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path: root/src/server/game/Reputation/ReputationMgr.cpp
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Diffstat (limited to 'src/server/game/Reputation/ReputationMgr.cpp')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 90c8ee8360..395e2d75b6 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -504,7 +504,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
// Set initial reputations (so everything is nifty before DB data load)
Initialize();
- //QueryResult* result = CharacterDatabase.PQuery("SELECT faction, standing, flags FROM character_reputation WHERE guid = '%u'", GetGUIDLow());
+ //QueryResult* result = CharacterDatabase.PQuery("SELECT faction, standing, flags FROM character_reputation WHERE guid = '%u'", GetGUID().GetCounter());
if (result)
{
@@ -568,12 +568,12 @@ void ReputationMgr::SaveToDB(SQLTransaction& trans)
if (itr->second.needSave)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION_BY_FACTION);
- stmt->setUInt32(0, _player->GetGUIDLow());
+ stmt->setUInt32(0, _player->GetGUID().GetCounter());
stmt->setUInt16(1, uint16(itr->second.ID));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_REPUTATION_BY_FACTION);
- stmt->setUInt32(0, _player->GetGUIDLow());
+ stmt->setUInt32(0, _player->GetGUID().GetCounter());
stmt->setUInt16(1, uint16(itr->second.ID));
stmt->setInt32(2, itr->second.Standing);
stmt->setUInt16(3, uint16(itr->second.Flags));