diff options
Diffstat (limited to 'src/server/scripts/Events/midsummer.cpp')
-rw-r--r-- | src/server/scripts/Events/midsummer.cpp | 676 |
1 files changed, 338 insertions, 338 deletions
diff --git a/src/server/scripts/Events/midsummer.cpp b/src/server/scripts/Events/midsummer.cpp index 4e701b10da..8fce374e70 100644 --- a/src/server/scripts/Events/midsummer.cpp +++ b/src/server/scripts/Events/midsummer.cpp @@ -10,10 +10,10 @@ enum eBonfire { - GO_MIDSUMMER_BONFIRE = 181288, + GO_MIDSUMMER_BONFIRE = 181288, - SPELL_STAMP_OUT_BONFIRE = 45437, - SPELL_LIGHT_BONFIRE = 29831, + SPELL_STAMP_OUT_BONFIRE = 45437, + SPELL_LIGHT_BONFIRE = 29831, }; class go_midsummer_bonfire : public GameObjectScript @@ -24,8 +24,8 @@ public: bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 action) { player->CLOSE_GOSSIP_MENU(); - // we know that there is only one gossip. - player->CastSpell(player, SPELL_STAMP_OUT_BONFIRE, true); + // we know that there is only one gossip. + player->CastSpell(player, SPELL_STAMP_OUT_BONFIRE, true); return true; } }; @@ -38,39 +38,39 @@ class npc_midsummer_bonfire : public CreatureScript struct npc_midsummer_bonfireAI : public ScriptedAI { npc_midsummer_bonfireAI(Creature* c) : ScriptedAI(c) - { - me->IsAIEnabled = true; - goGUID = 0; - if (GameObject* go = me->SummonGameObject(GO_MIDSUMMER_BONFIRE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0)) - { - goGUID = go->GetGUID(); - me->RemoveGameObject(go, false); - } - } - - uint64 goGUID; - - void SpellHit(Unit*, SpellInfo const* spellInfo) - { - if (!goGUID) - return; - - // Extinguish fire - if (spellInfo->Id == SPELL_STAMP_OUT_BONFIRE) - { - if (GameObject* go = ObjectAccessor::GetGameObject(*me, goGUID)) - go->SetPhaseMask(2, true); - } - else if (spellInfo->Id == SPELL_LIGHT_BONFIRE) - { - if (GameObject* go = ObjectAccessor::GetGameObject(*me, goGUID)) - { - go->SetPhaseMask(1, true); - go->SendCustomAnim(1); - } - } - - } + { + me->IsAIEnabled = true; + goGUID = 0; + if (GameObject* go = me->SummonGameObject(GO_MIDSUMMER_BONFIRE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0)) + { + goGUID = go->GetGUID(); + me->RemoveGameObject(go, false); + } + } + + uint64 goGUID; + + void SpellHit(Unit*, SpellInfo const* spellInfo) + { + if (!goGUID) + return; + + // Extinguish fire + if (spellInfo->Id == SPELL_STAMP_OUT_BONFIRE) + { + if (GameObject* go = ObjectAccessor::GetGameObject(*me, goGUID)) + go->SetPhaseMask(2, true); + } + else if (spellInfo->Id == SPELL_LIGHT_BONFIRE) + { + if (GameObject* go = ObjectAccessor::GetGameObject(*me, goGUID)) + { + go->SetPhaseMask(1, true); + go->SendCustomAnim(1); + } + } + + } }; CreatureAI* GetAI(Creature* creature) const @@ -87,107 +87,107 @@ class npc_midsummer_torch_target : public CreatureScript struct npc_midsummer_torch_targetAI : public ScriptedAI { npc_midsummer_torch_targetAI(Creature* c) : ScriptedAI(c) - { - teleTimer = 0; - startTimer = 1; - posVec.clear(); - playerGUID = 0; - me->CastSpell(me, 43313, true); - counter = 0; - maxCount = 0; - } - - uint64 playerGUID; - uint32 startTimer; - uint32 teleTimer; - std::vector<Position> posVec; - uint8 counter; - uint8 maxCount; - - void SetPlayerGUID(uint64 guid, uint8 cnt) - { - playerGUID = guid; - maxCount = cnt; - } - - bool CanBeSeen(Player const* seer) - { - return seer->GetGUID() == playerGUID; - } - - void SpellHit(Unit* caster, SpellInfo const* spellInfo) - { - if (posVec.empty()) - return; - // Triggered spell from torch - if (spellInfo->Id == 46054 && caster->GetTypeId() == TYPEID_PLAYER) - { - me->CastSpell(me, 45724, true); // hit visual anim - if (++counter >= maxCount) - { - caster->CastSpell(caster, (caster->ToPlayer()->GetTeamId() ? 