diff options
Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r-- | src/server/game/Reputation/ReputationMgr.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 90c8ee8360..395e2d75b6 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -504,7 +504,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result) // Set initial reputations (so everything is nifty before DB data load) Initialize(); - //QueryResult* result = CharacterDatabase.PQuery("SELECT faction, standing, flags FROM character_reputation WHERE guid = '%u'", GetGUIDLow()); + //QueryResult* result = CharacterDatabase.PQuery("SELECT faction, standing, flags FROM character_reputation WHERE guid = '%u'", GetGUID().GetCounter()); if (result) { @@ -568,12 +568,12 @@ void ReputationMgr::SaveToDB(SQLTransaction& trans) if (itr->second.needSave) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION_BY_FACTION); - stmt->setUInt32(0, _player->GetGUIDLow()); + stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt16(1, uint16(itr->second.ID)); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_REPUTATION_BY_FACTION); - stmt->setUInt32(0, _player->GetGUIDLow()); + stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt16(1, uint16(itr->second.ID)); stmt->setInt32(2, itr->second.Standing); stmt->setUInt16(3, uint16(itr->second.Flags)); |