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Diffstat (limited to 'src/server/game/Spells/SpellMgr.cpp')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp379
1 files changed, 283 insertions, 96 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index f424be399a..ba297d4588 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -18,12 +18,9 @@
#include "SpellMgr.h"
#include "BattlefieldMgr.h"
#include "BattlegroundIC.h"
-#include "BattlegroundMgr.h"
#include "Chat.h"
#include "DBCStores.h"
-#include "GameGraveyard.h"
#include "InstanceScript.h"
-#include "MapMgr.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
@@ -648,82 +645,143 @@ SpellTargetPosition const* SpellMgr::GetSpellTargetPosition(uint32 spell_id, Spe
return nullptr;
}
-SpellGroupStackFlags SpellMgr::GetGroupStackFlags(uint32 groupid) const
+SpellSpellGroupMapBounds SpellMgr::GetSpellSpellGroupMapBounds(uint32 spell_id) const
{
- SpellGroupStackMap::const_iterator itr = mSpellGroupStackMap.find(groupid);
- if (itr != mSpellGroupStackMap.end())
- return itr->second;
-
- return SPELL_GROUP_STACK_FLAG_NONE;
+ spell_id = GetFirstSpellInChain(spell_id);
+ return mSpellSpellGroup.equal_range(spell_id);
}
-uint32 SpellMgr::GetSpellGroup(uint32 spell_id) const
+bool SpellMgr::IsSpellMemberOfSpellGroup(uint32 spell_id, SpellGroup group_id) const
{
- uint32 first_rank = GetFirstSpellInChain(spell_id);
- SpellGroupMap::const_iterator itr = mSpellGroupMap.find(first_rank);
- if (itr != mSpellGroupMap.end())
- return itr->second.groupId;
-
- return 0;
+ SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spell_id);
+ for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second; ++itr)
+ {
+ if (itr->second == group_id)
+ return true;
+ }
+ return false;
}
-SpellGroupSpecialFlags SpellMgr::GetSpellGroupSpecialFlags(uint32 spell_id) const
+SpellGroupSpellMapBounds SpellMgr::GetSpellGroupSpellMapBounds(SpellGroup group_id) const
{
- uint32 first_rank = GetFirstSpellInChain(spell_id);
- SpellGroupMap::const_iterator itr = mSpellGroupMap.find(first_rank);
- if (itr != mSpellGroupMap.end())
- return itr->second.specialFlags;
-
- return SPELL_GROUP_SPECIAL_FLAG_NONE;
+ return mSpellGroupSpell.equal_range(group_id);
}
-SpellGroupStackFlags SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2, bool remove, bool areaAura) const
+void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells) const
{
- uint32 spellid_1 = spellInfo1->GetFirstRankSpell()->Id;
- uint32 spellid_2 = spellInfo2->GetFirstRankSpell()->Id;
-
- uint32 groupId = GetSpellGroup(spellid_1);
+ std::set<SpellGroup> usedGroups;
+ GetSetOfSpellsInSpellGroup(group_id, foundSpells, usedGroups);
+}
- SpellGroupSpecialFlags flag1 = GetSpellGroupSpecialFlags(spellid_1);
+void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells, std::set<SpellGroup>& usedGroups) const
+{
+ if (usedGroups.find(group_id) != usedGroups.end())
+ return;
+ usedGroups.insert(group_id);
- // xinef: dunno why i added this
- if (spellid_1 == spellid_2 && remove && !areaAura)
+ SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(group_id);
+ for (SpellGroupSpellMap::const_iterator itr = groupSpell.first; itr != groupSpell.second; ++itr)
{
- if (flag1 & SPELL_GROUP_SPECIAL_FLAG_SAME_SPELL_CHECK)
+ if (itr->second < 0)
{
- return SPELL_GROUP_STACK_FLAG_EXCLUSIVE;
+ SpellGroup currGroup = (SpellGroup)abs(itr->second);
+ GetSetOfSpellsInSpellGroup(currGroup, foundSpells, usedGroups);
+ }
+ else
+ {
+ foundSpells.insert(itr->second);
}
-
- return SPELL_GROUP_STACK_FLAG_NONE;
}
+}
- if (groupId > 0 && groupId == GetSpellGroup(spellid_2))
+bool SpellMgr::AddSameEffectStackRuleSpellGroups(SpellInfo const* spellInfo, uint32 auraType, int32 amount, std::map<SpellGroup, int32>& groups) const
+{
+ uint32 spellId = spellInfo->GetFirstRankSpell()->Id;
+ auto spellGroupBounds = GetSpellSpellGroupMapBounds(spellId);
+ // Find group with SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT if it belongs to one