46651 : 45719), true); // quest complete spell - me->DespawnOrUnsummon(1); - return; - } - - teleTimer = 1; - } - } - - void UpdateAI(uint32 diff) - { - if (startTimer) - { - startTimer += diff; - if (startTimer >= 200) - { - startTimer = 0; - FillPositions(); - SelectPosition(); - } - } - if (teleTimer) - { - teleTimer += diff; - if (teleTimer >= 750 && teleTimer < 10000) - { - teleTimer = 10000; - SelectPosition(); - } - else if (teleTimer >= 10500) - { - if (Player* plr = ObjectAccessor::GetPlayer(*me, playerGUID)) - plr->UpdateTriggerVisibility(); - - teleTimer = 0; - } - } - } - - void FillPositions() - { - std::list<GameObject*> gobjList; - me->GetGameObjectListWithEntryInGrid(gobjList, 187708 /*TORCH_GO*/, 30.0f); - for (std::list<GameObject*>::const_iterator itr = gobjList.begin(); itr != gobjList.end(); ++itr) - { - Position pos; - pos.Relocate(*itr); - posVec.push_back(pos); - } - } - - void SelectPosition() - { - if (posVec.empty()) - return; - int8 num = urand(0, posVec.size()-1); - Position pos; - pos.Relocate(posVec.at(num)); - me->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f); - me->m_last_notify_mstime = World::GetGameTimeMS() + 10000; - - me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()); - } + { + teleTimer = 0; + startTimer = 1; + posVec.clear(); + playerGUID = 0; + me->CastSpell(me, 43313, true); + counter = 0; + maxCount = 0; + } + + uint64 playerGUID; + uint32 startTimer; + uint32 teleTimer; + std::vector<Position> posVec; + uint8 counter; + uint8 maxCount; + + void SetPlayerGUID(uint64 guid, uint8 cnt) + { + playerGUID = guid; + maxCount = cnt; + } + + bool CanBeSeen(Player const* seer) + { + return seer->GetGUID() == playerGUID; + } + + void SpellHit(Unit* caster, SpellInfo const* spellInfo) + { + if (posVec.empty()) + return; + // Triggered spell from torch + if (spellInfo->Id == 46054 && caster->GetTypeId() == TYPEID_PLAYER) + { + me->CastSpell(me, 45724, true); // hit visual anim + if (++counter >= maxCount) + { + caster->CastSpell(caster, (caster->ToPlayer()->GetTeamId() ? 46651 : 45719), true); // quest complete spell + me->DespawnOrUnsummon(1); + return; + } + + teleTimer = 1; + } + } + + void UpdateAI(uint32 diff) + { + if (startTimer) + { + startTimer += diff; + if (startTimer >= 200) + { + startTimer = 0; + FillPositions(); + SelectPosition(); + } + } + if (teleTimer) + { + teleTimer += diff; + if (teleTimer >= 750 && teleTimer < 10000) + { + teleTimer = 10000; + SelectPosition(); + } + else if (teleTimer >= 10500) + { + if (Player* plr = ObjectAccessor::GetPlayer(*me, playerGUID)) + plr->UpdateTriggerVisibility(); + + teleTimer = 0; + } + } + } + + void FillPositions() + { + std::list<GameObject*> gobjList; + me->GetGameObjectListWithEntryInGrid(gobjList, 187708 /*TORCH_GO*/, 30.0f); + for (std::list<GameObject*>::const_iterator itr = gobjList.begin(); itr != gobjList.end(); ++itr) + { + Position pos; + pos.Relocate(*itr); + posVec.push_back(pos); + } + } + + void SelectPosition() + { + if (posVec.empty()) + return; + int8 num = urand(0, posVec.size()-1); + Position pos; + pos.Relocate(posVec.at(num)); + me->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f); + me->m_last_notify_mstime = World::GetGameTimeMS() + 10000; + + me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()); + } }; CreatureAI* GetAI(Creature* creature) const @@ -203,11 +203,11 @@ class npc_midsummer_torch_target : public CreatureScript enum RibbonPole { - SPELL_RIBBON_POLE_CHANNEL_VISUAL = 29172, - SPELL_RIBBON_POLE_XP = 29175, - SPELL_RIBBON_POLE_FIREWORKS = 46971, + SPELL_RIBBON_POLE_CHANNEL_VISUAL = 29172, + SPELL_RIBBON_POLE_XP = 29175, + SPELL_RIBBON_POLE_FIREWORKS = 46971, - NPC_RIBBON_POLE_DEBUG_TARGET = 17066, + NPC_RIBBON_POLE_DEBUG_TARGET = 17066, }; class spell_midsummer_ribbon_pole : public SpellScriptLoader @@ -219,47 +219,47 @@ public: { PrepareAuraScript(spell_midsummer_ribbon_pole_AuraScript) - void HandleEffectPeriodic(AuraEffect const * aurEff) + void HandleEffectPeriodic(AuraEffect const * aurEff) { - PreventDefaultAction(); - if (Unit *target = GetTarget()) - { - Creature* cr = target->FindNearestCreature(NPC_RIBBON_POLE_DEBUG_TARGET, 10.0f); - if (!cr) - { - target->RemoveAura(SPELL_RIBBON_POLE_CHANNEL_VISUAL); - SetDuration(1); - return; - } - - if (Aura* aur = target->GetAura(SPELL_RIBBON_POLE_XP)) - aur->SetDuration(std::min(aur->GetDuration()+3*MINUTE*IN_MILLISECONDS, 60*MINUTE*IN_MILLISECONDS)); - else - target->CastSpell(target, SPELL_RIBBON_POLE_XP, true); - - if (roll_chance_i(5)) - { - cr->Relocate(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ()-6.5f); - cr->CastSpell(cr, SPELL_RIBBON_POLE_FIREWORKS, true); - cr->Relocate(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ()+6.5f); - } - - // Achievement - if ((time(NULL) - GetApplyTime()) > 60 && target->GetTypeId() == TYPEID_PLAYER) - target->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58934, 0, target); - } + PreventDefaultAction(); + if (Unit *target = GetTarget()) + { + Creature* cr = target->FindNearestCreature(NPC_RIBBON_POLE_DEBUG_TARGET, 10.0f); + if (!cr) + { + target->RemoveAura(SPELL_RIBBON_POLE_CHANNEL_VISUAL); + SetDuration(1); + return; + } + + if (Aura* aur = target->GetAura(SPELL_RIBBON_POLE_XP)) + aur->SetDuration(std::min(aur->GetDuration()+3*MINUTE*IN_MILLISECONDS, 60*MINUTE*IN_MILLISECONDS)); + else + target->CastSpell(target, SPELL_RIBBON_POLE_XP, true); + + if (roll_chance_i(5)) + { + cr->Relocate(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ()-6.5f); + cr->CastSpell(cr, SPELL_RIBBON_POLE_FIREWORKS, true); + cr->Relocate(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ()+6.5f); + } + + // Achievement + if ((time(NULL) - GetApplyTime()) > 60 && target->GetTypeId() == TYPEID_PLAYER) + target->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58934, 0, target); + } } - void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - Unit* ar = GetTarget(); - ar->CastSpell(ar, SPELL_RIBBON_POLE_CHANNEL_VISUAL, true); + Unit* ar = GetTarget(); + ar->CastSpell(ar, SPELL_RIBBON_POLE_CHANNEL_VISUAL, true); } void Register() { - OnEffectApply += AuraEffectApplyFn(spell_midsummer_ribbon_pole_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL); - OnEffectPeriodic += AuraEffectPeriodicFn(spell_midsummer_ribbon_pole_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); + OnEffectApply += AuraEffectApplyFn(spell_midsummer_ribbon_pole_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL); + OnEffectPeriodic += AuraEffectPeriodicFn(spell_midsummer_ribbon_pole_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); } }; @@ -278,34 +278,34 @@ public: { PrepareAuraScript(spell_midsummer_torch_quest_AuraScript) - bool Load() - { - torchGUID = 0; - return true; - } + bool Load() + { + torchGUID = 0; + return true; + } - uint64 torchGUID; + uint64 torchGUID; - void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - Unit* ar = GetTarget(); - if (Creature* cr = ar->SummonCreature(25535, ar->GetPositionX(), ar->GetPositionY(), ar->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 90000)) - { - torchGUID = cr->GetGUID(); - CAST_AI(npc_midsummer_torch_target::npc_midsummer_torch_targetAI, cr->AI())->SetPlayerGUID(ar->GetGUID(), (GetId() == 45716 ? 