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Diffstat (limited to 'src/server/game/Weather/Weather.cpp')
-rw-r--r--src/server/game/Weather/Weather.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index ad0df6282e..b972810b44 100644
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -23,9 +23,7 @@ Weather::Weather(uint32 zone, WeatherData const* weatherChances)
m_type = WEATHER_TYPE_FINE;
m_grade = 0;
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
- LOG_DEBUG("server", "WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE * IN_MILLISECONDS)));
-#endif
+ LOG_DEBUG("weather", "WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE * IN_MILLISECONDS)));
}
/// Launch a weather update
@@ -84,10 +82,8 @@ bool Weather::ReGenerate()
localtime_r(&gtime, &ltime);
uint32 season = ((ltime.tm_yday - 78 + 365) / 91) % 4;
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
static char const* seasonName[WEATHER_SEASONS] = { "spring", "summer", "fall", "winter" };
- LOG_DEBUG("server", "Generating a change in %s weather for zone %u.", seasonName[season], m_zone);
-#endif
+ LOG_DEBUG("weather", "Generating a change in %s weather for zone %u.", seasonName[season], m_zone);
if ((u < 60) && (m_grade < 0.33333334f)) // Get fair
{
@@ -207,7 +203,6 @@ bool Weather::UpdateWeather()
if (!sWorld->SendZoneMessage(m_zone, &data))
return false;
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
///- Log the event
char const* wthstr;
switch (state)
@@ -254,8 +249,7 @@ bool Weather::UpdateWeather()
break;
}
- LOG_DEBUG("server", "Change the weather of zone %u to %s.", m_zone, wthstr);
-#endif
+ LOG_DEBUG("weather", "Change the weather of zone %u to %s.", m_zone, wthstr);
sScriptMgr->OnWeatherChange(this, state, m_grade);
return true;
}