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path: root/src/server/game/Scripting/MapScripts.cpp
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Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rw-r--r--src/server/game/Scripting/MapScripts.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 76e945a9c5..70ef8e4fdf 100644
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -442,7 +442,7 @@ void Map::ScriptsProcess()
if (step.script->MoveTo.TravelTime != 0)
{
float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f);
- unit->MonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, speed);
+ unit->GetMotionMaster()->MovePoint(0, step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, FORCED_MOVEMENT_NONE, speed);
}
else
unit->NearTeleportTo(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, unit->GetOrientation());
@@ -757,7 +757,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_DESPAWN_SELF:
// Target or source must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
- cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay);
+ cSource->DespawnOrUnsummon(Milliseconds(step.script->DespawnSelf.DespawnDelay));
break;
case SCRIPT_COMMAND_LOAD_PATH:
@@ -767,7 +767,7 @@ void Map::ScriptsProcess()
if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID))
LOG_ERROR("maps.script", "{} source object has an invalid path ({}), skipping.", step.script->GetDebugInfo(), step.script->LoadPath.PathID);
else
- unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable);
+ unit->GetMotionMaster()->MoveWaypoint(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable);
}
break;
@@ -880,7 +880,6 @@ void Map::ScriptsProcess()
if (!cSource->IsAlive())
return;
- cSource->GetMotionMaster()->MovementExpired();
cSource->GetMotionMaster()->MoveIdle();
switch (step.script->Movement.MovementType)
@@ -889,7 +888,7 @@ void Map::ScriptsProcess()
cSource->GetMotionMaster()->MoveRandom((float)step.script->Movement.MovementDistance);
break;
case WAYPOINT_MOTION_TYPE:
- cSource->GetMotionMaster()->MovePath(step.script->Movement.Path, false);
+ cSource->GetMotionMaster()->MoveWaypoint(step.script->Movement.Path, false);
break;
}
}