summaryrefslogtreecommitdiff
path: root/src/server/game/Spells/Spell.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index aad6a4f2d6..24f1c1ad68 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -643,6 +643,8 @@ Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags,
gameObjTarget = nullptr;
destTarget = nullptr;
damage = 0;
+ m_reflectionTarget = nullptr;
+ m_reflectionTargetGuid.Clear();
effectHandleMode = SPELL_EFFECT_HANDLE_LAUNCH;
m_diminishLevel = DIMINISHING_LEVEL_1;
m_diminishGroup = DIMINISHING_NONE;
@@ -2591,6 +2593,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
//Spells with this flag cannot trigger if effect is casted on self
bool canEffectTrigger = !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPPRESS_CASTER_PROCS) && unitTarget->CanProc() && (CanExecuteTriggersOnHit(mask) || missInfo == SPELL_MISS_IMMUNE2);
bool reflectedSpell = missInfo == SPELL_MISS_REFLECT;
+ Unit* reflectionSource = nullptr;
Unit* spellHitTarget = nullptr;
if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
@@ -2602,6 +2605,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
{
spellHitTarget = m_caster;
unitTarget = m_caster;
+ reflectionSource = effectUnit;
if (m_caster->IsCreature())
m_caster->ToCreature()->LowerPlayerDamageReq(target->damage);
}
@@ -2609,7 +2613,24 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
if (spellHitTarget)
{
+ if (reflectionSource)
+ {
+ m_reflectionTarget = reflectionSource;
+ m_reflectionTargetGuid = reflectionSource->GetGUID();
+ m_reflectionTargetPosition.Relocate(reflectionSource);
+ }
+ else
+ {
+ m_reflectionTarget = nullptr;
+ m_reflectionTargetGuid.Clear();
+ m_reflectionTargetPosition = Position();
+ }
+
SpellMissInfo missInfo2 = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura);
+
+ m_reflectionTarget = nullptr;
+ m_reflectionTargetGuid.Clear();
+ m_reflectionTargetPosition = Position();
if (missInfo2 != SPELL_MISS_NONE)
{
if (missInfo2 != SPELL_MISS_MISS)