+ for (auto itr = spellGroupBounds.first; itr != spellGroupBounds.second; ++itr)
{
- SpellGroupSpecialFlags flag2 = GetSpellGroupSpecialFlags(spellid_2);
- SpellGroupStackFlags additionFlag = SPELL_GROUP_STACK_FLAG_NONE;
- // xinef: first flags are used for elixir stacking rules
- if (flag1 & SPELL_GROUP_SPECIAL_FLAG_STACK_EXCLUSIVE_MAX && flag2 & SPELL_GROUP_SPECIAL_FLAG_STACK_EXCLUSIVE_MAX)
+ SpellGroup group = itr->second;
+ auto found = mSpellSameEffectStack.find(group);
+ if (found != mSpellSameEffectStack.end())
{
- if (flag1 & flag2)
- return SPELL_GROUP_STACK_FLAG_NEVER_STACK;
+ // check auraTypes
+ if (!found->second.count(auraType))
+ continue;
+
+ // Put the highest amount in the map
+ auto groupItr = groups.find(group);
+ if (groupItr == groups.end())
+ groups.emplace(group, amount);
+ else
+ {
+ int32 curr_amount = groups[group];
+ // Take absolute value because this also counts for the highest negative aura
+ if (std::abs(curr_amount) < std::abs(amount))
+ groupItr->second = amount;
+ }
+ // return because a spell should be in only one SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group per auraType
+ return true;
}
- // xinef: check only flag1 (new spell)
- else if (flag1 & SPELL_GROUP_SPECIAL_FLAG_FORCED_STRONGEST)
- additionFlag = SPELL_GROUP_STACK_FLAG_FORCED_STRONGEST;
- else if (flag2 & SPELL_GROUP_SPECIAL_FLAG_FORCED_STRONGEST)
- additionFlag = SPELL_GROUP_STACK_FLAG_FORCED_WEAKEST;
+ }
+ // Not in a SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group, so return false
+ return false;
+}
+
+SpellGroupStackRule SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2) const
+{
+ ASSERT(spellInfo1);
+ ASSERT(spellInfo2);
- return SpellGroupStackFlags(GetGroupStackFlags(groupId) | additionFlag);
+ uint32 spell_id1 = spellInfo1->GetFirstRankSpell()->Id;
+ uint32 spell_id2 = spellInfo2->GetFirstRankSpell()->Id;
+
+ // find SpellGroups which are common for both spells
+ SpellSpellGroupMapBounds spellGroup1 = GetSpellSpellGroupMapBounds(spell_id1);
+ std::set<SpellGroup> groups;
+ for (SpellSpellGroupMap::const_iterator itr = spellGroup1.first; itr != spellGroup1.second; ++itr)
+ {
+ if (IsSpellMemberOfSpellGroup(spell_id2, itr->second))
+ {
+ bool add = true;
+ SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(itr->second);
+ for (SpellGroupSpellMap::const_iterator itr2 = groupSpell.first; itr2 != groupSpell.second; ++itr2)
+ {
+ if (itr2->second < 0)
+ {
+ SpellGroup currGroup = (SpellGroup)abs(itr2->second);
+ if (IsSpellMemberOfSpellGroup(spell_id1, currGroup) && IsSpellMemberOfSpellGroup(spell_id2, currGroup))
+ {
+ add = false;
+ break;
+ }
+ }
+ }
+ if (add)
+ groups.insert(itr->second);
+ }
}
- return SPELL_GROUP_STACK_FLAG_NONE;
+ SpellGroupStackRule rule = SPELL_GROUP_STACK_RULE_DEFAULT;
+
+ for (std::set<SpellGroup>::iterator itr = groups.begin(); itr!= groups.end(); ++itr)
+ {
+ SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(*itr);
+ if (found != mSpellGroupStack.end())
+ rule = found->second;
+ if (rule)
+ break;
+ }
+ return rule;
}
-void SpellMgr::GetSetOfSpellsInSpellGroupWithFlag(uint32 group_id, SpellGroupSpecialFlags flag, std::set<uint32>& availableElixirs) const
+SpellGroupStackRule SpellMgr::GetSpellGroupStackRule(SpellGroup group) const
{
- for (SpellGroupMap::const_iterator itr = mSpellGroupMap.begin(); itr != mSpellGroupMap.end(); ++itr)
- if (itr->second.groupId == group_id && itr->second.specialFlags == flag)
- availableElixirs.insert(itr->first); // insert spell id
+ SpellGroupStackMap::const_iterator itr = mSpellGroupStack.find(group);
+ if (itr != mSpellGroupStack.end())
+ return itr->second;
+
+ return SPELL_GROUP_STACK_RULE_DEFAULT;
}
SpellProcEventEntry const* SpellMgr::GetSpellProcEvent(uint32 spellId) const
@@ -1627,10 +1685,11 @@ void SpellMgr::LoadSpellGroups()
{
uint32 oldMSTime = getMSTime();
- mSpellGroupMap.clear(); // need for reload case
+ mSpellSpellGroup.clear(); // need for reload case
+ mSpellGroupSpell.clear();
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT id, spell_id, special_flag FROM spell_group");
