
public:
- WaypointMovementGenerator(uint32 _path_id = 0, bool _repeating = true, bool _stalled = false)
- : PathMovementBase((WaypointPath const*)nullptr), i_nextMoveTime(0), m_isArrivalDone(false), path_id(_path_id), repeating(_repeating), stalled(_stalled) {}
+ WaypointMovementGenerator(uint32 _path_id = 0, PathSource pathSource = PathSource::WAYPOINT_MGR, bool _repeating = true, bool _stalled = false)
+ : PathMovementBase((WaypointPath const*)nullptr), i_nextMoveTime(0), m_isArrivalDone(false), path_id(_path_id), repeating(_repeating), stalled(_stalled), i_pathSource(pathSource) {}
~WaypointMovementGenerator() { i_path = nullptr; }
void DoInitialize(Creature*);
void DoFinalize(Creature*);
@@ -96,6 +96,7 @@ private:
uint32 path_id;
bool repeating;
bool stalled;
+ PathSource i_pathSource;
};
/** FlightPathMovementGenerator generates movement of the player for the paths
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp
index 3d3be3769b..513a789ef9 100644
--- a/src/server/game/Movement/Spline/MoveSpline.cpp
+++ b/src/server/game/Movement/Spline/MoveSpline.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/Spline/MoveSpline.h b/src/server/game/Movement/Spline/MoveSpline.h
index 5ebe5f5aa5..40aee12547 100644
--- a/src/server/game/Movement/Spline/MoveSpline.h
+++ b/src/server/game/Movement/Spline/MoveSpline.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -117,6 +117,7 @@ namespace Movement
[[nodiscard]] bool isCyclic() const { return splineflags.cyclic; }
[[nodiscard]] bool isFalling() const { return splineflags.falling; }
[[nodiscard]] bool isWalking() const { return splineflags.walkmode; }
+ [[nodiscard]] bool isBoarding() const { return splineflags.transportEnter || splineflags.transportExit; }
[[nodiscard]] Vector3 FinalDestination() const { return Initialized() ? spline.getPoint(spline.last()) : Vector3(); }
[[nodiscard]] Vector3 CurrentDestination() const { return Initialized() ? spline.getPoint(point_Idx + 1) : Vector3(); }
[[nodiscard]] int32 currentPathIdx() const;
diff --git a/src/server/game/Movement/Spline/MoveSplineFlag.h b/src/server/game/Movement/Spline/MoveSplineFlag.h
index 17e8128156..3020e46c29 100644
--- a/src/server/game/Movement/Spline/MoveSplineFlag.h
+++ b/src/server/game/Movement/Spline/MoveSplineFlag.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp
index c2f6664b68..8cdb1ffdf3 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.cpp
+++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -23,6 +23,7 @@
#include "Unit.h"
#include "Vehicle.h"
#include "WorldPacket.h"
+#include "Log.h"
namespace Movement
{
@@ -103,7 +104,13 @@ namespace Movement
bool isOrientationOnly = args.path.size() == 2 && args.path[0] == args.path[1];
- if ((moveFlags & MOVEMENTFLAG_ROOT) || isOrientationOnly)
+ if (moveFlags & MOVEMENTFLAG_ROOT) // This case should essentially never occur - hence the trace logging - hints to issues elsewhere
+ {
+ LOG_TRACE("movement", "Invalid movement during root. Entry: {} IsImmobilized {}, moveflags {}", unit->GetEntry(), unit->IsImmobilizedState() ? "true" : "false", moveFlags);
+ moveFlags &= ~MOVEMENTFLAG_MASK_MOVING;
+ }
+
+ if (isOrientationOnly)
moveFlags &= ~MOVEMENTFLAG_MASK_MOVING;
if (!args.HasVelocity)
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.h b/src/server/game/Movement/Spline/MoveSplineInit.h
index a98da34465..e0761129c9 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.h
+++ b/src/server/game/Movement/Spline/MoveSplineInit.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -29,14 +29,6 @@ namespace Movement
// xinef: moved declaration here so it can be accessed out of MoveSplineInit.cpp
UnitMoveType SelectSpeedType(uint32 moveFlags);
- enum AnimType
- {
- ToGround = 0, // 460 = ToGround, index of AnimationData.dbc
- FlyToFly = 1, // 461 = FlyToFly?
