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-rw-r--r--src/server/game/Scripting/ScriptMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index df6f6a7f3e..eff5254c68 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -453,7 +453,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
// Called when the game object is damaged (destructible buildings only).
virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/) { }
- // Called when the game object loot state is changed.
+ // Called when the game object loot state is changed.
virtual void OnLootStateChanged(GameObject* /*go*/, uint32 /*state*/, Unit* /*unit*/) { }
// Called when the game object state is changed.