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path: root/src/server/game/Pools/PoolMgr.cpp
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Diffstat (limited to 'src/server/game/Pools/PoolMgr.cpp')
-rw-r--r--src/server/game/Pools/PoolMgr.cpp64
1 files changed, 29 insertions, 35 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index d674d5cda4..a91f196f8a 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -429,9 +429,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj)
PooledQuestRelationBoundsNC qr = sPoolMgr->mQuestCreatureRelation.equal_range(obj->guid);
for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr)
{
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("pool", "PoolGroup<Quest>: Adding quest %u to creature %u", itr->first, itr->second);
-#endif
questMap->insert(QuestRelations::value_type(itr->second, itr->first));
}
@@ -440,9 +438,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj)
qr = sPoolMgr->mQuestGORelation.equal_range(obj->guid);
for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr)
{
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("pool", "PoolGroup<Quest>: Adding quest %u to GO %u", itr->first, itr->second);
-#endif
questMap->insert(QuestRelations::value_type(itr->second, itr->first));
}
}
@@ -450,9 +446,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj)
template <>
void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom)
{
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("pool", "PoolGroup<Quest>: Spawning pool %u", poolId);
-#endif
// load state from db
if (!triggerFrom)
{
@@ -576,8 +570,8 @@ void PoolMgr::LoadFromDB()
if (!result)
{
mPoolTemplate.clear();
- LOG_INFO("server", ">> Loaded 0 object pools. DB table `pool_template` is empty.");
- LOG_INFO("server", " ");
+ LOG_INFO("server.loading", ">> Loaded 0 object pools. DB table `pool_template` is empty.");
+ LOG_INFO("server.loading", " ");
return;
}
@@ -594,13 +588,13 @@ void PoolMgr::LoadFromDB()
++count;
} while (result->NextRow());
- LOG_INFO("server", ">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- LOG_INFO("server", " ");
+ LOG_INFO("server.loading", ">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ LOG_INFO("server.loading", " ");
}
// Creatures
- LOG_INFO("server", "Loading Creatures Pooling Data...");
+ LOG_INFO("server.loading", "Loading Creatures Pooling Data...");
{
uint32 oldMSTime = getMSTime();
@@ -609,8 +603,8 @@ void PoolMgr::LoadFromDB()
if (!result)
{
- LOG_INFO("server", ">> Loaded 0 creatures in pools. DB table `pool_creature` is empty.");
- LOG_INFO("server", " ");
+ LOG_INFO("server.loading", ">> Loaded 0 creatures in pools. DB table `pool_creature` is empty.");
+ LOG_INFO("server.loading", " ");
}
else
{
@@ -651,14 +645,14 @@ void PoolMgr::LoadFromDB()
++count;
} while (result->NextRow());
- LOG_INFO("server", ">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- LOG_INFO("server", " ");
+ LOG_INFO("server.loading", ">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ LOG_INFO("server.loading", " ");
}
}
// Gameobjects
- LOG_INFO("server", "Loading Gameobject Pooling Data...");
+ LOG_INFO("server.loading", "Loading Gameobject Pooling Data...");
{
uint32 oldMSTime = getMSTime();
@@ -667,8 +661,8 @@ void PoolMgr::LoadFromDB()
if (!result)
{
- LOG_INFO("server", ">> Loaded 0 gameobjects in pools. DB table `pool_gameobject` is empty.");
- LOG_INFO("server", " ");
+ LOG_INFO("server.loading", ">> Loaded 0 gameobjects in pools. DB table `pool_gameobject` is empty.");
+ LOG_INFO("server.loading", " ");
}
else
{
@@ -721,14 +715,14 @@ void PoolMgr::LoadFromDB()
++count;
} while (result->NextRow());
- LOG_INFO("server", ">> Loaded %u gameobject in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- LOG_INFO("server", " ");
+ LOG_INFO("server.loading", ">> Loaded %u gameobject in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ LOG_INFO("server.loading", " ");
}
}
// Pool of pools
- LOG_INFO("server", "Loading Mother Pooling Data...");
+ LOG_INFO("server.loading", "Loading Mother Pooling Data...");
{
uint32 oldMSTime = getMSTime();
@@ -737,8 +731,8 @@ void PoolMgr::LoadFromDB()
if (!result)
{
- LOG_INFO("server", ">> Loaded 0 pools in pools");
- LOG_INFO("server", " ");
+ LOG_INFO("server.loading", ">> Loaded 0 pools in pools");
+ LOG_INFO("server.loading", " ");
}
else
{
@@ -813,12 +807,12 @@ void PoolMgr::LoadFromDB()
}
}
- LOG_INFO("server", ">> Loaded %u pools in mother pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- LOG_INFO("server", " ");
+ LOG_INFO("server.loading", ">> Loaded %u pools in mother pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ LOG_INFO("server.loading", " ");
}
}
- LOG_INFO("server", "Loading Quest Pooling Data...");
+ LOG_INFO("server.loading", "Loading Quest Pooling Data...");
{
uint32 oldMSTime = getMSTime();
@@ -827,8 +821,8 @@ void PoolMgr::LoadFromDB()
if (!result)
{
- LOG_INFO("server", ">> Loaded 0 quests in pools");
- LOG_INFO("server", " ");
+ LOG_INFO("server.loading", ">> Loaded 0 quests in pools");
+ LOG_INFO("server.loading", " ");
}
else
{
@@ -903,13 +897,13 @@ void PoolMgr::LoadFromDB()
++count;
} while (result->NextRow());
- LOG_INFO("server", ">> Loaded %u quests in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- LOG_INFO("server", " ");
+ LOG_INFO("server.loading", ">> Loaded %u quests in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ LOG_INFO("server.loading", " ");
}
}
// The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks
- LOG_INFO("server", "Starting objects pooling system...");
+ LOG_INFO("server.loading", "Starting objects pooling system...");
{
uint32 oldMSTime = getMSTime();
@@ -919,8 +913,8 @@ void PoolMgr::LoadFromDB()
if (!result)
{
- LOG_INFO("server", ">> Pool handling system initialized, 0 pools spawned.");
- LOG_INFO("server", " ");
+ LOG_INFO("server.loading", ">> Pool handling system initialized, 0 pools spawned.");
+ LOG_INFO("server.loading", " ");
}
else
{
@@ -950,8 +944,8 @@ void PoolMgr::LoadFromDB()
}
} while (result->NextRow());
- LOG_INFO("server", "Pool handling system initialized, %u pools spawned in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- LOG_INFO("server", " ");
+ LOG_INFO("pool", "Pool handling system initialized, %u pools spawned in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ LOG_INFO("server.loading", " ");
}
}
}