- ToFly = 2, // 458 = ToFly
- FlyToGround = 3 // 463 = FlyToGround
- };
-
// Transforms coordinates from global to transport offsets
class TransportPathTransform
{
@@ -89,7 +81,7 @@ namespace Movement
/* Plays animation after movement done
* can't be combined with parabolic movement
*/
- void SetAnimation(AnimType anim);
+ void SetAnimation(AnimTier anim);
/* Adds final facing animation
* sets unit's facing to specified point/angle after all path done
@@ -191,7 +183,7 @@ namespace Movement
args.flags.EnableParabolic();
}
- inline void MoveSplineInit::SetAnimation(AnimType anim)
+ inline void MoveSplineInit::SetAnimation(AnimTier anim)
{
args.time_perc = 0.f;
args.flags.EnableAnimation((uint8)anim);
diff --git a/src/server/game/Movement/Spline/MoveSplineInitArgs.h b/src/server/game/Movement/Spline/MoveSplineInitArgs.h
index 68ad95b142..ed4a268b77 100644
--- a/src/server/game/Movement/Spline/MoveSplineInitArgs.h
+++ b/src/server/game/Movement/Spline/MoveSplineInitArgs.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
index b360c6b3dc..7aa6838d8c 100644
--- a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
+++ b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.h b/src/server/game/Movement/Spline/MovementPacketBuilder.h
index 711eccc33e..7177f72745 100644
--- a/src/server/game/Movement/Spline/MovementPacketBuilder.h
+++ b/src/server/game/Movement/Spline/MovementPacketBuilder.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/Spline/MovementTypedefs.h b/src/server/game/Movement/Spline/MovementTypedefs.h
index 512bcc7dc1..c28d7e6c6f 100644
--- a/src/server/game/Movement/Spline/MovementTypedefs.h
+++ b/src/server/game/Movement/Spline/MovementTypedefs.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/Spline/MovementUtil.cpp b/src/server/game/Movement/Spline/MovementUtil.cpp
index 2b5a2e1b66..86f293dd36 100644
--- a/src/server/game/Movement/Spline/MovementUtil.cpp
+++ b/src/server/game/Movement/Spline/MovementUtil.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/Spline/Spline.cpp b/src/server/game/Movement/Spline/Spline.cpp
index a4f1916792..9c65619b54 100644
--- a/src/server/game/Movement/Spline/Spline.cpp
+++ b/src/server/game/Movement/Spline/Spline.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/Spline/Spline.h b/src/server/game/Movement/Spline/Spline.h
index b8800eb2c0..9645eb6075 100644
--- a/src/server/game/Movement/Spline/Spline.h
+++ b/src/server/game/Movement/Spline/Spline.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/Spline/SplineImpl.h b/src/server/game/Movement/Spline/SplineImpl.h
index 48b9b2ac05..2b4d8e5445 100644
--- a/src/server/game/Movement/Spline/SplineImpl.h
+++ b/src/server/game/Movement/Spline/SplineImpl.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
diff --git a/src/server/game/Movement/Waypoints/WaypointMgr.cpp b/src/server/game/Movement/Waypoints/WaypointMgr.cpp
index 7a2596fbf7..5d673b35a7 100644
--- a/src/server/game/Movement/Waypoints/WaypointMgr.cpp
+++ b/src/server/game/Movement/Waypoints/WaypointMgr.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -30,9 +30,6 @@ WaypointMgr::~WaypointMgr()
{
for (WaypointPathContainer::iterator itr = _waypointStore.begin(); itr != _waypointStore.end(); ++itr)
{
- for (WaypointPath::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
- delete *it;
-
itr->second.clear();
}
@@ -64,7 +61,7 @@ void WaypointMgr::Load()
do
{
Field* fields = result->Fetch();
- WaypointData* wp = new WaypointData();
+ WaypointData data;
uint32 pathId = fields[0].Get<uint32>();
WaypointPath& path = _waypointStore[pathId];
@@ -79,28 +76,40 @@ void WaypointMgr::Load()
Acore::NormalizeMapCoord(x);
Acore::NormalizeMapCoord(y);
