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Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index df6f6a7f3e..eff5254c68 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -453,7 +453,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject> // Called when the game object is damaged (destructible buildings only). virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/) { } - // Called when the game object loot state is changed. + // Called when the game object loot state is changed. virtual void OnLootStateChanged(GameObject* /*go*/, uint32 /*state*/, Unit* /*unit*/) { } // Called when the game object state is changed. |