8 : 20)); - } + Unit* ar = GetTarget(); + if (Creature* cr = ar->SummonCreature(25535, ar->GetPositionX(), ar->GetPositionY(), ar->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 90000)) + { + torchGUID = cr->GetGUID(); + CAST_AI(npc_midsummer_torch_target::npc_midsummer_torch_targetAI, cr->AI())->SetPlayerGUID(ar->GetGUID(), (GetId() == 45716 ? 8 : 20)); + } } - void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - if (Creature* cr = ObjectAccessor::GetCreature(*GetTarget(), torchGUID)) - cr->DespawnOrUnsummon(1); + if (Creature* cr = ObjectAccessor::GetCreature(*GetTarget(), torchGUID)) + cr->DespawnOrUnsummon(1); } void Register() { - OnEffectApply += AuraEffectApplyFn(spell_midsummer_torch_quest_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DETECT_AMORE, AURA_EFFECT_HANDLE_REAL); - OnEffectRemove += AuraEffectRemoveFn(spell_midsummer_torch_quest_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DETECT_AMORE, AURA_EFFECT_HANDLE_REAL); + OnEffectApply += AuraEffectApplyFn(spell_midsummer_torch_quest_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DETECT_AMORE, AURA_EFFECT_HANDLE_REAL); + OnEffectRemove += AuraEffectRemoveFn(spell_midsummer_torch_quest_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DETECT_AMORE, AURA_EFFECT_HANDLE_REAL); } }; @@ -317,12 +317,12 @@ public: enum flingTorch { - NPC_TORCH_TARGET = 26188, + NPC_TORCH_TARGET = 26188, - SPELL_FLING_TORCH = 45669, - SPELL_FLING_TORCH_DUMMY = 46747, - SPELL_MISSED_TORCH = 45676, - SPELL_TORCH_COUNTER = 45693, + SPELL_FLING_TORCH = 45669, + SPELL_FLING_TORCH_DUMMY = 46747, + SPELL_MISSED_TORCH = 45676, + SPELL_TORCH_COUNTER = 45693, }; class spell_midsummer_fling_torch : public SpellScriptLoader @@ -334,95 +334,95 @@ class spell_midsummer_fling_torch : public SpellScriptLoader { PrepareSpellScript(spell_midsummer_fling_torch_SpellScript); - bool handled; - bool Load() { handled = false; return true; } - - void ThrowNextTorch(Unit* caster) - { - std::list<Creature*> crList; - caster->GetCreaturesWithEntryInRange(crList, 100.0f, NPC_TORCH_TARGET); - - uint8 rand = urand(0, crList.size()-1); - Position pos; - pos.Relocate(0.0f, 0.0f, 0.0f); - for (std::list<Creature*>::const_iterator itr = crList.begin(); itr != crList.end(); ++itr, --rand) - { - if (caster->GetDistance(*itr) < 5) - { - if (!rand) - rand++; - continue; - } - - if (!rand) - { - pos.Relocate(*itr); - break; - } - } - - // we have any pos - if (pos.GetPositionX()) - caster->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SPELL_FLING_TORCH, true); - } + bool handled; + bool Load() { handled = false; return true; } + + void ThrowNextTorch(Unit* caster) + { + std::list<Creature*> crList; + caster->GetCreaturesWithEntryInRange(crList, 100.0f, NPC_TORCH_TARGET); + + uint8 rand = urand(0, crList.size()-1); + Position pos; + pos.Relocate(0.0f, 0.0f, 0.0f); + for (std::list<Creature*>::const_iterator itr = crList.begin(); itr != crList.end(); ++itr, --rand) + { + if (caster->GetDistance(*itr) < 5) + { + if (!rand) + rand++; + continue; + } + + if (!rand) + { + pos.Relocate(*itr); + break; + } + } + + // we have any pos + if (pos.GetPositionX()) + caster->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SPELL_FLING_TORCH, true); + } void HandleFinish() - { - Unit* caster = GetCaster(); - if (!caster || !caster->ToPlayer()) // caster cant be null, but meh :p - return; - - if (GetSpellInfo()->Id != SPELL_FLING_TORCH_DUMMY) - { - if (!handled) - if (const WorldLocation* loc = GetExplTargetDest()) - { - caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_MISSED_TORCH, true); - caster->RemoveAurasDueToSpell(SPELL_TORCH_COUNTER); - } - return; - } - - ThrowNextTorch(caster); - } - - void HandleScript(SpellEffIndex effIndex) + { + Unit* caster = GetCaster(); + if (!caster || !caster->ToPlayer()) // caster cant be null, but meh :p + return; + + if (GetSpellInfo()->Id != SPELL_FLING_TORCH_DUMMY) + { + if (!handled) + if (const WorldLocation* loc = GetExplTargetDest()) + { + caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_MISSED_TORCH, true); + caster->RemoveAurasDueToSpell(SPELL_TORCH_COUNTER); + } + return; + } + + ThrowNextTorch(caster); + } + + void HandleScript(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); - if (Player* target = GetHitPlayer()) - { - if (target->GetGUID() != GetCaster()->GetGUID()) - return; - - handled = true; - if (Aura* aur = target->GetAura(SPELL_TORCH_COUNTER)) - { - aur->ModStackAmount(1); - uint8 count = 4; - if (target->GetQuestStatus(target->GetTeamId() ? 11925 : 11924) == QUEST_STATUS_INCOMPLETE) // More Torch Catching quests - count = 10; - - if (aur->GetStackAmount() >= count) - { - //target->CastSpell(target, 46711, true); // Set Flag: all torch returning quests are complete - target->CastSpell(target, (target->GetTeamId() ? 46654 : 46081), true); // Quest completion - aur->SetDuration(1); - return; - } - } - else - target->CastSpell(target, SPELL_TORCH_COUNTER, true); - - ThrowNextTorch(GetCaster()); - } + if (Player* target = GetHitPlayer()) + { + if (target->GetGUID() != GetCaster()->GetGUID()) + return; + + handled = true; + if (Aura* aur = target->GetAura(SPELL_TORCH_COUNTER)) + { + aur->ModStackAmount(1); + uint8 count = 4; + if (target->GetQuestStatus(target->GetTeamId() ? 11925 : 11924) == QUEST_STATUS_INCOMPLETE) // More Torch Catching quests + count = 10; + + if (aur->GetStackAmount() >= count) + { + //target->CastSpell(target, 46711, true); // Set Flag: all torch returning quests are complete + target->CastSpell(target, (target->GetTeamId() ? 46654 : 46081), true); // Quest completion + aur->SetDuration(1); + return; + } + } + else + target->CastSpell(target, SPELL_TORCH_COUNTER, true); + + ThrowNextTorch(GetCaster()); + } } - void Register() - { - AfterCast += SpellCastFn(spell_midsummer_fling_torch_SpellScript::HandleFinish); - if (m_scriptSpellId == 45671) - OnEffectHitTarget += SpellEffectFn(spell_midsummer_fling_torch_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); - } + void Register() + { + AfterCast += SpellCastFn(spell_midsummer_fling_torch_SpellScript::HandleFinish); + if (m_scriptSpellId == 45671) + OnEffectHitTarget += SpellEffectFn(spell_midsummer_fling_torch_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } }; SpellScript* GetSpellScript() const @@ -433,14 +433,14 @@ class spell_midsummer_fling_torch : public SpellScriptLoader enum eJuggle { - SPELL_JUGGLE_SELF = 45638, - SPELL_JUGGLE_SLOW = 45792, - SPELL_JUGGLE_MED = 45806, - SPELL_JUGGLE_FAST = 45816, - - SPELL_TORCH_CHECK = 45644, - SPELL_GIVE_TORCH = 45280, - QUEST_CHECK = 11937, + SPELL_JUGGLE_SELF = 45638, + SPELL_JUGGLE_SLOW = 45792, + SPELL_JUGGLE_MED = 45806, + SPELL_JUGGLE_FAST = 45816, + + SPELL_TORCH_CHECK = 45644, + SPELL_GIVE_TORCH = 45280, + QUEST_CHECK = 11937, }; class spell_midsummer_juggling_torch : public SpellScriptLoader @@ -452,51 +452,51 @@ class spell_midsummer_juggling_torch : public SpellScriptLoader { PrepareSpellScript(spell_midsummer_juggling_torch_SpellScript); - bool handled; - bool Load() { handled = false; return true; } - void HandleFinish() + bool handled; + bool Load() { handled = false; return true; } + void HandleFinish() { - Unit* caster = GetCaster(); - if (!caster || caster->GetTypeId() != TYPEID_PLAYER) - return; - - if (const WorldLocation* loc = GetExplTargetDest()) - { - if (loc->GetExactDist(caster) < 3.0f) - caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SELF, true); - else if (loc->GetExactDist(caster) < 10.0f) - caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SLOW, true); - else if (loc->GetExactDist(caster) < 25.0f) - caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_MED, true); - else - caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_FAST, true); - } - else - caster->CastSpell(caster, SPELL_JUGGLE_SELF, true); + Unit* caster = GetCaster(); + if (!caster || caster->GetTypeId() != TYPEID_PLAYER) + return; + + if (const WorldLocation* loc = GetExplTargetDest()) + { + if (loc->GetExactDist(caster) < 3.0f) + caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SELF, true); + else if (loc->GetExactDist(caster) < 10.0f) + caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SLOW, true); + else if (loc->GetExactDist(caster) < 25.0f) + caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_MED, true); + else + caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_FAST, true); + } + else + caster->CastSpell(caster, SPELL_JUGGLE_SELF, true); } - void HandleDummy(SpellEffIndex effIndex) + void HandleDummy(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); - Unit* caster = GetCaster(); - if (!caster || caster->GetTypeId() != TYPEID_PLAYER) - return; - - if (Player* target = GetHitPlayer()) - if (!handled && target->GetQuestRewardStatus(target->GetTeamId() == TEAM_ALLIANCE ? 11657 : 11923)) - { - handled = true; - caster->CastSpell(target, SPELL_GIVE_TORCH, true); - } + Unit* caster = GetCaster(); + if (!caster || caster->GetTypeId() != TYPEID_PLAYER) + return; + + if (Player* target = GetHitPlayer()) + if (!handled && target->GetQuestRewardStatus(target->GetTeamId() == TEAM_ALLIANCE ? 11657 : 11923)) + { + handled = true; + caster->CastSpell(target, SPELL_GIVE_TORCH, true); + } } - void Register() - { - if (m_scriptSpellId == SPELL_TORCH_CHECK) - OnEffectHitTarget += SpellEffectFn(spell_midsummer_juggling_torch_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); - else - AfterCast += SpellCastFn(spell_midsummer_juggling_torch_SpellScript::HandleFinish); - } + void Register() + { + if (m_scriptSpellId == SPELL_TORCH_CHECK) + OnEffectHitTarget += SpellEffectFn(spell_midsummer_juggling_torch_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + else + AfterCast += SpellCastFn(spell_midsummer_juggling_torch_SpellScript::HandleFinish); + } }; SpellScript* GetSpellScript() const @@ -507,14 +507,14 @@ class spell_midsummer_juggling_torch : public SpellScriptLoader void AddSC_event_midsummer_scripts() { - // NPCs - new go_midsummer_bonfire(); - new npc_midsummer_bonfire(); - new npc_midsummer_torch_target(); - - // Spells - new spell_midsummer_ribbon_pole(); - new spell_midsummer_torch_quest(); - new spell_midsummer_fling_torch(); - new spell_midsummer_juggling_torch(); + // NPCs + new go_midsummer_bonfire(); + new npc_midsummer_bonfire(); + new npc_midsummer_torch_target(); + + // Spells + new spell_midsummer_ribbon_pole(); + new spell_midsummer_torch_quest(); + new spell_midsummer_fling_torch(); + new spell_midsummer_juggling_torch(); }
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