+ // 0 1
+ QueryResult result = WorldDatabase.Query("SELECT id, spell_id FROM spell_group");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 spell group definitions. DB table `spell_group` is empty.");
@@ -1638,48 +1697,68 @@ void SpellMgr::LoadSpellGroups()
return;
}
+ std::set<uint32> groups;
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 group_id = fields[0].Get<uint32>();
- int32 spell_id = fields[1].Get<uint32>();
- SpellGroupSpecialFlags specialFlag = (SpellGroupSpecialFlags)fields[2].Get<uint32>();
- SpellInfo const* spellInfo = GetSpellInfo(spell_id);
-
- if (!spellInfo)
+ if (group_id <= SPELL_GROUP_DB_RANGE_MIN && group_id >= SPELL_GROUP_CORE_RANGE_MAX)
{
- LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` does not exist", spell_id);
- continue;
- }
- else if (spellInfo->GetRank() > 1)
- {
- LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` is not first rank of spell", spell_id);
+ LOG_ERROR("sql.sql", "SpellGroup id {} listed in `spell_group` is in core range, but is not defined in core!", group_id);
continue;
}
+ int32 spell_id = fields[1].Get<int32>();
+
+ groups.insert(group_id);
+ mSpellGroupSpell.emplace(SpellGroup(group_id), spell_id);
+
+ } while (result->NextRow());
- if (mSpellGroupMap.find(spell_id) != mSpellGroupMap.end())
+ for (auto itr = mSpellGroupSpell.begin(); itr!= mSpellGroupSpell.end();)
+ {
+ if (itr->second < 0)
{
- LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` has more than one group", spell_id);
- continue;
+ if (groups.find(abs(itr->second)) == groups.end())
+ {
+ LOG_ERROR("sql.sql", "SpellGroup id {} listed in `spell_group` does not exist", abs(itr->second));
+ itr = mSpellGroupSpell.erase(itr);
+ }
+ else
+ ++itr;
}
-
- if (specialFlag >= SPELL_GROUP_SPECIAL_FLAG_MAX)
+ else
{
- LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` has invalid special flag!", spell_id);
- continue;
+ SpellInfo const* spellInfo = GetSpellInfo(itr->second);
+ if (!spellInfo)
+ {
+ LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` does not exist", itr->second);
+ itr = mSpellGroupSpell.erase(itr);
+ }
+ else if (spellInfo->GetRank() > 1)
+ {
+ LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` is not first rank of spell.", itr->second);
+ itr = mSpellGroupSpell.erase(itr);
+ }
+ else
+ ++itr;
}
+ }
- SpellStackInfo ssi;
- ssi.groupId = group_id;
- ssi.specialFlags = specialFlag;
- mSpellGroupMap[spell_id] = ssi;
+ for (auto groupItr = groups.begin(); groupItr != groups.end(); ++groupItr)
+ {
+ std::set<uint32> spells;
+ GetSetOfSpellsInSpellGroup(SpellGroup(*groupItr), spells);
- ++count;
- } while (result->NextRow());
+ for (auto spellItr = spells.begin(); spellItr != spells.end(); ++spellItr)
+ {
+ ++count;
+ mSpellSpellGroup.emplace(*spellItr, SpellGroup(*groupItr));
+ }
+ }
- LOG_INFO("server.loading", ">> Loaded {} Spell Group Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
+ LOG_INFO("server.loading", ">> Loaded {} spell group Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -1687,7 +1766,10 @@ void SpellMgr::LoadSpellGroupStackRules()
{
uint32 oldMSTime = getMSTime();
- mSpellGroupStackMap.clear(); // need for reload case
+ mSpellGroupStack.clear(); // need for reload case
+ mSpellSameEffectStack.clear();
+
+ std::vector<uint32> sameEffectGroups;
// 0 1
QueryResult result = WorldDatabase.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules");
@@ -1705,32 +1787,132 @@ void SpellMgr::LoadSpellGroupStackRules()
uint32 group_id = fields[0].Get<uint32>();
uint8 stack_rule = fields[1].Get<int8>();
- if (stack_rule >= SPELL_GROUP_STACK_FLAG_MAX)
+ if (stack_rule >= SPELL_GROUP_STACK_RULE_MAX)
{
- LOG_ERROR("sql.sql", "SpellGroupStackRule {} listed in `spell_group_stack_rules` does not exist", stack_rule);
+ LOG_ERROR("sql.sql", "SpellGroupStackRule {} listed in `spell_group_stack_rules` does not exist.", stack_rule);
continue;
}
- bool present = false;