- wp->id = fields[1].Get<uint32>();
- wp->x = x;
- wp->y = y;
- wp->z = z;
- wp->orientation = o;
- wp->move_type = fields[6].Get<uint32>();
+ data.id = fields[1].Get<uint32>();
+ data.x = x;
+ data.y = y;
+ data.z = z;
+ data.orientation = o;
+ data.move_type = fields[6].Get<uint32>();
- if (wp->move_type >= WAYPOINT_MOVE_TYPE_MAX)
+ if (data.move_type >= WAYPOINT_MOVE_TYPE_MAX)
{
//LOG_ERROR("sql.sql", "Waypoint {} in waypoint_data has invalid move_type, ignoring", wp->id);
- delete wp;
continue;
}
- wp->delay = fields[7].Get<uint32>();
- wp->event_id = fields[8].Get<uint32>();
- wp->event_chance = fields[9].Get<int16>();
+ data.delay = fields[7].Get<uint32>();
+ data.event_id = fields[8].Get<uint32>();
+ data.event_chance = fields[9].Get<int16>();
- path.push_back(wp);
+ path.emplace(data.id, data);
++count;
} while (result->NextRow());
+ for (auto itr = _waypointStore.begin(); itr != _waypointStore.end(); )
+ {
+ uint32 first = itr->second.begin()->first;
+ uint32 last = itr->second.rbegin()->first;
+ if (last - first + 1 != itr->second.size())
+ {
+ LOG_ERROR("sql.sql", "Waypoint {} in waypoint_data has non-contiguous pointids, skipping", itr->first);
+ itr = _waypointStore.erase(itr);
+ }
+ else
+ ++itr;
+ }
+
LOG_INFO("server.loading", ">> Loaded {} waypoints in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -110,9 +119,6 @@ void WaypointMgr::ReloadPath(uint32 id)
WaypointPathContainer::iterator itr = _waypointStore.find(id);
if (itr != _waypointStore.end())
{
- for (WaypointPath::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
- delete *it;
-
_waypointStore.erase(itr);
}
@@ -130,7 +136,7 @@ void WaypointMgr::ReloadPath(uint32 id)
do
{
Field* fields = result->Fetch();
- WaypointData* wp = new WaypointData();
+ WaypointData data;
float x = fields[1].Get<float>();
float y = fields[2].Get<float>();
@@ -142,24 +148,23 @@ void WaypointMgr::ReloadPath(uint32 id)
Acore::NormalizeMapCoord(x);
Acore::NormalizeMapCoord(y);
- wp->id = fields[0].Get<uint32>();
- wp->x = x;
- wp->y = y;
- wp->z = z;
- wp->orientation = o;
- wp->move_type = fields[5].Get<uint32>();
+ data.id = fields[0].Get<uint32>();
+ data.x = x;
+ data.y = y;
+ data.z = z;
+ data.orientation = o;
+ data.move_type = fields[5].Get<uint32>();
- if (wp->move_type >= WAYPOINT_MOVE_TYPE_MAX)
+ if (data.move_type >= WAYPOINT_MOVE_TYPE_MAX)
{
//LOG_ERROR("sql.sql", "Waypoint {} in waypoint_data has invalid move_type, ignoring", wp->id);
- delete wp;
continue;
}
- wp->delay = fields[6].Get<uint32>();
- wp->event_id = fields[7].Get<uint32>();
- wp->event_chance = fields[8].Get<uint8>();
+ data.delay = fields[6].Get<uint32>();
+ data.event_id = fields[7].Get<uint32>();
+ data.event_chance = fields[8].Get<uint8>();
- path.push_back(wp);
+ path.emplace(data.id, data);
} while (result->NextRow());
}
diff --git a/src/server/game/Movement/Waypoints/WaypointMgr.h b/src/server/game/Movement/Waypoints/WaypointMgr.h
index ea588a28c5..f9c0d59df5 100644
--- a/src/server/game/Movement/Waypoints/WaypointMgr.h
+++ b/src/server/game/Movement/Waypoints/WaypointMgr.h
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -22,6 +22,7 @@
#include <optional>
#include <unordered_map>
#include <vector>
+#include <map>
enum WaypointMoveType
{
@@ -39,12 +40,12 @@ struct WaypointData
float x, y, z;
std::optional<float> orientation;
uint32 delay;
- uint32 event_id;
- uint32 move_type;
- uint8 event_chance;
+ uint32 event_id = 0;
+ uint32 move_type = 0;
+ uint8 event_chance = 0;
};
-typedef std::vector<WaypointData*> WaypointPath;
+typedef std::map<uint32, WaypointData> WaypointPath;
typedef std::unordered_map<uint32, WaypointPath> WaypointPathContainer;
class WaypointMgr