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path: root/src/server/game/Scripting/ScriptSystem.cpp
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Diffstat (limited to 'src/server/game/Scripting/ScriptSystem.cpp')
-rw-r--r--src/server/game/Scripting/ScriptSystem.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
index 639f103282..73760cb8c3 100644
--- a/src/server/game/Scripting/ScriptSystem.cpp
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -60,13 +60,13 @@ void SystemMgr::LoadScriptWaypoints()
Field* pFields = result->Fetch();
ScriptPointMove temp;
- temp.uiCreatureEntry = pFields[0].GetUInt32();
+ temp.uiCreatureEntry = pFields[0].Get<uint32>();
uint32 uiEntry = temp.uiCreatureEntry;
- temp.uiPointId = pFields[1].GetUInt32();
- temp.fX = pFields[2].GetFloat();
- temp.fY = pFields[3].GetFloat();
- temp.fZ = pFields[4].GetFloat();
- temp.uiWaitTime = pFields[5].GetUInt32();
+ temp.uiPointId = pFields[1].Get<uint32>();
+ temp.fX = pFields[2].Get<float>();
+ temp.fY = pFields[3].Get<float>();
+ temp.fZ = pFields[4].Get<float>();
+ temp.uiWaitTime = pFields[5].Get<uint32>();
CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);