- for (SpellGroupMap::const_iterator itr = mSpellGroupMap.begin(); itr != mSpellGroupMap.end(); ++itr)
- if (itr->second.groupId == group_id)
- {
- present = true;
- break;
- }
-
- if (!present)
+ auto bounds = GetSpellGroupSpellMapBounds((SpellGroup)group_id);
+ if (bounds.first == bounds.second)
{
- LOG_ERROR("sql.sql", "SpellGroup id {} listed in `spell_group_stack_rules` does not exist", group_id);
+ LOG_ERROR("sql.sql", "SpellGroup id {} listed in `spell_group_stack_rules` does not exist.", group_id);
continue;
}
- mSpellGroupStackMap[group_id] = (SpellGroupStackFlags)stack_rule;
+ mSpellGroupStack.emplace(SpellGroup(group_id), SpellGroupStackRule(stack_rule));
+
+ // different container for same effect stack rules, need to check effect types
+ if (stack_rule == SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT)
+ sameEffectGroups.push_back(group_id);
++count;
} while (result->NextRow());
- LOG_INFO("server.loading", ">> Loaded {} Spell Group Stack Rules in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
+ LOG_INFO("server.loading", ">> Loaded {} spell group stack rules in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
+ LOG_INFO("server.loading", " ");
+
+ count = 0;
+ oldMSTime = getMSTime();
+
+ for (uint32 group_id : sameEffectGroups)
+ {
+ std::set<uint32> spellIds;
+ GetSetOfSpellsInSpellGroup(SpellGroup(group_id), spellIds);
+
+ std::unordered_set<uint32> auraTypes;
+
+ // we have to 'guess' what effect this group corresponds to
+ {
+ std::unordered_multiset<uint32 /*auraName*/> frequencyContainer;
+
+ // only waylay for the moment (shared group)
+ std::vector<std::vector<uint32 /*auraName*/>> const SubGroups =
+ {
+ { SPELL_AURA_MOD_MELEE_HASTE, SPELL_AURA_MOD_MELEE_RANGED_HASTE, SPELL_AURA_MOD_RANGED_HASTE }
+ };
+
+ for (uint32 spellId : spellIds)
+ {
+ SpellInfo const* spellInfo = AssertSpellInfo(spellId);
+ for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
+ {
+ if (!spellEffectInfo.IsAura())
+ continue;
+
+ uint32 auraName = spellEffectInfo.ApplyAuraName;
+ for (std::vector<uint32> const& subGroup : SubGroups)
+ {
+ if (std::find(subGroup.begin(), subGroup.end(), auraName) != subGroup.end())
+ {
+ // count as first aura
+ auraName = subGroup.front();
+ break;
+ }
+ }
+
+ frequencyContainer.insert(auraName);
+ }
+ }
+
+ uint32 auraType = 0;
+ size_t auraTypeCount = 0;
+ for (uint32 auraName : frequencyContainer)
+ {
+ size_t currentCount = frequencyContainer.count(auraName);
+ if (currentCount > auraTypeCount)
+ {
+ auraType = auraName;
+ auraTypeCount = currentCount;
+ }
+ }
+
+ for (std::vector<uint32> const& subGroup : SubGroups)
+ {
+ if (auraType == subGroup.front())
+ {
+ auraTypes.insert(subGroup.begin(), subGroup.end());
+ break;
+ }
+ }
+
+ if (auraTypes.empty())
+ auraTypes.insert(auraType);
+ }
+
+ // re-check spells against guessed group
+ for (uint32 spellId : spellIds)
+ {
+ SpellInfo const* spellInfo = AssertSpellInfo(spellId);
+
+ bool found = false;
+ while (spellInfo)
+ {
+ for (uint32 auraType : auraTypes)
+ {
+ if (spellInfo->HasAura(AuraType(auraType)))
+ {
+ found = true;
+ break;
+ }
+ }
+
+ if (found)
+ break;
+
+ spellInfo = spellInfo->GetNextRankSpell();
+ }
+
+ // not found either, log error
+ if (!found)
+ LOG_ERROR("sql.sql", "SpellId {} listed in `spell_group` with stack rule 3 does not share aura assigned for group {}", spellId, group_id);
+ }
+
+ mSpellSameEffectStack[SpellGroup(group_id)] = auraTypes;
+ ++count;
+ }
+
+ LOG_INFO("server.loading", ">> Loaded {} SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT stack rules in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -2920,6 +3102,8 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
case SPELL_AURA_WATER_BREATHING:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
break;
+ default:
+ break;
}
switch (spellInfo->Effects[j].ApplyAuraName)
@@ -3494,6 +3678,9 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
if (triggerSpell->AttributesCu & SPELL_ATTR0_CU_BINARY_SPELL)
allNonBinary = false;
}
+ break;
+ default:
+ break;
}
}
}