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Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp46
1 files changed, 30 insertions, 16 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 7e44054907..d725b682ec 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1,14 +1,14 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Affero General Public License as published by the
- * Free Software Foundation; either version 3 of the License, or (at your
- * option) any later version.
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
@@ -1952,13 +1952,10 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
{
- SpellGroupSpecialFlags sFlag = sSpellMgr->GetSpellGroupSpecialFlags(itr->second->GetBase()->GetId());
- if (!guardianFound)
- if (sFlag & SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN)
- guardianFound = true;
- if (!battleFound)
- if (sFlag & SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE)
- battleFound = true;
+ if (!guardianFound && sSpellMgr->IsSpellMemberOfSpellGroup(itr->second->GetBase()->GetId(), SPELL_GROUP_ELIXIR_GUARDIAN))
+ guardianFound = true;
+ if (!battleFound && sSpellMgr->IsSpellMemberOfSpellGroup(itr->second->GetBase()->GetId(), SPELL_GROUP_ELIXIR_BATTLE))
+ battleFound = true;
if (battleFound && guardianFound)
break;
}
@@ -1966,9 +1963,9 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
// get all available elixirs by mask and spell level
std::set<uint32> availableElixirs;
if (!guardianFound)
- sSpellMgr->GetSetOfSpellsInSpellGroupWithFlag(1, SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN, availableElixirs);
+ sSpellMgr->GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_GUARDIAN, availableElixirs);
if (!battleFound)
- sSpellMgr->GetSetOfSpellsInSpellGroupWithFlag(1, SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE, availableElixirs);
+ sSpellMgr->GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_BATTLE, availableElixirs);
for (std::set<uint32>::iterator itr = availableElixirs.begin(); itr != availableElixirs.end();)
{
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(*itr);
@@ -3598,7 +3595,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
unitMod = UNIT_MOD_DAMAGE_RANGED;
break;
}
- float weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT);
+ float weapon_total_pct = m_caster->GetPctModifierValue(unitMod, TOTAL_PCT);
fixed_bonus = int32(fixed_bonus * weapon_total_pct);
spell_bonus = int32(spell_bonus * weapon_total_pct);
}
@@ -5013,7 +5010,24 @@ void Spell::EffectKnockBack(SpellEffIndex effIndex)
return;
float x, y;
- if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_KNOCK_BACK_DEST)
+ Unit* reflectionSource = m_reflectionTarget;
+
+ if (!reflectionSource && !m_reflectionTargetGuid.IsEmpty())
+ {
+ if (Unit* resolvedSource = ObjectAccessor::GetUnit(*m_caster, m_reflectionTargetGuid))
+ reflectionSource = resolvedSource;
+ }
+
+ if (reflectionSource)
+ {
+ reflectionSource->GetPosition(x, y);
+ }
+ else if (!m_reflectionTargetGuid.IsEmpty())
+ {
+ x = m_reflectionTargetPosition.GetPositionX();
+ y = m_reflectionTargetPosition.GetPositionY();
+ }
+ else if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_KNOCK_BACK_DEST)
{
if (m_targets.HasDst())
destTarget->GetPosition(x, y);