diff options
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 6a9a0914d3..0dadd18f63 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -351,6 +351,7 @@ public: /* PlayerScript */ void OnPlayerAfterSetVisibleItemSlot(Player* player, uint8 slot, Item* item); void OnPlayerAfterMoveItemFromInventory(Player* player, Item* it, uint8 bag, uint8 slot, bool update); void OnPlayerEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool update); + void OnPlayerUnequip(Player* player, Item* it); void OnPlayerJoinBG(Player* player); void OnPlayerJoinArena(Player* player); void OnPlayerGetMaxPersonalArenaRatingRequirement(Player const* player, uint32 minSlot, uint32& maxArenaRating) const; @@ -402,8 +403,8 @@ public: /* PlayerScript */ void OnPlayerUpdateCraftingSkill(Player* player, SkillLineAbilityEntry const* skill, uint32 currentLevel, uint32& gain); bool OnPlayerUpdateFishingSkill(Player* player, int32 skill, int32 zone_skill, int32 chance, int32 roll); bool OnPlayerCanAreaExploreAndOutdoor(Player* player); - void OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, uint32& victim_title); - void OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, uint32& victim_rank, float& honor_f); + void OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, int32& victim_rank); + void OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, int32& victim_rank, float& honor_f); void OnPlayerCustomScalingStatValueBefore(Player* player, ItemTemplate const* proto, uint8 slot, bool apply, uint32& CustomScalingStatValue); void OnPlayerCustomScalingStatValue(Player* player, ItemTemplate const* proto, uint32& statType, int32& val, uint8 itemProtoStatNumber, uint32 ScalingStatValue, ScalingStatValuesEntry const* ssv); void OnPlayerApplyItemModsBefore(Player* player, uint8 slot, bool apply, uint8 itemProtoStatNumber, uint32 statType, int32& val); @@ -546,9 +547,6 @@ public: /* UnitScript */ void OnAuraApply(Unit* /*unit*/, Aura* /*aura*/); void OnAuraRemove(Unit* unit, AuraApplication* aurApp, AuraRemoveMode mode); bool IfNormalReaction(Unit const* unit, Unit const* target, ReputationRank& repRank); - bool IsNeedModSpellDamagePercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto); - bool IsNeedModMeleeDamagePercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto); - bool IsNeedModHealPercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto); bool CanSetPhaseMask(Unit const* unit, uint32 newPhaseMask, bool update); bool IsCustomBuildValuesUpdate(Unit const* unit, uint8 updateType, ByteBuffer& fieldBuffer, Player const* target, uint16 index); bool ShouldTrackValuesUpdatePosByIndex(Unit const* unit, uint8 updateType, uint16 index); @@ -606,8 +604,6 @@ public: /* Arena Team Script */ public: /* SpellSC */ void OnCalcMaxDuration(Aura const* aura, int32& maxDuration); - bool CanModAuraEffectDamageDone(AuraEffect const* auraEff, Unit* target, AuraApplication const* aurApp, uint8 mode, bool apply); - bool CanModAuraEffectModDamagePercentDone(AuraEffect const* auraEff, Unit* target, AuraApplication const* aurApp, uint8 mode, bool apply); void OnSpellCheckCast(Spell* spell, bool strict, SpellCastResult& res); bool CanPrepare(Spell* spell, SpellCastTargets const* targets, AuraEffect const* triggeredByAura); bool CanScalingEverything(Spell* spell); |
