diff options
Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r-- | src/server/game/Pools/PoolMgr.cpp | 64 |
1 files changed, 29 insertions, 35 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index d674d5cda4..a91f196f8a 100644 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -429,9 +429,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj) PooledQuestRelationBoundsNC qr = sPoolMgr->mQuestCreatureRelation.equal_range(obj->guid); for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr) { -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("pool", "PoolGroup<Quest>: Adding quest %u to creature %u", itr->first, itr->second); -#endif questMap->insert(QuestRelations::value_type(itr->second, itr->first)); } @@ -440,9 +438,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj) qr = sPoolMgr->mQuestGORelation.equal_range(obj->guid); for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr) { -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("pool", "PoolGroup<Quest>: Adding quest %u to GO %u", itr->first, itr->second); -#endif questMap->insert(QuestRelations::value_type(itr->second, itr->first)); } } @@ -450,9 +446,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj) template <> void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom) { -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) LOG_DEBUG("pool", "PoolGroup<Quest>: Spawning pool %u", poolId); -#endif // load state from db if (!triggerFrom) { @@ -576,8 +570,8 @@ void PoolMgr::LoadFromDB() if (!result) { mPoolTemplate.clear(); - LOG_INFO("server", ">> Loaded 0 object pools. DB table `pool_template` is empty."); - LOG_INFO("server", " "); + LOG_INFO("server.loading", ">> Loaded 0 object pools. DB table `pool_template` is empty."); + LOG_INFO("server.loading", " "); return; } @@ -594,13 +588,13 @@ void PoolMgr::LoadFromDB() ++count; } while (result->NextRow()); - LOG_INFO("server", ">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); - LOG_INFO("server", " "); + LOG_INFO("server.loading", ">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + LOG_INFO("server.loading", " "); } // Creatures - LOG_INFO("server", "Loading Creatures Pooling Data..."); + LOG_INFO("server.loading", "Loading Creatures Pooling Data..."); { uint32 oldMSTime = getMSTime(); @@ -609,8 +603,8 @@ void PoolMgr::LoadFromDB() if (!result) { - LOG_INFO("server", ">> Loaded 0 creatures in pools. DB table `pool_creature` is empty."); - LOG_INFO("server", " "); + LOG_INFO("server.loading", ">> Loaded 0 creatures in pools. DB table `pool_creature` is empty."); + LOG_INFO("server.loading", " "); } else { @@ -651,14 +645,14 @@ void PoolMgr::LoadFromDB() ++count; } while (result->NextRow()); - LOG_INFO("server", ">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); - LOG_INFO("server", " "); + LOG_INFO("server.loading", ">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + LOG_INFO("server.loading", " "); } } // Gameobjects - LOG_INFO("server", "Loading Gameobject Pooling Data..."); + LOG_INFO("server.loading", "Loading Gameobject Pooling Data..."); { uint32 oldMSTime = getMSTime(); @@ -667,8 +661,8 @@ void PoolMgr::LoadFromDB() if (!result) { - LOG_INFO("server", ">> Loaded 0 gameobjects in pools. DB table `pool_gameobject` is empty."); - LOG_INFO("server", " "); + LOG_INFO("server.loading", ">> Loaded 0 gameobjects in pools. DB table `pool_gameobject` is empty."); + LOG_INFO("server.loading", " "); } else { @@ -721,14 +715,14 @@ void PoolMgr::LoadFromDB() ++count; } while (result->NextRow()); - LOG_INFO("server", ">> Loaded %u gameobject in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); - LOG_INFO("server", " "); + LOG_INFO("server.loading", ">> Loaded %u gameobject in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + LOG_INFO("server.loading", " "); } } // Pool of pools - LOG_INFO("server", "Loading Mother Pooling Data..."); + LOG_INFO("server.loading", "Loading Mother Pooling Data..."); { uint32 oldMSTime = getMSTime(); @@ -737,8 +731,8 @@ void PoolMgr::LoadFromDB() if (!result) { - LOG_INFO("server", ">> Loaded 0 pools in pools"); - LOG_INFO("server", " "); + LOG_INFO("server.loading", ">> Loaded 0 pools in pools"); + LOG_INFO("server.loading", " "); } else { @@ -813,12 +807,12 @@ void PoolMgr::LoadFromDB() } } - LOG_INFO("server", ">> Loaded %u pools in mother pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); - LOG_INFO("server", " "); + LOG_INFO("server.loading", ">> Loaded %u pools in mother pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + LOG_INFO("server.loading", " "); } } - LOG_INFO("server", "Loading Quest Pooling Data..."); + LOG_INFO("server.loading", "Loading Quest Pooling Data..."); { uint32 oldMSTime = getMSTime(); @@ -827,8 +821,8 @@ void PoolMgr::LoadFromDB() if (!result) { - LOG_INFO("server", ">> Loaded 0 quests in pools"); - LOG_INFO("server", " "); + LOG_INFO("server.loading", ">> Loaded 0 quests in pools"); + LOG_INFO("server.loading", " "); } else { @@ -903,13 +897,13 @@ void PoolMgr::LoadFromDB() ++count; } while (result->NextRow()); - LOG_INFO("server", ">> Loaded %u quests in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); - LOG_INFO("server", " "); + LOG_INFO("server.loading", ">> Loaded %u quests in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + LOG_INFO("server.loading", " "); } } // The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks - LOG_INFO("server", "Starting objects pooling system..."); + LOG_INFO("server.loading", "Starting objects pooling system..."); { uint32 oldMSTime = getMSTime(); @@ -919,8 +913,8 @@ void PoolMgr::LoadFromDB() if (!result) { - LOG_INFO("server", ">> Pool handling system initialized, 0 pools spawned."); - LOG_INFO("server", " "); + LOG_INFO("server.loading", ">> Pool handling system initialized, 0 pools spawned."); + LOG_INFO("server.loading", " "); } else { @@ -950,8 +944,8 @@ void PoolMgr::LoadFromDB() } } while (result->NextRow()); - LOG_INFO("server", "Pool handling system initialized, %u pools spawned in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); - LOG_INFO("server", " "); + LOG_INFO("pool", "Pool handling system initialized, %u pools spawned in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + LOG_INFO("server.loading", " "); } } } |