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+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+* This program is free software licensed under GPL version 2
+* Please see the included DOCS/LICENSE.TXT for more information */
+
+#ifndef SC_SYSTEM_H
+#define SC_SYSTEM_H
+
+#include "ScriptMgr.h"
+#include <ace/Singleton.h>
+
+#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
+
+//TODO: find better namings and definitions.
+//N=Neutral, A=Alliance, H=Horde.
+//NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition)
+//ACTIVE or PASSIVE = Hostility to environment surroundings.
+enum eEscortFaction
+{
+ FACTION_ESCORT_A_NEUTRAL_PASSIVE = 10,
+ FACTION_ESCORT_H_NEUTRAL_PASSIVE = 33,
+ FACTION_ESCORT_N_NEUTRAL_PASSIVE = 113,
+
+ FACTION_ESCORT_A_NEUTRAL_ACTIVE = 231,
+ FACTION_ESCORT_H_NEUTRAL_ACTIVE = 232,
+ FACTION_ESCORT_N_NEUTRAL_ACTIVE = 250,
+
+ FACTION_ESCORT_N_FRIEND_PASSIVE = 290,
+ FACTION_ESCORT_N_FRIEND_ACTIVE = 495,
+
+ FACTION_ESCORT_A_PASSIVE = 774,
+ FACTION_ESCORT_H_PASSIVE = 775,
+
+ FACTION_ESCORT_N_ACTIVE = 1986,
+ FACTION_ESCORT_H_ACTIVE = 2046
+};
+
+struct ScriptPointMove
+{
+ uint32 uiCreatureEntry;
+ uint32 uiPointId;
+ float fX;
+ float fY;
+ float fZ;
+ uint32 uiWaitTime;
+};
+
+typedef std::vector<ScriptPointMove> ScriptPointVector;
+
+class SystemMgr
+{
+ friend class ACE_Singleton<SystemMgr, ACE_Null_Mutex>;
+ SystemMgr() {}
+ ~SystemMgr() {}
+
+ public:
+ typedef UNORDERED_MAP<uint32, ScriptPointVector> PointMoveMap;
+
+ //Database
+ void LoadScriptWaypoints();
+
+ ScriptPointVector const& GetPointMoveList(uint32 creatureEntry) const
+ {
+ PointMoveMap::const_iterator itr = m_mPointMoveMap.find(creatureEntry);
+
+ if (itr == m_mPointMoveMap.end())
+ return _empty;
+
+ return itr->second;
+ }
+
+ protected:
+ PointMoveMap m_mPointMoveMap; //coordinates for waypoints
+
+ private:
+ static ScriptPointVector const _empty;
+};
+
+#define sScriptSystemMgr ACE_Singleton<SystemMgr, ACE_Null_Mutex>::instance()
+
+#endif